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NWR Interactive => TalkBack => Topic started by: NWR_Neal on October 15, 2010, 05:07:40 PM

Title: Kirby's Epic Yarn Review
Post by: NWR_Neal on October 15, 2010, 05:07:40 PM

This game kind of feels like pants, but super-awesome comfortable pants that massage your body while you wear them.

http://www.nintendoworldreport.com/review/24272

Kirby's Epic Yarn, the new platformer from Wario Land: Shake It! developers Good Feel, is not the hardest game you'll ever play. There's a challenge, but the challenge lies more in collecting all the hidden trinkets and getting a good score than making difficult jumps and avoiding getting a game over. Most gamers will not struggle to beat this game, but that in no way means they should skip what is one of the most imaginative and jaw-dropping platformers in recent memory. What Epic Yarn lacks in challenge, it makes up for in inventiveness and creativity.

The whole game oozes style, with the yarn aesthetic taking over every aspect of the game from each of the 40+ levels to the overworld. The barrage of yarn-related tomfoolery the game throws at you is wonderful, as you interact with the world around you in brilliant ways. The game isn't mired in its clothy hook, though, as it has many levels that are just wondrous in general, including a music-related level that rocketed near the top of my personal favorites list. This is a beautiful game, plain and simple.

The gameplay is equally beautiful. The controls are tight, and Kirby's newfound powers are easy to get acclimated to. Instead of inhaling enemies for powers, Kirby can use a yarn whip to pick up enemies and throw them. He can also turn into a parasol, car, or anvil depending on the situation. Basically, you turn into a parasol to float after a jump, a car when you're running, and an anvil when you do a ground pound. It's not the Kirby gameplay you're used to, but it still manages to feel natural for the series. The familiar Kirby sights are there, with his roster of enemies showing up in thread-laden glory. Kirby has a lot of tricks up his sleeve, and in order to snag the three treasures hidden in each level, you'll have to make use of all of them.

In addition to the basic gameplay, Kirby can also transform into a UFO, a train, a dolphin, a fire truck, and more. While some of them are under-utilized (the tank that is prevalent in the E3 demo is rarely used), they are all fun and control differently, some using the pointer or tilting. The transformations feature some truly ingenious sections.

To some, the supposed lack of challenge is a worry point. The most apt comparison for Epic Yarn's difficulty could be the 2008 Prince of Persia game, except there is a punishment for failure in Epic Yarn. You lose precious beads, which earn you medals for each level and serve as currency in the game. No, you can't lose lives or die, but it is way more gratifying to come out of a level with a three-starred gold medal than a lame wooden medal.

The bosses are a good example of how the game becomes challenging. They're interesting and amusing, but they're not too hard. If you can make it through them with a gold medal, which basically amounts to not being hit, you unlock two bonus levels in the world you're in.

If you want to ramp up the challenge, you might be inclined to play through it in co-op, as most of my experience with the two-player mode has devolved into good-natured griefing. In theory, the two players can work together and get through certain segments of the game easier, but it's decidedly more fun to pick up your compatriot and throw him around. The mode functions similarly to the multiplayer in New Super Mario Bros. Wii, and it even features a 'bubble' feature for when you want to catch up to the other player.

In addition to the five or six-hour main story, Epic Yarn has a lot of collectibles and bonus goodies, though most of them are focused on getting goofy furniture and wallpaper for Kirby's new apartment. There are a few full-length bonus levels per world, most of which are focused on using a Kirby transformation for the whole level. There are tons of bonus time-trial challenges as well that use previously completed levels in new and interesting ways as you race to defeat enemies, find hidden characters, and more. You can also find CDs in each level, which allow you to replay the fantastic music in a sound test mode. The music, which is generally tranquil, features a lot of great remixes of classic Kirby tunes.

