My name is Adol. Do you remember me? Hello, it's me, Adol. Yeah, over here. Still Adol.
http://www.nintendoworldreport.com/rfn/33774
Now that things are settling down a bit for the group, we're ready to refocus on the latest Nintendo releases and finally wrap up the current RetroActive. From his new home base in the ATL, Jon kicks it off with his well-informed thoughts on Monster Hunter 3 Ultimate for 3DS, and yes ladies, he's playing it with the Circle Pad Pro. Jonny cracks open the oddly structured Need for Speed: Most Wanted U (or "Must Wanted") to enjoy Criterion's long-awaited return to Nintendo platforms. Gui follows up his new review of Toki Tori 2 with some extra discussion of this lauded new Wii U eShop game. James bats clean-up by digging into a GameCube Grab Bag. The first to fall under his sights are a couple of forgotten Capcom experiments: Auto Modellista and P.N. 03.
After a quick break, we hang onto Jon for a little while longer to discuss some topics of late. Those include the dissolution and legacy of LucasArts, as well as much-discussed analysis of Satoru Iwata's decade as President of Nintendo Co. Ltd. (The blog we referenced is by Emily Rogers over at NotEnoughShaders.) Then the other three hang on for one last dip into the world of Ys, as we dissect Book II and say goodbye to this very interesting, user-chosen game of yore.
We'll get back to your Listener Mail this week, so why not send in a question while it's on the mind?
Thanks for the tips. I'll say that a lot of that information is definitely not apparent in the game, and I've played it for a few hours now.seems to be a trend with Wii U games, i am starting to think mh3u has a worse tutorial then the original
Thanks for the tips. I'll say that a lot of that information is definitely not apparent in the game, and I've played it for a few hours now.
tri taught you the basics and such in single playerThanks for the tips. I'll say that a lot of that information is definitely not apparent in the game, and I've played it for a few hours now.seems to be a trend with Wii U games, i am starting to think mh3u has a worse tutorial then the original
Yeah, it took me a little while to learn all that myself, and I'm sure there's more I have yet to glean. To be honest, I'm not all that surprised since, as you mentioned, the game has no tutorial and drops you right into the world.
This also introduces the question: How much assistance it too much or too little? I recall Paper Mario: Sticker Star receiving criticism for not leading the player enough on how to appropriately apply specific items; and the descriptions of said items were too vague, which led to confusion and frustration from the player. There seems to be a disconnect from the developers, for some games, as to how much prompting is necessary for the players, of different abilities, to enjoy a smooth experience without spoiling the gameplay for the core audience.
I sure Hope Lindy isn't going to buy a Vita or a PS4 or Next Box because the Wii U is over priced so by default those are VASTLY over priced.
I'm going to have to come in on Lindy with the Monster Hunter stuff. You obviously skipped a lot of the text because they literally tell you right in the text that this is what you combine, this is why you combine, this is your weapons, this is how you make them, this is why your hunting.
Let me add a couple things to the whole Wii U is tanking thing. First John L needs to know his material before he talks. He makes the Wii U situation look worse than the Vita situation which is not the case. The Wii U is outselling the Vita on a worldwide bases. Yes, In Japan the the Vita outsold the Wii U, but portables do better in Japan, than consoles. The Wii U has also sold more than the PS3 and Xbox 360 did in their first 4 months on the market.... so were those systems tanking as well? Hell, what new system, other than the Wii hasn't tanked at it's launch?
Next, he blames Iwata, for their mistakes, and in the end, I don't see the mistakes their having. Nintendo's games take a long time to develop for quality purposes. You just have to wait. I would have liked to get games sooner, but if it's not ready, it's not ready. Miyamoto takes forever to make his games. The Nintendo developers have more power than John L gives them credit for.
And my last point I want to make is why should Nintendo pander to Western game studios?
Western studios don't support Nintendo because they are afraid of Nintendo's killer Ips. They don't want to compete against Mario, Zelda, and Metroid.
Should Nintendo pay Western developers to bring over their shooters so John L can play them on there? We all know those are his favorite genre. I think Nintendo should do what Nintendo does. Make great games. And at E3 were going to see that.
I guess the reason I don't think the Wii U needs third party support to be successful is because I just assume that even if it DID have third party support those games wouldn't sell the console anyway.
Think about it. Who says, "Oh, the Wii U has Tomb Raider? Guess I'll buy one now." Especially with current gen 3rd party games. I find it hard to believe that getting current gen multiplats would have helped the Wii U that much, unless their quality were much greater (and apparently only a handful of devs are putting the extra effort into the Wii U version). People would just buy them on the system they already have, rather than buying a new system to play them. Now, if the Wii U were to get a bunch of next gen multiplats, then it might be a different story. But at the same time, most gamers would probably see that the PS4/Nextbox versions had better graphics, etc. and would choose them anyway.
Thats, the whole reason Nintendo is developing games like Xenoblade 2, Shin Megami Tensei X Fire Emblem, Bayonetta 2, and The Wonderful 101. To get those gamers who aren't into Nintendo's main franchises as much.
Thanks for the tips. I'll say that a lot of that information is definitely not apparent in the game, and I've played it for a few hours now.
How can you not blame Iwata for the company's missteps? He runs the company. At the end of the day he's responsible, good or ill. Nintendo doesn't get along with third parties? Talk to Iwata. Game draught? Iwata. Overpriced hardware? Iwata. He's at the top of the totem pole. You don't think Square Enix isn't blaming Yoichi Wada for their crappy performance? They are, that's why he's out. Iwata is a CEO, he's no different. He's an executive that can be removed if his performance isn't up to snuff (just like Reggie, for that matter).
Also, Don't confuse the sales success of Wii U with the console being a success for YOU. I'm not saying Nintendo fans won't love Wii U and enjoy the heck out of it; of course they will. But when we're talking sales, Western developers are driving sales on PS and Xbox, and that's a big chunk of the North American sales pie that Nintendo is inexplicably opting out of, whatever the reason. I don't understand that at all.