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NWR Interactive => TalkBack => Topic started by: Halbred on January 03, 2009, 09:20:16 PM

Title: Making the Review Process Better
Post by: Halbred on January 03, 2009, 09:20:16 PM
http://www.nintendoworldreport.com/blogArt.cfm?artid=17476

  I have a friend who often asks me for advice about video game purchases. He has both a PS3 and an Xbox 360. Despite my lack of owning the latter, it doesn't stop him from asking me "what I've heard" or "what I've read." And that's fine. I like being the go-to guy for gaming-related decisions. He often calls me at the store, game in hand, and says, "What do you think of Mirror's Edge?" I liked the demo, I tell him, but published reviews have been all over the map. Game Informer, EGM, and Play liked it, but Edge hated it, and even among the publications who gave it high marks, they were quick to point out its faults. I rattle off a list of review scores I've seen, thus illustrating the bipolarity of the press regarding Mirror's Edge. Then he asks me a question that renders all of those scores irrelevant: "But is it fun? Will I like it?"    


Those are much tougher questions to answer. I daresay they are impossible to address in a standard number-based review format. Here's an example that hits close to home. Back when I first started here at NWR, my editors sent me Phantom Hourglass, a game I gave mediocre marks. The ensuing Talkback thread ballooned to eight pages of people yelling at me, proving beyond a doubt that enjoyment of ANY game, even one from a well-respected franchise, is completely subjective. Many people thoroughly enjoyed the very aspects of Phantom Hourglass that I criticized. And you know what? Nobody is wrong. I'm not wrong in giving the game a 7.5, and they're not wrong for giving it closer to a 10. The numbers don't mean anything.    


Here's another example: Beyond Good & Evil is one of my favorite all-time games. Were I to review it today, with my NWR reviewer hat on, I would give it average scores in all counts. The graphics are kind of all over the place, the music is good in places, the control scheme is a little floaty, partner AI is questionable, and the game just can't decide what it wants to be. However, even though each criteria (Graphics, Sound, Control, Gameplay, Lastability, Final) would get average marks, only the final score, which here at NWR we disconnect from the others, gives any indication of how great the game is. BG&E would get 6's and 7's across the board, but probably a 9 from me at the bottom. BG&E has an emotional core that, until I played it, I had not experienced in a video game (except the MGS series). Now the inverse: I gave Phantom Hourglass fairly high marks in each individual category, but a lower final score.    


Graphics, sound, control, none of this matters. What matters is whether the game is good or not. All you need is a final score. And even then, the final score is not definitive. I didn't like Phantom Hourglass, but many of my readers loved it. I love BG&E, but I know a lot of people who don't or wouldn't. I think Wario Land: Shake It! is one of the best games of 2008, but most publications barely gave it the time of day. It's all subjective, even the final score. It's just like my buddy asked me: "But is it fun? Would I like it?"    


These are not questions I can put into numerical form. Whether you, the reader, will like a game or not is not a question I can answer. I can tell you that I, personally, thought the game was great (or sucked). Hell, there might be a guy out there who really liked Homie Rollerz. Me? I hated it, and I think you good people would similarly despise it, so I told you not to waste your time or money. And that's all I can really do. Scores don't mean anything. All I can do is tell you what my experience with any given game was. You might agree or disagree, but ultimately you have to make that call.    


My feeling is that "scores" have stuck around to benefit aggregator sites, like MetaCritic and GameRankings. Review scores are collected at those sites and the resulting average affect things like stock prices, funding, and, ultimately, the consumer. It's a dirty business--one that leads to questionable situations like publishers allegedly bribing reviewers for higher numerical scores, or reviews being canned after giving a highly-advertised game a low score. Numerical values hold a lot of weight, more than I think they actually have.    


If it were up to me, reviews would simply be narrations of one player's experience with any given game. Play and Edge, two of the more progressive gaming publications out there, have dramatically reduced the number of numbers in their reviews. One of them gives a final score, and the other has done away with scores entirely, leaving readers with a short "parting shot," basically the text that would go under NWR's "Final" score. Think about it--would that Phantom Hourglass review have been so lambasted were it lacking numerical scores? I really doubt it. You can argue about subjective scores, but it's tough to tell somebody that their opinion is wrong. I didn't like the game, simple as that, but you might. Numbers are infinitely more concrete than language.    


The value of a game cannot be measured in terms of math, only experience and personal taste. What do you guys, as the readers, think of the standard review format? Do numbers help you? And if so, how?

Title: Re: Making the Review Process Better
Post by: NWR_Lindy on January 04, 2009, 01:34:49 AM
The worst thing about MetaCritic (not sure about GameRankings, haven't read their fine print) is that if you don't provide a score, they will MAKE IT UP FOR YOU.  So even reviews that don't provide number scores are given number scores based on, from what I'm assuming, the "tone" of a review.

MetaCritic is neat as an at-a-glance site, but I think it's lunacy that companies actually sit there and tie business objectives to MetaCritic scores because, as Zach points out, review scores are completely arbitrary.  One man's 6 is another man's 8, and while that's nice fodder for a discussion forum, basing your definition of success on those scores is simply not wise.
Title: Re: Making the Review Process Better
Post by: broodwars on January 04, 2009, 03:27:26 AM
I highly recomend the GameCritics.com site for reviews, as their reviews seem to echo your sentiments.  There is a score at the end of the review, but if you didn't know to highlight the page to find it you'd never know it was there.
Title: Re: Making the Review Process Better
Post by: Deguello on January 04, 2009, 04:16:08 AM
Quote
Think about it--would that Phantom Hourglass review have been so lambasted were it lacking numerical scores? I really doubt it.

I dunno, that whole part about Nintendo "changing the game for casual gamers" would have still drawn a lot of groans from the audience, being the tired canard it was in 2007.

The problem with releasing the hold of reviews on game quality stewardship is that you can then logically assume that anybody who enjoys X game, that makes it a 10 to them.  It's a short leap from there to sales figures and next thing you know whatever game that sells the most is the one enjoyed the most and therefore the highest quality.  I've been told that's bad... I think.

We, as reviewers, seem to have tricked ourselves into thinking we are necessary.  We really aren't.  After reviewing mountains of ****, I can say that my opinion of any of these games probably never influenced a single buying decision.  Even when I review the occasional anticipated release, I can tell my review might as well have been posted on the inside of a church bathroom.  And it's because of this, that I know every opinion I give is honest.  I dread the numbers part, sure.  But I do them anyway, without breaking out a slide rule and making sure I haven't given out too many 10s so I seem "credible."

The only real problem with numerical scores are the aggregator sites like you mentioned.  Nothing encourages and incites 1984-ish groupthink than "Oh yeah, well Super Blood Racing got 89% on GameRankings.  Take that, Wii Sports!"  That and it's probably work theft, too.

And they already have something like what you want.  User reviews on Amazon!  That's where you'll find heartfelt customer reviews of the games they own and how they enjoy them.  You'll find Mario Kart Wii has a 90%+ rating, besting Halo 3, and Wii Music, Wii Fit, and My Fitness Coach have higher scores than Call of Duty: World at War (which strangely has the same score as Wii Play.)  Bedlam to be sure, customers enjoying their games against the wishes of professional reviewers.
Title: Re: Making the Review Process Better
Post by: Nick DiMola on January 04, 2009, 11:15:34 AM
It has long been my position that a review is more of a recommendation than a criticism. Perhaps it's just how I read reviews and how I see their purpose, but to me a review's purpose is to recommend a game for purchase. I don't truly believe that most readers are interested in its relative merit amongst all other games.

In a perfect world, I'd prefer my reviews without a score. But, as Lindy pointed out earlier, aggregation sites like Meta Critic and Game Rankings have forced the entire industry into a 1-10 grading scale. So if you don't provide a score, they'll give you one, without consultation. Naturally this provides a major problem.

Kotaku made a valiant attempt at removing scores, but in my opinion failed. They provide what is essentially a list of pros and cons, but never really qualify on the whole whether the experience is worthwhile or not. I think it's important to imply a number or guide your reader towards the game's worth in your text. Whether or not a a score is provided at the bottom, reading through the text, readers should be able to make a decent guess how good that game actually is.

But again, lack of a number gets back to our role as reviewers, are we critics (ala Roger Ebert) or just recommenders (suggesting or dissuading a purchase)? In my mind, most people read a review to determine what action they are going to take with a game. Will they Buy it now, or wait for a price drop, or rent it, or just avoid it all together? I'm guessing most people simply internalize a score from 1-10 and make that call. As such I've always believed that blatantly pointing this out is the best course of action.

I know most staff disagrees with me on our purpose as reviewers, but I'd like to hear what you guys think. How do you consider reviews? Do you read them to gauge purchase-ability? Or do you read them for other reasons?
Title: Re: Making the Review Process Better
Post by: KDR_11k on January 04, 2009, 11:22:42 AM
I think the subcategories aren't really worth having scores, their mandatory bit of text is a bit helpful since it acts as a checklist to make sure the review mentions these things but I don't think I put much value into the score that ends up there. The final score has often served as a crutch for the reviewer IMO, often a review fails to convey how much fun the game actually is (with too much mentioning of positive secondary features even a bad game can sound good without the score to indicate how thiose issues actually weight).

Final scores are also useful to pick a review based on its view (e.g. when looking for positive or negative reviews to see different points of view) or quickly sorting a list of games for their probability of being something you'd like.

Of course there's no way for a single reviewer to account for different tastes and I don't think a reviewer can correctly assess how a game would go down with a group he's not part of. For a proper score you'd probably need different reviewers with different mindsets (competitive, "casual hardcore", new market, social, antisocial, ...) so people can select the evaluation from the one that matches their own mentality. Multiple reviewers with the same mindset are probably redundant and not useful though (I don't think you could get a good score for "casual gamers" even if you put the whole NWR staff on one game because all they can do is guess what such a person might think and they're likely going to be wrong).

I never put much weight into Amazon reviews since I can't know if the reviewer might be a plant or something and I don't think the reviewers are an unbiased sample either (i.e. people with certain oppinions are more likely to review so the results are not statistically useful). Plus some people even post "reviews" before the game is out, just ranking it according to the amount of hype they received...

Yeah, to me reviews are nothing but purchase recommendations.
Title: Re: Making the Review Process Better
Post by: NWR_Lindy on January 04, 2009, 01:17:16 PM
I think people mainly use game reviews like I use movie reviews.  If a movie gets a really good rating on Rotten Tomatoes (for example), I put it on my "probably worth checking out" list.  However, I go into it fully understanding that even though critics may have loved it/hated it, I will not necessarily love it/hate it.  A good gaming example is World of Goo.  I didn't know that game from a hole in the ground, and if it got mediocre reviews I wouldn't have blindly taken a chance on it (unless I was a fan of its genre/developer/franchise, or there was some other influencing factor that would make me pay attention to it).  However, it got rave reviews, which indicated that it's probably worth my time to investigate.  I might think it's OK, I might think it's the best game ever, but it probably something worthwhile if only to satisfy my curiosity.