Kirby's Epic Yarn is one of the prettiest games on Wii, and it's also one of the best. The joyous platformer might not be difficult, but it's fun, inventive, and outrageously imaginative. If you like things that are fun and are cool with playing a game that has a world called Treat Land, then you should run out and buy Kirby's Epic Yarn right now. It's been a long time since Kirby was last seen on a home console, but it was well worth the wait.

Title: Re: Kirby's Epic Yarn Review
Post by: Retro Deckades on October 15, 2010, 05:48:21 PM
Best. Con. Ever.
Title: Re: Kirby's Epic Yarn Review
Post by: Killer_Man_Jaro on October 15, 2010, 06:11:16 PM
Envy... rising....

Seriously though, very good review, Neal. Although I will have to wait in anguish now while the game takes its sweet time to come to PAL for some reason, I'm so pleased that it is every bit as good as all the trailers suggested.
Title: Re: Kirby's Epic Yarn Review
Post by: Shaymin on October 15, 2010, 07:24:48 PM
Me want. Me willing to go down and pay Mr Ronahan a personal visit to get his copy.

Me so pumped losing all sense of grammar.
Title: Re: Kirby's Epic Yarn Review
Post by: Caterkiller on October 15, 2010, 08:51:11 PM
Is it really that good?! Alright I'm getting it day one!
Title: Re: Kirby's Epic Yarn Review
Post by: Mop it up on October 15, 2010, 09:43:40 PM
I had to make a choice which upcoming game I wanted to get on release, Kirby Epic Yarn or Donkey Kong Country Returns, and I chose Kirby.

I made the right decision.
Title: Re: Kirby's Epic Yarn Review
Post by: Jonnyboy117 on October 16, 2010, 01:39:21 AM
Okay, I'm convinced. Good Feel should make the next 2D Mario. Actually, it should be a Waluigi platformer. But Yoshi would be cool, too. Or Waluigi... riding Wayoshi.
Title: Re: Kirby's Epic Yarn Review
Post by: Mop it up on October 16, 2010, 01:52:59 AM
Shh, don't give them ideas!

I would be thrilled if they wanted to make a Yoshi game. After this and Wario Land Shake It!, I'm convinced they would be perfect for the job.
Title: Re: Kirby's Epic Yarn Review
Post by: NWR_insanolord on October 16, 2010, 02:07:50 AM
If I didn't already have this game preordered from Amazon, I would have done so after reading this review. I'm definitely looking forward to its arrival.
Title: Re: Kirby's Epic Yarn Review
Post by: NWR_Neal on October 16, 2010, 03:25:21 AM
I definitely got vibes of Yoshi's Island in this game, especially with some of the powers (the parasol is kind of like a flutter jump, there is a mole transformation that feels like YI). After this and Shake It, Good Feel is officially one of my favorite developers ever. I can't wait to see what game they make next, because no matter what it is, it will be one of my most anticipated games.
Title: Re: Kirby's Epic Yarn Review
Post by: MegaByte on October 16, 2010, 03:47:10 AM
The Kirby transforms are what the Yoshi transforms should have been.
Title: Re: Kirby's Epic Yarn Review
Post by: Stratos on October 16, 2010, 06:11:40 AM
I'm pretty impressed with the scores coming out. I may bump this up on my wish list.

I'd love to see Feel Good make a new Yoshi's Island.

Okay, I'm convinced. Good Feel should make the next 2D Mario. Actually, it should be a Waluigi platformer. But Yoshi would be cool, too. Or Waluigi... riding Wayoshi.

