Author Topic: NWR Indie Game Developers Thread  (Read 72541 times)

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Offline ThePerm

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NWR Indie Game Developers Thread
« on: June 25, 2016, 10:05:31 PM »
What is this thread? This thread is for discussion and match making for Game Developers who frequent the forums.

Do you have an Indie game? Do you have a game you want people to know about. Post it here.

Do you have a project that is playable to post? Post it here.

Do you need help or need a critique on something you're working on? Post it here.

Is there a cool indie game that you want to promote? Post it here.

Are you looking to build a team to make an indie game? Post it here.

My first act in this thread is to promote Phil's Game: Super Push adventure.

My friend Rob made this trailer for my game that I developed and published. I merely gave him some minor direction like the Captain Toad trailer-esque "show a bunch of levels in a grid" idea.


You can download my game for free on itch.io and soon to be Desura! Or you can just search "Super Push Adventure" on a search engine to find out more about the game!

http://superphillipl32.itch.io/super-push-adventure

I was also wondering what DAaman64 was up to as he used to be the resident indie game developer before Phil. Turns out he works on games for Marvel now. I'll try to message him and see if he could return. Here was his indie game.

What up guys  ;D , this is a product of a years worth of work out me and 3 other guys at DigiPen. This is our first time making a game. Check out the trailer:

http://www.youtube.com/watch?v=aABvKQvJJtU

COMMENTS!!!


Oh and we would also like to plug our facebook page if you could :P:


Website: http://www.putmeout.com - Download here. HOWEVER, the game doesn't document keyboard controls, and we are still going to be working on this all summer, so much more work is still being done. Enjoy.


Tell me about any ideas too if you could, this game is unfinished.


« Last Edit: June 25, 2016, 10:26:02 PM by ThePerm »
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Offline Phil

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Re: NWR Indie Game Developers Thread
« Reply #1 on: June 26, 2016, 04:49:16 PM »
Awesome topic idea! And thanks for the shout-out!

I'm currently working on a Breakout-styled game called Chickadee with my programmer from Super Push Adventure. I'll post some pictures later and share the WIP title screen.

We're also in the planning stages on the sequel to Super Push Adventure. Wanting some nonlinearity this time around with levels with secret exits, a world map, and power-ups this time around. Exciting stuff coming up!

Plus, I'm still working on my RPG, Legends of Adrigal, with RPG Maker MV. I'm going to be doing a tutorial on the program for a local game dev networking event.
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Offline ThePerm

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Re: NWR Indie Game Developers Thread
« Reply #2 on: June 26, 2016, 08:42:42 PM »
What if there was a world that was just one giant push block puzzle? Like it has doors and stuff and switches to reset the blocks.
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Offline Phil

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Re: NWR Indie Game Developers Thread
« Reply #3 on: June 27, 2016, 01:24:06 PM »
"A world that was just one giant push block puzzle?" Could you go into more detail? I'm not sure I'm following you exactly. Regardless, I'm always up for level ideas! :)

And here is a quick proof of concept of Chickadee's title screen. The background is temporary and sorry for the sound!

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Offline ThePerm

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Re: NWR Indie Game Developers Thread
« Reply #4 on: June 27, 2016, 07:20:22 PM »
I haven't beat all of your levels yet in your old game, but when I was making mario maker levels I used doors a whole lot. IT allowed me to make really non linear puzzles(i mean they are linear, being that you have to do it in a certain way, but the path is not linear.)




here is a level with doors I just designed.
« Last Edit: June 27, 2016, 07:22:10 PM by ThePerm »
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Offline Phil

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Re: NWR Indie Game Developers Thread
« Reply #5 on: June 27, 2016, 09:52:52 PM »
Oh, like warp pads!
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Offline ThePerm

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Re: NWR Indie Game Developers Thread
« Reply #6 on: June 28, 2016, 11:45:51 PM »
do you have those in SPA?
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Offline Phil

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Re: NWR Indie Game Developers Thread
« Reply #7 on: June 29, 2016, 11:24:23 AM »
No, but it was an idea I was fooling around with.
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Offline ThePerm

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Re: NWR Indie Game Developers Thread
« Reply #8 on: June 29, 2016, 05:07:16 PM »
I'm having some computer issues at the moment, but I'd be interested in experimenting with a 3d version of SPA when I can find my network adapter for my development pc.

