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Offline King Bowser Koopa

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Pokémon Surpasses Four Million Sales in Two Days
« on: October 15, 2013, 05:11:50 PM »

Pokémon X and Y are taking the world by storm.

http://www.nintendoworldreport.com/news/35711

The latest generation of games in the Pokémon franchise, X and Y, have accumulated more than four million sales worldwide since their global launch on October 12, 2013.

While this is indeed an incredible figure, comparing the information to sales data from past Pokémon titles is arbitrarily vague, due to previous launches being spread across many different launch dates between regions. Pokémon X and Y are the first titles in the series to see a global, simultaneous release, and thus no historical precedent for a single launch has previously existed.

However, when comparing to the combined regional data for each of the previous generation's multiple launches, Pokémon X and Y are so far tracking ahead of the last generation, Pokémon Black 2 and White 2, by more than 70%. This would make the latest games in the series the fastest selling Nintendo 3DS titles of all time.

For those interested in total global franchise sales, the Pokémon series as a whole has sold over 245 million copies worldwide. Of the five sets of RPG games in the series to be released since 2002, three of the sets have surpassed 15 million units sold worldwide.

Pokémon Diamond and Pearl - Nintendo DS - 17.63 million
Pokémon Ruby and Sapphire - Game Boy Advance - 16.22 million
Pokémon Black and White - Nintendo DS - 15.42 million
Pokémon HeartGold and SoulSilver - Nintendo DS - 12.67 million
Pokémon FireRed and LeafGreen - Game Boy Advance - 12 million

Nintendo President Satoru Iwata has commented on the launch. “The early response to Pokémon X and Pokémon Y not only reaffirms the ongoing passion of Pokémon fans, but also indicates that an entirely new generation of gamers is eager to experience the franchise for itself.”

Andrew Brown - NWR Australia Correspondent

Offline Kytim89

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #1 on: October 15, 2013, 07:10:14 PM »
Nintendo needs a Pokemon game for the Wii U.
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Offline Ian Sane

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #2 on: October 15, 2013, 07:41:31 PM »
Nintendo needs a Pokemon game for the Wii U.

Unfortunately Nintendo regards the proper Pokémon gameplay as inherently handheld, which makes less and less sense these days since so many trades are made online, losing the face-to-face contact that somewhat justified the handheld "requirement" in the older games.  We all know this is the most obvious system-selling console hit Nintendo could make but they let the Gamecube flounder while sitting on its obvious savior so why wouldn't they do that again?

Hell, if they could rig something up that let you play Pokémon X/Y on your Wii U like how the Pokémon games were playable on the N64 with the Transfer Pack and Pokémon Stadium, that alone would probably help push the Wii U.  For a Pokémon fan a Nintendo console is a very optional purchase and that just seems stupid from a marketing perspective.  It's like they think Pokémon is big because it's on their successful handhelds when in many ways it's the exact opposite.  The Game Boy was like this archaic Tetris machine that spoiled rich kids owned in the early 90's and then Pokémon hit and suddenly everyone had one.

They don't even need new Pokémon in the console game.  It could just use existing ones, but as long as it involved exploring the world and battling and capturing wild Pokémon it would print money.  The Wii sold because Wii Sports was a dream game people had wanted to see their whole lives.  The Wii U lacks such a title.  A proper Pokémon console game is also a dream game, one with 15 years of demand behind it.  The connection seems obvious.

Offline Kytim89

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #3 on: October 15, 2013, 08:05:13 PM »
As I mentioned in the Gamepad revision topic that if the Wii U sells enough consoles and games for Nintendo this holiday season then we will get an announcement of a Gamepad revision for sometime next year. The smart thing to do would be for Nintendo to announce the Gamepad Lite and and a new Pokemon game for the Wii U at the same time. They could bundle the two together and emphasize that the game is for the Wii U, and not a an actual handheld console.
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Offline Oblivion

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #4 on: October 15, 2013, 10:27:00 PM »
Wii U sells a lot = Gamepad revision?


I don't understand your thought process.

Offline Shaymin

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #5 on: October 15, 2013, 10:33:52 PM »
Probably best not to ask.

And quite frankly, I'm shocked it's only 4m. Is this physical only or eShop included, considering the downloaders nearly brought the eShop down on Friday night?

Unfortunately GameFreak regards the proper Pokémon gameplay as inherently handheld, which makes less and less sense these days since so many trades are made online, losing the face-to-face contact that somewhat justified the handheld "requirement" in the older games.

First of all, fixed that typo for you.

Secondly, the purpose of Pokemon is to create a world that's unique to each person, that can be brought with you, and you can give people a look into by way of trading or battling. Like it or not, that's the way they roll.
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Offline Oblivion

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #6 on: October 15, 2013, 10:56:55 PM »


Unfortunately Gamefreak regards the proper Pokémon gameplay as inherently handheld, which makes less and less sense these days since so many trades are made online, losing the face-to-face contact that somewhat justified the handheld "requirement" in the older games.  We all know this is the most obvious system-selling console hit Nintendo could make but they let the Gamecube flounder while sitting on its obvious savior so why wouldn't they do that again?



