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Nintendo Gaming / Re: Will you be willing to buy Virtual Game Cards, or would go all digital instead?
« Last post by UncleBob on Today at 08:28:34 PM »
Big banner on the bottom of the front cover.
Funny you should bring up Mega Man 4, because it's my favorite of the classic series, being the one I actually owned. I only rented the others. I probably beat that game every day after school back in the day. I still don't understand why people **** on it, especially since IMO MM3 isn't all that great given all the re-used content it has and MM2 has some severe game design issues. Like, it's very easy to **** yourself over in Wily's Castle in MM2 if you blow up the wrong walls with the Crash Bombs.
It's hard to tell from the preorder circus what real sentiment from buyers is, or what real supply is. How much of that chaos was caused by scalpers and bots? How many of those people were on all retailer sites simultaneously because they couldn't trust any single one to come through for them? How many are doing it now for fear of price increases in the future?
The TRUE test for supply and demand will be Holiday 2025, and the doldrums of early mid 2026.
Representing the PS4 (though it could also represent the PS2, PS3, or Wii): Okami - I have been trying to complete this goddamn game for 13 years over 4 different attempts, and I finally managed to force myself to get through it all. So...was it worth it?
No, not really. There have always been 3 reasons why I could never get through this game before, and they're still very bad now:
1. The framerate - The game is hard-locked to 30 FPS, and with some of the visual effects (especially early on) I found it very easy in earlier versions and on earlier (and smaller) TVs to get motion sick playing this game. I know it can't be helped because the animations were tied to the framerate (much like Tales of Symphonia), but it's still a very noticeable problem, especially since the game clearly doesn't always hit that 30 FPS.
2. The Celestial Brush - I love the idea of Okami, but the furthest I ever got in this game was on the Wii, and I quit it because of the controls. At the time, I thought it was the Wii's fault that the Celestial Brush only correctly guesses what you draw about 2 out of every 5 attempts, because that was the story of Wii controls in general. But no...that's just how this game is. The longer the game goes on and the more brush techniques that get layered on that use similar brush strokes, the less reliable the entire gameplay experience becomes. By the end of the game, I stopped even bothering to use any brush techniques outside the simple slash and wind gale, because nothing else every worked on command. Do you have any idea how much times I'd go to draw a simple circle around something to do the regeneration technique, only for the game to interpret it as the wind gale? It's pure aggravation.
3. The pacing - Okami has a notoriously slow opening and some of the most glacial text crawl conversations in the history of mankind, but on top of that the game's story is a colossal mess that doesn't know when to end. The plot more or less reaches a climax and starts over 2 separate times. It's just too much.
And that's really my problem with Okami in general: it's just too much. It just keeps layering on more and more nonsense until the game sinks under its own weight. The upcoming Okami 2 is the main reason I finally pushed through to complete this game, which is funny because now that I've finished it I don't want to even think about playing Okami 2 unless they REALLY learned how to make a better game since.
For Okami, this was the Okami HD version right?
That was my first playthrough and I think it did still have framerate issues. It is a really slow start and much longer than it needed to be. Also, the celestial brush is a great idea, but was poorly executed. I thought the variety of sigils to actually draw was small and not diverse enough. Of course, adding more would have caused more problems with the recognition, but having them be more varied would have alleviated that issue to some degree. I am also on a wait and see position with the sequel.
I've tried to get into the X games, but the only one I've ever really enjoyed was the first one. Every game in the series since has had some sort of timer put on it where you have to do stages in a very particular order (without dying too much) in order to complete certain time-sensitive objectives and obtain the best ending.
I would agree that the first one is the best. I am not sure I will go back and replay the other ones even. Definitely some questionable design decisions.
I've tried to get into the X games, but the only one I've ever really enjoyed was the first one. Every game in the series since has had some sort of timer put on it where you have to do stages in a very particular order (without dying too much) in order to complete certain time-sensitive objectives and obtain the best ending.
Huh! Sounds like solid, satisfying gameplay. I haven't played an action game like this for awhile (metroidvanias aren't usually my thing), so you've definitely got me thinking. It doesn't hurt that it sounds like there's ample opportunity to overlevel yourself and actively work to make the game easier that way... I appreciate an easy mode ^_^'