But it was Luigi and toad. everyone was sliding on ice. it was bullshit.
artificial challenge indeed.
Why not just add extra or new enemies & obstacles, or change the levels completely. Nope. lets make EVERY surface ice.... and make the jump button almost non-responsive too. That will increase the challenge. Everyone will LOVE that.
Nice to see we got a casual who's never played the original Japanese Super Mario Bros 2. That's the whole point of Luigi, he sacrifices his movement controls in favor of higher jumping. That's what they even advertised that this game was based off of when it was released, the original Japanese version of Bros 2, which was just a harder version of one.
Luigi's suppose to be the harder version to control but once you get good as playing him, he's actually the best character to use. Same thing in the Galaxy games, Luigi ends up making the levels even easier to play since his higher jumping skills allow for more shortcuts then Mario.
See, Luigi is designed for the more hardcore players because his slipperiness only becomes a problem when you're constantly stopping. To a hardcore Mario player though, they're constantly running through the stages which makes Luigi's sliding a non-factor since they're hardly ever stopping. Hell, one of the final secret levels of New Super Luigi is designed around this entire factor where if the player stops running at any point you'll pretty much be unable to finish it.
And if you're jump button isn't responding, that's your controllers problem, not the game. I 100% New Super Luigi just fine and never had a delay when I hit the jump button.