Author Topic: Nintendo Is A Mountain: NWR Staff Chats Wii U Third Party Support  (Read 15768 times)

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Offline smallsharkbigbite

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Re: Nintendo Is A Mountain: NWR Staff Chats Wii U Third Party Support
« Reply #25 on: July 11, 2013, 10:36:47 PM »
I think Nintendo has survived is premature just like it's premature to assume we've reached the end of consoles.


There are two things that have been consistent. 


1.  The video game console market has grown each generation.  This last generation is at about 260 million units sold.  If you look up Sony/Microsoft/Analysts they expect this next generation to be the biggest ever.


2.  If you exclude the Wii generation, Nintendo has sold fewer and fewer each generation. 


NES - market leader, great third party support
SNES - market leader, great third party support
N64 - Strong second place, started with best third party support and it faded throughout the generation
Gamecube - I'm going to say strong third place because the Xbox barely outsold it.  It had poor third party support, but it had almost all the multi-plat games from EA/Ubisoft and some unique exclusives such as MGS/RE, Eternal Darkness, etc.
Wii U - initially terrible third party support.  Zombi U the only third party exclusive I can think of. 


You can rewrite history and call Nintendo a "survivor" but it's not true.  At best they survived the Gamecube generation and this is starting out with worse support for them.  I think they also have to be worried because the PS2 generation is now dads.  Which means they will want to buy their kids a PS4/Xbox One and don't have the nostalgia factor to pick up a Wii U that dads of the N64/Gamecube era did.

Offline UncleBob

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Re: Nintendo Is A Mountain: NWR Staff Chats Wii U Third Party Support
« Reply #26 on: July 11, 2013, 10:38:25 PM »
It's simply not in their nature.
How much do you know about early NES history?


Back in ye olden days, when unlicensed, unregulated games virtually destroyed the entire video game industry in the US - to the point where Toys R Us actually changed their theme song to remove the reference to "video games"?
Back when Nintendo basically had to beg retailers to stock their system?
Back when Nintendo employees would have racial slurs thrown at them by overnight janitors while setting up displays in stores?
Back when Nintendo first extended an olive branch to another company - Atari - to even try to enter into the US market, and Atari back stabbed them at every turn?


Keeping in mind that Nintendo is a very, very Japanese-centric company at its core to begin with - which means they're independent and strong-willed - to the point of being controlling and protective.

Nintendo (NCL, in particular) really doesn't much care about third parties.  Period.  They didn't then, they don't now.

If you haven't figured that out by now, then I'm not sure what would convince you.
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Offline Soren

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Re: Nintendo Is A Mountain: NWR Staff Chats Wii U Third Party Support
« Reply #27 on: July 11, 2013, 10:47:03 PM »
NES - market leader, great third party support
SNES - market leader, great third party support

Heh. Well...ok. At least you didn't say great third party relationships.
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Offline UncleBob

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Re: Nintendo Is A Mountain: NWR Staff Chats Wii U Third Party Support
« Reply #28 on: July 11, 2013, 11:44:50 PM »
NES - market leader, great third party support
SNES - market leader, great third party support

Heh. Well...ok. At least you didn't say great third party relationships.

The funny thing is - the NES didn't start out with great market support.  It didn't even have a single third party launch title.  When it started becoming a huge success, and with no other real competition to turn to, third parties supported the NES.  Oddly enough, EA was not a fan back then either.

When the Genesis came out, third parties clamored over themselves to jump ship to the Genesis - mostly because of how tightly Nintendo controlled the entire third party structure during the NES years and because of how loose SEGA was with money hats and agreements to get games over to the Genesis.

Funny thing - as much as the SNES is said to be a third party extravaganza... go pull virtually any top ten "Best of SNES" list.  Now, remove all the first party titles.  Now, remove the Squaresoft and Capcom titles.  What's left?  And how many are exclusive titles?