It's the same old "game critique" vs. "buyer recommendation" argument.  They're really two different things.  Art vs. product.
Title: Re: Making the Review Process Better
Post by: KDR_11k on January 04, 2009, 02:12:19 PM
"art"? What art?
Title: Re: Making the Review Process Better
Post by: NWR_Lindy on January 04, 2009, 02:32:04 PM
Reviewing something as a piece of art (or evaluating it as a successful/unsuccessful design) vs. reviewing it as a product.  It's like reviewing the design aesthetics of a Ford Mustang against other cars in the industry, vs. reviewing a Ford Mustang as a product in terms of how much value you get for the money you spend.
Title: Re: Making the Review Process Better
Post by: GoldenPhoenix on January 04, 2009, 06:40:31 PM
I would say reviewers are still important, I know for myself I still use those reviewers who I trust to help me determine whether or not to buy a game. For example, here at NWR I tend to be more in line with Mr. Jack with his opinion on stuff so I tend to give his opinion much more attention, same with Greg.

But how would I make the review process better? Well that is easy, ban Lindy from ever writing another review!

I'm j/k! Or am I? ;)
Title: Re: Making the Review Process Better
Post by: Kairon on January 04, 2009, 07:06:39 PM
Personally, i believe in deconstructionism. If a review can break its subject down into distinct values, successes, failures, responses, and most importantly discrete experiences, I think it can present a view of the game that can be read in such a way that the reader can make their own decision. It's not about if a reviewer had fun with the game. It's about HOW the fun was had, or HOW it might have been had, and what mechanisms bring about what experiences. The story is not about how the reviewer reacts, it's about how the game provokes a reaction, with no importance whatsoever on what that reaction might have been.
Title: Re: Making the Review Process Better
Post by: NWR_Lindy on January 04, 2009, 07:51:30 PM
But how would I make the review process better? Well that is easy, ban Lindy from ever writing another review!

INSTA-BAN
Title: Re: Making the Review Process Better
Post by: Peachylala on January 04, 2009, 08:29:25 PM
Here's what you can guys could do for this site:

- Either just do the reviews you guys have always done for the past decade, like the pros and cons, but get rid of the ratings for each aspect (ie: graphics, sound, etc.). A scale rating of 1 to 5 for a final score could suffice too.
- OR... have no rating element what-so-ever and just have the "end of review" blurb.

The second option could work for many of the Touch Generation games that Nintendo releases (like Wii Music). Personally, maybe you guys should use the rating system for the Virtual Console games. I love that system. ;D

Whatever floats your boat, I suppose.
Title: Re: Making the Review Process Better
Post by: shammack on January 04, 2009, 08:55:26 PM
I know most staff disagrees with me on our purpose as reviewers, but I'd like to hear what you guys think. How do you consider reviews? Do you read them to gauge purchase-ability? Or do you read them for other reasons?

Personally I read reviews to get information about how the game works and what the experience of playing it is like, so I can decide if it sounds like something I'm interested in trying for myself. If there are obvious problems like bugs, load times, or things that just don't work the way they're supposed to, I want to know about those too, but I pretty much ignore the reviewers' opinions.
Title: Re: Making the Review Process Better
Post by: Kairon on January 04, 2009, 10:15:13 PM
I know most staff disagrees with me on our purpose as reviewers, but I'd like to hear what you guys think. How do you consider reviews? Do you read them to gauge purchase-ability? Or do you read them for other reasons?

Personally I read reviews to get information about how the game works and what the experience of playing it is like, so I can decide if it sounds like something I'm interested in trying for myself. If there are obvious problems like bugs, load times, or things that just don't work the way they're supposed to, I want to know about those too, but I pretty much ignore the reviewers' opinions.

This. Exactly this. I don't depend on reviews to recommend games to me. I depend on reviews to provide me with the information I need to recommend a game to myself.

Whether that approach is common though I know not.
Title: Re: Making the Review Process Better
Post by: NWR_Lindy on January 04, 2009, 11:35:35 PM
Hmm, most readers seem to really like our VC Recommendations rating system.  Food for thought.
Title: Re: Making the Review Process Better
Post by: Kairon on January 04, 2009, 11:44:02 PM
Hmm, most readers seem to really like our VC Recommendations rating system.  Food for thought.

Then again, those VC games cost $5-10, not $30, $40, $50, or even $90.
Title: Re: Making the Review Process Better
Post by: oohhboy on January 05, 2009, 12:18:01 AM
The score helps me determine how much money I am willing to pay for a game. It doesn't decide whether I get the game. The meat of the review help me determine whether I get a game if I am on the fence about it. It helps a lot if the reviewer has a bit of history and the site has good editorial control.

Hmm, most readers seem to really like our VC Recommendations rating system.  Food for thought.

Then again, those VC games cost $5-10, not $30, $40, $50, or even $90.

Second this. VC reviews work because they are so cheap. Such a system would remove half the reason for even having a review for full priced games.
Title: Re: Making the Review Process Better
Post by: TheYoungerPlumber on January 05, 2009, 01:57:47 AM
I agree with a lot of what has been said in this blog post and thread. I don't, however, agree with Zach's Phantom Hourglass review, even though I pretty much came to the same numerical score he distilled it to in my own review. Another example of why numbers don't mean a whole lot. Just looking at a final score comparable to believing that the ends justify the means.
Title: Re: Making the Review Process Better
Post by: Shift Key on January 05, 2009, 03:34:29 AM
"art"? What art?

Oh no, its the Evan-signal. Now he's going to come in here swinging trashbags of rage about the old "games as art" debate!

find me a game hanging in the lourve. evan. go on!
Title: Re: Making the Review Process Better
Post by: Plugabugz on January 05, 2009, 04:01:05 AM
I linked to IGN TV in Mario's thread about the gaming media about their "reviews" and they realistically can't be called that.

I reckon it can be done one of two ways:
1 - Three people group-review the game. I.E. NWR Review Podcast of Crimm, Yoshidious and a special guest reviewing Pokemon Dungeon again. The range of scores each present (with their own reasons) will help to even it out.
2 - Make no emotional/opinionated references to what you're reviewing and make only factual statements.  Not seeing crimm getting wound up over pokemon dungeon will be a BLAST
Title: Re: Making the Review Process Better
Post by: KDR_11k on January 05, 2009, 04:44:47 AM
I think emotional judgements are appropriate, many elements sound great on paper but in practice fall flat.
Title: Re: Making the Review Process Better
Post by: TheYoungerPlumber on January 05, 2009, 07:03:05 AM
What the heck are you talking about , Plug. There's no such thing as a game/movie/music/book review that is not opinionated. That's the whole point of a review! "Critical" in the definition, for crying out loud:

http://www.askoxford.com/concise_oed/orexxview?view=uk

1 a formal assessment of something with the intention of instituting change if necessary. 2 a critical appraisal of a book, play, or other work. 3 a retrospective survey or report. 4 a ceremonial display and formal inspection of military or naval forces.


It's impossible to quantify "good graphics" or "good gameplay" in terms of purely "facts", with no opinion. Even if you start crunching polygonal numbers and number of music tracks, aesthetics for sound and visuals are always subjective. And even if you could, I don't think anyone would enjoy plodding through mathematicals proof of every bad aspect of a game. (Dissecting logically fallacies in game or control design can be fun in moderation, however.)

A review IS an opinion. But I can think of a simple solution for you: read multiple reviews. Regardless of entertainment medium, you should read multiple reviews unless you know your tastes align with a specific reviewer. I guess you could crack open a preview or FAQ if all you really care about are control mappings and game design, but even in those you'll find the author editorializes.

Title: Re: Making the Review Process Better
Post by: Flames_of_chaos on January 05, 2009, 11:52:08 AM
So then let's go to the F D C B A review scale and call it a day instead of flinging out arbitrary numbers call it a day and then wake up to a tsunami of bitching.
Title: Re: Making the Review Process Better
Post by: NWR_insanolord on January 05, 2009, 12:03:20 PM
How is a letter grade system any less arbitrary than a 1-10 system?
Title: Re: Making the Review Process Better
Post by: Ian Sane on January 05, 2009, 12:40:40 PM
I think a site like GameRankings is really good for giving me somewhat of an idea of what games are worth checking out.  You can't just look at the average score though but the range of scores.  If a game gets unanimously bad scores I think it's safe to stay away from it.  If it gets unanimously good scores I think I ought to give it a shot.  If the scores are all over the place then I'm likely going to read the individual reviews and get an idea of whether I would like it or not.

Regarding the letter grade system one of my favourite sites is VideoGameCritic.net.  Everything is reviewed by one guy who has been gaming since the Atari days and has every system and is a serious game collector.  Each game he gives a paragraph about it and a letter grade.  I mostly like his site because it also covers a lot of retro games and when you're collecting for an old system it's a good reference to see what's worthwhile and what isn't (I suppose it would useful for the VC as well).  But the guy has something a lot of reviewers don't: perspective.  I remember years ago someone who worked for IGN's Playstation page was talking about how Final Fantasy VII got him into games.  He was PAID to review Playstation games and his gaming experience didn't even cover the first two years of the console he reviews for?  How often do you read a review where they're crapping on some game because it's 2D or it's a shmup?  That reviewer doesn't remember when games like that were current.  He classifies them as old and calls it a day.  The guy I read has followed games forever so he isn't going to crap on a game with "old school" design because he still plays those games on his old consoles.  At the same time he likes modern game design as well.

I think however the letter grade he uses is arbitrary.  He could just as easly use numbers, I just like his format and feel he has credibility.  One thing he also does is have a guest reviews RPGs because he doesn't care for the genre.  I like that he will admit that.  Not every genre is for everyone so if a reviewer clearly isn't really into a genre they should get someone else to look at it.

On that note, and I'm sure someone will crap on me for this, EGM's review crew is not a bad way to do it.  Do they even still do that?  Anyway, back when I used to read videogame mags they had four guys who each favoured certain genres more than others each give a score out of ten and I think, at least in theory, that's a great way to do it.  You talk about some people liking Phantom Hourglass and others not.  Well that's how you address that.

One thing you should never do though is just weigh a game's value as the sum of its parts.  The score should never just be an indication on how well made the game is.  Some games with no bugs, beautiful graphics and sound, and precise controls still are boring as hell while some slightly imperfect games are a blast to play.  You have to think like a friend giving his opinion of a game and not some beta tester checking off a list.
Title: Re: Making the Review Process Better
Post by: NWR_insanolord on January 05, 2009, 01:30:13 PM
I also liked EGM's way of doing reviews, but it's kind of obsolete now. It was great when all you had to go on was magazines and maybe one or two web sites, it was an easy way of getting multiple opinions on a game in one place. Now, though, you can go to GameRankings or MetaCritic and get a dozen or more reviews on any game just as easily. I also agree with Ian (and that and GP agreeing with Lindy mean the apocalypse is just days away) that games can be better (or worse) than the sum of their parts and the final score has to reflect that and not just be based on the game's technical merits. A review without opinion, if it were even possible, would be useless.
Title: Re: Making the Review Process Better
Post by: KDR_11k on January 05, 2009, 02:06:34 PM
I remember years ago someone who worked for IGN's Playstation page was talking about how Final Fantasy VII got him into games.  He was PAID to review Playstation games and his gaming experience didn't even cover the first two years of the console he reviews for?

