I dunno. it's now 8:30 AM and I don't have answers to these questions. Broodwars; if you are the doctor who can diagnose the problem, what is the recommended treatment plan that doesn't make Nintendo hemorrhage money harder then they already have?
To sum some ideas up briefly:
1. Shake up the structure - the series has used the same tired "8 Gyms + Elite Four + Champion" structure since the first game. Why not shake things up? Why not have an actual narrative taking the player through the game world rather than this checklist-style "field/dungeon -> gym -> field/dungeon -> town-field/dungeon" structure we have right now? For that matter, does
EVERY game have to be based on the concept of you being this "child from a small town who sets out to capture all the Pokemon, racing against your rival"?
2. Drop the random encounters - I despise random encounters. They're a technical crutch used in the early days of gaming because the hardware couldn't handle having the enemies on-screen. That was understandable for its time, but it's 2013 now. I'm sick of being ambushed by Wild Zubats on my way to trying to get somewhere else. Let me spend my time pursuing & capturing Pokemon, rather than running around in tall grass for hours on the off-chance the Pokemon I want will appear.
3. Modernize the combat system - It's 2013. I'm not entirely against the series remaining turn-based (although I think something like Square's old ATB system would work well here), but I'd like to see a greater range of strategic possibilities and a more active element, especially when it comes to environment and character interaction. For instance, if I'm in combat where I have 2 Pokemon out against a Pokemon that is super-effective against one of my Pokemon, and one of my Pokemon's a flying type. How about letting me have my flyer pick up my other Pokemon and keep it out of harm's range of the attack that would have wiped it out? Maybe there's a cliff in the environment where I can strategically position my Pokemon for additional range and higher evasion, making it harder to take out. On the other hand, maybe being on that precarious cliff is a bad idea, because my opponent could fling an attack at the cliff itself to collapse it and deal massive damage to anything currently on it?
And while we're at it, let's speed the battle system up
considerably. There is so much needless B.S. text in every Pokemon game that you have to constantly either sit or page through that it probably comprises at least half the game's running time.
4. Make a real Pokemon multiplayer console RPG - No, I'm not saying to make a Pokemon MMO. However much that makes sense, that's just not the kind of game Nintendo is good at making. No, I'm instead suggesting a large-scale open world Monster Hunter-style console RPG that players can play either singleplayer or multiplayer both online and offline. And while we're at it, ditch the rigid overhead grid-like world Pokemon's used since the first game. Let me
explore this world. Players can join your game at any time with their own Pokemon, with the ability to capture and trade with you while in your game. Any Pokemon they capture goes back with them. Just imagine epic 4v1 battles against the Legendaries with your friends in a big open environment, rather than the usual "I'll just hit this thing into near-death & then paralyze/put it to sleep long enough to hit it with an Ultra Ball" strategy.
Those are
some ideas that come to mind right now.