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Messages - Tansunn

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51
TalkBack / Re: A Real Zelda Ocarina of Time
« on: June 05, 2011, 06:15:29 PM »
There's another website selling OoT replicas and other ocarinas inspired by Zelda - http://www.stlocarina.com/choose-your-ocarina-for-zelda-fans.html

I don't have any personal experience with them but they look and sound quite nice based on the demos.  They also cost a little less than the Songbirds so they might work as a better entry point for ocarina beginners.

52
TalkBack / Re: Wii Music
« on: April 27, 2011, 02:52:47 PM »
My biggest issues with Wii Music were how restricting it is and how much potential was wasted.

It's restricting in the sense that you have a preset selection of songs, and that's all you get.  No DLC or anything.  After working in FL Studio where I can arrange any song I want from any source I want, the lack of freedom ended up being a bit of a downer.  The arrangements were a bit limiting, too.  You could change the instruments and tempo, but the song would always have the same "flow" to them - the same intro, the same number of verses, the same outro, etc.  There's not much room for improvising, either.  You can add extra notes, and the game will match it to the song's scale, but you don't get to choose which notes to play, they're chosen automatically.

As for potential, I think it was a HUGE wasted opportunity to not include any sort of musical training in the game.  At one point in the intro, Tute presses a note, then tells you what note it was.  This had me thinking there would be some kind of ear training where it would play a note and you would name the note.  The concept never showed up again.  The best we got was in the matching game where a bunch of Miis would sing a chord and you had to match that chord, but even then it didn't give you the name of the chord or anything.  Even something like a congratulatory message saying "You matched an B7 chord" would have been helpful. 

To me, Wii Music essentially boiled down to a glorified noise-maker.  Shake the remote or press a button and noise comes out.  Do it with rhythm and it makes music for you.  Not saying there's anything wrong with that, and I can see how it could be fun for some people, but I guess since I have a bit more of a musical background I was expecting more out of it, and it didn't deliver.

53
TalkBack / Re: Boss Challenge Revealed for Ocarina of Time 3D
« on: April 20, 2011, 12:20:21 AM »
LttP had mirror dungeons... maybe... I know one of them did.
I know the Wii version of Twilight Princess was mirrored from the GameCube version so Link would hold his sword in his right hand like most players would and they wouldn't have to redo any animations.  Maybe that's what you're thinking of, because I've never heard of any of the other games being mirrored.

54
TalkBack / Re: Welcome to the Survival Horror
« on: March 19, 2011, 05:58:41 PM »
What are these "multiplayer modes in Resident Evil 4" you speak of? 

And why do the screenshot thumbnails, except for the first one and the last two, bring up pictures of kittens when clicked?

55
I can't answer that because I don't know what this is all about.

56
I got this PM.  What is this place and why am I wanted?

57
TalkBack / Re: 3DS Launch Game Previews
« on: March 10, 2011, 12:27:53 AM »
"The game offers several ways of exploring the island: by plane, by hang glider, and by rocket belt."

That's just the default, right?  Pilotwings 64 has 7 options, but you have to unlock four of them.  That'll be a little disappointing if those three are all we get in Resort.

58
TalkBack / Re: The Legend of Zelda: Ocarina of Time 3D Impressions
« on: January 20, 2011, 04:38:28 AM »
With all the improved visuals, I'm a little bummed the audio wasn't enhanced as well.

Also, I am morbidly curious about what it looks like in 3D when the camera clips through the wall...

59
TalkBack / Re: Donkey Kong Country Returns Videos
« on: October 29, 2010, 02:03:25 PM »
Does anyone else think it's weird that they arranged DKC's snowfield music for an area completely devoid of snow?


Game looks awesome, though.

60
TalkBack / Re: Sonic the Hedgehog 4: Episode 1 Review
« on: October 13, 2010, 03:18:49 AM »
I thought the game was fun to play, but had a few flaws.


The biggest annoyance for me was after you get to the end of the stage and it puts Sonic into autopilot mode to walk him off screen.  There were a number of times when I didn't realize I was about to hit the end of the stage and blew right past a bonus ring, then when I tried to go back and get it, even if I was right about to touch it, Sonic would get put into autopilot mode and I'd miss it completely.


Another problem I encountered was the way Sonic loses horizontal momentum if you release the D-pad.  Maybe it's just me, but when I'm shooting something out of a cannon, I kind of expect its momentum to carry it, not for it to come to a dead stop in midair.


I also wasn't fond of the parts where it forces you to completely give up control of Sonic in exchange for controlling a part of the environment.  They got it right in Mario - keep control with the D-pad, control the environment by tilting the remote.


Other than that, I had a lot of fun with it, and if later episodes fix some of these issues, we could get a pretty good series.


(I would say something about the music, but they let you mute it, and I just put on some classic Sonic jams while playing.)

61
TalkBack / Re: Kingdom Hearts Re:coded Impressions
« on: September 16, 2010, 08:46:09 PM »
How does this rail shooter gameplay differ from the Gummi Ship in previous KH games?  It sounds like Sora's out of the ship this time, and he's on land so gravity's there to keep him grounded, but is that it?