Why not? Hegives the perspective of someone who got into gaming with FF7 which I think a lot of people did. Would it be preposterous to recruit someone who started gaming with the Wii in order to review Wii games? Does being used to the idiosyncrasies of an older time really make you a better reviewer? From what I see those old preconceptions tend to get in the way whenever a paradigm shift occurs because the oldies remain locked into their old paradigm and judge everything by the old values (and complain that a Wii game isn't HD). Old gamers have their perspective but new gamers have a different perspective and without reviews from that perspective you're not going to get in touch with the new gamers.

I agree with your final point. Reviewers gave EDF scores in the 70s while still saying the game is an insane amount of fun. I think one review gave a 10/10 (or whatever their scale was) despite all the technical flaws and such because they really don't matter.
Title: Re: Making the Review Process Better
Post by: Halbred on January 05, 2009, 02:17:48 PM
Honestly, I think reviewing games requires some knowledge and appreciation of the medium's history.
Title: Re: Making the Review Process Better
Post by: Ian Sane on January 05, 2009, 02:55:11 PM
Quote
Why not? Hegives the perspective of someone who got into gaming with FF7 which I think a lot of people did. Would it be preposterous to recruit someone who started gaming with the Wii in order to review Wii games? Does being used to the idiosyncrasies of an older time really make you a better reviewer?

I think a reviewer should be very knowledgable of what he is reviewing.  The first movie you ever saw was at one point the best movie you ever saw.  Ignorance can have a significant effect on your opinion.  Now videogames are old enough now that it's harder to have lived though all of it.  With books and music and movies you CAN'T have lived that long.  It's impossible to have that experience.  But you should be well informed of what else is out there.

Is it not idiotic when reviewers praise Halo as the greatest FPS they've ever played?  Even if you stick with just consoles Goldeneye and Perfect Dark were doing stuff that Halo "innovated" years before it came out.  But ignorance of the past makes it out to be a better game than it is.  I want an informed opinion.  You have to have some knowledge of the subject matter to give that to me.

Regarding the Wii thing, well maybe if the audience of the site was strict the blue ocean group for which the Wii is their first real intro to videogames.  In that case it would fit.  But a videogame site like IGN?  Totally inappropriate.  The audience is experienced gamers and if your opinion has no perspective it isn't going to be of any use to them.
Title: Re: Making the Review Process Better
Post by: KDR_11k on January 05, 2009, 03:42:15 PM
Careful, just because the features have been done before doesn't meant there's nothing good about a game. A game without new features can still deliver a combination that feels new or just plain better than what came before it. Also I think quite a few people never had an N64.

Of course the audience for most review sites is experienced gamers, anyone else would get only worthless results from them so why would they bother going there?
Title: Re: Making the Review Process Better
Post by: GoldenPhoenix on January 05, 2009, 04:29:23 PM
Quote
The first movie you ever saw was at one point the best movie you ever saw.

Doesn't mean it was a good movie. Personally I think in some ways being an older Retro gamer can be a detriment in that you have built up biases from your nostalgia for the "classics" and really cannot connect all that well with a newer generation of gamers, most of which would think most Atari games are terrible and shallow.
Title: Re: Making the Review Process Better
Post by: Ian Sane on January 05, 2009, 04:36:55 PM
Quote
Careful, just because the features have been done before doesn't meant there's nothing good about a game. A game without new features can still deliver a combination that feels new or just plain better than what came before it. Also I think quite a few people never had an N64.

I didn't really word my example well.  When Halo came out many reviewers were busting a nut over how it revolutionized console first person shooters and was so innovative when the only person who would ever think that is an ignorant one.  And the N64 isn't some super obscure console like the Jaguar.  A lot of people had it and any reviewer worth a sh!t should have come familiarity with it's biggest games.

Quote
Of course the audience for most review sites is experienced gamers, anyone else would get only worthless results from them so why would they bother going there?

I don't see your point.  Is this bad?  Should they change their format to accomodate a completely different audience?  If non-gamers want their videogame review site then they can make it.  Nothing stopping them in theory.
Title: Re: Making the Review Process Better
Post by: Halbred on January 05, 2009, 07:21:30 PM
To be honest, Halo did rework the traditional FPS. It added objective-based gameplay, a conservative two-gun system (some like it, some don't), the genre's first "superstar," and unique multiplayer options. Before Halo, Goldeneye revolutionized a genre that had, until that point, been defined primarily by Doom.

You can argue Halo's overall merits, but I don't think there's much of a question that it gave the FPS genre a shot in the arm in a lot of ways.

I think the FPS genre is conversative ANYWAY. In my mind, there have only been three or four really groundbreaking FPS games: Wolfenstein 3D, Doom, Goldeneye, and Halo. But that's just me.
Title: Re: Making the Review Process Better
Post by: Nick DiMola on January 05, 2009, 08:53:27 PM
Zach, you're definitely forgetting Half Life. That game provided the first objective based gameplay, superstar and even unique multiplayer options. Arguably, the only major innovation Halo brought was feasible vehicle based gameplay, but even Tribes beat it to the punch on that one. This is all beside the point, though.

I see Ian's point overall, and I don't really have a problem with what he is saying, though, I wouldn't want every reviewers to be on the same page in terms of their historical knowledge and experience. Varying opinions give people the ability to identify with particular people to get their ideal review. Without people who are wet behind the ears, a number of younger gamers wouldn't be served particularly well, because us dinosaurs have very different expectations of games.
Title: Re: Making the Review Process Better
Post by: Halbred on January 05, 2009, 08:59:57 PM
Yeah, I totally blanked on Half-Life. I'd argue with you about Tribes, though. The concept was there, but the execution was...questionable at times. Let's say this: Halo brought the FPS to the console gamepad in a way that hadn't been done *as well* before.

And I think I'm just biased against the gamers who were raised on the PS2. :-) I'm that crotchety old gamer on the porch, yelling that kids today have it easy. Back in MY day, we didn't even HAVE save points! Some games didn't even have save SLOTS! You kids with your fancy respawns and online play...

My god...I've become Cranky Kong!
Title: Re: Making the Review Process Better
Post by: GoldenPhoenix on January 05, 2009, 09:09:04 PM
Yeah, I totally blanked on Half-Life. I'd argue with you about Tribes, though. The concept was there, but the execution was...questionable at times. Let's say this: Halo brought the FPS to the console gamepad in a way that hadn't been done *as well* before.

And I think I'm just biased against the gamers who were raised on the PS2. :-) I'm that crotchety old gamer on the porch, yelling that kids today have it easy. Back in MY day, we didn't even HAVE save points! Some games didn't even have save SLOTS! You kids with your fancy respawns and online play...

My god...I've become Cranky Kong!

Halo was archaic compared to PC FPS games when it came out. The game did nothing new or innovative beyond the rechargeable shield (Which may have been done before). Vehicles were done in Codename Eagle as well, the predecessor to the Battlefield series. Not to mention that Goldeneye had a vehicle based mission with the tank where you had full control over it. So Halo is nothing more than a cut and paste job from games before (though it was polished) and since console gamers at the time were not that experienced with the PC they ate it up. It is funny because if Halo had come out on the PC instead of the Xbox you probably would not hear of the game, and if you did it would be a minor title.

To bring this topic back on track, I think this is a good example of how flawed the experience argument is. What if a person is more experienced in FPS games on the PC? Should their opinion matter more than someone who really only has console FPS experience? What about other genres done on consoles and PC? How do you approach them?
Title: Re: Making the Review Process Better
Post by: NWR_Lindy on January 05, 2009, 11:41:10 PM
Halo was archaic compared to PC FPS games when it came out. The game did nothing new or innovative beyond the rechargeable shield (Which may have been done before). Vehicles were done in Codename Eagle as well, the predecessor to the Battlefield series. Not to mention that Goldeneye had a vehicle based mission with the tank where you had full control over it. So Halo is nothing more than a cut and paste job from games before (though it was polished) and since console gamers at the time were not that experienced with the PC they ate it up. It is funny because if Halo had come out on the PC instead of the Xbox you probably would not hear of the game, and if you did it would be a minor title.

This is getting ridiculous.  I actually agree with GP on all of these points.
Title: Re: Making the Review Process Better
Post by: Kairon on January 06, 2009, 12:00:13 AM
Lindy and GP in the same boat? Good god what is the world coming to...
Title: Re: Making the Review Process Better
Post by: NinGurl69 *huggles on January 06, 2009, 12:31:24 AM
It'll probably sink.
Title: Re: Making the Review Process Better
Post by: Kairon on January 06, 2009, 12:59:16 AM
To bring this topic back on track, I think this is a good example of how flawed the experience argument is. What if a person is more experienced in FPS games on the PC? Should their opinion matter more than someone who really only has console FPS experience? What about other genres done on consoles and PC? How do you approach them?

I wouldn't want every reviewers to be on the same page in terms of their historical knowledge and experience. Varying opinions give people the ability to identify with particular people to get their ideal review. Without people who are wet behind the ears, a number of younger gamers wouldn't be served particularly well, because us dinosaurs have very different expectations of games.

I agree with these sentiments. Not to mention, there are TONS of differences even among people with plenty of experience. NWR alone should be proof of how longtime experienced gamers can have so many different takes on what comprises a quality game.
Title: Re: Making the Review Process Better
Post by: Halbred on January 06, 2009, 02:44:03 AM
Geeze, I've never heard of Codename Eagle. Now I feel bad. GP is right, and I agree with Kairon. Don't give me FPS games! Unless they're fun, like Call of Duty 4 (DS).
Title: Re: Making the Review Process Better
Post by: GoldenPhoenix on January 06, 2009, 03:05:55 AM
I always try to make Halbred feel bad. ;)

Another game that was significant in regards to opening up the genre was Deus Ex as well (with a cool protagonist). That is one take on the genre that I hope to see more of, where you have a pretty wide open world, or at least ways of completing various tasks.