Ha ha ha you are funny. Pokemon was never about that and even if it was, that is not true at all. Do you still even play Pokemon? Because that's all I've been doing this past week: battling and trading with my friends at college. Hell, we're doing it more than before due to being so damn easy to trade and battle.


Offline Oblivion

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #7 on: October 15, 2013, 10:58:14 PM »
(I was trying to quote Ian Sane, my post was directed towards him.)

Offline Wah

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #8 on: October 15, 2013, 11:33:31 PM »
All thanks to Mega-Lucario ::)
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Offline Kytim89

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #9 on: October 15, 2013, 11:42:24 PM »
Wii U sells a lot = Gamepad revision?


I don't understand your thought process.

If the Wii U sells poorly this holiday season then the Gamepad will remain the same. However, if it sells enough units then Nintendo will revise the Gamepad design because the install base will be big enough to justify selling it at retail.
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Offline ShyGuy

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #10 on: October 15, 2013, 11:43:25 PM »
Did it beat Monster Hunter 4?

Offline azeke

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #11 on: October 15, 2013, 11:44:15 PM »
Nintendo needs a Pokemon game for the Wii U.
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Offline King Bowser Koopa

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #12 on: October 16, 2013, 01:49:01 AM »
I should also point out that the data collected for this press release was compiled from Japan, Europe and the Americas, and most of the data from across Europe only took sales made on Saturday October 12 into account, because the majority of retailers were closed on Sunday. It would make a small difference, but I'd be interested to know how many copies sold on Sunday for that region. It also doesn't specifically mention sales made in Australia or New Zealand, or whether online retailers like Amazon or Play-Asia were factored into the collection, so the overall total is likely to be higher, especially now that a few more days have passed.

I'd expect Nintendo to send out an updated total very soon, once more information has been collected.
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Offline broodwars

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #13 on: October 16, 2013, 02:10:35 AM »
So 4 million people are Mareeps who keep buying the same game over and over again. I can't really say I'm surprisedI'd say "wake me when Nintendo decides to actually join the modern world and make a real Pokemon RPG for consoles", but with the way the Wii U's going right now Nintendo will probably be handheld-only soon enough so that'll never happen.  Oh well.
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Offline King Bowser Koopa

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #14 on: October 16, 2013, 03:47:15 AM »
Out of genuine curiosity, broodwars, are you this jaded, unimpressed and loathful of everything in life, or is it just Nintendo as a company that you enjoy heckling? I continually find myself picturing you and Ian Sane together as a Statler and Waldorf duo, criticizing such things as the color of the sky and the vocal talent of dogs barking in the distance, and it's glorious.
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Offline broodwars

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #15 on: October 16, 2013, 04:14:55 AM »
Out of genuine curiosity, broodwars, are you this jaded, unimpressed and loathful of everything in life, or is it just Nintendo as a company that you enjoy heckling? I continually find myself picturing you and Ian Sane together as a Statler and Waldorf duo, criticizing such things as the color of the sky and the vocal talent of dogs barking in the distance, and it's glorious.

No, not I'm not "this jaded, unimpressed and loathful of everything in life": just things that seem to relish in stagnation and doing the barest of bare minimums, like modern Nintendo. To me, nothing is gained, no progress made by maintaining traditions and to keeping things as they are.  And there is no poster child for cowardice and laziness at Nintendo than Pokemon.

At one time, I was a gigantic Pokemon fan. I watched the anime, I played the card game (incidentally, I just gave away my old Pokemon card collection to a child of a friend at work), and I played the janky original Game Boy games on my Game Boy Player (I never had and never wanted an original Game Boy).  As the years passed, though, it became readily apparent that Nintendo's only answer to the calls to evolve the series was quantity, not quality, as they continued to merely add hundreds more Pokemon as a bandaid for the series' complete & total lack of gameplay evolution.  I stopped playing the franchise when it became clear that GameFreak's talents and Nintendo's interest peaked with the GBA installments, and my interests had moved on.  Now the franchise is practically Nintendo's answer to the annual EA sports franchise roster update: add X number of new Pokemon, make the most miniscule of minor gameplay tweaks, and sell it at full price to a fanbase accustomed to mediocrity.

So no, I have no respect whatsoever for the Pokemon franchise.  It's Dragon Quest and Madden condensed into one loathsome, incredibly "safe" and lazy package that's indicative of how Japan in general became irrelevant this past generation.  If you enjoy it, great. I hope it makes you happy, and I'm sure you will be until Nintendo announces next year's Pokemon roster update.  To me, it's a franchise that represents everything I've come to have disdain for in the Japanese gaming industry.

