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« on: April 27, 2011, 02:52:47 PM »
My biggest issues with Wii Music were how restricting it is and how much potential was wasted.
It's restricting in the sense that you have a preset selection of songs, and that's all you get. No DLC or anything. After working in FL Studio where I can arrange any song I want from any source I want, the lack of freedom ended up being a bit of a downer. The arrangements were a bit limiting, too. You could change the instruments and tempo, but the song would always have the same "flow" to them - the same intro, the same number of verses, the same outro, etc. There's not much room for improvising, either. You can add extra notes, and the game will match it to the song's scale, but you don't get to choose which notes to play, they're chosen automatically.
As for potential, I think it was a HUGE wasted opportunity to not include any sort of musical training in the game. At one point in the intro, Tute presses a note, then tells you what note it was. This had me thinking there would be some kind of ear training where it would play a note and you would name the note. The concept never showed up again. The best we got was in the matching game where a bunch of Miis would sing a chord and you had to match that chord, but even then it didn't give you the name of the chord or anything. Even something like a congratulatory message saying "You matched an B7 chord" would have been helpful.
To me, Wii Music essentially boiled down to a glorified noise-maker. Shake the remote or press a button and noise comes out. Do it with rhythm and it makes music for you. Not saying there's anything wrong with that, and I can see how it could be fun for some people, but I guess since I have a bit more of a musical background I was expecting more out of it, and it didn't deliver.