55
« on: May 11, 2014, 06:19:03 PM »
Child of Light
I think I'm enjoying this a game a little more than some people appear to be.
While the first few hours were appealing simply because of the art, in the last 5 hours or so the mechanics have revealed themselves and I'm getting a real kick out of the battle system. At first the tactics seemed limited by only having two active party members, but as the cast of playable characters grew I realised that you can swap out party members without wasting a 'turn' meaning that your full roster is available to you at all times. Switching between characters who can hinder enemies, gather aggro, deal elemental damage etc is nothing new, but the system in Child of Light for jugging these dynamics two characters at a time is immensely satisfying.
The two active party member system, combined with the action bar mechanic for 'casting', can sometimes lead to odd situations such as casting a heal spell on a party member that then dies before the spell can be completed, only to have all 3 enemies take aim at the remaining party member and wipe them out. With better planning and orchestration, however, scenarios like this are uncommon.
I'm really not a fan of the writing, which feels stilted and forced, and the story is what it is, but the music, art and mechanics are all superb.