Those are much tougher questions to answer. I daresay they are impossible to address in a standard number-based review format. Here's an example that hits close to home. Back when I first started here at NWR, my editors sent me Phantom Hourglass, a game I gave mediocre marks. The ensuing Talkback thread ballooned to eight pages of people yelling at me, proving beyond a doubt that enjoyment of ANY game, even one from a well-respected franchise, is completely subjective. Many people thoroughly enjoyed the very aspects of Phantom Hourglass that I criticized. And you know what? Nobody is wrong. I'm not wrong in giving the game a 7.5, and they're not wrong for giving it closer to a 10. The numbers don't mean anything.
Here's another example: Beyond Good & Evil is one of my favorite all-time games. Were I to review it today, with my NWR reviewer hat on, I would give it average scores in all counts. The graphics are kind of all over the place, the music is good in places, the control scheme is a little floaty, partner AI is questionable, and the game just can't decide what it wants to be. However, even though each criteria (Graphics, Sound, Control, Gameplay, Lastability, Final) would get average marks, only the final score, which here at NWR we disconnect from the others, gives any indication of how great the game is. BG&E would get 6's and 7's across the board, but probably a 9 from me at the bottom. BG&E has an emotional core that, until I played it, I had not experienced in a video game (except the MGS series). Now the inverse: I gave Phantom Hourglass fairly high marks in each individual category, but a lower final score.
Graphics, sound, control, none of this matters. What matters is whether the game is good or not. All you need is a final score. And even then, the final score is not definitive. I didn't like Phantom Hourglass, but many of my readers loved it. I love BG&E, but I know a lot of people who don't or wouldn't. I think Wario Land: Shake It! is one of the best games of 2008, but most publications barely gave it the time of day. It's all subjective, even the final score. It's just like my buddy asked me: "But is it fun? Would I like it?"
These are not questions I can put into numerical form. Whether you, the reader, will like a game or not is not a question I can answer. I can tell you that I, personally, thought the game was great (or sucked). Hell, there might be a guy out there who really liked Homie Rollerz. Me? I hated it, and I think you good people would similarly despise it, so I told you not to waste your time or money. And that's all I can really do. Scores don't mean anything. All I can do is tell you what my experience with any given game was. You might agree or disagree, but ultimately you have to make that call.
My feeling is that "scores" have stuck around to benefit aggregator sites, like MetaCritic and GameRankings. Review scores are collected at those sites and the resulting average affect things like stock prices, funding, and, ultimately, the consumer. It's a dirty business--one that leads to questionable situations like publishers allegedly bribing reviewers for higher numerical scores, or reviews being canned after giving a highly-advertised game a low score. Numerical values hold a lot of weight, more than I think they actually have.
If it were up to me, reviews would simply be narrations of one player's experience with any given game. Play and Edge, two of the more progressive gaming publications out there, have dramatically reduced the number of numbers in their reviews. One of them gives a final score, and the other has done away with scores entirely, leaving readers with a short "parting shot," basically the text that would go under NWR's "Final" score. Think about it--would that Phantom Hourglass review have been so lambasted were it lacking numerical scores? I really doubt it. You can argue about subjective scores, but it's tough to tell somebody that their opinion is wrong. I didn't like the game, simple as that, but you might. Numbers are infinitely more concrete than language.
The value of a game cannot be measured in terms of math, only experience and personal taste. What do you guys, as the readers, think of the standard review format? Do numbers help you? And if so, how?
Think about it--would that Phantom Hourglass review have been so lambasted were it lacking numerical scores? I really doubt it.
But how would I make the review process better? Well that is easy, ban Lindy from ever writing another review!
I know most staff disagrees with me on our purpose as reviewers, but I'd like to hear what you guys think. How do you consider reviews? Do you read them to gauge purchase-ability? Or do you read them for other reasons?
I know most staff disagrees with me on our purpose as reviewers, but I'd like to hear what you guys think. How do you consider reviews? Do you read them to gauge purchase-ability? Or do you read them for other reasons?
