Author Topic: NES Ambassador Games Slowly Rolling Out in North America  (Read 20027 times)

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Offline Pale

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Re: NES Ambassador Games Slowly Rolling Out in North America
« Reply #25 on: August 31, 2011, 02:50:59 PM »
Funny story. Just had Super Mario Bros. totally lock up.


Because of the save state system... it would stay locked up even if I closed and reopened from the home menu. Thankfully, the VC menu still operated so I could pick "reset system" there.
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Offline Ceric

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Re: NES Ambassador Games Slowly Rolling Out in North America
« Reply #26 on: August 31, 2011, 02:58:34 PM »
Funny story. Just had Super Mario Bros. totally lock up.


Because of the save state system... it would stay locked up even if I closed and reopened from the home menu. Thankfully, the VC menu still operated so I could pick "reset system" there.
Welp there will definitely be updates it seems.
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Offline Caliban

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Re: NES Ambassador Games Slowly Rolling Out in North America
« Reply #27 on: August 31, 2011, 04:31:21 PM »
Has anyone been finding any odd bugs with these games? So far I've only found one that is still persistent, but a reset of the game might help: In Zelda II, the red potions are not filling your life bar as they should, instead they fill the magic bar.

Also for the first few times I was playing SMB in 1-1 that 1Up would not show up, nor would the block that makes it pop out. I just played the game again, but this time it popped out.

Offline MegaByte

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Re: NES Ambassador Games Slowly Rolling Out in North America
« Reply #28 on: August 31, 2011, 05:05:31 PM »
It's very strange that with their long history of NES emulators, such bugs are cropping up.
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Offline Mop it up

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Re: NES Ambassador Games Slowly Rolling Out in North America
« Reply #29 on: August 31, 2011, 05:11:51 PM »
Also for the first few times I was playing SMB in 1-1 that 1Up would not show up, nor would the block that makes it pop out. I just played the game again, but this time it popped out.
It was like that in the actual NES cartridge game as well, it seems random whether or not the invisible 1-up blocks will appear. I don't know if there is some formula to it, but I don't think it is a bug, certainly not one present only in the 3DS version.

Offline MegaByte

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Re: NES Ambassador Games Slowly Rolling Out in North America
« Reply #30 on: August 31, 2011, 05:16:38 PM »
The formula is that you have to collect all of the coins in the preceding -3 stage or warp to that stage. This does not apply to 1-1, though.
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Re: NES Ambassador Games Slowly Rolling Out in North America
« Reply #31 on: August 31, 2011, 05:21:26 PM »
Ah, interesting. I never looked it up so I wasn't sure. What determines the one in the first stage, then? It's definitely not always there for me in the NES game.

Offline MegaByte

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Re: NES Ambassador Games Slowly Rolling Out in North America
« Reply #32 on: August 31, 2011, 05:34:29 PM »
I think it's always there unless you die and restart the stage.
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Re: NES Ambassador Games Slowly Rolling Out in North America
« Reply #33 on: August 31, 2011, 05:41:07 PM »
I'm not that bad at the game! I guess I'm just extremely unlucky. :(

Offline MegaByte

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Re: NES Ambassador Games Slowly Rolling Out in North America
« Reply #34 on: August 31, 2011, 05:51:39 PM »
It's possible that it has something to do with memory not getting initialized uniformly. I've seen some very bizarre behavior on the original NES related to that. Maybe the 3DS emulator is actually doing "better" by emulating random quirks?
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Offline UltimatePartyBear

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Re: NES Ambassador Games Slowly Rolling Out in North America
« Reply #35 on: August 31, 2011, 06:27:47 PM »
In Zelda II, the red potions are not filling your life bar as they should, instead they fill the magic bar.

Not a bug.  Red potions fully restore your magic meter, whereas the greenish blueish ones refill about one block's worth.  The only ways to heal are to cast Life or hire a prostitute in town.  My memory's not clear, but finding hearts, beating the palaces, and leveling up your life stat might or might not do so as well, but that's rarer stuff.

Protip: with the above in mind, the best place to stop and grind levels for a while is the entrance to the Island Palace.  Strike the head of the Ironknuckle statue, and it will either drop a red potion or come to life.  The red potions give you a chance to heal while you repeatedly kill Ironknuckles.  Once you're level 8 in each stat, you'll get bonus lives whenever you earn enough experience, and you'll need them.

It'll be a while before I get to try it, so how does saving work in Zelda II?  I seem to remember that you had to press up and A on controller 2 while paused to save and quit.  There isn't a controller 2 on 3DS.
« Last Edit: August 31, 2011, 06:37:17 PM by UltimatePartyBear »

Offline MegaByte

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Re: NES Ambassador Games Slowly Rolling Out in North America
« Reply #36 on: August 31, 2011, 06:48:25 PM »
You can switch to controller 2 by holding L&R and pressing Y.
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Offline gojira

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Re: NES Ambassador Games Slowly Rolling Out in North America
« Reply #37 on: August 31, 2011, 06:59:18 PM »
I don't have any issues with the button mapping as it is.  Obviously more options would be better, but I have no problems playing Mario just like on the NES. 

