@Azeke per Viewtiful Joe, I'm fascinated that you're relatively down on this game. Like, I felt like W101 was essentially impossible for me to ever get good at given how chaotic it is and how many moving pieces are in play at any given time, but I understand this as a personal limitation. But I was able to complete a rainbow V run on Viewtiful Joe when I was in college.
I've been playing:
Mario & Luigi: Dream Team (3DS):
I'd heard not-so-great things about this game, but given that Bowser's Inside Story is one of the best RPGs ever made in my opinion, I went in optimistic. But yeah, the standard complaints are pretty glaring. The game feels like you're moving through molasses somehow with everything you do, from drawn-out battles, slow movement speed in the overworld, laggy menus, cumbersome Luiginary object sections, dull "story" scenes, overabundant tutorials, etc. The 2D dream world sections are also consistently boring, a real shame given how the Bowser gut elements really shined in the last game. I actually do like the articulated sprite approach to the characters in the 3D environments, but the overall art design is quite bland. Lastly, the witty and subversive writing the series is known for is very toned down this time around, with only that golden globe helper guy poking through. I'm about halfway through, and I'm thinking I might just walk away.
The Witcher 3 (PC):
I'd never been interested in this series, what I gathered was a fairly technical PC-ey take on the genre, but I gave this a shot given the very positive critical and player consensus. I was surprised by how much I liked the opening section of the game leading up to the griffin hunt. It looks really good, imbues the world with a unique, colorfully melancholy tone based on swampy psuedo Eastern Europe locals. Pandora's Tower did enough to familiarize me with crafting systems, so it's not overwhelming as I'd feared. Now that I'm in the first full-sized region, though, I'm getting bogged down quick, with close to 20 quests backed up in the log, and no clear direction about where to go next on the main story line with the Bloody Baron. Similar to Assassin's Creed, the controls get more and more aggravating as the game goes on, to the point where I dropped the difficulty because I was sick of dying in sloppy, staggering fights. And the more I play, the more the veneer of the game wears thin and it feels more like open-world game 439. I like it a good deal more than Elder Scrolls or Fallout, but suspect that I will become fatigued before the end.