Though I am not a fan of the trend, I find it interesting now that it seems the FPS genre's direction is being dictated more and more by consoles. Though in some cases it turned out pretty good (Far Cry 2). So maybe in a few years the PC won't be the benchmark anymore for FPS because developers are focusing on consoles first and then porting it up.
Title: Re: Making the Review Process Better
Post by: Plugabugz on January 06, 2009, 03:24:53 AM
I didn't make any decent suggestioons coz i was hoping for Lord Sir James Jones would review Pokemon Dungeon on the podcast again for me to thoroughly enjoy ;)
Title: Re: Making the Review Process Better
Post by: Stogi on January 06, 2009, 04:28:14 AM
I just read the FP and interestingly enough, Kairon and I had this exact same conversation a couple weeks back. What it amounted to was that we both agreed that unless you have personally reviewed both games, there is no congruency between scores.  Thus, it is basically pointless to give out scores if you have multiple reviewers.
Title: Re: Making the Review Process Better
Post by: KDR_11k on January 06, 2009, 05:13:37 AM
Halo may have been a polished cut-n-paste job. So was WoW. Some genres just need polish.

Ian, telling them to make their own publication is a dangerous thing for a manager of an existing publication. It's like a console maker saying "let them make their own console". The whole goal of a disruption is to grab markets that the competition will willingly surrender and then make them surrender more and more until there's nothing left. The manager of a publication should instead say "hey, there's a ton of people who aren't reading our publication, how can we get to them?".
Title: Re: Making the Review Process Better
Post by: GoldenPhoenix on January 06, 2009, 05:16:14 AM
Quote
Halo may have been a polished cut-n-paste job. So was WoW. Some genres just need polish.

That is true except it isn't like Halo was the only polished FPS game, especially compared to the PC. It would be like polishing Tomb  Raider 1 (which they did) even though the genre has advanced beyond it.
Title: Re: Making the Review Process Better
Post by: Stogi on January 06, 2009, 05:28:58 AM
Regarding the letter grade system one of my favourite sites is VideoGameCritic.net.

He gave WiiMusic an F. No wonder you like this guy. ;)
Title: Re: Making the Review Process Better
Post by: KDR_11k on January 06, 2009, 05:56:59 AM
Well, the console market is for all the casual gamers out there, the PC is too hardcore for them :P.
Title: Re: Making the Review Process Better
Post by: Kairon on January 06, 2009, 06:04:15 AM
unless you have personally reviewed both games, there is no congruency between scores.  Thus, it is basically pointless to give out scores if you have multiple reviewers.

Of course, to have one person review everything is highly inpractical and serves little purpose for those who disagree with their stances on a basic level... would you like...say, Golden Phoenix, to review every single game for NWR Stogi?

Heck, and even then, a person might change their mind or mood or who knows what.

Take, for example, my movies collection. I have a whole range of movies of all different genres. Some of them I will readily admit are better than others. But the "best movies" aren't necessarily the ones I always pull out to watch. If I think a movie is worth four stars, but watch a two star movie way more often, does that make my personal evaluation of their respective qualities invalid? Or is quality of movie a separate issue from how much utility you can get from it?

Should a "quality rating" refer to end-user utility? To artistic value? To a lack of defects? Should it account for innovation? Uniqueness? A comparison to other efforts of its sort? Should it account for mood, taste, temperament, politics, social atmosphere, timeliness? Heck, should contributing factors like packaging or special features play a role? Say yes to more than one of these and already the equation for evaluating something becomes inherently complex and inherently unstable, especially over any extended period of time, even for just one person.
Title: Re: Making the Review Process Better
Post by: GoldenPhoenix on January 06, 2009, 06:12:14 AM
Quote
Golden Phoenix, to review every single game for NWR Stogi?

Yes!
Title: Re: Making the Review Process Better
Post by: KDR_11k on January 06, 2009, 06:50:04 AM
Wait, did we actually have proponents of a "quality rating"?
Title: Re: Making the Review Process Better
Post by: Stogi on January 06, 2009, 06:56:32 AM
First of all, calm down. I guess we didn't agree after all? Now, where do I begin?

Of course, to have one person review everything is highly inpractical and serves little purpose for those who disagree with their stances on a basic level... would you like...say, Golden Phoenix, to review every single game for NWR Stogi?

I may disagree with GP on a lot of issues, but not games. I understand what you mean and yet, you don't. Even if I disagreed with GP's reviews 100%, I still know where she stands. So if she says a game is horrible, I'll be sure to check it out.

Quote
Take, for example, my movies collection. I have a whole range of movies of all different genres. Some of them I will readily admit are better than others. But the "best movies" aren't necessarily the ones I always pull out to watch. If I think a movie is worth four stars, but watch a two star movie way more often, does that make my personal evaluation of their respective qualities invalid? Or is quality of movie a separate issue from how much utility you can get from it?

Uhhh, we're in agreement. Just cuz a movie might be of a better quality, it doesn't mean that it's your favorite. Your still being you, and thus congruent.

Quote
Should a "quality rating" refer to end-user utility? To artistic value? To a lack of defects? Should it account for innovation? Uniqueness? A comparison to other efforts of its sort? Should it account for mood, taste, temperament, politics, social atmosphere, timeliness? Heck, should contributing factors like packaging or special features play a role? Say yes to more than one of these and already the equation for evaluating something becomes inherently complex and inherently unstable, especially over any extended period of time, even for just one person.

Ok, I see where you went with this. And your proving my point. Giving a game or movie a number or letter is flawed from its conception. However, it is still less flawed when one person shares their opinion on everything, rather than many people sharing their opinions on somethings. No matter how much your opinion changes over the years, it's still ONE opinion.

Quote
Golden Phoenix, to review every single game for NWR Stogi?

Yes!

LOL
Title: Re: Making the Review Process Better
Post by: shammack on January 06, 2009, 07:54:37 AM
Even if it IS just one person reviewing everything, if you point out an incongruency, the reviewer will just be like, "but the scores aren't meant to be compared to other scores!"  Which renders them meaningless.

I still support the ice cream flavor-based scoring system.
Title: Re: Making the Review Process Better
Post by: KDR_11k on January 06, 2009, 08:53:02 AM
I find that unless I seriously disagree with the reviewer's position (which is rare) the score is a good guide for how much I should pay for a game at most (of course I factor my own interest level in as well). Also no matter how positive the review sounds if the score is bad that usually means the game really is bad and the reviewer just failed to express it.
Title: Re: Making the Review Process Better
Post by: Kairon on January 06, 2009, 01:06:59 PM
First of all, calm down. I guess we didn't agree after all? Now, where do I begin?

Huh? Don't worry Stogi. I wasn't arguing with you. I was just elaborating on further points!... I can see how it's confusing  because I added the first paragraph about Golden right before the post went up. Originally, my post started with "Heck, and even then" in which case it would be much clearer that I was agreeing with you and adding onto your statements.

Of course, to have one person review everything is highly inpractical and serves little purpose for those who disagree with their stances on a basic level... would you like...say, Golden Phoenix, to review every single game for NWR Stogi?

I may disagree with GP on a lot of issues, but not games. I understand what you mean and yet, you don't. Even if I disagreed with GP's reviews 100%, I still know where she stands. So if she says a game is horrible, I'll be sure to check it out.

Hmm.. yeah, I can see what you mean. That's how I am with movie critic Mick LaSalle: when he reviewed a movie I was able to tell if I'd like it or not independently of whether he liked it or not. Sometimes we agreed. Many times we didn't. But agreement never mattered, just my trust in him to write all I needed to form a preliminary judgement.

But this brings me back to my earlier post in this thread about deconstructionism. I find that I can relate better the better the reviewer manages to deconstruct the game dispassionately in their reviews. Even if I can translate a reviewer's opinion to my different tastes, I need to be able to trust them to have detailed all the aspects of a game appropriately that I can have specific reasons as to why the reviewer might have not enjoyed a game, but where I might, or vice verse.

If they don't do a good job of offering specific examples over which we may agree or disagree, I find that merely knowing how I differ from that person isn't very helpful in formulating my own stance.

Of course, I find this whole happy situation to be rare. I don't know if Mick LaSalle still writes reviews for the SF Chronicle.... all the reviews I read in Sacramento are from other people, and even in the SF Chronicle there were at least two other move reviewers. Like I said before, it's simply not practical to have one person do everything.
Title: Re: Making the Review Process Better
Post by: Peachylala on January 06, 2009, 01:20:46 PM
Hmm... from a previous comment made about the VC rating system, I see that it wouldn't work for normal game reviews (which is: Wii, WiiWare and DS games). Oh well, I like that system because it's right to the point.

HOWEVER, if you guys do change the rating system for your reviews, please PLEASE keep the Pros and Cons. I love those, it gives un-needed sarcasm and I love that!  ;)

Quote
Golden Phoenix, to review every single game for NWR Stogi?

Yes!
Her Starfox Adventures review was great. Vote for GP everyone! or not
Title: Re: Making the Review Process Better
Post by: GoldenPhoenix on January 06, 2009, 01:28:38 PM
Hmm... from a previous comment made about the VC rating system, I see that it wouldn't work for normal game reviews (which is: Wii, WiiWare and DS games). Oh well, I like that system because it's right to the point.

HOWEVER, if you guys do change the rating system for your reviews, please PLEASE keep the Pros and Cons. I love those, it gives un-needed sarcasm and I love that!  ;)

Quote
Golden Phoenix, to review every single game for NWR Stogi?

Yes!
Her Starfox Adventures review was great. Vote for GP everyone! or not

Ewww, I didn't like that review. I really should review some other things, I think the last game I ever reviewed was Zelda: Wind Waker.
Title: Re: Making the Review Process Better
Post by: KDR_11k on January 06, 2009, 02:01:20 PM
I'm not sure deconstructing a game is all that helpful. Sure, you need a description of what it's about but probably not every single mechanic involved (just the ones that affect the quality), a review is not a manual.
Title: Re: Making the Review Process Better
Post by: GoldenPhoenix on January 06, 2009, 02:15:13 PM
I'm not sure deconstructing a game is all that helpful. Sure, you need a description of what it's about but probably not every single mechanic involved (just the ones that affect the quality), a review is not a manual.

I actually agree with that. A review should answer points that people may have but have more focus on how well the pieces fit together. Also I like second opinion summaries as well.
Title: Re: Making the Review Process Better
Post by: Halbred on January 06, 2009, 03:05:14 PM
I love the pros/cons section. I pray to Cthulhu we never get rid of that.
Title: Re: Making the Review Process Better
Post by: Kairon on January 06, 2009, 03:15:21 PM
I like it too. I'll pray to Mantorok though.
Title: Re: Making the Review Process Better
Post by: Justin Nation on January 06, 2009, 03:18:28 PM
Wow, a topic someone like me can chew on... and maybe once the universe finally gets into alignment I'll be given a chance to expand on things. Anyway, first way back in the day of 64 Source I wrote an article about the topic of how to write good reviews, or an attempt to quantify my vision of it, and it dealt in some ways with this concept. I will tell you, in the 2 sites I was in the core of helping set up (including this one) there was serious discussion about ratings, scores, and how things would work. For a site wanting to score free games unfortunately I'd wager numeric scores are going to be necessary... the companies are out to get their word out and unfortunately for their marketing departments a consensus of 1,000 word + in-depth analytical reviews is harder to shove out there as an accolade as 5 major sites giving it a 9 or above. Sadly as well, whether right or wrong, the vast majority of people out there respond to the scores since it is all they have or can possibly comprehend. Somewhat revealing a bit of my angle to come on the site... for parents, in particular, a score is what drives them to buy the game for their kids.

