Odd, I read in another site that Metal Arms sold better in the Box, with PS2 in second and Cube in third. But regardless, when I mentioned those games I didn't mean to say that they were all smashing hits on the other consoles while the Cube version gathered dust on shelves - All I wanted to show was that they sold the worst on the Cube when compared to the other versions.
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It is true that 3rd party titles generally do worse on the Gamecube, and for very good reasons, but the titles you listed were very poor examples.
They were the only examples of games released last year that came to mind, they may be poor choices but I felt they still illustrated my point (Looks like I was wrong, though). Sure you could say that the reason why the NGC version of SSX 3 sold worst was because it didn't have one trick featured on the other versions (Which in turn removed a lot of trick combinations from the game), but the casual gamer doesn't know this and nowdays they're one of the most important factors to move inventory in retail.
And you said it yourself - 3rd party titles generally do worse on the Gamecube - you just answered why won't EA release Burnout 3 for the Gamecube (At least not at the same time as the other versions) and that's why it doesn't surprise me that more and more multiplataform titles skip it altogether.
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Didn't most of the games you mentioned come out for the Cube at the very least a few weeks after the other versions were released?
Some did, but Sonic Heroes came first for the Cube, so we could argue that the only reason it sold better on it was because of that single factor (And I doubt that was the only reason). Plus, SSX 3, T.H.U.G., LotR:RotK and NfS:U (Most EA games, humm...) were simultaneous releases and performed poorly on the NGC when compared to the other consoles.
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Plus I found that with most of those games the Cube versions was incredibly scarce.
An example of sef-fullfilling prophecy - Nobody expects the Cube version to sell so nobody stocks it, which results in poor sales since the other versions are so readly available. I think that's the retailer's fault, not the publisher, but I could be wrong.
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It comes down to this: if a third party f*cks us over, we f*ck them over.
But then you'll fall in another s-f prophecy: We don't buy the games because the 3rd party doesn't put as much effort in the Cube as it does to the other consoles and the 3rd party either releases Cube versions late, or releases a half-assed port, or doesn't release the game at all because they don't sell. In the end the 3rd party complains that there's no money to be made in the Gamecube and we complain that the Gamecube has a poor 3rd party support and nobody wins.
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In any case, there's absolutely no reason for EA not to release Burnout 3 on the Gamecube. Firstly, Burnout sold very well on the Gamecube, and Burnout 2 sold as well as it could (Acclaim hardly shipped any titles- my EB still doesn't have any copies, and never will). Second, EA has very good relations with Nintendo. Third, Criterion has the game set up to be easily, quickly, and inexpensively ported to another console, and although you have a point that that doesn't eliminate the work altogether, it gives EA no excuse to ignore the Gamecube considering even Acclaim didn't for the previous 2 titles.
More and more EA games are skipping the Cube, like the incredible looking Fight Night, while pretty much all games it release don't sell very well on our purple cube (I wonder if Nintendo paid EA something to have Madden and Fifa on the Cube, because the versions released for it sell very poorly). Although I still think that was Criterion's decision, I can't really blame EA if it made the call.