Personally I read reviews to get information about how the game works and what the experience of playing it is like, so I can decide if it sounds like something I'm interested in trying for myself. If there are obvious problems like bugs, load times, or things that just don't work the way they're supposed to, I want to know about those too, but I pretty much ignore the reviewers' opinions.
Hmm, most readers seem to really like our VC Recommendations rating system. Food for thought.
Hmm, most readers seem to really like our VC Recommendations rating system. Food for thought.
Then again, those VC games cost $5-10, not $30, $40, $50, or even $90.
"art"? What art?
I remember years ago someone who worked for IGN's Playstation page was talking about how Final Fantasy VII got him into games. He was PAID to review Playstation games and his gaming experience didn't even cover the first two years of the console he reviews for?
Why not? Hegives the perspective of someone who got into gaming with FF7 which I think a lot of people did. Would it be preposterous to recruit someone who started gaming with the Wii in order to review Wii games? Does being used to the idiosyncrasies of an older time really make you a better reviewer?
The first movie you ever saw was at one point the best movie you ever saw.
Careful, just because the features have been done before doesn't meant there's nothing good about a game. A game without new features can still deliver a combination that feels new or just plain better than what came before it. Also I think quite a few people never had an N64.
Of course the audience for most review sites is experienced gamers, anyone else would get only worthless results from them so why would they bother going there?
Yeah, I totally blanked on Half-Life. I'd argue with you about Tribes, though. The concept was there, but the execution was...questionable at times. Let's say this: Halo brought the FPS to the console gamepad in a way that hadn't been done *as well* before.
And I think I'm just biased against the gamers who were raised on the PS2. :-) I'm that crotchety old gamer on the porch, yelling that kids today have it easy. Back in MY day, we didn't even HAVE save points! Some games didn't even have save SLOTS! You kids with your fancy respawns and online play...
My god...I've become Cranky Kong!
Halo was archaic compared to PC FPS games when it came out. The game did nothing new or innovative beyond the rechargeable shield (Which may have been done before). Vehicles were done in Codename Eagle as well, the predecessor to the Battlefield series. Not to mention that Goldeneye had a vehicle based mission with the tank where you had full control over it. So Halo is nothing more than a cut and paste job from games before (though it was polished) and since console gamers at the time were not that experienced with the PC they ate it up. It is funny because if Halo had come out on the PC instead of the Xbox you probably would not hear of the game, and if you did it would be a minor title.
To bring this topic back on track, I think this is a good example of how flawed the experience argument is. What if a person is more experienced in FPS games on the PC? Should their opinion matter more than someone who really only has console FPS experience? What about other genres done on consoles and PC? How do you approach them?
I wouldn't want every reviewers to be on the same page in terms of their historical knowledge and experience. Varying opinions give people the ability to identify with particular people to get their ideal review. Without people who are wet behind the ears, a number of younger gamers wouldn't be served particularly well, because us dinosaurs have very different expectations of games.
Halo may have been a polished cut-n-paste job. So was WoW. Some genres just need polish.
Regarding the letter grade system one of my favourite sites is VideoGameCritic.net.
unless you have personally reviewed both games, there is no congruency between scores. Thus, it is basically pointless to give out scores if you have multiple reviewers.
Golden Phoenix, to review every single game for NWR Stogi?
Of course, to have one person review everything is highly inpractical and serves little purpose for those who disagree with their stances on a basic level... would you like...say, Golden Phoenix, to review every single game for NWR Stogi?
Take, for example, my movies collection. I have a whole range of movies of all different genres. Some of them I will readily admit are better than others. But the "best movies" aren't necessarily the ones I always pull out to watch. If I think a movie is worth four stars, but watch a two star movie way more often, does that make my personal evaluation of their respective qualities invalid? Or is quality of movie a separate issue from how much utility you can get from it?
Should a "quality rating" refer to end-user utility? To artistic value? To a lack of defects? Should it account for innovation? Uniqueness? A comparison to other efforts of its sort? Should it account for mood, taste, temperament, politics, social atmosphere, timeliness? Heck, should contributing factors like packaging or special features play a role? Say yes to more than one of these and already the equation for evaluating something becomes inherently complex and inherently unstable, especially over any extended period of time, even for just one person.
