Sound blocks, available tools and Amiibo confirmation
http://www.nintendoworldreport.com/news/40938/new-details-announced-for-super-mario-maker
Nintendo has released a video showing off Super Mario Maker, including some features that have been unannounced.
Among the tools announced were a frog that can trigger sound and graphical effects, and the GamePad's microphone can be used to record new effects (such as "Happy birthday"). Shaking a music block in the editor will create a music block that plays a different pitch depending on its screen height, allowing for rudimentary music creation.
The trailer also reveals that a limited set of tools will be available on the first day the game played, with spending five minutes in the editor unlocking more items the next day.
So with the Mario Maker content unlock scheme, you can't make SMB 1-1 until Day 6. pic.twitter.com/oSd9iaaeUF
— Imran Khan (@imranzomg) August 12, 2015
The final part of the trailer confirms that every Amiibo except for the Mii Fighters will be usable in the game during the 8-bit mode.
You can see the video below:
So with the Mario Maker content unlock scheme, you can't make SMB 1-1 until Day 6.From what I'm seeing, SMB 1-1 will be buildable on day 1. The only items you get on day 6 are from NSMB Wii. Am I missing something?
That tweet is incorrect.From what I understand, the object all the way on the right of day 6's set is an entrance/exit modifier. So, without that item, you can't make an enterable warp pipe, which you need to make the secret underground area of SMB 1-1. Also, some of day 2's objects are in 1-1 (fire flower, star, 1-up).QuoteSo with the Mario Maker content unlock scheme, you can't make SMB 1-1 until Day 6.From what I'm seeing, SMB 1-1 will be buildable on day 1. The only items you get on day 6 are from NSMB Wii. Am I missing something?
Thanks,
I have no idea why a NSMBW asset is considered required for a SMB based level though. I have a feeling people are incorrect in needing that object. I'm probably the one that's wrong though.
QuoteFrom what I understand, the object all the way on the right of day 6's set is an entrance/exit modifier. So, without that item, you can't make an enterable warp pipe, which you need to make the secret underground area of SMB 1-1. Also, some of day 2's objects are in 1-1 (fire flower, star, 1-up).QuoteWell that got messed up. Too bad you can't modify talkback posts.
Thanks,
I have no idea why a NSMBW asset is considered required for a SMB based level though. I have a feeling people are incorrect in needing that object. I'm probably the one that's wrong though.
Ah, I was just guessing based on the icons, I don't actually know what they do. Which of those objects is it then? Oh, is that grey ?-block an invisible block? There's one of those in 1-1. It's insignificant, but technically correct.Yes, the grey block represents the invisible block.