Author Topic: bah why not lets do it SSB 3 for rev charater list  (Read 21079 times)

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Offline Nile Boogie

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RE: bah why not lets do it SSB 3 for rev charater list
« Reply #25 on: May 26, 2005, 03:32:16 PM »
Goron
Wario
Epona(no really!)
Tom Nook and the gitaur playing dog


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Offline mantidor

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RE: bah why not lets do it SSB 3 for rev charater list
« Reply #26 on: May 26, 2005, 03:40:18 PM »
But which goron? Darunia? Having all the sages would be awesome, but again, the game would become to Zelda centric, unless the pull out 50 playable characters somehow.
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Offline Koopa Troopa

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RE: bah why not lets do it SSB 3 for rev charater list
« Reply #27 on: May 26, 2005, 04:27:58 PM »
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Poo, Wario, and Daisy (not just an outfit for Peach).


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Offline stevey

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RE: bah why not lets do it SSB 3 for rev charater list
« Reply #28 on: May 26, 2005, 04:29:40 PM »
I want "color swap" replace by costumes so in one charater block there be mario, dr. mario, and luige that have the same move in the same block but in a new blocks mario with fludd shooting water, paper mario with a hammer insted of fire ball.

More way to unlock thing! Like buy them with coin or codes just unlocking code not cheat code.(I want game and watch but the only gamer that is hard core ssbm fan live on the other side of town and cant unlock mewtwo plus I hate him he got me kick out of school a few year ago)
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Offline nemo_83

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Offline IceCold

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RE:bah why not lets do it SSB 3 for rev charater list
« Reply #30 on: May 26, 2005, 05:11:37 PM »
Yes, having different variations for a few of the characters would be great. However, it would all be for show if they aren't any different moves for them. I think they should make these skins (e.g WW Link, baby mario dr mario etc) and maybe have one or two specials different than the other variations. Of course, Link and Mario and the other more famous characters would have more variations. So, when you choose your character, you could be able to select two of these skins and then use them similar to Sheik/Zelda.

Yes, and Wario better be in the game
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Offline Don'tHate742

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RE: bah why not lets do it SSB 3 for rev charater list
« Reply #31 on: May 26, 2005, 07:47:07 PM »
I remember a thread like this before where I discussed things Spak-Spang and Pale Zero mentioned.

Smash bros. has two basic buttons: Attack and Special Attack.

Why not add a third into the mix. Attack, Special attack, and transfomation attack. This kinda plays on MK's style mechanic, but it's much more appealing.

For example: Take Young Link. His transformations could be MM's transformations. Him turning into a Goron, Deku, Zora, and of course, himself.

Each transformation would allow for new attacks/throws and also change the characterists of the charachter. Goron Link is hard to hit off, and is slower. Deku Link is light and quick. Zora Link has the strongest range and is reasonably quick. Normal Link could be whatever he was before.

You could switch by using the C-stick (or whatever they use on the REV).

Everyone could end up having 4 different variations. Each variation could even have specific rules that apply to them. If Adult Link could turn into Oni Link, then he could only last in that form for a minute (with a timer in between transformations).

Every charachter would then have a move or form for every situation. This adds alot of strategy into the game. A good example is turning into your heaviest form at a high %.

There should be down time while transforming; an amount of time that fits in with the pace of the game. While transforming you cannot attack or block, but you can run, jump, and dodge. If you are hit while changing, it cancels the process.

There is  one way to attack while tranforming, and these are called transformation attacks. They shouldn't be easy to do, nor should they be incredibly cheap once you've mastered the technique. The main purpose of these attacks are to you buy you sometime while you transform. Some of these are devasting while others are less provoking.

An example of a transformation attack is Mario turning into Fire Mario or something, and shooting fireballs in every direction. This is a quick, pretty harmless attack and it reflects onto the transformation, because its quick also.

Another example, this time a devasting attack, is Samus tranforming into her Light Suit. With two hands clenched, she starts to concentrate her energy (DBZ style). As she starts, a quasy-magnetic field forms around her. The more she concentrates, the stronger the field draws charachters in, where they "attach" to the outside and are paralized (you determine how long she concentrates, by holding a button). At some point, she hovers a few feet in the air and can now be controlled very slowly (hopefully in the direction of the foe).

