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If they allowed us to have grafics in our sig, that would cause the same bandwidth problem as the avatars...
PGC is hiring! We need intelligent, hard-working volunteers to help make Planet GameCube the best it can be. If you’re interested, please read the list of openings and the application criteria carefully. (If you can’t follow simple instructions, you’re not cut out for PGC anyway.)
We are mainly looking for people based on location. If you don’t live in one of these places but still want to join us, please do not apply now. We hire new staff periodically, and something in your field will probably open up soon.
We need one person in each of these locations. You don’t have to live exactly in this place, but you need to be close enough to travel there for press events on fairly short notice.
New York
Minneapolis
San Francisco
Japan
Europe (London)
Australia
Applicants must have some writing experience, preferably with published work either online or offline. Obviously, you must also be an avid gamer who keeps up with all the latest releases for Nintendo’s systems. You must be able to work with others and take on writing assignments, even if it means writing about a game you could care less about. (Though we do try to make sure that doesn’t happen.) You must be able to write in a timely manner and accept edits and critiques of your work before it is published on PGC.
Applicants that have access to digital cameras and/or digital video cameras are also a plus.
Your application should include an introduction to yourself, some personal information (age, location), at least one writing sample (preferably on the subject of games), and a resume if you have one. Web links to writing samples and resumes are fine. If you have photo evidence of your Nintendo fanaticism, feel free to include it with your application, though zeal for Nintendo’s games and systems is no substitute for writing skills. Above all, make your application interesting, unique, and brief.
When you have read this page thoroughly and have assembled your application materials, send them to louiethecat@planetgamecube.com. Please optimize file attachments as much as possible, i.e. zip up large numbers of documents and compress pictures. Selections will be made within 2-3 weeks. Only those selected will be contacted.
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I suppose it's not too big a deal, but they're just so instantly recognizable. I think they really help make forums a community instead of just a bunch of faceless screen names talking
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Originally posted by: Zach AdamsQuote
I suppose it's not too big a deal, but they're just so instantly recognizable. I think they really help make forums a community instead of just a bunch of faceless screen names talking
That exactly what I was thinking too. We gotta get something like that in here and fast! And by the way, size can be sustained in EZboard, so why can't the signitures be made smaller for everyone here? I think that they moderators can set a code somehow that can limit the size of signiture pictures.
ACADEMY OF INTERACTIVE ARTS AND SCIENCES (AIAS) ANNOUNCES FINALISTS FOR 2003 INTERACTIVE ACHIEVEMENT AWARDS
LOS ANGELES, CA – FEBRUARY 4, 2003 – The Academy of Interactive Arts and Sciences today announced finalists for the 2003 Interactive Achievement Awards, which will be held at the Hard Rock Hotel and Casino in Las Vegas, February 27, 2003. The Academy will present awards in 30 craft, console, computer, and online categories. Award highlights include an overall Game of the Year as well as Game of the Year in different genres, and the prestigious Hall of Fame Award.
“Each year we see even more games that demonstrate the innovation, creativity and diversity with which videogames push the envelope of modern entertainment,” said Paul Provenzano, President of the Academy of Interactive Arts & Sciences. “It is satisfying to see such an exceptional mix of savvy veteran videogame developers and bold new studios among the finalists.
Metroid® Prime from Nintendo of America Inc. and Retro Studios earned an Interactive Achievement Awards record ten nominations. Several games received six nominations apiece including, Electronic Arts’ Battlefield 1942™, Rockstar Games’ Grand Theft Auto: Vice City, Sony Computer Entertainment of America’s Ratchet and Clank™ and Ubi Soft’s Splinter Cell™. Nintendo of America and Electronic Arts lead the field of videogame publishers with 26 and 25 total nominations respectively.
Finalists for 2003’s Game of the Year include:
• Animal Crossing™ for the NINTENDO GAMECUBE™, published by Nintendo of America Inc., developed by Nintendo Co. Ltd.;
• Battlefield 1942 for the PC, published by Electronic Arts, developed by Digital Illusions;
• Ratchet & Clank for the PlayStation® 2, published by Sony Computer Entertainment America Inc., developed by Insomniac Games;
• Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America Inc., developed by Retro Studios;
• Grand Theft Auto: Vice City for the PlayStation 2, published by Rockstar Games, developed by Rockstar North.
Finalists for 2003’s PC Game of the Year include:
• Age of Mythology™, published by Microsoft, developed by Ensemble Studios;
• Battlefield 1942, published by Electronic Arts, developed by Digital Illusions;
• Medal of Honor Allied Assault™, published by Electronic Arts, developed by 2015 Inc.;
• Neverwinter Nights™, published by Infogrames, developed by BioWare;
• Warcraft III®: Reign of Chaos, published and developed by Blizzard.
Finalists for 2003’s Console Game of the Year include:
• Splinter Cell for the Xbox, published by UbiSoft, developed by UbiSoft Montreal;
• Ratchet & Clank for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by Insomniac Games;
• Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America Inc., developed by Retro Studios;
• Grand Theft Auto: Vice City for the PlayStation 2, published by Rockstar Games, developed by Rockstar North;
• Eternal Darkness: Sanity’s Requiem™ for the NINTENDO GAMECUBE, published by Nintendo of America Inc., developed by Silicon Knights;
• Animal Crossing for the NINTENDO GAMECUBE, published by Nintendo of America Inc., developed by Nintendo Co. Ltd.
