Author Topic: More Controller Info FROM REGGIE in NYC  (Read 6097 times)

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Offline CyclopticInsight

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More Controller Info FROM REGGIE in NYC
« on: April 28, 2006, 02:01:55 PM »
Ok, before I say anything else, I wasn't there to hear this. I heard it secondhand through two friends who were at Nintendo World today (Friday, April 28th).

Apparently, a kid asked Reggie about how the controller will be used to play Mario Kart, specifically how drifting will work.

The response from Reggie was that (the way my friend described it) you'll be able to dock the controller into a separate unit, and from there, tilting will work for drifting. My friend went on to speculate that this MAY be similar to the docking-bay controller mockup done by IGN awhile ago (back when the controller was first shown).

I have no way for you to verify this information other than word of mouth, so I understand if everyone would like to take it with a grain of salt. Still, my sources did hear this from Reggie himself.

Other tidbits:
No news yet about DS Lite pricing or release date.
No news on Mother 3 coming to America.
And of course, the standard "You'll know everything at E3" response we've all become accustomed to.

Offline Jdub03

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RE: More Controller Info FROM REGGIE in NYC
« Reply #1 on: April 28, 2006, 02:29:26 PM »
Nice tidbits.....

You probably could have left those out.
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Offline Ian Sane

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RE: More Controller Info FROM REGGIE in NYC
« Reply #2 on: April 28, 2006, 02:34:37 PM »
Sounds like Mario Kart uses the shell.  That's encouraging because Nintendo wouldn't doom Mario Kart to obscurity by having it rely on an obscure accessory.  That suggests that maybe the shell is standard.

Though the whole thing could just be speculation form Reggie on what he thinks Mario Kart should or will control like.  They might not have even started on Mario Kart yet.

Offline Hostile Creation

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RE: More Controller Info FROM REGGIE in NYC
« Reply #3 on: April 28, 2006, 02:46:46 PM »
I'd like to know how Reggie is aware of how Mario Kart will control on Wii.  I'd be willing to bet the game isn't even in development yet.  Mario Kart DS just came out and Mario Kart generally comes out mid-system life anyway, doesn't it?
(I think accelerating/braking with Z, controlling with the stick, and using the remote with items could be awesome)
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Offline trip1eX

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RE: More Controller Info FROM REGGIE in NYC
« Reply #4 on: April 28, 2006, 02:57:05 PM »
BS

Offline stevey

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RE: More Controller Info FROM REGGIE in NYC
« Reply #5 on: April 28, 2006, 03:18:58 PM »
Good, so the shell not just for ports and it uses the wiimote gyro and maybe other functions.
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Offline thepoga

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RE:More Controller Info FROM REGGIE in NYC
« Reply #6 on: April 28, 2006, 03:19:39 PM »
Quote

Originally posted by: CyclopticInsight
Ok, before I say anything else, I wasn't there to hear this. I heard it secondhand through two friends who were at Nintendo World today (Friday, April 28th).

Apparently, a kid asked Reggie about how the controller will be used to play Mario Kart, specifically how drifting will work.

The response from Reggie was that (the way my friend described it) you'll be able to dock the controller into a separate unit, and from there, tilting will work for drifting. My friend went on to speculate that this MAY be similar to the docking-bay controller mockup done by IGN awhile ago (back when the controller was first shown).


I have many fond memories on the SNES as a youth of tilting the controller on turns in an effort to turn more. Finally, my childhood dream shall come true.

Offline odifiend

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RE:More Controller Info FROM REGGIE in NYC
« Reply #7 on: April 28, 2006, 03:24:25 PM »
Quote

Originally posted by: Hostile Creation
I'd like to know how Reggie is aware of how Mario Kart will control on Wii.  I'd be willing to bet the game isn't even in development yet.  Mario Kart DS just came out and Mario Kart generally comes out mid-system life anyway, doesn't it?
(I think accelerating/braking with Z, controlling with the stick, and using the remote with items could be awesome)


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Offline CyclopticInsight

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RE:More Controller Info FROM REGGIE in NYC
« Reply #8 on: April 28, 2006, 03:33:19 PM »
I figured the same exact thing, that the controller shell may be a standard accessory and not only for third-party ports. This information seems to lean that way...

As for how Reggie would know how it would control, I have no idea at all. It is certainly possible that it's speculation on his part (maybe he knows that the controller shell is going to be used in more games and he's guessing that Mario Kart would use it, for instance), but I'm only reinterating what he said, which was just that it would work via the tilting while docked. I hope this is the case, because as much as I can't wait to try out the controller, I also don't want to see the current style of controlling a game become completely ignored on the wii (I refuse to pronounce this "wee"...I like "W-2" better since it's only confusing during tax season).

Also, he joked that "he hoped he wouldn't lose his job" after saying it.  That being what it may, if you'd like to believe it's BS that's fine by me, I'm not here to argue it with you but to pass information along one PGC reader to another.