To add even more complication and depth to this discussion though it is all difficult stuff, especially as you then introduce other factors, like distance. This is something on 64 Source we specifically (for a time) tried to address even with reviews 1 - 2 years after the fact of a same major game we'd reviews. How does an inspirational and incredible game of the moment given accolades out of the gate hold up over time? See something like Super Mario Brothers 3 (eclipsed but still an excellent example of the genre) against something like Goldeneye (loved the game originally but practically worthless beyond nostalgia now as it has been so thoroughly eclipsed). Some games, like movies, or TV, or books, or whatever age like fine wine... others you find have turned to Boones Farm or vinegar. The moment can make a big difference. So that introduces a new dimension. Is it fair to continue to hold something like Goldeyene (really, I loved the game, not bashing it, just it is a great example of a game great at its time more than all time) in as high esteem as other games with the same score that have aged more gracefully? Hell, perhaps games with lower scores that have aged better deserve more credit than GE just for their staying power. So even the power of MetaCritic and other score aggregation sites have only the power to rate games in terms of the here and now. This is especially an important reason to get solid VC and other reviews. Perhaps what was terrific then is well ported and just no longer relevant.

Another way to pee in an already tainted pool (and what my old Editorial really dealt with more) is context. I think moreso than numeric scores, lack of truth in score breakdowns (how many reviews do you see where a 8 game gets 4 sound but 10 graphics or what gave you... I swear 90% or more of reviews all breakdown scores will fall within +/- 1 point of the main score and themselves... is there truth in that?), or other bugaboos is context. Perhaps moreso than ever with the introduction of the Wii and the resurgence of "casual gaming" I really think, though it would make aggregation sites squirm, that game reviews almost need MORE scores.

I think in the old editorial it fell to series (if applicable), genre, and general audience... but perhaps now we need series (if applicable), genre, casual audience, and hardcore audience. Why? Because first if you're not a fan of the series or genre the score needs clarification. Is it transcendent (perhaps ala Smash Brothers for "fighting" as an example)? Is it a great example of the genre but unlikely to convert non-believers? Is it essential to someone who loves the series but still the same core game? Perhaps great for the series lover but a negative to someone outside. So context even in that sense DOES matter and one score for the game utterly fails to take that into account. But look at the Wii. Carnival Games? To the hardcore somewhere between tolerable and absolutely craptacular depending on your tastes. To casual gamers like my relatives (and based on sales, many many more people) who overlook the suspect graphics, dodgy controls, kiddie-pool shallowness... perhaps not the greatest thing since sliced bread but I will tell you that they play it on a regular basis to this day.

Blah, time to split but like I said, I hope to talk about it more with some ideas and once things roll may well put up a revised version of the old Editorial (that I sadly can't find, of course) that explores this problem. Thanks for a compelling discussion folks.
Title: Re: Making the Review Process Better
Post by: KDR_11k on January 06, 2009, 04:13:49 PM
Also what I think scores should take into account is when a sequel comes out that doesn't add much new and is rated lowly for that, a new player coming along wondering which version to get (possibly years later) would then think the original is better despite being inferior if you haven't played either game before and thus the lack of new materialdoewsn't matter.
Title: Re: Making the Review Process Better
Post by: Justin Nation on January 06, 2009, 05:09:58 PM
Precisely... an interesting phenomenon if you begin taking into account the genre or series. On the whole the newest Madden may truly be a great game on its own stand-alone merits. However, for people who have followed the series year after year maybe the purchase is less compelling overall since little was added from the previous year. The score should then somehow mean something different things to different people, almost being "qualified" up or down based on some other criteria. So maybe on a given game you'd get an 8 overall but to fans of the series you call a -1 for lack of differentiation. The question then would be what hat does the default review primarily reflect? Probably you'd need to be in the mind of the "mainstream gamer" which I would wager is neither casual or particularly hardcore. That is the "fair" score. Thing is, read people's positive and/or negative reviews of many games and you get a hodge podge. You get rabid fanboys of the series eating the game up despite its shortcomings (*cough* Final Fantasy games for the most part), you get jaded former fans bemoaning a shift they didn't like (see "Cel-da" criticisms for Wind Waker), or you get people who admit they aren't fans of a genre but reviewing a game anyway (perhaps Wii Music is a good example).

So to go from being an average reviewer to a GREAT reviewer it is actually a pretty difficult road. First you (or really, ideally, the site itself) should establish a baseline "audience" the review is geared to in order to ensure that across reviews it is consistent. Then, perhaps, additional content could/should be added to the review to make it clear how you think "wearing another hat" would impact the review. Granted, this nuance would be lost on aggregators but since you established a baseline audience and are consistent towards it at least the primary view is worthwhile. For nuance the aggregator sucks anyway, so screw em.

Thoughts?
Title: Re: Making the Review Process Better
Post by: GoldenPhoenix on January 06, 2009, 05:17:09 PM
Precisely... an interesting phenomenon if you begin taking into account the genre or series. On the whole the newest Madden may truly be a great game on its own stand-alone merits. However, for people who have followed the series year after year maybe the purchase is less compelling overall since little was added from the previous year. The score should then somehow mean something different things to different people, almost being "qualified" up or down based on some other criteria. So maybe on a given game you'd get an 8 overall but to fans of the series you call a -1 for lack of differentiation. The question then would be what hat does the default review primarily reflect? Probably you'd need to be in the mind of the "mainstream gamer" which I would wager is neither casual or particularly hardcore. That is the "fair" score. Thing is, read people's positive and/or negative reviews of many games and you get a hodge podge. You get rabid fanboys of the series eating the game up despite its shortcomings (*cough* Final Fantasy games for the most part), you get jaded former fans bemoaning a shift they didn't like (see "Cel-da" criticisms for Wind Waker), or you get people who admit they aren't fans of a genre but reviewing a game anyway (perhaps Wii Music is a good example).

So to go from being an average reviewer to a GREAT reviewer it is actually a pretty difficult road. First you (or really, ideally, the site itself) should establish a baseline "audience" the review is geared to in order to ensure that across reviews it is consistent. Then, perhaps, additional content could/should be added to the review to make it clear how you think "wearing another hat" would impact the review. Granted, this nuance would be lost on aggregators but since you established a baseline audience and are consistent towards it at least the primary view is worthwhile. For nuance the aggregator sucks anyway, so screw em.

Thoughts?


It is nice to see relatively new posters actually use paragraphs and are articulate!
Title: Re: Making the Review Process Better
Post by: Justin Nation on January 06, 2009, 05:26:20 PM
It is nice to see relatively new posters actually use paragraphs and are articulate!

Uh, if you would review... in theory I may be one of the oldest possible posters there would be, just not recent.  ;D
Title: Re: Making the Review Process Better
Post by: GoldenPhoenix on January 06, 2009, 05:26:59 PM
It is nice to see relatively new posters actually use paragraphs and are articulate!

Uh, if you would review... in theory I may be one of the oldest possible posters there would be, just not recent.  ;D

I know that, but you don't post enough to be old. :P
Title: Re: Making the Review Process Better
Post by: Ian Sane on January 06, 2009, 05:45:52 PM
Quote
But look at the Wii. Carnival Games? To the hardcore somewhere between tolerable and absolutely craptacular depending on your tastes. To casual gamers like my relatives (and based on sales, many many more people) who overlook the suspect graphics, dodgy controls, I am a terrible poaster. -pool shallowness... perhaps not the greatest thing since sliced bread but I will tell you that they play it on a regular basis to this day.

With something like Carnival Games do people like it because it's a good game of its type and caters to its target audience perfectly or because they're just unaware of something better?  A few years back I read an article by Roger Ebert about kids movies.  As an adult they can be challenging for him to review but some kids movies are good enough that an adult can like them while some are so lazily made that you can tell the studio is intentionally half-assing it on the basis that kids won't notice how bad it is.  I can't remember what movie he used as an example of good kids film (probably something by Pixar) but he shared a story about a conversation he had with someone in an elevator.  The person was talking about taking his kids to one of the Scooby Doo movies.  Ebert said that Scooby Doo was a very poor film and suggested the guy take his family to the good movie instead.  He said they will likely enjoy that film more and probably will be disappointed by Scooby Doo.  The guy blew him off.

I see a parallel between kids films and non-games.  That's not necessarily an insult, it's just that both are examples of something that critics may have a hard time reviewing because they're targeted at an audience that will not have the knowledge and experience of the critic.  Quality still matters.  A kid doesn't have to see crap movies and a non-gamer doesn't have to play crap games.  So I think a harsh review for something like Carnival Games is deserving.  It's a poorly made product and even if you're the target demo there are well made non-games that you will enjoy as well as some well made games.  You likely will enjoy these other options MORE you just don't realize it.

Ignorance isn't an excuse for poor taste and you don't deserve to be swindled by companies that know you don't know better.  Now you shouldn't be a snob either but a critic should be able to point out that something sucks even if the target audience may end up liking it in ignorance.

Though the important thing is who reads reviews?  It isn't the people who buy Carnival Games.  When some really horrible film is number one at the box office all those people that saw it either didn't read any reviews or dismissed the reviews because "critics don't know anything".  Reviews might as well be written for an audience that likes to make informed decisions as they're the only ones that will pay any attention to them.
Title: Re: Making the Review Process Better
Post by: Justin Nation on January 06, 2009, 06:18:32 PM
With something like Carnival Games do people like it because it's a good game of its type and caters to its target audience perfectly or because they're just unaware of something better?  A few years back I read an article by Roger Ebert about kids movies.  As an adult they can be challenging for him to review but some kids movies are good enough that an adult can like them while some are so lazily made that you can tell the studio is intentionally half-assing it on the basis that kids won't notice how bad it is.  I can't remember what movie he used as an example of good kids film (probably something by Pixar) but he shared a story about a conversation he had with someone in an elevator.  The person was talking about taking his kids to one of the Scooby Doo movies.  Ebert said that Scooby Doo was a very poor film and suggested the guy take his family to the good movie instead.  He said they will likely enjoy that film more and probably will be disappointed by Scooby Doo.  The guy blew him off.

I see a parallel between kids films and non-games.  That's not necessarily an insult, it's just that both are examples of something that critics may have a hard time reviewing because they're targeted at an audience that will not have the knowledge and experience of the critic.  Quality still matters.  A kid doesn't have to see crap movies and a non-gamer doesn't have to play crap games.  So I think a harsh review for something like Carnival Games is deserving.  It's a poorly made product and even if you're the target demo there are well made non-games that you will enjoy as well as some well made games.  You likely will enjoy these other options MORE you just don't realize it.