SNES has legendary third party support pretty much because of those two companies alone.  And Squaresoft... well, she ain't what she used to be, eh?  And Capcom... well... I assume you've all heard the news about their layoffs today...
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Offline Kytim89

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Re: Nintendo Is A Mountain: NWR Staff Chats Wii U Third Party Support
« Reply #29 on: July 12, 2013, 02:49:58 AM »
I have been of the belief for a long time that a perfect storm is heading for the gaming industry. This is mainly due to the rising development costs that permeate the industry. This is the real reason as to why Nintendo gimped the Wii U. With Capcom laying off the workers recently it appears to me that a massive kulling of the game industry is going to happen soon.
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Offline smallsharkbigbite

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Re: Nintendo Is A Mountain: NWR Staff Chats Wii U Third Party Support
« Reply #30 on: July 12, 2013, 07:49:05 AM »
Uncle Bob, I'm not saying there isn't a reason Nintendo is the way they are.  Clearly, they built the modern console with the NES and enjoyed a strong monopoly early on.  The SNES was a very solid system, cutting off at a top 10 is a bit harsh.  The top 30/50 games enjoyed strong success on the console.  Also, there were fewer developers back then.  Square, Capcom, Techmo, and Konami all gave the system exclusive support.  Yes, some tried to develop for the Genesis, but the Genesis was really on strong in the US and Japanese developers supported the SNES better since it sold way better in Japan.


I guess I feel like this is a good summary of Nintendo.  They built modern gaming.  DK, Mario, Zelda, Metroid, Goldeneye.... Most games are built from them.  They enjoyed early success and consumers loved them.  But as competition entered the market, Nintendo has continued to lose market share and turned away from their customers.  No company can have long term success if the focus isn't on the customer. 


Nintendo (N64), gamers don't want bigger games (discs)


Consumers that want bigger games move too Sony


Nintendo (Gamecube/Wii/Wii U), gamers don't want third party games


Consumers that want third party games move on to other systems.


Nintendo (Wii), gamers don't want HD


Consumers that want HD move on to other systems. 


Consumers want to save $ on a console, not a powerful console (Wii/Wii U)


Consumers that want great graphics/great physics move on to other systems.


They aren't listening to their consumer base and consumers are choosing other products.  You look at lists of most popular games now and it's flooded with games that aren't on a Nintendo console. 

Offline smallsharkbigbite

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Re: Nintendo Is A Mountain: NWR Staff Chats Wii U Third Party Support
« Reply #31 on: July 12, 2013, 07:59:37 AM »

Sorry for the double-spacing.  When I use Chrome with this site, it adds that.  I used to go back and get it out, but that option is no longer available. 

I have been of the belief for a long time that a perfect storm is heading for the gaming industry. This is mainly due to the rising development costs that permeate the industry. This is the real reason as to why Nintendo gimped the Wii U. With Capcom laying off the workers recently it appears to me that a massive kulling of the game industry is going to happen soon.


All the industry had higher development costs last gen.  EA said PS4/Xbox One will be 3% higher cost to develop for than last gen.  Capcom/EA and the other big players are focusing on releasing profitable titles and cutting staff.  Most titles lose money and they are changing there strategy from a more is better approach.  Certainly some developers will go out of business, but I don't see it being as bad as long gen when costs did increase substantially. 

Offline Adrock

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Re: Nintendo Is A Mountain: NWR Staff Chats Wii U Third Party Support
« Reply #32 on: July 12, 2013, 08:42:06 AM »
It always seemed silly to me when people say Nintendo gimped on hardware when all they did was decide not to lose hundreds of dollars on it. Microsoft and Sony changed the rules. While it is Nintendo's responsibility to adapt to a rapidly changing industry, it doesn't make sense to me when people suggest Nintendo follow their competitors' lead to create the illusion of success. It took Microsoft and Sony years to finally stop sucking so entirely on the financial end. They now suck almost entirely. Who thinks that's a good way to run a business? That's a rhetorical question. A lot of companies do. And guess what? They're all closing or restructuring. How are we measuring success these days?

