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General Gaming / Re: 5th Annual NWR Four on Four
« Last post by broodwars on April 23, 2025, 09:45:40 PM »
Alright, I have 4 games. More, actually:

Representing PC/Mobile, but played on PS5: Balatro - I've managed to achieve a successful run in the game. I know there's more to do, but it's a Roguelike card game. It could go on forever, & strategy pales in comparison to RNG. I'll take my Participation Trophy at having 1 successful run and call it a day.

In general, the game's OK, but I really don't understand all the gushing over it and I don't think it belonged in the game of the year discussion. It's Score Attack Poker. Yes, that can get addictive when you get a run going, but at the end of the day that's all it will ever be. And while you do unlock new Jokers you can buy on later runs, new decks with their own modifiers, and new difficulty levels...that's it. That's all there is to the Roguelike elements, and that's just not enough for me.


Representing the PS2, but played on PS5: Indiana Jones & the Staff of Kings - Yes, this is unfortunately the same version of the game as the Wii version (instead of the allegedly superior PSP version), but without the motion controls and packed-in Fate of Atlantis port. However, that's what was on PSN, it was $6 and I had a $5 credit so here we are, and really...for $1 I could have played a lot worse and I was in the mood for some Indiana Jones. The game's extremely simple (not to mention glitchy) and not particularly challenging, but what's here is fairly solid and the button-based QTEs are only mildly distracting instead of outright unplayable like they apparently were on Wii. It's actually kind of amusing how much it feels like a prototype for the original Uncharted, right down to the cover-based shooting segments and arbitrary vehicle levels that play like ****.


Representing the PS4 (though it could also represent the PS2, PS3, or Wii): Okami - I have been trying to complete this goddamn game for 13 years over 4 different attempts, and I finally managed to force myself to get through it all. So...was it worth it?

No, not really. There have always been 3 reasons why I could never get through this game before, and they're still very bad now:

1. The framerate - The game is hard-locked to 30 FPS, and with some of the visual effects (especially early on) I found it very easy in earlier versions and on earlier (and smaller) TVs to get motion sick playing this game. I know it can't be helped because the animations were tied to the framerate (much like Tales of Symphonia), but it's still a very noticeable problem, especially since the game clearly doesn't always hit that 30 FPS.

2. The Celestial Brush - I love the idea of Okami, but the furthest I ever got in this game was on the Wii, and I quit it because of the controls. At the time, I thought it was the Wii's fault that the Celestial Brush only correctly guesses what you draw about 2 out of every 5 attempts, because that was the story of Wii controls in general. But no...that's just how this game is. The longer the game goes on and the more brush techniques that get layered on that use similar brush strokes, the less reliable the entire gameplay experience becomes. By the end of the game, I stopped even bothering to use any brush techniques outside the simple slash and wind gale, because nothing else every worked on command. Do you have any idea how much times I'd go to draw a simple circle around something to do the regeneration technique, only for the game to interpret it as the wind gale? It's pure aggravation.

3. The pacing - Okami has a notoriously slow opening and some of the most glacial text crawl conversations in the history of mankind, but on top of that the game's story is a colossal mess that doesn't know when to end. The plot more or less reaches a climax and starts over 2 separate times. It's just too much.

And that's really my problem with Okami in general: it's just too much. It just keeps layering on more and more nonsense until the game sinks under its own weight. The upcoming Okami 2 is the main reason I finally pushed through to complete this game, which is funny because now that I've finished it I don't want to even think about playing Okami 2 unless they REALLY learned how to make a better game since.

And finally, representing the PS5, Slitterhead - So, this is a weird one. It's clearly not a good game, and I played the game in a way that makes it very unpleasant and makes all its faults all the more obvious, but I still kinda...liked it?

The biggest problem with Slitterhead (besides the story, which is just complete incoherence) is that the game starts out terrible, and the player has to work to unlock the actual game experience as intended. Please note that for the Platinum, you have to complete this game on its hardest difficulty, Nightmare. And yes, that difficulty lives up to its name.

And yes, I have the Platinum for Slitterhead, as well as the ones for Okami & Indiana. And Slitterhead may be the hardest Platinum I've ever obtained, and if it's not it's damn close.