QuoteGolden Phoenix, to review every single game for NWR Stogi?
Yes!
First of all, calm down. I guess we didn't agree after all? Now, where do I begin?
Of course, to have one person review everything is highly inpractical and serves little purpose for those who disagree with their stances on a basic level... would you like...say, Golden Phoenix, to review every single game for NWR Stogi?
I may disagree with GP on a lot of issues, but not games. I understand what you mean and yet, you don't. Even if I disagreed with GP's reviews 100%, I still know where she stands. So if she says a game is horrible, I'll be sure to check it out.
Her Starfox Adventures review was great. Vote for GP everyone!QuoteGolden Phoenix, to review every single game for NWR Stogi?
Yes!
Hmm... from a previous comment made about the VC rating system, I see that it wouldn't work for normal game reviews (which is: Wii, WiiWare and DS games). Oh well, I like that system because it's right to the point.
HOWEVER, if you guys do change the rating system for your reviews, please PLEASE keep the Pros and Cons. I love those, it gives un-needed sarcasm and I love that! ;)Her Starfox Adventures review was great. Vote for GP everyone!QuoteGolden Phoenix, to review every single game for NWR Stogi?
Yes!or not
I'm not sure deconstructing a game is all that helpful. Sure, you need a description of what it's about but probably not every single mechanic involved (just the ones that affect the quality), a review is not a manual.
Precisely... an interesting phenomenon if you begin taking into account the genre or series. On the whole the newest Madden may truly be a great game on its own stand-alone merits. However, for people who have followed the series year after year maybe the purchase is less compelling overall since little was added from the previous year. The score should then somehow mean something different things to different people, almost being "qualified" up or down based on some other criteria. So maybe on a given game you'd get an 8 overall but to fans of the series you call a -1 for lack of differentiation. The question then would be what hat does the default review primarily reflect? Probably you'd need to be in the mind of the "mainstream gamer" which I would wager is neither casual or particularly hardcore. That is the "fair" score. Thing is, read people's positive and/or negative reviews of many games and you get a hodge podge. You get rabid fanboys of the series eating the game up despite its shortcomings (*cough* Final Fantasy games for the most part), you get jaded former fans bemoaning a shift they didn't like (see "Cel-da" criticisms for Wind Waker), or you get people who admit they aren't fans of a genre but reviewing a game anyway (perhaps Wii Music is a good example).
So to go from being an average reviewer to a GREAT reviewer it is actually a pretty difficult road. First you (or really, ideally, the site itself) should establish a baseline "audience" the review is geared to in order to ensure that across reviews it is consistent. Then, perhaps, additional content could/should be added to the review to make it clear how you think "wearing another hat" would impact the review. Granted, this nuance would be lost on aggregators but since you established a baseline audience and are consistent towards it at least the primary view is worthwhile. For nuance the aggregator sucks anyway, so screw em.
Thoughts?
It is nice to see relatively new posters actually use paragraphs and are articulate!
It is nice to see relatively new posters actually use paragraphs and are articulate!
Uh, if you would review... in theory I may be one of the oldest possible posters there would be, just not recent. ;D
But look at the Wii. Carnival Games? To the hardcore somewhere between tolerable and absolutely craptacular depending on your tastes. To casual gamers like my relatives (and based on sales, many many more people) who overlook the suspect graphics, dodgy controls, I am a terrible poaster. -pool shallowness... perhaps not the greatest thing since sliced bread but I will tell you that they play it on a regular basis to this day.
With something like Carnival Games do people like it because it's a good game of its type and caters to its target audience perfectly or because they're just unaware of something better? A few years back I read an article by Roger Ebert about kids movies. As an adult they can be challenging for him to review but some kids movies are good enough that an adult can like them while some are so lazily made that you can tell the studio is intentionally half-assing it on the basis that kids won't notice how bad it is. I can't remember what movie he used as an example of good kids film (probably something by Pixar) but he shared a story about a conversation he had with someone in an elevator. The person was talking about taking his kids to one of the Scooby Doo movies. Ebert said that Scooby Doo was a very poor film and suggested the guy take his family to the good movie instead. He said they will likely enjoy that film more and probably will be disappointed by Scooby Doo. The guy blew him off.