Offline Caliban

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Re: NES Ambassador Games Slowly Rolling Out in North America
« Reply #38 on: August 31, 2011, 08:06:52 PM »
In Zelda II, the red potions are not filling your life bar as they should, instead they fill the magic bar.

Not a bug.  Red potions fully restore your magic meter, whereas the greenish blueish ones refill about one block's worth.

D'oh! I have no idea why I thought the red jars would fill the life meter... honestly, and I've played this game a lot lol.

Offline ejamer

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Re: NES Ambassador Games Slowly Rolling Out in North America
« Reply #39 on: August 31, 2011, 08:17:59 PM »
You can switch to controller 2 by holding L&R and pressing Y.


So I'm not the only one who actually looked at the manuals?


Oddly, I couldn't get the password feature to work in Metroid. The manual says that pressing up and A on controller 2 would display the current password for that game, but nothing happened when I tried. Disappointing, since I had just fallen down a pit with no way out that didn't require obscene amounts of skill/luck.
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Offline zachs1997

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Re: NES Ambassador Games Slowly Rolling Out in North America
« Reply #40 on: August 31, 2011, 08:50:16 PM »
I see they implemented a TV blur filter with no way to turn it off. WHY
really I did not notice.
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Offline Shaymin

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Re: NES Ambassador Games Slowly Rolling Out in North America
« Reply #41 on: August 31, 2011, 09:31:20 PM »
In Zelda II, the red potions are not filling your life bar as they should, instead they fill the magic bar.

Not a bug.  Red potions fully restore your magic meter, whereas the greenish blueish ones refill about one block's worth.

D'oh! I have no idea why I thought the red jars would fill the life meter... honestly, and I've played this game a lot lol.

It's that damn muscle memory. Remember, red potions = health in every Zelda game after that.
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Offline Oblivion

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Re: NES Ambassador Games Slowly Rolling Out in North America
« Reply #42 on: August 31, 2011, 09:38:24 PM »
Seriously, it may be because I never lived in the NES period, but I find almost all of these games just unbearably bad. Now I know they aren't considered bad games but I just find them horrible. DX

Offline zachs1997

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Re: NES Ambassador Games Slowly Rolling Out in North America
« Reply #43 on: August 31, 2011, 09:41:37 PM »
I know its hard to remember that
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Offline UltimatePartyBear

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Re: NES Ambassador Games Slowly Rolling Out in North America
« Reply #44 on: August 31, 2011, 09:44:00 PM »
In Zelda II, the red potions are not filling your life bar as they should, instead they fill the magic bar.

Not a bug.  Red potions fully restore your magic meter, whereas the greenish blueish ones refill about one block's worth.

D'oh! I have no idea why I thought the red jars would fill the life meter... honestly, and I've played this game a lot lol.

It's that damn muscle memory. Remember, red potions = health in every Zelda game after that.

I just escaped from that site, you jerk!  And I might ask about Link's Awakening, in which everything is green, but then there's DX and I don't know what color the potion was there.

Offline Tween20

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Re: NES Ambassador Games Slowly Rolling Out in North America
« Reply #45 on: August 31, 2011, 10:09:56 PM »
Seriously, it may be because I never lived in the NES period, but I find almost all of these games just unbearably bad. Now I know they aren't considered bad games but I just find them horrible. DX

I grew up in the NES era, but haven't been back to the originals since.  I still love the games (required by law), but I forgot how unforgivingly balls-hard some of them could be!

Offline Shaymin

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Re: NES Ambassador Games Slowly Rolling Out in North America
« Reply #46 on: August 31, 2011, 10:12:25 PM »
How to crash your 3DS:

1) Download and run Metroid
2) Enter password "ENGAGE RIDLEY MOTHER ****ER"
3) ???
4) Profit!
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Offline TJ Spyke

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Re: NES Ambassador Games Slowly Rolling Out in North America
« Reply #47 on: August 31, 2011, 10:23:26 PM »
Played a couple of the games, brief impressions:

I hate the controls of Ice Climber. Jumping to the higher platforms should be so annoying. Rather simple, but I died several times because of the controls.
Yoshi is simple, but fun for a few minutes. I was never a huge fan of the game, and glad I never paid the full price of the game even back then.
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Offline zachs1997

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Re: NES Ambassador Games Slowly Rolling Out in North America
« Reply #48 on: August 31, 2011, 10:55:24 PM »

Is it online
« Last Edit: August 31, 2011, 10:57:24 PM by zachs1997 »
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Offline zachs1997

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Re: NES Ambassador Games Slowly Rolling Out in North America
« Reply #49 on: August 31, 2011, 10:58:54 PM »
How to crash your 3DS:

1) Download and run Metroid
2) Enter password "ENGAGE RIDLEY MOTHER ****ER"
3) ???
4) Profit!
Profit
If I had a dollar for ever time I have heard that. Because a dollar is worth more than a nickle.
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