SEGA®’s Yu Suzuki will receive the Academy’s coveted Hall of Fame award.
Shigeru Miyamoto to appear at Virgin Megastore Oxford Street
Shigeru Miyamoto is to appear at Virgin Megastore Oxford Street (14-16 Oxford St, London) on Friday 21st February from 1-3pm.
Legend of the video games world, Nintendo's Shigeru Miyamoto, will be making his first ever European public appearance exclusively at the Virgin Megastore Oxford Street on Friday 21st February at 1pm. This is your chance to meet one of the most creative minds of today and the genius behind many of the world's most popular and enduring video games, including Donkey Kong, Super Mario Bros., and The Legend of Zelda. Over the years these and many other titles have graced the NINTENDO GAMECUBE, Game Boy Advance, Nintendo 64, Super Nintendo Entertainment System (SNES), Game Boy, and Nintendo Entertainment System (NES).
Miyamoto-san is making a rare visit to the UK to promote new Nintendo titles The Legend of Zelda: A Link to the Past for Game Boy Advance, out 28th March, and the awesome new NINTENDO GAMECUBE title The Legend of Zelda: The Wind Waker, out on May 3rd, which is the 1st anniversary of the NINTENDO GAMECUBE.
On the day fans can buy or bring along any Miyamoto Nintendo title for him to sign, from a list of over 70 titles since 1981. Not only will Miyamoto-san be signing games, but the first 10 people in the queue will take away their very own signed copy of The Legend of Zelda: A Link to the Past for Game Boy Advance, a month in advance of its UK release in March, so get there early.
Lastly, but by no means least, an exclusive competition will run from Thursday 6th February on virgin.com/megastores where those in search of an extra special memento of the day will have a chance to win their very own piece of hand-drawn signed artwork by Miyamoto-san.
Stephen Lynn, Marketing Manager, Virgin Megastores comments:
"This is a once in a lifetime opportunity for gaming fans to meet one of the most revered figures in the video game world. We are extremely thrilled that Miyamoto-san has chosen to make such a rare appearance at the Virgin Megastore, Oxford Street. We are firmly behind bringing the best in gaming to our customers and we feel this collaboration with Nintendo will not only broaden our direct involvement in the gaming arena but will demonstrate Virgin Megastores innovation within the industry."
Considered by his peers to be the greatest video game designer in the world and called "The Spielberg of Video Games" by Time Magazine (May 1996), Shigeru Miyamoto is Senior Managing Director, Entertainment Analysis & Development, of Nintendo Co., Ltd. in Kyoto, Japan.
Miyamoto-san joined Nintendo in 1977 as an industrial designer. In 1981, Nintendo released Mr. Miyamoto's first masterpiece, the arcade game Donkey Kong. The NES was released in 1985 with Miyamoto's Super Mario Bros., the classic side-scrolling action game which set the standard for all future home console video games. Eventually, more than 40 million units were sold worldwide, and a series of mega-hit titles was born, including the 1996 N64 best-seller, Super Mario 64.
To date, Miyamoto has worked on more than 70 different Nintendo video game titles. More than 165 million video games in the Mario series have been sold world-wide. As well as the forthcoming Legend of Zelda titles, Miyamoto-san's most recent projects include Pikmin and Super Mario Sunshine on the NINTENDO GAMECUBE as well as Super Mario Advance: Yoshi's Island and Mario Kart: Super Circuit on the Game Boy Advance.
KONAMI BRINGS THE DISNEY SPORTS LINE-UP TO THE SLOPES WITH DISNEY SPORTS SNOWBOARDING
REDWOOD CITY, CALIF. - February 4, 2003 - Leading video game publisher Konami of America, Inc. announced today that Disney Sports Snowboarding for Nintendo Game Boy® Advance(tm) has shipped to retail outlets nationwide. Disney Sports Snowboarding captures the frenetic action and speed of real-life snowboarding and mixes it with a pinch of Disney magic to create one of the most unique action sports titles available.
In Disney Sports Snowboarding virtual riders suit up and hit the slopes with their favorite Disney characters, including the pint-sized Chip & Dale and the burly Big Bad Pete. Players can shred through a wide range of courses in five dynamic worlds, including a futuristic Metro Airway. As they progress, characters can obtain new snowboards and earn magic, increasing their individual skill sets and improving performance. Gamers can choose from thrilling game modes including Race, Trick, Rally, and Time Trial as well as a multiplayer mode for up to two players. With classic characters, intuitive controls and exhilarating gameplay, Disney Sports Snowboarding will appeal to beginners and experienced gamers alike.
Disney Sports Snowboarding is rated E for Everyone and is available at an MSRP of $29.99.
Daredevil for the GBA is shipping right now - well in advance of the movie premiere. Be on the lookout for it at your favorite retailer - it retails for about $30.
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Originally posted by: Ian Sane
No avatars, eh? Well that's going to take some getting used to. I always found it easier to identify posters by their avatar instead of their name. But if it's not possible then there's no use complaining about it.