As you play through the game, you unlock more permanent characters to possess, and you unlock skill points you can use to make them strong enough to actually be fun to play. Until then, you either completely master this game's combat system, or you just get hard stuck. And this is a combat system completely built around one-on-one encounters that completely goes to **** the moment more than 1 enemy gets tossed into the mix. Oh, and all your most powerful abilities you can use to kill enemies? Yeah, they cost HEALTH to use.

Take a guess what this game's favorite way of ramping up the difficulty is. The weakest trash mobs are the kiss of death in this game. They kill you in a few hits, usually take more than few hits to kill, and they kill all the civilians in the arenas who act as your lifelines while you're busy elsewhere. That is, when they spawn in at all. Sometimes the game just glitches and doesn't spawn the civilians, meaning you're completely screwed if you get knocked out since you have no one in the area of possess. And checkpoints are for poor people, especially during 10 minute long boss fights. Git gud. -_-

And I really hope you like the 3-4 environments in this game, because this game taking place in consecutive time loops means they're all you're going to see.

And yet...there's something to this game when it's firing on all cylinders. Once I got used to the game's incredibly weird control stick directional parry system; got my characters leveled-up; and started getting a feel for the game's structure, I was having a good time. There is an intriguing idea in here, and it can be quite exciting to take down a boss by just continually laying the smack on it as you just keep switching bodies every few seconds. It's kind of refreshing to play a game that's willing to be extremely cryptic about its secrets and refuses to hold your hand. It's willing to be inconvenient in ways modern games just wouldn't ever be.

And then **** like this happens.

https://www.youtube.com/watch?v=RLKcfAKISeg

This is the penultimate boss of the game. This boss has 3 phases, and in each phase she instantly kills you if you don't stagger her within 60 seconds. At the start of the 1st phase, she also spawns in 1 hit kill mobs (who also die in 1 hit). At the start of the 2nd phase, she summons a dozen 1 hit kill mobs (who also continuously heal themselves) who go down in MANY hits. Oh, and during all this she's casting spells that half your max HP, prevent you from using skills, and poison you. And she does this while teleporting around the room, casting AOE damage, flinging homing missiles at you, and just being a royal pain in the ass in general.

I've never seen such a finely-honed gauntlet of utter bullshit in my entire gaming lifetime, and considering the nonsense that went on in the NES days THAT'S saying something. And yes, I did beat her (https://x.com/i/status/1910896975765033277]). And the final boss was actually a pretty big pushover after that.

In general, Slitterhead is rough and its systems don't really work, but there is "something" there. In order to face the final boss, you have to reduce the number of civilian casualties you've accumulated throughout the game by replaying missions, and I was allowed to reduce the difficulty in order to do it. And on lower difficulties where the game isn't trying to murder you quite as much, there's a lot of fun to be had here. The game is just extremely poorly balanced, and I suspect it was barely playtested.

Other games I could have talked about: Spider-Man 2 PS5 (which I've completed) and Indiana Jones & the Great Circle (which I'm still playing and will be on the backburner for Expedition 33 tomorrow).
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I think I would have hated this game, but it was interesting to hear about.
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TalkBack / Re: Donkey Kong Bananza Announced for Switch 2
« Last post by Caterkiller on April 22, 2025, 01:47:19 PM »
I saw someone playing this and DK's movement options look so fun! The trailer didn't really convey exactly what I saw recently at one of the Nintendo events. Maybe because most of the shots showed DK smashing and bashing but I saw other footage of DK running, jumping and climbing in long strides along with his smashing abilities. It looks so good!

There are other classic characters here too. Cranky and Rambi are confirmed. Naughty's are referenced as fossils and I believe Professor Chops as well. Not to mention the Crocoid skeletons look straight up like DK64 Kremlings in skeletal form. There is a lot of neat little nods that point to even more classic characters appearing including Expresso and K Rool and I just can't wait!