62
TalkBack / Re: Metroid: Other M to Use Dual-Layer Disc
« on: August 24, 2010, 02:02:18 PM »
It wouldn't surprise me if the lack of gravity suit is related to the amount of cutscenes in the game.  Having a purple aura blink out for a moment when it switches from gameplay to a cutscene is a lot less jarring than a purple suit suddenly becoming yellow, and since they're already cutting seconds off of the cutscenes they have, there's no room to include scenes rendered with both varia and gravity suits.  (Assuming you can trigger certain cutscenes with or without the gravity suit, of course.)


This is assuming the cutscenes are pre-rendered, but they'd have to be to take up that much space.  It would be a ridiculously long game if the cutscenes were all done within the game engine and the audio for them took up a full dual-layer disc.

63
TalkBack / Re: New GoldenEye 007 Trailer
« on: July 16, 2010, 09:59:03 PM »
So Daniel Craig is replacing Pierce Brosnan.  I wonder who's replacing the rest of the cast?

64
TalkBack / Re: Sony Wishes to Work with Nintendo to Promote 3D
« on: July 01, 2010, 08:19:55 PM »

"...the latest 3D glasses "are light and you kind of forget you're wearing them after awhile.""


I don't give a crap.  When you already wear glasses, having to wear other glasses at the same time is awkward and uncomfortable.

65
NWR Feedback / Re: NWR 2.0 bugs
« on: June 27, 2010, 06:12:53 PM »
I'm assuming you guys use some sort of automated software to add the NWR mark to the bottom right corner of your images.  It doesn't like transparent images.






Also, the "discuss it in talkback" links seem to have been removed (or very well hidden).


I can see in "Welcome to the New Nintendo World Report!" that there's a comment counter under the headline, and at the bottom of the page is a listing of all the comments, but in "No Underwater Stages in Donkey Kong Country Returns" there are no comments, even though the forum thread has 24 replies.

66
It may have never been officially localized, but Mother 3 deserves a huge spot in this series.  I felt a HUGE range of emotions over the course of that game. 

67
TalkBack / Re: Sega Announces Sonic Colors for Wii and DS
« on: May 26, 2010, 07:42:49 PM »
Though PS360 Unleashes was better.

Was it?  I could have sworn I read that the Wii version has better level designs, though it does use waggle iirc so that does bring it down...

If you don't like waggle, just use a GameCube controller.  That's how I played it and I thought it was pretty good.  Never tried the other controller types, though...

68
TalkBack / Re: Now This Is Dedication
« on: December 31, 2009, 03:33:11 AM »
Just so you know, Lindy, Hooah is Army.  Oorah is Marines.

69
TalkBack / Re: Aonuma: Ocarina of Time
« on: November 24, 2009, 03:51:21 PM »
@MegaByte - Actually it's all the FMV that required disc space, not the textures.

@Killer_Man_Jaro - I don't think he's saying that he doesn't have talent, just that it's not an innate trait, and he's had to study and learn to get to the level he's at now.

As for Ocarina of Time, I tend to agree about it not being so good.  Other games in the series, I can go back and play and have a lot of fun doing so, particularly LttP.  OoT, however, was great on the first playthrough, good on the followup playthrough to find the stuff I missed the first time, and kinda lost a good bit of its fun factor for me after that.

70
TalkBack / Re: Excitebike World Rally Announced for WiiWare
« on: October 26, 2009, 10:58:33 PM »
@Mop - Watch the trailer, you'll see what he means - http://gamevideos.1up.com/video/id/26855

It appears to include the terrain shifters from ExciteTruck/Bots, so it's more than just a visual upgrade.  It's hard to tell what else is new at this point, though.

71
TalkBack / Re: Contra Rebirth Comes to WiiWare Next Week
« on: September 07, 2009, 09:20:20 PM »
If it didn't have the Contra music it wouldn't be Contra.

Yeah, but even Contra 3's sample-based soundtrack sounds better than the FM Synth sounds used in the demo.

72
Nintendo Gaming / Re: I sold my NES and Super NES
« on: July 24, 2009, 12:32:19 AM »
Oh wow, that's even cooler than I had initially thought.  I assume it's possible to copy the resulting .smc file to disk, though, right?  As cool as it is to play right off the cartridge, I like the convenience of being able to select from a list rather than having to swap cartridges each time I want to change games. 

and no, I don't want to change it, and you can't make me

73
Nintendo Gaming / Re: I sold my NES and Super NES
« on: July 23, 2009, 06:59:06 PM »
As far as I can understand, he's saying that if you dump the ROM with that device, get an appropriate controller, and use the SNES9x port for Wii, you can get a fairly authentic experience.  I assume his comment about regretting it has to do with the fact that he could have just dumped the games himself instead of having to search through ROM sites trying to find them again.

That's just my interpretation.

74
TalkBack / Re: IMPRESSIONS: New Super Mario Bros. Wii
« on: June 03, 2009, 12:19:53 AM »
I'm curious about these "rotating effects that would be impossible to pull off on the DS or Super Nintendo."  Super Nintendo, I can understand, but the DS?  A system that has 3D graphics?

75
TalkBack / Re: This Week in Nintendo Downloads
« on: May 19, 2009, 01:39:12 AM »
Good to see they haven't completely given up on N64 games for the Virtual Console.  My dream of Pilotwings 64 being released hasn't been completely shattered yet...

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