Now, I'm not saying Nintendo got it right. They haven't. Nintendo has dropped the ball with Wii U in many ways. What's confusing me is that people keep complaining that Nintendo is doing X and Y wrong without offering a better solution. "Throw money at people/things" is not a better solution. Didn't Microsoft spend like $50 million for GTAIV DLC that wasn't even exclusive? Is that the expectation now? That's like racing towards the edge of a cliff. You win, but really, you lose.

And I think it's ridiculous to give third parties money they aren't going to use responsibly. They're just going to keep coming back with their hands out demanding another pay out. That's bad for everyone. It doesn't seem that way to consumers because we just see the end result, but really it is. Their business plan is "We just need to sell more copies than we've ever sold before." That's basically:

1. Collect underpants
2. ?
3. PROFIT

Enjoy those games while you can because those companies are on the verge of going out of business.

While I like the idea of having a large library of titles to choose from, I don't think it's in Nintendo's best interest to sacrifice their entire culture and identity chasing fickle gamers and irresponsible third parties. Nintendo shouldn't be encouraging third parties to expect a bail out from them. If Microsoft and Sony want to play that game, let them. There's a reason Nintendo is still in the industry. I don't know if there is a way for Nintendo to compete in the same space without playing the same toxic game. Honestly, I think that's better for them even if it's worse for me as a consumer who wants to only buy one console. If those companies are crumbling anyway, I suppose it doesn't really make a difference in the end.

Offline smallsharkbigbite

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Re: Nintendo Is A Mountain: NWR Staff Chats Wii U Third Party Support
« Reply #33 on: July 12, 2013, 08:57:11 AM »
Would the wii have been less successful if it had cost 350 and had hd?

Sony lost bunches because they decided to subsidize blu ray and get it into homes. Microsoft lost bunches because of the rrod issue. Neither lost money because they brought an hd console to the market.

You assume buying content isn't a better solution. I don't know how much microsoft made off dlc and how many more sales of gta 4 they made but I'd be really surprised if their licensing fees didn't offset the 50 million and more.

Maybe third parties will keep coming back with their hand out. I think if Nintendo cultivated a third party market then there would be ways for third parties to make money and they wouldn't turn from it. I don't think sony moneyhatted gta 4 and they still got it. But heavy handed practices work when you are a monopoly (nes snes).  They don't work when you only garner a small portion of the market. It would be nice if Nintendo would find a middle ground where both they and the third party win.

Offline smallsharkbigbite

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Re: Nintendo Is A Mountain: NWR Staff Chats Wii U Third Party Support
« Reply #34 on: July 12, 2013, 10:29:00 AM »
Which game companies are crumbling?  Microsoft and sony game divisions made money last year. I looked up a few big third parties and they did pretty well too.

I know you buy the pr speak of subsidizing third parties, but these games subsidize hardware makers.  I.E. Gta 4. That game sold 25 million copies. If licensing fees are still at 20%, that is a potential 300 million in licensing fees up for grabs to hardware manufacturers. Did the game manufacturer develop, market, take on the risk for that 300 million?  Shouldn't Rockstar be able to profit from their work?  Moneyhatting is a reduction in fees, not a subsidation model. Nintendo is trying so hard to not lose their 20% that they lose licensing revenue altogether. Every game that doesn't come to Wii U is lost money to Nintendo.

Offline Ian Sane

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Re: Nintendo Is A Mountain: NWR Staff Chats Wii U Third Party Support
« Reply #35 on: July 12, 2013, 12:55:34 PM »
Nintendo has always worked to make their systems successful.  Even in the glory days of the NES and SNES, they fought hard, tooth and nail, against third parties, stores, government agencies...  In spite of the revisionist history some may believe, Nintendo has never had a cake walk selling their stuff.

I agree.  Even the N64 was a pretty strong effort, but it was handcuffed by the cartridges.  I actually didn't notice Nintendo seemingly coasting until the Gamecube where so often it seemed like they just assumed people would buy it because it was Nintendo.  Now Iwata became the head of Nintendo during the Cube generation and I believe he was heavily involved in it from the beginning so it might be the change of leadership in the company that affected it.