Ignorance isn't an excuse for poor taste and you don't deserve to be swindled by companies that know you don't know better.  Now you shouldn't be a snob either but a critic should be able to point out that something sucks even if the target audience may end up liking it in ignorance.

Though the important thing is who reads reviews?  It isn't the people who buy Carnival Games.  When some really horrible film is number one at the box office all those people that saw it either didn't read any reviews or dismissed the reviews because "critics don't know anything".  Reviews might as well be written for an audience that likes to make informed decisions as they're the only ones that will pay any attention to them.

Hehe, I wouldn't defend Carnival Games. I'd still make sure a site score for it (assuming we're talking "average mainstream gamer") pretty bad. Despise the game. Shallow. Crap. Now, for a "casual gamer" I don't think Carnival Games suddenly becomes high art. I do think, however, that the criteria for depth and challenge in the game need to be reconsidered, and thus the score could be qualified, some, for the casual crowd who generally are less concerned with depth and challenge. Still, we are polishing a turd (the Mythbusters proved it could be done afterall)... so maybe with that it could earn an extra point to be fair. How much something would gain or lose would really depend. Well, and also your score could bring it down a point (or maybe even more) for Hardcore gamers, heck, maybe even give it the 1 it deserves for that crowd. You see though, the review would be smarter and stronger because it would speak to each type of gamer and give them advice rather than that type of gamer needing to try so hard to infer or read between the lines.

As for who reads reviews for something like Carnival Games I'd wager not too many but at the same time, given the outright scorn the game generally got from most sites who weren't reviewing for the casual crowd in the least, what incentive do they have to look? Of course we'll hate it, but that doesn't really help them because we're making no even passing attempt to see it in the light they would look at it in. We could still be wrong trying to qualify but at least with the attempt to connect with them we're doing a service that would make us unique... and that could drive hits, relevance, etc. I just see a major problem with reviews being the theory that they're somehow written for everyone when they couldn't possibly be. Ideally someone would at least try to address this, and the community could be better for it.
Title: Re: Making the Review Process Better
Post by: GoldenPhoenix on January 06, 2009, 06:34:07 PM
I actually found Carnival Games quite enjoyable. I'd probably give it a 6.5 or 7. It does a good job of replicating most carnival games and is extremely fun with family. It is no surprise to me it has done so well. Not to mention I hate the stereotype that "we" as in older gamers will not like it because that is flat out not true and once again falls into the realm of elitism. It may SHOCK some of the people here and elsewhere, you can enjoy games like Fallout 3, Mario Galaxy, Mass Effect, and various others and still get lots of fun out of games like Carnival Games, Wii Music, Animal Crossing, and various other more casual focused games.

The hatred for Carnival Games is odd too because the game did NOT get bad reviews, it got average to slightly above average.
Title: Re: Making the Review Process Better
Post by: Halbred on January 06, 2009, 07:06:42 PM
See, but now we're all getting into MORE scoring territory. And we seem to be giving scores just for aggregators. Like Justin said, screw 'em. My review for Phantom Hourglass is but one of MANY on an aggregator, and I doubt my 7.5 shoved the average down to back-breaking levels. While I understand that aggregators exist, we as reviewers have no control over that, and we shouldn't write with aggregators in mind.

And Ian is right--who reads reviews? My friend, who I discuss in the opening paragraph of the blog, does NOT. He goes to me, or the back of the box. He's not going to look up Far Cry 2 on IGN. I think a lot of people are like that. I'm not writing for those people, necessarily, I'm writing for people who actively seek out information on a game they're considering purchasing.*

*Which leads me to wonder why we bother reviewing games like Homie Rollerz.

And as gamers, we share a common language. When I read about a fellow gamer's experience with a game, in some vague way, I share it. And that narration lets me know whether I'll enjoy the game or not. A final score or a "parting shot" is a nice wrap-up, but you should be reading the review, not looking at the numbers.
Title: Re: Making the Review Process Better
Post by: GoldenPhoenix on January 06, 2009, 07:11:14 PM
See, but now we're all getting into MORE scoring territory. And we seem to be giving scores just for aggregators. Like Justin said, screw 'em. My review for Phantom Hourglass is but one of MANY on an aggregator, and I doubt my 7.5 shoved the average down to back-breaking levels. While I understand that aggregators exist, we as reviewers have no control over that, and we shouldn't write with aggregators in mind.

And Ian is right--who reads reviews? My friend, who I discuss in the opening paragraph of the blog, does NOT. He goes to me, or the back of the box. He's not going to look up Far Cry 2 on IGN. I think a lot of people are like that. I'm not writing for those people, necessarily, I'm writing for people who actively seek out information on a game they're considering purchasing.*

*Which leads me to wonder why we bother reviewing games like Homie Rollerz.

And as gamers, we share a common language. When I read about a fellow gamer's experience with a game, in some vague way, I share it. And that narration lets me know whether I'll enjoy the game or not. A final score or a "parting shot" is a nice wrap-up, but you should be reading the review, not looking at the numbers.

Well like I said it is silly to pigeon hole readers. I have no doubt I am not the only so called "core" gamer that enjoys more casual games as wel. So my best advice is to write to whoever you want and chances are you will catch someone's attention. BTW your review on PH was the best.
Title: Re: Making the Review Process Better
Post by: Ian Sane on January 06, 2009, 07:18:40 PM
Quote
still get lots of fun out of games like Carnival Games, Wii Music, Animal Crossing, and various other more casual focused games.

You are being so MEAN to Animal Crossing by putting it with that company. ;)
Title: Re: Making the Review Process Better
Post by: Kairon on January 06, 2009, 07:25:11 PM
It is nice to see relatively new posters actually use paragraphs and are articulate!

Wow, you managed to get on GP's good side!

Hehe, I wouldn't defend Carnival Games. I'd still make sure a site score for it (assuming we're talking "average mainstream gamer") pretty bad. Despise the game. Shallow. Crap.

Wow, you managed to get on her bad side too...

J/k

As someone who bought Carnival games wholly on GP's recommendation (and despite the game not catching my interest before really), I must say that it does not deserve the intense negativity it generates. It may not be high art, but it has a carnival micro game appeal... But let's not get into that again...
Title: Re: Making the Review Process Better
Post by: Kairon on January 06, 2009, 07:26:48 PM
Quote
still get lots of fun out of games like Carnival Games, Wii Music, Animal Crossing, and various other more casual focused games.

You are being so MEAN to Animal Crossing by putting it with that company. ;)

Yeah, GP. See? Even Ian agrees. Animal Crossing is a CORE game. &P

BTW your review on PH was the best.

...must...resist...arghing....AARRGGHHHH!!!
Title: Re: Making the Review Process Better
Post by: Halbred on January 06, 2009, 07:35:13 PM
Yup! I remember GP was my sole defender in that Talkback thread. Many thanks, GP.

Screw you, Kairon! Phantom Hourglass can suck it! ;-)
Title: Re: Making the Review Process Better
Post by: Justin Nation on January 06, 2009, 08:31:32 PM
Perhaps it would be best to have the additional criteria/exceptions open-ended. That would allow for Carnival Games to have an exception for people who legitimately enjoy boardwalk/midway games... which my relatives do and that would explain a lot of their affection for it despite its shortcomings. I think what I dislike about it is how poorly it is implemented. It really was made as, or is only generally as well made as, shovelware. It sucks people in easily for its theme and being unique but not because it deserves the attention. Shallowness I could excuse but the control for many of the games is just amazingly wonky and poor. To me that's the shame of it, though I agree for that segment the hate wouldn't likely be enough to dissuade many people.
Title: Re: Making the Review Process Better
Post by: NinGurl69 *huggles on January 06, 2009, 08:34:33 PM
If you're gonna write, figure out who your audience is.  (primary, secondary, tertiary)
Title: Re: Making the Review Process Better
Post by: GoldenPhoenix on January 06, 2009, 08:46:34 PM
I find the controls in Carnival Games to be surprisingly good for the most part. So take that.
Title: Re: Making the Review Process Better
Post by: Justin Nation on January 06, 2009, 09:39:02 PM
Perhaps they're good if you want them to be true to the carny rigged tradition of games... :)
Title: Re: Making the Review Process Better
Post by: Kairon on January 06, 2009, 09:56:47 PM
Perhaps they're good if you want them to be true to the carny rigged tradition of games... :)

Does that mean the game should be lauded as a "simulation?" &P
Title: Re: Making the Review Process Better
Post by: Justin Nation on January 06, 2009, 09:58:51 PM
True... so maybe a clarification for "People who enjoy the frustration of skill having little correlation to success" +7!
Title: Re: Making the Review Process Better
Post by: Nick DiMola on January 06, 2009, 10:26:52 PM
I believe more important than coming up with more and more complicated ways to reach different audiences, is writing your review with personal experiences in mind, and discussing what you felt worked and didn't work while playing the game and why.

Ultimately, these experiences will serve as a guideline for someone reading your review. Regardless of your personal opinion of the game, readers will be able to take away tangible information about the game and how it actually plays and determine if those mechanics and concepts suit their preferences.

Of course, the reviewer also needs to avoid falling into the trap of becoming too biased, and downplaying positive aspects of the game simply because one aspect of the game truly bothered them. The final score, and any affected subsections of the game should only illustrate that frustration
Title: Re: Making the Review Process Better
Post by: NinGurl69 *huggles on January 06, 2009, 10:56:04 PM
nice thoughts

^ too bad that sort of stuff just doesn't happen with today's "media."
Title: Re: Making the Review Process Better
Post by: KDR_11k on January 07, 2009, 08:57:56 AM
I think we had an argument like that before where I suggested allowing multiple scores with qualifiers for a review that are picked depending on what the reviewer wants to express but people kept saying we should have a fixed set of scores that all reviews should use instead of each review using its own set.
Title: Re: Making the Review Process Better
Post by: Justin Nation on January 07, 2009, 10:44:13 AM
I think we had an argument like that before where I suggested allowing multiple scores with qualifiers for a review that are picked depending on what the reviewer wants to express but people kept saying we should have a fixed set of scores that all reviews should use instead of each review using its own set.

I think the people who disagreed with you are just limiting themselves unnecessarily and pigeonholing all reviews to only be able to count against one consistent set of potential qualifiers would ultimately weaken the point of having them at all. Sort of like how the Wii has suddenly legitimized the "casual audience" as distinct from mainstream and hardcore... where before it came along you wouldn't have had a need. Things change, times change, context changes.

A good example specific to only a handful of games but that would be an excellent qualifier if someone would offer it (mainly because people could truly find it beneficial): A qualifier on a review of something like Guitar Hero Aerosmith/Metallica/etc for fans of the band specifically. I rented it thinking I would love it because I love a lot of Aerosmith's music. Thing is, the mix of what they offered was mostly stuff that I wasn't stoked to play. So I could even see two qualifiers or more.