Once you let go of the button, she does the samething DBZ charachters do when they transform. This time, however, the entire screen flashes white, and those who were attached to the magnetic field are hit with an extreme force. The screen returns to normal and samus has her new armor.
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Offline Spak-Spang

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RE:bah why not lets do it SSB 3 for rev charater list
« Reply #32 on: May 26, 2005, 08:28:27 PM »
Little Mac:  He would have various punches and have great stamina and speed.  NO triple jump, and a very weak jumper in general, but he takes a hit well, and is very hard to Smash.  Basically he blends the benefits of a speed character, with the damage taking potential of a heavy weight.

Ditto:  Starts with no abilities or attack moves.  Instead his copy ability can be used to copy an character on the field.  Once that character, he stays that character until he taunts or is KOed.  

Balloon Fighter:  Perminently floats, unless he loses all three of his balloons.  His speed is based solely on his balloons.  One of his attacks allows is a charge move that allows him to create new balloons if one is popped.  Balloon Fighter has no jump ability, so if he loses his balloons and is smashed he is dead.  

Olimar:  Has very minor attack abilities on his own.  But once he starts using his Down special to pull Pikmin his regular attacks become more powerful and with longer range.  So his normal attacks are reliant on having Pikmin pulled.  His specials involve different Pikmin.  Olimar is a very tricky, but powerful character to use.  His Pikmin can lock on and attack any character until they are killed.

Wario:  Wario is an interesting wildcard, because he just doesn't react normal to special attacks.  Wario is designed to react as he does in the Wario World series.  He doesn't die he is just...altered.  So be careful attacking Wario.  Because he may become on fire and become more power, or become undead and can't receive anymore damage.  I am sure we can think of others.  Wario's weakness is normal attacks though, as they can do more damage to him than specials.

Those are a few of my ideas.

Offline Dasmos

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RE:bah why not lets do it SSB 3 for rev charater list
« Reply #33 on: May 26, 2005, 10:39:21 PM »
Yeah there is a thread already on this.........but anyway I could see Wario and Waluigi, Petey Piranha, Some Mario RPG characters (Toadovsky) and Daisy (not a costume for peach)
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Offline MrMojoRising

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RE:bah why not lets do it SSB 3 for rev charater list
« Reply #34 on: May 26, 2005, 11:25:58 PM »
I can't see how they couldn't put Wario and Diddy in there...I don't see how they weren't in Melee.

RE: bah why not lets do it SSB 3 for rev charater list
« Reply #35 on: May 27, 2005, 12:55:36 AM »
Well, first off I would like to see all of tyhe "clone" characters be given a unique set of moves.

Also, I'd like to introduce not just color change, but costume change.  I'w not talking complete character changes with new moves and stuff, jJust diffrent outfits.  Suchs as, Adult Link could have OoT clothing, realistic TP clothing, and TP Civilian clothing, and NES clothing, each in their own 4 or 5 diffrent colors.  You earn the new cloths, somehow.  Buy with coins, play so many games with that character, whatever.

Now, characters that could warrent new, and diffrent moves, yet are versions of old characters would be fine.  Such as, lets say we introduce Wind Waker Link.  Now, his cartoony look could be played up.  Foward smash could be the huge, loony-toon looking Never Happening Hammer from WW, whacking people unrealistically far, but requireing as power build-up (a-la Capt. Falcon) considering its large size.  Down Smash could be the Iron Boots (working similar to yoshi's ground pound, yet you would have to jump and then put them on) could flatten characters and stun characters as they try to get up, looking like an accordion.  Those boot would also be great to wear during high % times, yet you are virtually immobial.  Paper Mario ... Well, I think you get my point here

Next I'd like the character select screen change to something that uses a tabbed interface, with each tab having the symbol for each videogame series, similar to how SSBM has character symbols.  Triforce for the Zelda univers, mushroom for the Mario universe, pokeball for pokemon and maybe a tab for miscelanious characters that are the only ones of theirs series, IE, Mr. Game & Watch.

Now, to warrent the need for this interface, we'll need a good amount of new characters, I'm thinking 8 total (new+old) for each univers.  Heres a quick selection of mine. (using some previous suggestions from this thread too)

(each universe represents a character select tab)

Mario Universe
------------------
Koopa
Paper Mario
Kamek
Baby Bowser

Wario Universe
------------------
Wario
Waluigi
8-volt  (attacks with old school charm!)
Kat and Ana  (duo ala-Ice Climbers)

DK Universe
---------------
Diddy Kong
King K. Rool
Cranky Kong
Funky King  (Plays DK Bongos!!!!)