The Gamecube was also launching under different circumstances than Nintendo was used to.  The NES effectively created the console market in Japan and the SNES and N64 were both launched from the position of being the market leader.  The Gamecube was the first console to launch after Nintendo had been knocked off their perch.  It seems like they either did not realize that they had to work a little harder to earn back consumer trust or that they were too arrogant to admit to themselves that they had to do that.

This is how I see it:

Gamecube - first Nintendo console launched from a position of weakness.  Nintendo needs to demonstrate that the N64's problem will not be continued and win back a market that has lost interest in them.  Nintendo fails to do any of that and operates like they're still the market leader and have clout to not offer this or half-ass that or tell the market what they want.  The market naturally rejects the console and it finishes in last place.

Wii - rather than admit that the Cube's failings are largely their own fault, Nintendo talks up complete nonsense about people losing interest in games (at a time when market is growing every year) and acts like the whole situation was and is hopeless.  They effectively give up on the traditional market and go after casuals, a group that is not familiar enough with gaming to be aware of Nintendo's negative reputation from their previous two consoles or to notice all their recurring problems and bad habbits that created that reputation in the first place or to be aware that the "new" console is pretty much their old console with a new controller.  This plan actually works surprisingly well, though while the casuals eat it up, the traditional market now sees Nintendo almost strictly as a casual game company and thus irrelevent in regards to "core" games.

Wii U - Nintendo tries the Wii strategy again but discovers that the casual console boom was a fad and that market has moved to gaming on their smartphones and tablets.  This leaves just the old traditional market for which Nintendo, like with the Gamecube, is launching from a position of weakness.  But as usual they either don't know or acknowledge this and go about as if they're the market leader with all the clout that can coast by on a weak effort.  Following the Wii model also has resulted in a similar hardware design to the Wii - glorified last gen hardware with a gimmick controller being released right on the eve of new consoles from Sony and MS and the market is well aware of this.  Unsurprisingly the Wii U is flopping hard.

Nintendo needed to learn from their mistakes back in 2001 and they didn't and then they found a way to avoid that for a generation and have just kept pushing it aside like some immature egomaniac.  Well it's catching up to them right now.

Offline smallsharkbigbite

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Re: Nintendo Is A Mountain: NWR Staff Chats Wii U Third Party Support
« Reply #36 on: July 12, 2013, 01:15:13 PM »
I think it's a pride issue.  Nintendo is too prideful to admit they could be better with outside support or ask for help.  I actually think it's borderline unethical.  Their job is to maximize shareholder value and ignoring the billions of dollars of potential licensing fees does not do that.  You can talk about doing it the Nintendo way, but that's not a thing shareholders care about. 


I don't agree with examples of places where money was spent and they lost out.  You need to spend money to make money.  Pointing out a few areas where people overspent or didn't spend wisely doesn't mean don't spend any money.  It just has to be managed well.  Nintendo spent billions on R&D for the Wii U.  Why did they do it?  To make money.  Was it spent well?  I'm not sure yet, it depends how this generation plays out.  The Virtual Boy money wasn't spent well, but I'm glad they came out with subsequent handheld consoles and addressed some of the issues with that console. 


If in business you have to spend money to make money, wouldn't it make sense that they would have to spend money on third party support to build up a licensing fee revenue and sell more Wii Us? 

Offline Mop it up

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Re: Nintendo Is A Mountain: NWR Staff Chats Wii U Third Party Support
« Reply #37 on: July 12, 2013, 08:46:18 PM »
Once again, I find myself mostly agreeing with Kairon.

I don't really get comparisons to the GameCube. Nintendo rushed many games to market during the GameCube days, which is something they're not doing with Wii U despite how badly it needs games. Pikmin 3 got delayed until it was ready, Mario Kart isn't being forced out for the holidays, they didn't rush Smash Brothers to be ready at launch... The Wii U is no GameCube, and that's a good thing.