Man I hope Diddy and Dixie can be apart of this gameplay! Dixie is generally viewed as having more raw strength than Diddy because of that amazing hair so I could see this gameplay justified with her in it. Diddy might be a little harder to justify but he's always been strong but just not as strong! Ripping smaller chunks from walls and maybe takes a few more hits to smash things might be all that's needed. 
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General Gaming / Re: 5th Annual NWR Four on Four
« Last post by M.K.Ultra on April 20, 2025, 01:17:32 PM »
I finally wrapped up with Stray on PS5 yesterday. I played the game a while back casually but wanted to go back and get all the remaining trophies. This actually led to playing it almost three more times. I did my first replay to get all the memories, badges, etc. This made me really appreciate all the secrets and details in the game. The developers did such a good job and showing emotion through the feline protagonist and the robots.
The last trophy to get was to speedrun the game, specifically, less than 2 hours. Now, you can save the game, but you cannot copy saves or revert back to past saves so this can be a little tricky. To handle this I would play a couple chapters as a rehearsal, then replay them immediately in another save spot for the faster run. I am glad I did as my rehearsal run came in just over two hours and my proper speedrun was 1:34. This marks my 12th platinum trophy and second game for the month. I have made good progress on the next game but it might still be close this month to getting all four. Just think, next year I can play one game on Switch and another on Switch 2!
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Nintendo Gaming / Re: Nintendo Switch 2
« Last post by Kairon on April 20, 2025, 04:08:55 AM »
Now we do know about a Switch 2 upgrade for Mario Party so I would not expect that the first year, but maybe the second. Also, with the new Donkey Kong being a 3D platformer, a new 3D Mario might also be further away.

So do you think we will get new entries in these games on Switch 2 anytime soon?
Any other series you are expecting to be returning?

My brother will be trying to get a pre order at launch, but he told me that his actual killer apps will be Splatoon and Animal Crossing, so in truth he won't be too bothered if he misses out.

I'm a little surprised Splatoon 4 isn't available inSwitch 2's first calendar year, it was available pretty early for the Switch 1 and was a great push for online play and a bit more of a core-gamer/e-sport vibe. In comparison the Switch 2 is left feeling a little bit more clean-fun-generic without it.

As for Animal Crossing that hit in Switch 1 calendar year 4, but I feel like they'd totally want it earlier than that for Switch 2. I wouldn't fault Nintendo for trying to get their evergreens like Animal Crossing out in 2026, it would be a huge title to use to entice people to upgrade to Switch 2.

Smash Bros. is an open question. Like Splatoon it's another franchise that will bring in a more traditional/core gamer crowd. But it takes a LOT of effort to develop, so honestly I wonder if it's going to be a longer wait this time... especially with Sakurai focused on Kirby Air Riders instead. I'm happy for Sakurai and Air Riders, but this makes me a little more glass half empty on Smash...

Mario Party has definitely been coming in at a pretty high frequency towards the end of the Switch 2's life... I don't see it coming in 2026, that'd be exhausting after just upgrading Jamboree. But maybe 2027? But Mario Party is still so useful for an expanded audience, it'll be hard to resist getting it in play. Though at Switch 2 prices, it might have more effect after the launch frenzy and maybe if prices can find a way of stinging less so more casual fans can feel safe to upgrade...
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Nintendo Gaming / Re: Nintendo Switch 2
« Last post by M.K.Ultra on April 19, 2025, 02:11:31 PM »
I know that only a few first part games have been announced but I feel like there are quite a few that we are all assuming will be released. Here are some of the series where I am expecting a new game for Switch 2 in the next year or two:
  • Splatoon
  • Animal Crossing
  • Fire Emblem
  • 3D Mario
  • Yoshi
  • Mario Sports
  • Mario Party
  • Xenoblade
  • Mario Maker
  • Smash Bros.

Now we do know about a Switch 2 upgrade for Mario Party so I would not expect that the first year, but maybe the second. Also, with the new Donkey Kong being a 3D platformer, a new 3D Mario might also be further away.

So do you think we will get new entries in these games on Switch 2 anytime soon?
Any other series you are expecting to be returning?
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What places are even doing preorders?
That depends on your region. In the US I am seeing pre-order information for Best Buy.

While they do mention picking up the pre-orders at 12:01 AM on 6/5/25, there is no time of day specifics for 4/24.
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What places are even doing preorders?
A bit difficult to determine for me.
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I'm sincerely considering mostly digital for Switch 2.  In middle age I have less patience for storage & things filling up my home.  The Switch 2 itself probably won't have that big a footprint, but that coupled with the rest of my gaming pile is kind of an eyesore.  Maybe it'll make me less prone to impulse buying full price games if I know there's no return policy.

I'm fortunate enough to have a library that stocks games too, so that'd be a supplementary resource for me.
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What places are even doing preorders?
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