Nintendo slid right into the spot where they can't be criticized, but can't be praised.
-They have a pack-in game, but no second controller.
-They're cheaper than their competitors and a better value proposition (pack-in games and pack-in wi-fi ability), but they're not fanboi-hype cheap.
-They've delayed a couple first party games to just outside the 30-day launch window, but are sure to avoid a drought in the immediate future.
-They don't have major online support at launch, but Pokemon Wii is Online in Japan in 2006, and Wii will be internet capable out of box.
-They don't have any awesome hardware surprises, but they showed some awesome Apple-slick UIs and lifestyle channels.
-Their controllers are more expensive than anticipated, but they're also more fully featured compared to a 360 or PS3 controller.
-They're launching several days after the PS3, but will have an astounding 4 million units worldwide this year.
-The VC will be online right away and we'll get 10 new VC titles every month, but it sells at XBLA prices and the Classic controller ain't included.
-Nintendo has revealed so so so much but they're still hiding in-depth news on channels, functionality of Mii, full VC details, some pricing details, and exact dates on many games.
-Nintendo's Wii Holiday 2006 is far from perfect, but neither are MS's or Sony's offerings.
Especially when compared to their competitors (Sony especially), it's hard to connect any criticism of Wii in 2006 with any predictions of material harm to their objectives. Nintendo has disappointed in plenty of small ways, but these small things are counterbalanced such that its impossible to express any real criticism on them.
~Carmine M. Red
Kairon@aol.com