Offline smallsharkbigbite

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Re: Nintendo Is A Mountain: NWR Staff Chats Wii U Third Party Support
« Reply #38 on: July 13, 2013, 08:23:06 AM »
No analogy is perfect.  I think the Gamecube comparison is pretty straightforward from the perspective that consumers and third parties are seemingly rejecting the Wii U as a viable platform. 


I also think it's too early to say Nintendo won't rush games to the market.  They realized they didn't have the games to fill the schedule for six months so they abandoned  the platform with the idea of filling the holiday with a good release schedule.  I could see them moving to a rushed schedule if the holiday games and Mario Kart/SSB fail to increase consumer interest in the Wii U.


I got to listen to Jim Collins, business author, speak about about what makes a great company.  His studies indicated that the best companies companies held onto to their core, the 80% they do right and change 20% overtime to adapt to the market.  Consumers aren't loyal, you can't confuse that with fickleness.  If I was going to say what is Nintendo's core that they do right, I'd say branding and strong software development (1st party titles).  It I was going to say what can they change that's not core to their business I would say they could use better online infrastructure and better relationship/support from third parties. 


Jim Collins indicated that a big indicator for failure were companies that either changed nothing (0%), or changed everything (100%) including their core values.  I can't remember the statistic, but it is astounding how many big companies (Dow Jones/S&P 500) from 50 years ago that are either insignificant now or are bankrupt.  There were alot of companies that people considered mountains in that group.

Offline TeaHee

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Re: Nintendo Is A Mountain: NWR Staff Chats Wii U Third Party Support
« Reply #39 on: July 13, 2013, 11:25:08 AM »
I really feel that Nintendo doesn't think they need the 3rd parties.  They seem to have shifted their focus to indies and by all accounts have done a solid job courting them.  It will be interesting to see  if they can survive as the Nintendo+indie platform.  I don't think they will see a big sales jump from courting indies unless they somehow manage to luck out and get the next big hit like Minecraft.  Indies aren't going to sell platforms, but right now that seems to be the basket Nintendo is putting their eggs in.

Offline shingi_70

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Re: Nintendo Is A Mountain: NWR Staff Chats Wii U Third Party Support
« Reply #40 on: July 13, 2013, 11:44:12 AM »
Question people are saying Nintendo shouldn't lose their Identity trying to become Microsoft Studios or Sony Worldwide studios. But isn't this a care that modern day Nintendo isn't really as compent as they sued to be and they have lost touch with its own core so to speak. I mean Nintendo seems intrested in chasing a market that no longer cares for them and appeling to the Nostalgia of those who grew up with the 8/16 bit era's. They seem to have forgotten or doesn't care to try and market and appeal to me the 21 year old who grew up with the  N64/PS1/Gamecube/Playstation 2 eras.


Plus Nintendo has made them selves into the insualr bubble where they don't care for cartering too third parties or feeling them gaps themselves. I don't mind them not caring about the Third Party support as I'll never only buy a nintendo console at this point but why not invest in studios to make that srt of content for them to satisfy those who only game on Nintendo systems/



Microsoft Studios
[strong]Xbox 360[/strong]
Gears of War Judgement
Fable Anniversary
Zoo Tycoon
Project Spark
Ascend Hand of Kul
Battleblock Theather
Charlie Murder
Crash Course 2
Lococycle
Max and the cursed brotherhood
Motocross madness
State of Decay
Super Time Force
World series Poker: Full House Pro


[strong]Xbox One[/strong]
Forza motorsport 5
Ryse son of rome
Kinect Sports rivals
dead rising 3
Lococycle
Zoo Tycoon
Killer Instinct
D4 Episode 1


Sony World wide studios


[strong]Playstation 3[/strong]
Diggs Nightcrawler
Dust 514
God of War: ascension
MLB the Show 13
Sly Cooper: Thieves in time
Beyond Two Soul
Gran Turismo 6
Invizimals the lost kingdom
Puppeteer
Until Dawn
Rain
Ratchet and Clank: Into the nexus