I see a parallel between kids films and non-games. That's not necessarily an insult, it's just that both are examples of something that critics may have a hard time reviewing because they're targeted at an audience that will not have the knowledge and experience of the critic. Quality still matters. A kid doesn't have to see crap movies and a non-gamer doesn't have to play crap games. So I think a harsh review for something like Carnival Games is deserving. It's a poorly made product and even if you're the target demo there are well made non-games that you will enjoy as well as some well made games. You likely will enjoy these other options MORE you just don't realize it.
Ignorance isn't an excuse for poor taste and you don't deserve to be swindled by companies that know you don't know better. Now you shouldn't be a snob either but a critic should be able to point out that something sucks even if the target audience may end up liking it in ignorance.
Though the important thing is who reads reviews? It isn't the people who buy Carnival Games. When some really horrible film is number one at the box office all those people that saw it either didn't read any reviews or dismissed the reviews because "critics don't know anything". Reviews might as well be written for an audience that likes to make informed decisions as they're the only ones that will pay any attention to them.
See, but now we're all getting into MORE scoring territory. And we seem to be giving scores just for aggregators. Like Justin said, screw 'em. My review for Phantom Hourglass is but one of MANY on an aggregator, and I doubt my 7.5 shoved the average down to back-breaking levels. While I understand that aggregators exist, we as reviewers have no control over that, and we shouldn't write with aggregators in mind.
And Ian is right--who reads reviews? My friend, who I discuss in the opening paragraph of the blog, does NOT. He goes to me, or the back of the box. He's not going to look up Far Cry 2 on IGN. I think a lot of people are like that. I'm not writing for those people, necessarily, I'm writing for people who actively seek out information on a game they're considering purchasing.*
*Which leads me to wonder why we bother reviewing games like Homie Rollerz.
And as gamers, we share a common language. When I read about a fellow gamer's experience with a game, in some vague way, I share it. And that narration lets me know whether I'll enjoy the game or not. A final score or a "parting shot" is a nice wrap-up, but you should be reading the review, not looking at the numbers.
still get lots of fun out of games like Carnival Games, Wii Music, Animal Crossing, and various other more casual focused games.
It is nice to see relatively new posters actually use paragraphs and are articulate!
Hehe, I wouldn't defend Carnival Games. I'd still make sure a site score for it (assuming we're talking "average mainstream gamer") pretty bad. Despise the game. Shallow. Crap.
Quotestill get lots of fun out of games like Carnival Games, Wii Music, Animal Crossing, and various other more casual focused games.
You are being so MEAN to Animal Crossing by putting it with that company. ;)
BTW your review on PH was the best.
Perhaps they're good if you want them to be true to the carny rigged tradition of games... :)
nice thoughts
I think we had an argument like that before where I suggested allowing multiple scores with qualifiers for a review that are picked depending on what the reviewer wants to express but people kept saying we should have a fixed set of scores that all reviews should use instead of each review using its own set.
Giving a game a numerical score is arbitrary enough, giving it a score based on how you think you might feel if you had someone else's opinions is crazy and getting close to Game Informer Paper Mario territory. Halbred's right, you just have to write well enough that someone reading the review could infer from the text if they'd like it more or less than the reviewer.
Giving a game a numerical score is arbitrary enough, giving it a score based on how you think you might feel if you had someone else's opinions is crazy and getting close to Game Informer Paper Mario territory. Halbred's right, you just have to write well enough that someone reading the review could infer from the text if they'd like it more or less than the reviewer.
So rather than someone trying to infer my thoughts from my scoring or my scoring from my thoughts I could provide both and attempt to get something that more consistently approaches clarity.
Using hypothetical scenarios to modify my review score, guessing what my emotional response would be if I were a different person, is significantly more arbitrary.
Actually I kind of like the IGN approach (along with others) where you have the main review along with another opinion.
See? There's another problem with numbers. Even the same reviewer wouldn't give the same game the same score after the passage of time. So not only are reviews subjective as to the reviewer, they are subjective as to the time during which they are reviewed.