Incidentally, since you asked...Waldorf and Statler ARE my favorite Muppet Show characters.  :P: They're the most consistently funny characters on that show.  ;)
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Offline ClexYoshi

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #16 on: October 16, 2013, 09:29:52 AM »
Wowie zowie, this talkback I randomly decided to read is quite the hotbed! I have all sorts of things to talk about in my sleep-addled state at 8 AM without sleep on a Wednesday morning.

+++++++++++++++++++

First and foremost, Ian Sane, Console Pokemon is something that has consistently tested my patience. I would only accept it if there was an option to turn off battle animation, potential annoying banter, and speed it up to Disgaea or Dodrio gameboy speeds.

My problem with Pokemon Collesium and XD were not  the fact that they didn't follow the cookie cutter participate in the league and beat up a crime syndicate as a 10 year old kid plot. My problem with those games were that EVERY BATTLE WAS A DOUBLE BATTLE AND YOU HAD TO SAVE AT PCS AND IT WAS PACED AT SUCH AN ABYSMALLY GLACIAL STATE THAT I'D RATHER BE FUCKING PLAYING POKEMON CHANNEL ASDFJKL:WIJEWOJFEINV AAAAAAAUGH

I play pokemon when I'm cookin' breakfast until the egg timer/fire alarm go off. I play pokemon in between poses on my favorite MUs. I play pokemon while I'm bundled up all cozy in bed when I'm at that threshold between "omg why am I not sleeping yet?!?" and "maybe I can hatch just oooooooone more egg and get a max attack and HP IV Croagunk". Maybe booting up a Wii U to use off TV play to do these things would be acceptable. maybe it's easier to do when you have your DS in sleep mode in your pocket and ready to go. Pokemon is as spontaneous of a thing to me as maybe say... somebody reaching over without thinking to get a handful of potato chips or somebody twiddling their thumbs.

That spontaneous ability to jump in and out of Pokemon is what makes it a great portable experience for me. it's the same reason WarioWare or Tetris work so amazing for that. you're in and out real quick-like.

++++++++++++++++++++++++

Secondly, Broodwars, I will be the first to admit that I very much burn through pokemon like a chain smoker burns through a pack of newports, but I'd like to pose unto you a simple question; What's the solution here? what reinvigorates Pokemon while keeping people coming back, happy, and keeps the very fragile game balance together that they've been trying to maintain?

Keep in mind that Ruby and Sapphire ended up alienating fans so hard from simply changing the equation on how Pokemon stats are generated that they immediatley had to Remake Red and Green version to stop mass riots.

Do they do the aforementioned MMO that at this point everybody is honestly expecting? Do they add some sort of real time quirk to the battle system that makes the choose your own pace of battle flow that turn based RPGs are known for go away in favor of something that could grow as tedious as say... the battle system in any given tales game or like how Guillaume said combat got tiring in the Mario and Luigi games? They've been experimenting what to do with Pokemon through spinoffs for a while, and while some of said spin-offs get sequels, they usually get panned or there's some sort of thing that would prevent them from trying to convert the main series to what these spin-offs are doing.

I dunno. it's now 8:30 AM and I don't have answers to these questions. Broodwars; if you are the doctor who can diagnose the problem, what is the recommended treatment plan that doesn't make Nintendo hemorrhage money harder then they already have?

Offline Oblivion

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #17 on: October 16, 2013, 10:17:49 AM »
broodwars, can I make fun of how nerdy you sound?

Offline broodwars

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #18 on: October 16, 2013, 12:26:50 PM »
broodwars, can I make fun of how nerdy you sound?

I apparently have a genius-level IQ. You can make fun of how nerdy I sound all you like. I don't give a damn.  :P:
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Offline Oblivion

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #19 on: October 16, 2013, 12:59:24 PM »
And IQ tests are made for people under the age of 18 who are still learning. That is irrelevant considering you're like 30.

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #20 on: October 16, 2013, 01:03:16 PM »
He didn't say when he was tested.
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Offline broodwars

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #21 on: October 16, 2013, 01:04:03 PM »
I dunno. it's now 8:30 AM and I don't have answers to these questions. Broodwars; if you are the doctor who can diagnose the problem, what is the recommended treatment plan that doesn't make Nintendo hemorrhage money harder then they already have?

To sum some ideas up briefly:

1. Shake up the structure - the series has used the same tired "8 Gyms + Elite Four + Champion" structure since the first game. Why not shake things up? Why not have an actual narrative taking the player through the game world rather than this checklist-style "field/dungeon -> gym -> field/dungeon -> town-field/dungeon" structure we have right now?  For that matter, does EVERY game have to be based on the concept of you being this "child from a small town who sets out to capture all the Pokemon, racing against your rival"?