[strong]Playstation 4[/strong]
Knack
Killzone shadowfall
Drive club
Planetside 2 (still a bit iffy)
DC Universe Online (iffy as well)


[strong]Playstation Vita[/strong]
MLB the Show 13
Soul Sacrifice
Sly Cooper: Thieves in Time
Invizimals the alliance
Killzone Mercenary
Tearaway


Microsoft Studios and SOny Worldwide developers can support 2-3 platforms with mutiple games while Nintendo can barley support 1. Not only that but despite the cries of Nintendo being the most unique and having the most refreshing E3 (lack of the shooting) they're line up this year is the most homengized of the three only opening having certain types of games and IP, while Microsoft and SOny we have a mix of new and old IP, different genres, and gameplay styles.




 
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Offline NWR_Lindy

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Re: Nintendo Is A Mountain: NWR Staff Chats Wii U Third Party Support
« Reply #41 on: July 13, 2013, 11:33:29 PM »
It's no secret that Nintendo has been dragged kicking and screaming into HD development.  They don't like doing it, aren't particularly good at it (so far, but that can change), and generally disagree with it as a business strategy. But, unfortunately, that's the console market as it stands in 2013.


Another harsh reality is that the console audience is more tech savvy now than it's ever been. Nintendo can't keep trotting out older hardware in a day and age when there are sites like Digital Foundry that literally exist to tear apart technology the day it gets released and issue a verdict (hell, Microsoft is getting roasted for having GDDR3 RAM instead of GDDR5 RAM).  Couple that with the fact that you have huge and loyal installed users bases for the Xbox and Playstation brands and you just can't get away with that stuff any more.


It's pretty clear that Nintendo's strength is in smaller-scale development projects, which is why they've always had juggernaut handhelds with amazing games.  This also fits their business philosophy, which is to keep development costs down as much as they can while making affordable games that sell to a broad audience. Console development today flies in the face of pretty much all of that, outside of eShop content.


As for what type of hardware they should make, I've thought that a portable console would be a brilliant move for, oh, about 10 years:


http://www.nintendoworldreport.com/forums/index.php?topic=9276.0


I feel like it took them a decade, but the Wii U Gamepad seems to be moving them in this direction. I hope it does.
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Offline TheYoungerPlumber

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Re: Nintendo Is A Mountain: NWR Staff Chats Wii U Third Party Support
« Reply #42 on: July 14, 2013, 04:17:46 AM »
Nintendo is trying so hard to not lose their 20% that they lose licensing revenue altogether. Every game that doesn't come to Wii U is lost money to Nintendo.
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Offline Ian Sane

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Re: Nintendo Is A Mountain: NWR Staff Chats Wii U Third Party Support
« Reply #43 on: July 15, 2013, 01:21:01 PM »
I don't really get comparisons to the GameCube. Nintendo rushed many games to market during the GameCube days, which is something they're not doing with Wii U despite how badly it needs games. Pikmin 3 got delayed until it was ready, Mario Kart isn't being forced out for the holidays, they didn't rush Smash Brothers to be ready at launch... The Wii U is no GameCube, and that's a good thing.

So on the Gamecube they were rushing games and on the Wii U they're letting the console crash and burn with no software while they slowly get the games ready.  What's sad is that the cure to all this is healthy third party support!  Nintendo seemingly doesn't care about this issue but if they had better third party support they wouldn't have the same pressure to carry the consoles themselves.  They've been caught off guard with HD development but if they had healthy third party support it wouldn't matter.  The Wii U would just chug along on third party games while Nintendo gets their own stuff ready.  Do they even realize how much better off they themselves would be or do they just really not like playing nice with others?

Smallshark brough up the Collins 80-20 thing.  When I think of what Nintendo was bad at during the N64/Cube time period, it hasn't changed.  Yet I feel that they're now worse at the stuff they were good at back then.  They changed the good stuff and left all the crap which suggests to me that Nintendo's BAD habbits are deep down the core values of the company, which is sad.  They'll compromise controller design and game quality, scale back creativity and ambition, start going with last gen hardware for their consoles, neglect their old customer base for a new one, but will keep the penny-pinching, the poor relationships with third parties and retailers, the wacky Nintendo solutions for conventional stuff, the stubborn refusal to move forward on technology that literally the rest of the industry is adopting as the standard.