Offline Hocotate

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RE:More Controller Info FROM REGGIE in NYC
« Reply #9 on: April 28, 2006, 03:33:21 PM »
I could see the shell working with a racing game because it would be more like an actual wheel... other then that, I can't really think of any new or exciting ways to use the shell... but knowing Nintendo, they will come up with some pretty interesting ways of using it.
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Offline The Omen

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RE:More Controller Info FROM REGGIE in NYC
« Reply #10 on: April 28, 2006, 05:27:58 PM »
Couldn't there be some sort of wheel that connects two revmotes, one on the right, one on the left, and turn it like a wheel?
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Offline KnowsNothing

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RE: More Controller Info FROM REGGIE in NYC
« Reply #11 on: April 28, 2006, 05:30:16 PM »
You wouldn't need two remotes for that...Just put one in the middle, it can sense rotation.
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Offline trip1eX

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RE: More Controller Info FROM REGGIE in NYC
« Reply #12 on: April 28, 2006, 05:36:49 PM »
I say BS because of the source  and because I think if you turned the remote sideways you'd have a perfect controller for MarioKart.  Steer by tilting left and right.  You'd have the a/b buttons for gas and throwing stuff.  You also have the trigger, big button and dpad for other functions (drifting for example) plus you could throw a couple of gestures in there like jerking the controller upwards quickly.

I see little need for a shell after hearing EA saying there's an accelerometer in the nunchuk unit.  

Offline EasyCure

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RE:More Controller Info FROM REGGIE in NYC
« Reply #13 on: April 28, 2006, 06:57:09 PM »
the part about docking the remote makes me think of something i posted about a Star Fox Revolution...
and Knows Nothing probably hit it on the head. i always envisioined playing racing games on "Wii" that way. with or without docking into a steering wheel peripheral, just hold it sideways and steer as you would if you were 6 years old. like he said, dpad left/right could be held down for drifting, the giant A buttong would be for items, while a b could be for gas/brake respectively.
or if they wanted to utilize the nunchauku they could have you steer with the anaolog stick and simply twisting the remote you'd drift. assign your own damn buttons i dont want to think right now.
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Offline Crimm

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RE:More Controller Info FROM REGGIE in NYC
« Reply #14 on: April 28, 2006, 07:01:55 PM »
Quote

Originally posted by: EasyCure
the part about docking the remote makes me think of
or if they wanted to utilize the nunchauku they could have you steer with the anaolog stick and simply twisting the remote you'd drift. assign your own damn buttons i dont want to think right now.


Well now we know that the nunchauku can do tilt detection.  Since you really only steer in two directions (left/right) that could be used for steering and that leaves the "pointer" to do whatever.

I think, however, that the pointer would be the only thing used for a game like Mario Kart.  They'd probably like to keep that simple as a game to "introduce new players," given the instantaneous fun factor of the game.
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Offline EasyCure

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RE:More Controller Info FROM REGGIE in NYC
« Reply #15 on: April 28, 2006, 08:58:42 PM »
i dont think its exactly tilting that it senses. according the that nintendo fanboy thats heading the madden Wii project, he refers to it as an accelerometer twice in his interview. that would mean it detects speed in the nunchauku(sp?) and im just assuming its different from the kind of tilt technology that nintnedo has used in games for gba that utilize it. notice his examples had to do with juking in footbal. you'd have to speedily jerk your nunchauku(sp?) left or right, and its not known yet if it registers up and down, to execute the move. if it were simply tilting, he would of mentioned a gyroscope, atleast thats what i would imagine. then again im not into what kind of technologies they use, i had to look up accelerometer in a dicitonary in all honesty.  
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Offline stevey

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RE: More Controller Info FROM REGGIE in NYC
« Reply #16 on: April 29, 2006, 07:35:21 AM »
Reggie revealed that the company is planning a racing title for E3, where you use the core controller in a very different way. CyclopticInsight was right, but it may not be about mario kart or the shell.  
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Offline Artimus

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RE: More Controller Info FROM REGGIE in NYC
« Reply #17 on: April 29, 2006, 08:02:33 AM »
For MK, have the analog stick be the steering wheel. But then the revmote is aiming for the attacks. You could actually aim shells! And powerslide are done with the nunchaku's tilt function.  

Offline Edfishy

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RE:More Controller Info FROM REGGIE in NYC
« Reply #18 on: April 29, 2006, 11:14:56 AM »
Hm.  Controlling Mario Kart by putting the Wiimote on end would be rather realistic, but as I recall, the controller's no longer than like 4" isn't it?  That's a small steering wheel.  On the other hand, Mario Kart is a game that requires quick turns, so a small steering wheel would actually help in that regard.

Unfortunately I think Nintendo will just have the Nunchuck's analog steer the cart, the pressure sensitive "L" buttons on it would be for Gas and Brakes, and like Artimus suggested, you use the Wiimote for throwing items.  It just makes the most sense.

Offline Stimutacs Addict

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RE: More Controller Info FROM REGGIE in NYC
« Reply #19 on: April 29, 2006, 02:20:38 PM »
seriously, I think any (nintendo) racing game could be controlled with simply the freehand controller held sideways. little a and b can accelerate and break, the B trigger can activate a drift, steer by driving the controller.

then again, I havent held the controller. It might be really tiny and uncomfortable to race that way.
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Offline trip1eX

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RE: More Controller Info FROM REGGIE in NYC
« Reply #20 on: April 29, 2006, 04:30:15 PM »
 It's a nobrainer you'll use the controller as an NES gamepad  for this Nintendo racing game and you'll tilt it to steer.  REggie  has all but said as so.


Offline wandering

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RE: More Controller Info FROM REGGIE in NYC
« Reply #21 on: April 30, 2006, 08:53:00 PM »
You don't need a button for acceleration when holding the controller that way. Just tilt the controller forward to accelerate.
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