Waluigi riding Boshi? I always wanted to see Boshi in another game.
Title: Re: Kirby's Epic Yarn Review
Post by: MoRZ on October 16, 2010, 08:23:16 AM
Only sad thing about it not sucking is that I can't make Kirby's Epic Yawn jokes...
Title: Re: Kirby's Epic Yarn Review
Post by: jimwood27 on October 16, 2010, 03:27:47 PM
I will be picking this up Tuesday as well as Fallout: New Vegas (try and come up with games that are more opposite than these).  I love me some 2D platformers and this just seems to have charm and creativity bursting from the...seams (sorry).
Title: Re: Kirby's Epic Yarn Review
Post by: xcwarrior on October 16, 2010, 10:17:15 PM
Wow, a 10. Great to hear. If they were going to wait this long to make a Kirby game, at least it looks like they did it right.
Title: Re: Kirby's Epic Yarn Review
Post by: Captain N the Game Master on October 17, 2010, 04:41:28 PM
I am so glad that this game is awesome, as I had extremely high hopes for it.
Title: Re: Kirby's Epic Yarn Review
Post by: StrikerObi on October 17, 2010, 06:57:00 PM
I want to go to Treat Land.
Title: Re: Kirby's Epic Yarn Review
Post by: Flames_of_chaos on October 17, 2010, 07:36:44 PM
I'm happy that Toys R Us had a buy 2 ger 1 free sale, but unfortunately it occured on the wrong week. Now I get to bide my time with my three games from TRU and wait until Black Friday so that there are hopefully some deals on Kirby.
Title: Re: Kirby's Epic Yarn Review
Post by: pololmejor on October 17, 2010, 08:32:07 PM
Treat Land? Food name worlds just like Super Mario World  :D
Title: Re: Kirby's Epic Yarn Review
Post by: gbuell on October 18, 2010, 01:53:35 PM
In reference to the Yoshi's Island talk, I thought Artoon did an excellent job with Yoshi's Island DS.
Title: Re: Kirby's Epic Yarn Review
Post by: NWR_Neal on October 18, 2010, 03:35:31 PM
In reference to the Yoshi's Island talk, I thought Artoon did an excellent job with Yoshi's Island DS.

I didn't.

Though maybe I should give that game a second chance.
Title: Re: Kirby's Epic Yarn Review
Post by: NWR_insanolord on October 18, 2010, 03:35:51 PM
In reference to the Yoshi's Island talk, I thought Artoon did an excellent job with Yoshi's Island DS.

I second this; it wasn't as good as the original, but judging it as its own game instead of against its predecessor, it's a good game that I had a lot of fun with.
Title: Re: Kirby's Epic Yarn Review
Post by: Halbred on October 18, 2010, 03:39:19 PM
I thought it was a fine game, myself. The art style wasn't nearly as interesting or organic as Yoshi's Island, but I still had fun with it. I stopped playing when I hit a wall trying to get the Red Coins on the skiing bonus level.
Title: Re: Kirby's Epic Yarn Review
Post by: gbuell on October 18, 2010, 03:53:13 PM
I loved it, and the bonus levels in it contain some of the most devilish 2D platforming I've seen.
Title: Re: Kirby's Epic Yarn Review
Post by: MegaByte on October 18, 2010, 05:41:14 PM
I liked YIDS because it played more like a Mario game than a Yoshi game.
Title: Re: Kirby's Epic Yarn Review
Post by: Nin10do-Fan on October 23, 2010, 10:11:45 PM
Okay, this game is targetted for the younger audience. But I don't care about the target markets because this is awesome. The first Kirby game on a home console! :D
Title: Re: Kirby's Epic Yarn Review
Post by: KDR_11k on October 24, 2010, 07:00:18 AM
In reference to the Yoshi's Island talk, I thought Artoon did an excellent job with Yoshi's Island DS.

I didn't.

Though maybe I should give that game a second chance.

I can't really say much about that since I found Yoshi's Island extremely disappointing back in the day.
Title: Re: Kirby's Epic Yarn Review
Post by: MoRZ on March 17, 2011, 11:04:28 AM
Finally got it, it is really great. My gf apparently used to love Yoshi's Island back in the days, she put in 14 hours in two days (I only managed 3 because of work).
Title: Re: Kirby's Epic Yarn Review
Post by: gbuell on March 17, 2011, 11:08:03 AM
It is absolutely beyond me how anyone could not love Yoshi's Island.