Offline ThePerm

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Re: Nintendo Is A Mountain: NWR Staff Chats Wii U Third Party Support
« Reply #44 on: July 15, 2013, 03:10:19 PM »
on the other hand it seemed like at launch Wii U had great 3rd party support. As soon as those games didn't sell though it just dropped off.  Nintendo really needs to be relevant again on the console front. They need to release a relevant game. Most of us are just upset we don't have Pikmin 3 yet.
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Offline Kairon

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Re: Nintendo Is A Mountain: NWR Staff Chats Wii U Third Party Support
« Reply #45 on: July 22, 2013, 11:18:40 PM »
I'm a Nintendo-only console owner, but let me just say that I'm not necessarily saying that Nintendo is doing the right thing, I'm just trying to describe a way to think about them that describes why the term "The Nintendo Difference" even exists, for better or for worse. ^_~

I really feel that Nintendo doesn't think they need the 3rd parties.  They seem to have shifted their focus to indies and by all accounts have done a solid job courting them.  It will be interesting to see  if they can survive as the Nintendo+indie platform.  I don't think they will see a big sales jump from courting indies unless they somehow manage to luck out and get the next big hit like Minecraft.  Indies aren't going to sell platforms, but right now that seems to be the basket Nintendo is putting their eggs in.

I don't believe that Nintendo has a mindset that they don't need third-parties. Iwata has made some significant strides in courting third parties lately, but this progress tends to be modest and focused on Japanese companies like Capcom and Sega, not Western companies like EA. And like I said before, it's natural organic progress, not progress driven by bags of money.

Maybe it would be more accurate to say that Nintendo feels that they don't need third parties who will only make games for them if Nintendo pays them?

It's pretty clear that Nintendo's strength is in smaller-scale development projects, which is why they've always had juggernaut handhelds with amazing games.  This also fits their business philosophy, which is to keep development costs down as much as they can while making affordable games that sell to a broad audience. Console development today flies in the face of pretty much all of that, outside of eShop content.

I think this is an absolutely accurate assessment. Let's not forget the legacy that Gunpei Yokoi left at Nintendo: Lateral Innovation with WITHERED technology. "Withered" technology is cheap technology, for developers AND consumers. But affordable tech just doesn't seem in vogue these days. Again, I'm not saying that's good or bad, I'm just saying that it's consistent with Nintendo's background.

I actually think it's borderline unethical.  Their job is to maximize shareholder value and ignoring the billions of dollars of potential licensing fees does not do that.  You can talk about doing it the Nintendo way, but that's not a thing shareholders care about.

It's actually really interesting that you bring this up, because Iwata actually fielded a question about Nintendo's value to shareholders, just check out Question 16 on this page:
http://www.nintendo.co.jp/ir/en/stock/meeting/130627qa/04.html
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Offline smallsharkbigbite

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Re: Nintendo Is A Mountain: NWR Staff Chats Wii U Third Party Support
« Reply #46 on: July 23, 2013, 12:03:12 PM »

I don't believe that Nintendo has a mindset that they don't need third-parties. Iwata has made some significant strides in courting third parties lately, but this progress tends to be modest and focused on Japanese companies like Capcom and Sega, not Western companies like EA. And like I said before, it's natural organic progress, not progress driven by bags of money.




Businesses only care about processes that drive large bags of money.

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I think this is an absolutely accurate assessment. Let's not forget the legacy that Gunpei Yokoi left at Nintendo: Lateral Innovation with WITHERED technology. "Withered" technology is cheap technology, for developers AND consumers. But affordable tech just doesn't seem in vogue these days. Again, I'm not saying that's good or bad, I'm just saying that it's consistent with Nintendo's background.