Fans of Aerosmith's entire catalog: + 2 (they actually did span a great deal of their catalog
Fans of Aerosmith's more current music: -1 (a lot of older stuff newer fans may not even recognize)
Guitar Hero fans neutral to Aerosmith: -2 (aside from the music itself it wasn't terribly compelling compared to the broader GH3)

Now, these qualifiers would need to be accompanied by a very clear and concise paragraph or two for the sake of really knowing why but I think it is a great example of qualifiers that could certainly be relevant at a game level. Just a matter of people being creative and possibly even... having some fun with it. Nah, reviewers are to be taken seriously, no room for that. ::)
Title: Re: Making the Review Process Better
Post by: NWR_Neal on January 10, 2009, 05:45:47 PM
I finally caught up and read this entire thread.

I really like Justin's ideas of qualifiers because they account for whatever personal biases exist in reviews.

For example, if I reviewed GH:Aerosmith/Metallica, I would hold a bias against both bands because I'm not a huge fan of either band. However, if you were a big fan of either band, the games should be almost instapurchase.

Likewise with my Sonic Unleashed review (ugh, I don't know if I should even bring it up). For big fans of the hedgehog, that game would have a higher score.

I could go on with some more examples, but I'll just end it by saying I really like the idea of qualifiers.
Title: Re: Making the Review Process Better
Post by: Halbred on January 10, 2009, 07:40:17 PM
But again, qualifiers to the score aren't necessary if you're a good writer. Score the game based on its own merits, but use the body of the review to tell the reader about what audience the game does (or does not) play to.
Title: Re: Making the Review Process Better
Post by: NWR_Lindy on January 10, 2009, 10:59:59 PM
That's why I like Reviewer Bios.  Something that tells the background of the reviewer and what their preferences are.  Everybody has a couple of genres that they know front-to-back, and everybody has a couple that they don't know as well.  You can point this out in your review, sure, but if somebody looks at your "favorite games" list and it matches theirs, they know that they'll likely have a similar opinion of the game as you do.

ASIDE - We have bios here at NWR, but they're buried and never updated.  Our future plans include bringing these bios more front-and-center.
Title: Re: Making the Review Process Better
Post by: NWR_Neal on January 11, 2009, 01:50:25 AM
I try to update my bio...
Title: Re: Making the Review Process Better
Post by: GoldenPhoenix on January 11, 2009, 01:55:03 AM
I have a big problem with personality dictating a review's merit, just because someone may prefer a certain genre does NOT mean they can't be objective with another genre. But if a biography is created people will tend to pigeon hole them and anything outside of their preferred genre will be pigeonholed as them not knowing what they are talking about.
Title: Re: Making the Review Process Better
Post by: Justin Nation on January 11, 2009, 07:28:15 AM
Sure the body of the review can fill in perspective of how different groups may feel but still, the failure to quantify how that impacts things makes for likely ambiguity. Take the typical Pro/Con most reviews tend to have. Most of the time the number of each is somewhat the same but assuming by number they even each other out would be a mistake. Truthfully just one con could blow out a laundry list of pros. In the end while people may bemoan quantifying their score it is an exercise in accountability. There is no hiding behind "Well, what I meant was". You're putting it out there and as a matter of fact that score can then be put up against others to paint a picture of where the game falls. Now, this is definitely where aggregators fall on their face. Fact is, my critical 6 could make sense when considered against other reviews and another person's 6 could actually be a big anomaly in terms of how they normally see the world. To the aggregator they're all the same though. Some power in the average of 100 reviews but all reviews aren't created equal.

There is no perfect system. I just like the idea of the work being the responsibility of the reviewer. Go to some lengths to make your feelings plain. Take the time to try to put yourself into another perspective to evaluate the game in a different light, accounting for another person's legitimate perspective.

I think the Aerosmith or Sonic game reviews stand as great examples where the qualifiers help. If you give the game a bad review is it because of the game itself, the license, the lack of originality? Even for fans of the band the game could be terrible if the mechanics of the game are poor. Even fans of the music would be entitled to clearly know this rather than just flatly saying fans of the band will pick it up anyway. No, they'll pick it up anyway because nobody would address the shortcomings of the game in a way that fans of the band wouldn't disregard as someone just not liking the band. Again, I liked the game, I just think the situation it falls into illustrates the problem well.

Trust me, as verbose as I am (as you can see), there is easily a part of me that believes that the work a reviewer puts into their choices of words and turns of phrase should be properly appreciated. Writers put nuance into the reviews to be appreciated and people who short-cut to the score can miss a lot of quality points. Hell, the format of reviews for this very site, where the body of the review only is on the first page and numeric scores need to be clicked through to... it is something I collaborated on. Thing is, as a reviewer the job is to serve everyone, even the chronically lazy or just those in a hurry. So there is something to be said for taking the time to crafting consistent and clear condensed views. Having written in real print I can tell you a full review of a game in 250 words or less is a powerful exercise. I enjoy going the other direction (obviously) but perhaps the best test is to put equal time and effort into both. Qualifiers would just be the direct paragraph and score offset guided right to a legitimate audience, doing them a greater service than the "for the masses" review that addresses both everyone and no one.
Title: Re: Making the Review Process Better
Post by: NWR_insanolord on January 11, 2009, 11:00:21 AM
Giving a game a numerical score is arbitrary enough, giving it a score based on how you think you might feel if you had someone else's opinions is crazy and getting close to Game Informer Paper Mario territory. Halbred's right, you just have to write well enough that someone reading the review could infer from the text if they'd like it more or less than the reviewer.
Title: Re: Making the Review Process Better
Post by: KDR_11k on January 11, 2009, 11:06:43 AM
I suggested qualifiers before because I've seen reviews where the text spelt them out (e.g. "add 10% to the rating if you like X" or in some cases "our scores are based on the OOTB version, with the first patch add x% to the rating").
Title: Re: Making the Review Process Better
Post by: Stogi on January 11, 2009, 01:39:08 PM
I agree.
Title: Re: Making the Review Process Better
Post by: Kairon on January 11, 2009, 04:15:10 PM
Giving a game a numerical score is arbitrary enough, giving it a score based on how you think you might feel if you had someone else's opinions is crazy and getting close to Game Informer Paper Mario territory. Halbred's right, you just have to write well enough that someone reading the review could infer from the text if they'd like it more or less than the reviewer.

Yeah, with numerical scores as arbitrary as they already are, I'm not convinced that we should jump even deeper down the rabit whole with qualifiers.

This is an interesting topic, and I know that for some reason I feel uncomfortable with qualifiers like "add 1 point if X or take away 1 point if Y," but whether that's for a good reason or not, or for any reason at all, I still haven't figured out.
Title: Re: Making the Review Process Better
Post by: Justin Nation on January 12, 2009, 02:38:26 PM
Giving a game a numerical score is arbitrary enough, giving it a score based on how you think you might feel if you had someone else's opinions is crazy and getting close to Game Informer Paper Mario territory. Halbred's right, you just have to write well enough that someone reading the review could infer from the text if they'd like it more or less than the reviewer.

I think part of the reason for your hang-up with qualifiers is at the core of the first statement, that numeric scores are arbitrary. Not given thought perhaps but I would argue that a review without a numeric score on it would be much more arbitrary than one with it. I'd say either as a stand-alone could possibly qualify but if all you have is text for a review without any score whatsoever unless you write War and Peace you will fail to have any guarantee of your message getting through loud a clear. Just the use of the word "infer" gets you into highly treacherous territory. I suppose email is then to you a crystal clear mechanism for the exchange of thought and feeling? Couldn't you detect I was sarcastic or kidding or deadly serious or heartbroken just from a jumble of words I assembled with no other indicators for you to go on?

Perhaps my numeric scoring and qualifiers are then the emoticons on the written review. By simply putting down that arbitrary number you convey a great deal of hard information in a definitive way simple words could never hope to cleanly deliver. By that score you know what company the game keeps. By seeing the breakdown scores you know roughly what to expect in terms of sound, visuals, control, everything. Sure, you could waste a lot of words trying to get it across but words in that case are inefficient and, if anything, even less reliable a means of clearly communicating with everyone than even that arbitrary number that is often given more weight than it deserves.

The score is a necessary evil because print and true nuance do not go hand in hand. I could be a poor deliverer, you could be a poor receiver, we could have different societal or experiential perspectives that alter the meaning of what you or I would think are clear and concrete words. Inference lacking a personal connection, a great deal of previous exposure, or some other more concrete factor is doomed to losing the message.

Realize, the qualifier isn't necessarily just an excuse to tack on more points or scores or grades. It is an opportunity to clarify with a numeric changer complemented by text that explains the change. So rather than someone trying to infer my thoughts from my scoring or my scoring from my thoughts I could provide both and attempt to get something that more consistently approaches clarity.
Title: Re: Making the Review Process Better
Post by: Kairon on January 12, 2009, 03:06:19 PM
So rather than someone trying to infer my thoughts from my scoring or my scoring from my thoughts I could provide both and attempt to get something that more consistently approaches clarity.

Actually, I think this doesn't increase the accuracy (how true their understanding is) of someone viewing your review at all. It may, however, improve the precision (how consistent their understanding is) of their evaluation of your evaluation. Or not. *boggles*

I also agree that scores are necessary. But I also think there's a lot they don't leave said. I believe that the numerical system lacks the room for personal emotional evaluation, which is a very big reason why I believe werespond well to the rent-buy-avoid system (which clearly defines the expected satisfaction of a consumer's monetary investment).

I've said this before and I've said it again, I loved the SF Chronicles way of reviewing movies back when I read the paper:
-Guy jumping out of his seat
-guy clapping
-guy watching
-guy sleeping
-guy not there

That gives not only defined a clear multi-tiered structure for movies of different values, but it also gave clear and immediate emotional touchpoints. It worked even if you disagreed with a reviewer, because we're all familiar with being ready to fall asleep in a movie that someone else is watching with rapt attention. Finally, it gives a little wiggle room to the score too: the movie is roughly this good, roughly the same as another movie, it's up to you to decide which you like better. The truth is that consumers actually translate point scores to that vagueness as well, not caring how much something is over 80 in metacritic, just that it is over 80.
Title: Re: Making the Review Process Better
Post by: NWR_insanolord on January 12, 2009, 03:31:22 PM
You're right that emotions aren't conveyed well in text and that the score does better in that regard. I'm not against game reviews having scores, but you have to admit that review scores are, at least to some extent, arbitrary. Using hypothetical scenarios to modify my review score, guessing what my emotional response would be if I were a different person, is significantly more arbitrary. I think the qualifiers are a good idea, but tying them to the score is a bad idea. Guitar Hero Aerosmith has been brought up as a demonstration for the qualifiers, but if you read NWR's review of the game you'll see that the reviewer pointed out more than once that someone who's a fan of the band will have a better time with it. Making a separate part at the end of the review where the reviewer gives reasons why you might like the game more or less than he or she did isn't a bad idea, but as I said if the reviewer writes well enough and illustrates his or her points well enough you could get that information from the text of the review.
Title: Re: Making the Review Process Better
Post by: Kairon on January 12, 2009, 04:04:22 PM
Using hypothetical scenarios to modify my review score, guessing what my emotional response would be if I were a different person, is significantly more arbitrary.