2. Drop the random encounters - I despise random encounters. They're a technical crutch used in the early days of gaming because the hardware couldn't handle having the enemies on-screen. That was understandable for its time, but it's 2013 now. I'm sick of being ambushed by Wild Zubats on my way to trying to get somewhere else. Let me spend my time pursuing & capturing Pokemon, rather than running around in tall grass for hours on the off-chance the Pokemon I want will appear.

3. Modernize the combat system - It's 2013. I'm not entirely against the series remaining turn-based (although I think something like Square's old ATB system would work well here), but I'd like to see a greater range of strategic possibilities and a more active element, especially when it comes to environment and character interaction.  For instance, if I'm in combat where I have 2 Pokemon out against a Pokemon that is super-effective against one of my Pokemon, and one of my Pokemon's a flying type. How about letting me have my flyer pick up my other Pokemon and keep it out of harm's range of the attack that would have wiped it out? Maybe there's a cliff in the environment where I can strategically position my Pokemon for additional range and higher evasion, making it harder to take out.  On the other hand, maybe being on that precarious cliff is a bad idea, because my opponent could fling an attack at the cliff itself to collapse it and deal massive damage to anything currently on it?

And while we're at it, let's speed the battle system up considerably. There is so much needless B.S. text in every Pokemon game that you have to constantly either sit or page through that it probably comprises at least half the game's running time.

4. Make a real Pokemon multiplayer console RPG - No, I'm not saying to make a Pokemon MMO. However much that makes sense, that's just not the kind of game Nintendo is good at making. No, I'm instead suggesting a large-scale open world Monster Hunter-style console RPG that players can play either singleplayer or multiplayer both online and offline.  And while we're at it, ditch the rigid overhead grid-like world Pokemon's used since the first game. Let me explore this world. Players can join your game at any time with their own Pokemon, with the ability to capture and trade with you while in your game.  Any Pokemon they capture goes back with them. Just imagine epic 4v1 battles against the Legendaries with your friends in a big open environment, rather than the usual "I'll just hit this thing into near-death & then paralyze/put it to sleep long enough to hit it with an Ultra Ball" strategy.

Those are some ideas that come to mind right now.
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Offline Ian Sane

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #22 on: October 16, 2013, 01:31:48 PM »
Ha ha ha you are funny. Pokemon was never about that and even if it was, that is not true at all. Do you still even play Pokemon? Because that's all I've been doing this past week: battling and trading with my friends at college. Hell, we're doing it more than before due to being so damn easy to trade and battle.

Well I just bought a 3DS and Pokémon X so I'm kind of playing it a lot right now.  But I'm not battling and trading with my friends in college because I'm long out of school with a job and mortgage and can't just walk around and find people to trade with at a moment's notice.  My brother and one of my best friends have kept up with series and, aside from trading with each other, they otherwise do everything online because that's just what fits their lifestyle.

If Nintendo is so open to allowing this flexibility in battling and trading that does not involve face-to-face contact then what difference does it make if the person plays it on a handheld or console?  So they're very liberal on that requirement in one way and strict in another?  It's fuckin' stupid and they might as well be throwing millions of dollars in a furnace.

I find broodwars' complaint about random battles odd since I've never really seen the grass encounters as such.  I guess they are but my beef with random battles is more being incapable of walking around anywhere without a battle occurring.  In Pokémon it is general easy to travel around while avoiding battles.  But I don't think the nature of collecting the Pokémon would be as effective if you could see the Pokémon ahead of time.

I'm liking X a lot thus far but since I missed the last couple of games it's really hard for me to tell what's new and what's just new to me.  The use of polygons seems largely superficial and this isn't yet the full 3D Pokémon I've always wanted.  It's certainly a good game but I can't help but feel that Nintendo is only making it as good as they feel they need to.  Hell, that's Nintendo's quality since the DS/Wii.  They went from "good as it can be" to "good as it needs to be".

Offline broodwars

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #23 on: October 16, 2013, 01:38:28 PM »
I find broodwars' complaint about random battles odd since I've never really seen the grass encounters as such.  I guess they are but my beef with random battles is more being incapable of walking around anywhere without a battle occurring.  In Pokémon it is general easy to travel around while avoiding battles.  But I don't think the nature of collecting the Pokémon would be as effective if you could see the Pokémon ahead of time.

Out of curiosity, have you played Ni No Kuni? In many ways, it's kind of a console Pokemon game, with the ability to see monsters on the field ahead of time. Granted, the sheer grind-y nature of that game really rubbed me the wrong way and the combat system is terribly balanced in favor of just hitting "attack" over and over again, but it does have some of the elements I'm looking for.
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Offline Oblivion

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #24 on: October 16, 2013, 03:01:34 PM »
He didn't say when he was tested.


If that's the case, it's even less relevant than before. People change in ten years, I don't think I need to say that.