Some of these ideas include expansion of the sticker power up and Samus based more on Other M.
http://www.nintendoworldreport.com/rumor/27912
A supposed idea sheet for the next Smash Bros. game has been leaked onto the internet.
This idea sheet was allegedly sent to Sakurai's staff. In it, staff members would write out the ideas that they would like to see in the game. One of these sheets has been leaked onto the internet.
One of the ideas presented in this sheet is an expansion of the stat-changing sticker system seen in the Subspace Emmisary single-player mode in Brawl. The sheet mentions that Square Enix's The World Ends With You used a similar system. While it does mention Neku, he is used as an example of how the badge system affects the character development.
The sheet mentions that the Mario franchise has seen great expansion in the last few years, and thus the new game should reflect that. It is likely that the creator is referencing games such as New Super Mario Bros. Wii and the two Galaxy games, games that have been greatly received by the media and gamers alike.
Other M and Zero Mission are mentioned, stating that the games presented Samus and Ridley in an unique way. It is mentioned that these games showed that Samus shouldn't necessarily be a "slow" character, that she has great agility and the game should present that side of her.
In other character-related ideas, the creator mentions that he feels that the Mother (Earthbound) and F-Zero franchises are done, and has no real ideas for these characters. Sega, Square Enix and Konami are mentioned, though it isn't stated in what way they should contribute to the game. Brawl, however, featured Solid Snake and Sonic the Hedgehog as playable characters, so the creator could have been referencing that these characters should return and be updated.
The development of Kid Icarus: Uprising is nearing its completion, which means that the Smash Bros. game (which was announced for both the 3DS and Wii U) could be entering the pre-production phase. However, this is all rumor and in no way an indicator of what the final game will be like.
the creator feels the Mother (Earthbound) and F-Zero franchises are done
The stickers should be axed instead of expanded upon, they're just not a good idea period. The last thing Smash Brothers needs is to become more like an RPG.
Sega, Square Enix and Konami are mentioned, though it isn't stated in what way they should contribute to the game. Brawl, however, featured Solid Snake and Sonic the Hedgehog as playable characters, so the creator could have been referencing that these characters should return and be updated.
I disagree with The Subspace Emissary being fan service. It was anything but fan service and that was one of the main reasons why it sucked so hard. Most of the enemies were made up (and they didn't even look cool). The storyline required Spark Notes from Sakurai on the Brawl website to make any sense and barely played off of the respective series. The series is a celebration of the long histories of each of these franchises and SSE ignored almost all of it. Fail.
In Smash Bros 4, I'd prefer they not even bother with an adventure mode. Get the game out sooner and focus on making multiplayer the best it can be (with a competent online mode).
I disagree with The Subspace Emissary being fan service. It was anything but fan service and that was one of the main reasons why it sucked so hard. Most of the enemies were made up (and they didn't even look cool). The storyline required Spark Notes from Sakurai on the Brawl website to make any sense and barely played off of the respective series. The series is a celebration of the long histories of each of these franchises and SSE ignored almost all of it. Fail.
In Smash Bros 4, I'd prefer they not even bother with an adventure mode. Get the game out sooner and focus on making multiplayer the best it can be (with a competent online mode).
Can't agree with that one at all! I actually thought the SSE in Brawl was indeed fan service. The cut scenes offered a cinematic display of all of Nintendo's characters working together to take on a new enemy. It gave Smash Bros. a story and gave a purpose as to why they are all fighting. Seeing all the characters interact that way without voices implemented was pure genius! I liked it and I know many others that did so it didn't suck! If it's not your thing don't play it but it was a much better one player mode than was offered in Melee. The fact that it was co-op made it even better! It also forced you to play certain characters at specific parts which was a great way to get players into characters they usually wouldn't play as. It was one of the reasons I kick ass as Olimar. I'm looking forward to something similar in the next one and Samus being a faster character. She was a little too slow in Brawl
Specifically, Sakurai feels that a portable system makes the game a more "individual" experience in that, compared to a console, it's easier to make players attached to the data that they've built up and collected. The fact that you're carrying the hardware with you makes for a more personal experience.
The difficulty here is that the current Smash Bros. games haven't relied on rewards, collecting money or raising your character's level. There's no element of gaining experience to make your character stronger, Iwata noted.
Adding the notion of experience would pose a dilmena, explained Sakurai, as there are some players who would get into such a game, while others would not like it. Iwata added that placing a focus on experience would also make the game lose its instant play quality.
What Sakurai hopes to do is have the 3DS version of Smash Bros. allow players to build up their character through battle and rewards, then take their custom character to the Wii U version to face off against everyone. He feels it could be nice if they can make the "personal" portable space and the stadium-like "public" console space mesh together.
Iwata summed it the basic idea nicely: players would spend time on the 3DS version, building up their character and collecting stuff, then show off their skills on the Wii U version.
Sakurai noted that as the Wii U is an HD system, this version could offer 60 frames per second visuals, high quality graphics, dynamic effects, and smooth character movements.
Nice to know everyone has already forgotten what Sakurai said at E3.No one forgot. The game pretty much only exists on paper at this point. Development hasn't started and anything can happen. We might not even see a 3DS version as that could easily get cancelled and IF it meant I got the Wii U version sooner, I hope it does.
FUUUUUU IDGAD IF THERE'S SSE OR NOT BUT NO NEW EarthBound CHARACTARS ARE U EFFIN KIDDIN ME??? >:OO
FUUUUUU IDGAD IF THERE'S SSE OR NOT BUT NO NEW EarthBound CHARACTARS ARE U EFFIN KIDDIN ME??? >:OO