Edit. Found a different one.
« Last Edit: June 29, 2016, 05:36:31 PM by ThePerm »
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Offline Phil

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Re: NWR Indie Game Developers Thread
« Reply #9 on: July 03, 2016, 05:02:10 PM »
I'm currently working with a friend from Belgium on Chickadee, a Breakout-inspired adventure game. I posted my WIP soundtrack that I have composed on Bandcamp. Here it is if anyone is interested in listening to what I have done so far:

https://philstortzum.bandcamp.com/album/chickadee-songs-hatched-from-the-egg
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Offline ThePerm

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Re: NWR Indie Game Developers Thread
« Reply #10 on: July 13, 2016, 07:51:45 PM »
What is the best way to do a screen capture?
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Offline Phil

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Re: NWR Indie Game Developers Thread
« Reply #11 on: July 16, 2016, 02:04:30 PM »
I just use the Snipping Tool, but you could probably do the Print Screen trick and paste that into an image editing program. That way you can take a screenshot while the game is in action instead of having to do a still image with the Snipping Tool.
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Offline ThePerm

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Re: NWR Indie Game Developers Thread
« Reply #12 on: July 17, 2016, 02:53:14 AM »
Oh sorry, I was meaning video capture. For screen capture I just press print screen and clean up in photoshop.





I wish I had a better computer. My computer can't really handle real time lighting. I usually run my tests without shadows.

oddly i just noticed the shelf wasn't on the ground.
« Last Edit: July 17, 2016, 03:37:50 AM by ThePerm »
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Offline Phil

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Re: NWR Indie Game Developers Thread
« Reply #13 on: September 27, 2016, 11:36:44 AM »
I'm doing my RPG, Legends of Adrigal, for my senior overview project. While passing time this morning, I concocted a logo for the game! Note: I don't have the best design know-how, so please be gentle with your commentary!

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Offline Order.RSS

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Re: NWR Indie Game Developers Thread
« Reply #14 on: September 27, 2016, 12:22:19 PM »
Not a design person either Phil, but if possible I would move the 'E' in 'Legends' just slightly to the right. It's kinda annoying that it's not centered with the sword, especially because the 'I' below it is centered perfectly.

Offline Phil

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Re: NWR Indie Game Developers Thread
« Reply #15 on: September 27, 2016, 12:31:11 PM »
Yeah, that was bugging me too, and I didn't know if I could shift it to make it look natural still. I'll definitely try it out. Thanks, Steefosaurus! :)
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Offline Phil

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Re: NWR Indie Game Developers Thread
« Reply #16 on: September 27, 2016, 01:02:37 PM »
DOUBLE POST ALERT!

How's this?

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Offline Phil

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Re: NWR Indie Game Developers Thread
« Reply #17 on: October 02, 2016, 06:55:33 PM »
Here's the cast of friends that enter into the kingdom of Adrigal by video game!

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Offline ThePerm

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Re: NWR Indie Game Developers Thread
« Reply #18 on: October 05, 2016, 06:28:15 PM »
Let me know if this link works.

https://drive.google.com/open?id=0B0i2ilaU2I4idl9TZmJHZFRuNFE

I was playing Goat Simulator and realized it wasn't a whole lot more than my ufo demo.
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Offline Phil

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Re: NWR Indie Game Developers Thread
« Reply #19 on: October 06, 2016, 11:34:14 PM »
Link works just fine! Glad you're still doing game dev stuff, Perm! It was getting lonely in here!  :'(

I got LittleBigPlanet 3 for the PS4, so I FINALLY have the ability to record my levels I made back in the day for LBP 1 and 2! Check 'em out, gang!

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Offline Phil

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Re: NWR Indie Game Developers Thread
« Reply #20 on: October 12, 2016, 02:11:18 AM »
Some new screens from Legends of Adrigal!




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Offline ejamer

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Re: NWR Indie Game Developers Thread
« Reply #21 on: October 12, 2016, 09:25:41 AM »
Out of curiosity, what do you guys use for development tools/languages?
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Offline Phil

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Re: NWR Indie Game Developers Thread
« Reply #22 on: October 12, 2016, 12:52:35 PM »
Well, for Super Push Adventure I used Game Maker, which has its own programming language. I suck at programming (read: I don't understand it AT ALL haha), so someone helped me along the way.

With Legends of Adrigal, I'm using RPG Maker MV!
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Offline Wah

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Re: NWR Indie Game Developers Thread
« Reply #23 on: October 12, 2016, 08:42:46 PM »
Be careful with RPG maker most people have given it a bad rep for making very poor "RPG's" and don't be surprised if most people don't play it for that reason. If I were you guys I wouldn't say I made it with it.
Made you look ****.

Offline ThePerm

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Re: NWR Indie Game Developers Thread
« Reply #24 on: October 13, 2016, 02:41:52 AM »
I used to make RPGs with RPG95.

I wish I had that cinematic system in Unity. It's kinda of annoying to have to program every single thing.
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