I think this is really what I have problems with in regards to qualifiers. Not only are you telling me whether I'll like the game and why, you're telling me how much I'd like it better if I was X, or if I was Y. It sort of assumes you can categorize and pidgeonhole and predict and commodotize readers. And it assumes that certain groups of people are homogonous and have the same tastes.

Just because I fall into category A doesn't mean I like X, or care less about Y, or care more about Z. And how DARE you make that assumption about me.

I'm not mad. &P I'm just prickling at the thought of how people like Nintendo owners, casual gamers, FEMALE gamers, and everyone who's ever been outside of the strictly defined "jhardcore gaming" group have been the subjects of prejudice for ages, and more and more as of late.
Title: Re: Making the Review Process Better
Post by: KDR_11k on January 12, 2009, 04:31:17 PM
1. The score is only as arbitrary as your oppinion of the game. It's quite possible to say how much you enjoyed a game, just assign certain enjoyment levels to the different scores and if something falls between them use decimals to weight it. Qualifiers are mostly for things like declaring a game a tired rehash, that's of zero consequence for someone who didn't play the original and would like to know which to buy. Generally the qualifiers should be limited to pretty clear cut things, don't throw them on just because you can. E.g. a score for "casual" gamers would be completely misplaced on a review of Ikaruga.
2. I'm against a scale of buy-rent-avoid because it's impossible to shift (e.g. if I have a higher/lower purchase threshold) and doesn't have a "pricedrop to X" entry (which applies to nearly all games for me, another issue with low range scales since what I consider pricedrop territory would be retail for most and there's no differentiation in that range to tell my pricedrop games from my retail games). Also among the games that are worth buying there are still quality differences, some are more must-buy than others and a reader with a limited budget would not be able to determine a priority.

Generally there seems to be this advocating of less accurate or no scores but the quality range for games is there, it is perceptible and usually when someone asks for buying recommendations you will point out a few must-haves before the rest of the good stuff. If you just slap a 50 entry list of games you consider buyable in front of him he'll either be stumped or start with a random one (or the one with the brand he knows). You can sort a list for scores, you cannot sort a list for review impressions.
Title: Re: Making the Review Process Better
Post by: NinGurl69 *huggles on January 12, 2009, 04:37:52 PM
You just jumped the gun and shoved a list in front of him.

You should've first asked what types of games he likes.
Title: Re: Making the Review Process Better
Post by: KDR_11k on January 12, 2009, 04:54:17 PM
What games he likes does not matter on the Wii, everyone gets shown the same list anyway.
Title: Re: Making the Review Process Better
Post by: Justin Nation on January 13, 2009, 12:06:53 PM
Haha, this is why I love this topic. Regardless of where it goes seeing people who are passionate and engaging their minds about what is effective and what isn't.

To tell the truth I think what you would find at the end of all of this is that no matter what system you use or way you implement the scoring/lack of scoring/supplemented scoring much more rides on the quality of the reviewer than any other factor. Any of these systems, with the right reviewer, could work and be of benefit. How many people out there could write at the level to make it work regardless of format? OK, probably not too many. It is some hard stuff. I like to see the passion in here though of people asking the hard questions, thinking through their approach, and wanting it to be a good fit for the readers.
Title: Re: Making the Review Process Better
Post by: KDR_11k on January 13, 2009, 01:31:42 PM
Well, yeah, most reviewers suck, that's why I call the score a necessary crutch.
Title: Re: Making the Review Process Better
Post by: Justin Nation on January 14, 2009, 09:43:27 AM
Yeah, that's where my accountability thought with numeric scores comes in as well, even though I like what the score forces even with good reviewers. Your thoughts are great but in the end people deal in measurements... even if arbitrary. Watch a football game and the way they spot the ball and you definitely see the problem in action. Placement is arbitrary but the decision needs to be made and people have to live with that.
Title: Re: Making the Review Process Better
Post by: NWR_insanolord on January 14, 2009, 10:53:45 AM
If you think the placement of the ball in football is arbitrary you don't understand the game.
Title: Re: Making the Review Process Better
Post by: Justin Nation on January 14, 2009, 07:27:25 PM
Arbitrary in the sense of humans judge the entire thing. A human places the ball (prone to error), humans move and place the yard markers (prone to error), when they measure for first down they place the one end (prone to error), then they pull the other one to the end of the chain (tell me when you see them pulling out the slack, etc that isn't prone to error) to then eyeball whether the tip of the ball is past the marker. Now, the theory is that in the end it all balances out one way or another in terms of luck of placement or that the cumulative error-proneness often ends up making the end result more approximately correct than some of its components may be. Nonetheless, add that all up and ultimately all of the placements, ultimately all subject to human error (lets not even get into dudes throwing their hats away from their body and the like to approximate where something landed) and thus in that way arbitrary.

Technically, with things as they are, they could place something in the ball itself and you could begin to make things painfully precise... or take major steps towards it. Would that make the game better? No. But if accuracy was a concern they would do something about it.
Title: Re: Making the Review Process Better
Post by: Stogi on January 14, 2009, 08:52:36 PM
I think the only way to make the review process better is to write two reviews for the same game. One review would be directed towards the fans of the genre and videogames alike and it would include a score. It would get into the "hardcore" nitty gritty and talk about L33T topics such as framerate. In contrast, in the other review you would only depict your experiences; no scores or qualifiers. It would be a narrative; a slice of life so to speak. This way everyone wins (except you who has to write two reviews). Actually, you could split the reviews and the outcome would be just as beneficial. Still, you would then need two copies of the same game.
Title: Re: Making the Review Process Better
Post by: GoldenPhoenix on January 20, 2009, 08:42:05 PM
Actually I kind of like the IGN approach (along with others) where you have the main review along with another opinion.
Title: Re: Making the Review Process Better
Post by: vudu on January 21, 2009, 02:12:04 PM
Actually I kind of like the IGN approach (along with others) where you have the main review along with another opinion.

I proposed NWR adopt this method years ago and was shot down (I can't remember by who).  Maybe King Lindy will revisit the idea.
Title: Re: Making the Review Process Better
Post by: Halbred on January 21, 2009, 04:23:46 PM
Not sure how that process would work. The vast majority of games we recieve from publishers are sent to ONE reviewer because we just get ONE copy. Now, in situations like Mario Kart Wii, where basically everybody on staff gets a copy, yeah, that's more feasable. But it definately can't be the norm. It's not like we all work in the same office and can just pass a game around.
Title: Re: Making the Review Process Better
Post by: vudu on January 21, 2009, 04:41:42 PM
Why not?  Why can't you send someone else on staff the review copy once you're done with it?

Even if the "another opinion" section is added after the publication of the main review, it's still worthwhile provided it's a different take than on the original review.  And honestly, it doesn't even have to be added to the official review.  It might just be that the other reviewer adds his two cents in the talkback thread.

It just seems like it's something that's worth looking into.  I've seen several reviews on the site comment about disagreeing with certain aspects of a review that they didn't write, but they didn't disagree enough to be worth writing another full-blown review.  I think having an "another opinion" section would be a happy compromise.
Title: Re: Making the Review Process Better
Post by: NWR_Neal on January 21, 2009, 06:19:44 PM
I think we kind of do that anyway in the talkback thread.
That whole "ship to another staffer" process would still take a lot of time, especially since we're doing this volunteer and shipping takes time.

Something doesn't sit well with me adding content to the review after the fact. I'd much rather have some sort of Afterthoughts in the blog or something. Maybe even review our own review or something like that. I recall Jonny saying something in an RFN about how he wouldn't have given Twilight Princess a 10 now. Hell, in my short time period as a staffer, there's some games that I might second guess my score after some months. For example, Madden 09 really grew on me throughout the football year.
Title: Re: Making the Review Process Better
Post by: NWR_Lindy on January 22, 2009, 01:18:04 AM
In an ideal world, having two opinions on every review would be great.  In reality, it's a logistical nightmare.  We just can't do it.

However, I like the idea of going back and revisiting old reviews, and would like to see that incorporated into something we do in the future.
Title: Re: Making the Review Process Better
Post by: TheYoungerPlumber on January 22, 2009, 04:45:42 AM
Multiple reviews for a high-profile or controversial game are great. I have supported the idea of a less thorough, but still formal, second opinion format. Like secondary reviews, it would be used only when warranted. (Two reviews saying largely the same thing is usually unnecessary.)
Title: Re: Making the Review Process Better
Post by: Halbred on January 22, 2009, 04:37:30 PM
See? There's another problem with numbers. Even the same reviewer wouldn't give the same game the same score after the passage of time. So not only are reviews subjective as to the reviewer, they are subjective as to the time during which they are reviewed.
Title: Re: Making the Review Process Better
Post by: Stogi on January 22, 2009, 04:57:17 PM
It's also subjective to the number of games the reviewer has played as well as the class of those games.
Title: Re: Making the Review Process Better
Post by: Justin Nation on January 22, 2009, 08:44:00 PM
See? There's another problem with numbers. Even the same reviewer wouldn't give the same game the same score after the passage of time. So not only are reviews subjective as to the reviewer, they are subjective as to the time during which they are reviewed.

Ah, but to say that you presume that only the numeric score would change over time and not the body of your opinion... which would be entirely an untrue assumption. If you've warmed to the game it would be reflected in your words, same as your numeric scores. If you've become jaded you'd think it would also enter into their review, not just reflected in the score.
Title: Re: Making the Review Process Better
Post by: vudu on January 25, 2009, 06:58:55 PM
Recently (like six minutes ago), nron10 bumped his Madden 2009 review (http://www.nintendoworldreport.com/forums/index.php?topic=25989.msg482768#msg482768) to mention that he still really enjoyed the game.

I argue:  Why stop there?  Since you're still playing the game six months later why not post a few paragraphs about your after-thoughts?  Do you still agree with the score you gave it?  Would you change anything about your review if you were writing it now instead of in August?
Title: Re: Making the Review Process Better
Post by: NWR_Lindy on January 25, 2009, 07:37:26 PM
I like this idea.  I can't guarantee that it will be implemented any time soon (there's other stuff to take care of before this could even happen on the site), but it would be cool for us to have the option of doing this.
Title: Re: Making the Review Process Better
Post by: NWR_Neal on January 25, 2009, 07:48:01 PM
vudu, why do you think I bumped it?
Like Lindy said, we've got other priorities but I still want to see if I can go anywhere with it.

I read over my review before bumping it and I surprised myself by agreeing with my original score and text. Eventhough I enjoy the hell out the game, it's still an 8 in my book.
That and Mario Super Sluggers are fantastic games that just needed a few things added to make them better. The most grevious error Sluggers had was the lack of a season mode; Madden has a lot of control hiccups. I still love playing both games.