Some details
- Set in the 1980s
- “Take on the role of a a seasoned mountain climber whose stubborn brother has gone missing; he was lost spotted in the Himalayas.” - On a mission to find him
- Developer attempting to push the game engine, wants to transcend other devs in terms of graphics
- “The world in which the main character explores is large, multi-tiered and can to be seen in whole from certain vantage points”
- Game doesn’t have a dynamic day / night system
- You’ll find hikers and “the dead from entirely different eras, like centuries-gone Tibetan monks, for example”
- C button on nunchuck to run, z button to flip 180 degrees
- D-Pad used to go into a first-person view
- A button to confirm commands, open doors, etc.
- Some motion controls in the game as well
- “There is a battle system, but it has nothing to do with guns. Rather, as you explore, ghosts appear out of a black, swirling wind that hovers toward you. This is a representation of the spirit world or Bardo and you can go there simply by holding the B-Trigger. Inside, you will see a clearer view of the entities, which emit symbols from their centers. You must first point to these symbols — they’re actually written prayers or rituals — with the Wii remote to get a lock-on and then make the signs shown on-screen with your controller. If you’re successful, the souls will be freed, so you’re not so much killing them as helping them find the true afterlife.”
- Reconfirmed that developers are looking at MotionPlus for the game
IGN PreviewWell the battle system is interesting.