F-Zero Universe
--------------------
Samurai Goroh
Pico
Black Shadow
Jody Summer

StarFox Universe
---------------------
Slippy
Peppy
Krystal
R.O.B.64

Kirby Universe
------------------
King Dedede
Ditto
Meta Knight
Waddle Dee

Earthbound Universe
--------------------------
Poo
Starman
Paula
Jeff

Pokemon Universe
-----------------------
Ash
Misty
Brock

Metroid Universe
---------------------
Dark Samus
Ridley
Galatic Federation Trooper
Noxus

Zelda Universe
-------------------
Ganon
The Hero of Winds
Goron
Zora
Stalfos
Wolf Link w/ Midna


Miscelanious
---------------
Pitt
Little Mack
Balloon Fighter
Olimar
Raimi  (Geist,  Posession baby!)
Doshin the Giant
Captian N

Offline Spak-Spang

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RE: bah why not lets do it SSB 3 for rev charater list
« Reply #36 on: May 27, 2005, 05:32:31 AM »
Is Captain N an actual Nintendo property?  I don't think it is.


Offline SgtShiversBen

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RE:bah why not lets do it SSB 3 for rev charater list
« Reply #37 on: May 27, 2005, 05:43:18 AM »
Quote

Originally posted by: Spak-Spang
Olimar is a great addition.  His powers revolve around attacking with an army of Pikmin could be awesome.  There should at least be Pikmin in the game as a powerup.

Mewtwo needs to stay he is an awesome power character.

Jigglypuff can go though.  She was a pointless annoying character.

Luigi should be modeled after Luigi's Mansion and should be different than Mario.  

Wario could be great if they made him different.


Just so you know Spak-Spang, Jigglypuff is not a pointless and annoying character.  Not only can she do one hit kills with her sleep move, she can juggle like crazy, do the Wall of Pain, get to the top from the bottom tier in Hyrule.  Also not to mention she is one of those most powerful players in the game.  Just underneath Fox.

Don't diss the Puff, she is more than enough.

My suggestions for the game are basically the same as y'all, but nothing where it's changing the gameplay at all.  To me, this game is exactly like Super Punch Out: simply perfect in every way.

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Offline Pale

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RE: bah why not lets do it SSB 3 for rev charater list
« Reply #38 on: May 27, 2005, 06:36:27 AM »
I've learned not to be one to dis people's player choices in Smash.  I agree with you about the Puff.  One of the best characters easily.  I'm curious as to how you think Fox is the best?  In my experience I would take falco over him all the time if I'm looking for that type of character.  How do you use him that makes him better?
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Offline Spak-Spang

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RE: bah why not lets do it SSB 3 for rev charater list
« Reply #39 on: May 27, 2005, 06:55:22 AM »
Puff must be one of those hard to master characters, because whenever I play anyone with average skill with Puff they always beat me.

Fox has some great moves, I can understand why he is a great character in the game...though his speed can get you in trouble.


Offline Arbok

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RE:bah why not lets do it SSB 3 for rev charater list
« Reply #40 on: May 27, 2005, 07:09:48 AM »
You guys are breaking my heart

Am I honestly the only one who really wants to see something from Advance Wars appear in the next one?

Quote

Originally posted by: PaleZer0
I've learned not to be one to dis people's player choices in Smash.  I agree with you about the Puff.  One of the best characters easily.  I'm curious as to how you think Fox is the best?  In my experience I would take falco over him all the time if I'm looking for that type of character.  How do you use him that makes him better?


Fox is much faster, and Falco is much easier to get rid of when he is trying to recover off the edge versus Fox. Personally, I like Falco better simply beacuse I love some of his edge guarding moves, but if you have seen some of the tournament videos, you can see Fox is clearly the favorite of the two.  
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Offline KDR_11k

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RE: bah why not lets do it SSB 3 for rev charater list
« Reply #41 on: May 27, 2005, 07:11:15 AM »
Puff is really fun to use on newbies, jump in from the top and sleep 'em dead. Its* charge roll is really nasty as well, quite some momentum there. Okay, the sing move is rarely useful (maybe in team deathmatch) and the "pound" is rather redundant but the sleep and chargeroll are definitely not nice. A pro can use Puff in devastating ways, though a beginner might find it rather hard to use.