If cheap technology does not excite developers or consumers than I would say that's a poor approach to a market typically driven by technology.  The Ipad is the bests selling tablet despite costing bunches more than their competitors because of the perceived advantages it has over it's competitors.  This market isn't different.  Consumers feel Microsoft and Sony bring a better product to the table and purchase those devices despite them costing more. 

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It's actually really interesting that you bring this up, because Iwata actually fielded a question about Nintendo's value to shareholders, just check out Question 16 on this page:
http://www.nintendo.co.jp/ir/en/stock/meeting/130627qa/04.html


I think that's a poor answer.  "Under the current circumstances, however, we think that a buyback alone cannot change a large trend without also improving corporate performance and proving that our current business structure will work well in the future."


They want to prove their business model works then he quotes a bunch of stats that go back six years when the Wii and DS were both money printing machines.  The Wii success doesn't prove their business model.  It just proves they were first to the market with motion controls when the market wanted those.  It's an example of innovation in the industry.  They don't have innovation with the Wii U and are back on the pre-Wii trend of not only losing marketshare, but losing sales. 


Is Nintendo a niche company?  That would be a reason to try to keep costs down and focus on a smaller market.  I don't think they are a niche company, but it seems they are playing the game like that.  That's what is so frustrating is Nintendo characters were my youth and today's youth isn't experiencing that. 

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Offline Ceric

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Re: Nintendo Is A Mountain: NWR Staff Chats Wii U Third Party Support
« Reply #47 on: July 23, 2013, 12:21:51 PM »
One way or another I think the WiiU is a 5 year system.  With the XBone and PS4 being 10+ year systems so I be interested to see what comes out of Nintendo in 2017.

At the minimum they will jump the XBOne and PS4 in power but, what will they do on Features?  They had a killer app in TVii by all descriptions and the Remote potential of the WiiU but they really messed those up.  We'll see.
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Offline Kairon

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Re: Nintendo Is A Mountain: NWR Staff Chats Wii U Third Party Support
« Reply #48 on: July 24, 2013, 05:15:28 AM »
Is Nintendo a niche company?  That would be a reason to try to keep costs down and focus on a smaller market.  I don't think they are a niche company, but it seems they are playing the game like that.

That's why I talk about Nintendo Exceptionalism. Sure, Nintendo is a business, but their history, culture, and self-image make them a business whose choices defy conventional wisdom. It's perfectly valid to see that as tragic foolishness, just as it's also possible to see that as singularly heroic. But if you want to step beyond the debate of how much right or wrong Nintendo is doing at any particular moment, and actually try to understand why "the Nintendo Difference" became a thing, then I think you definitely have to discard your preconceptions about how a videogame company might view technology, art, value, creativity, and their own relationship with their players.

Again, everything I've been saying isn't an attempt to say that Nintendo is doing things right. It's not a way to say that they're doing things wrong. It's just my way of trying to understand the company that gave me Zelda and Mario Paint, Wii Music and Pikmin.
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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline smallsharkbigbite

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Re: Nintendo Is A Mountain: NWR Staff Chats Wii U Third Party Support
« Reply #49 on: July 26, 2013, 09:33:32 PM »
It's not about defying conventional wisdom, it's about listening to the market and supplying it's needs. 


Nintendo is a creative company no doubt.  But they got big because they found voids in the market and filled them.  Not because they thought about the business environment differently.  I also think you are re-writing history.  They really acted like a rational/traditional business until Iwata became the head.  Then the Wii worked out and it looks like the Wii U won't work out.  It seems people come up with things like exceptionalism to try and absolve Nintendo from blame for doing things that the are contradictory to what the market wants when it's pretty obvious it was a bad decision. 


Disney is a creative company that finds to reach out to the market and become a beloved company.  Why is it Nintendo fans are always, "Nintendo drives me crazy with their decisions, but it's okay, because I love the games they create."  That to me is doing business wrong and the market is getting turned off to Nintendo (at least in the home console market where there is strong competition).