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Offline vudu

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RE:bah why not lets do it SSB 3 for rev charater list
« Reply #42 on: May 27, 2005, 09:43:43 AM »
Quote

Originally posted by: PaleZer0
I'm curious as to how you think Fox is the best?  In my experience I would take falco over him all the time if I'm looking for that type of character.  How do you use him that makes him better?
Fox is nice because his blaster doesn't stop the character in his tracks, so you can shoot your enemy and get an easy 10-15% damage without him even noticing.  Do that a couple of times and it really adds up.

***

I like everyone's suggestions, but I don't think many of them are practical.  Most of them would throw the character balance completely out of wack.  If any one character is too powerful (or even a single move), it can completely ruin the game.  Especially if it's online.  For example, if your friend is playing cheap (by using the same character/move repeatedly) and you're in the same room, you can just lean over and punch him in the throat.  You can't do that online.

The best suggestion thus far has been to combine characters with the same moves into different skins.  (And keep Daisy as a Peach skin.  She has no business having her own character.)

The worst suggestion is to add a character from Advance Wars.  Sorry, Hedorah64--it's just not practical.  The characters in Advance wars don't do any fighting themselves, so there's little to use for inspiration.  
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Offline Arbok

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RE:bah why not lets do it SSB 3 for rev charater list
« Reply #43 on: May 27, 2005, 09:51:07 AM »
Quote

Originally posted by: kingvudu
The worst suggestion is to add a character from Advance Wars.  Sorry, Hedorah64--it's just not practical.  The characters in Advance wars don't do any fighting themselves, so there's little to use for inspiration.


Oh come on, yes beacuse clearly before SSB everyone saw Captain Falcon fighting other people...

Give Strum a "Mech" handheld missile launcher, and work in his Meteor Strike and I see another playable character, and they have more to work with than Captain Falcon and he made a damn good addition as is.  
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Offline SgtShiversBen

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RE:bah why not lets do it SSB 3 for rev charater list
« Reply #44 on: May 27, 2005, 10:20:41 AM »
I really don't mind who thay add because we all know HAL will do wonders in their though process.  I have one thing that I think that would be HELL on Earth that they did.  That thing would be 8 player match.  4 player match is intense enough, but 8 players would keep the same gameplay but make you fear EVERYTHING.  4 on 4 would also be great to play too.

That's my two cents.  I'm not completely for 8 player, I just think it'd be intense as Heck.
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Offline ThePerm

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RE: bah why not lets do it SSB 3 for rev charater list
« Reply #45 on: May 27, 2005, 10:51:08 AM »
I would really like it if they had more variety for the costumes...more then just palette swaps. For link especially. Link has had several looks artistically. From the original legend of zelda all the way till now with the twilight princess.
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i like the idea with luigi where he can switch from regular to vacuum luigi

oh and it would be cool to have the startup clothes for ww and tp too
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Offline nickmitch

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RE: bah why not lets do it SSB 3 for rev charater list
« Reply #46 on: May 27, 2005, 03:47:39 PM »
Seeing right handed Link is a weird feeling.
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Offline Pale

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RE:bah why not lets do it SSB 3 for rev charater list
« Reply #47 on: May 27, 2005, 05:30:27 PM »
Quote

Originally posted by: TVman
Seeing right handed Link is a weird feeling.

Wow...you made me notice he is left handed for the first time...  very weird.
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Offline nickmitch

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RE: bah why not lets do it SSB 3 for rev charater list
« Reply #48 on: May 27, 2005, 07:47:09 PM »
I find it weird when people don't notice Link's left handedness. I remember telling one of my friends and it was all that we could talk about for weeks. The news eventually spread around the school and some guy walked up to me and started talking to me about it at random.
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Offline KDR_11k

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RE: bah why not lets do it SSB 3 for rev charater list
« Reply #49 on: May 27, 2005, 09:49:32 PM »
BTW, Hedorah, his name is "Sturm" as in storm. I wonder if they'd have to change his taunt anim in Germany?