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Offline NWR_pap64

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Super Mario All-Stars Review
« on: December 17, 2010, 05:29:56 PM »

Everything old is old again in Mario's silver anniversary package.

http://www.nintendoworldreport.com/review/24568

Would you believe that the original Super Mario Bros. release is a quarter of a century old? Yes, in 1985, Nintendo released Super Mario Bros. for the Famicom (as the NES was known in Japan). While technically not his first game (that honor goes to Donkey Kong in the arcades), it was the game that defined the franchise and made it one of Nintendo's most prestigious series ever. The company has been celebrating the milestone in 2010 with new Wii and DS bundles, special events around the world, and the re-release of Super Mario All-Stars in a special limited edition package that sparkles in presentation, but lacks substance.

Super Mario All-Stars was originally released for the Super Nintendo in 1993. It featured four of Mario's NES titles with updated graphics and a save option. These games were Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, and Super Mario Bros: The Lost Levels, which was released in North America for the first time in the package.

Super Mario Bros. was a groundbreaking title that defined accessible gameplay while never sacrificing challenge. You control Mario through eight worlds, battling Bowser and his minions at the end of each one in hopes of rescuing Princess Peach. Despite how simple it was, almost everything about the game is now a staple of the gaming industry, becoming synonymous with the Nintendo brand.

Both Super Mario Bros. 2 and The Lost Levels share an interesting story behind their existence. The Lost Levels was in actuality the real sequel to Super Mario Bros., and was released in Japan in 1986. When it came time to release the game in North America Nintendo decided that the game would be too hard for American players, so instead they took a game called Doki Doki Panic and changed the sprites so it would feature the Mario characters, while the core gameplay remained the same.

The Lost Levels plays identically to Super Mario Bros., but it is a far more challenging game thanks to new additions like the poison mushroom, clever level design and enemy placement. The Lost Levels also has the option of playing as Luigi, who plays differently from Mario in that he can jump higher, but he has a hard time stopping, which affects the completion of a level significantly.

Super Mario Bros. 2, or Super Mario Bros. USA as it would be known in Japan, tells the story of how Mario and friends entered a world of dreams called the Subcon, and had to save its inhabitants from the clutches of King Wart. When compared to the original Super Mario Bros., the difference in gameplay was like night and day. Rather than stomping on enemies to defeat them, you have to jump on top of them, grab them and toss them onto other enemies. In addition, this was one of the first times you could play as Mario's other friends, Peach and Toad, along with Luigi. Each character played differently, and at times, success depended on which character you selected. Mario is the all-around character, Luigi can jump the highest, Toad is the strongest and Peach is the weakest but can float after jumping. Although it was drastically different from the other early Mario games, Super Mario Bros. 2 was the predecessor to many ideas that would become part of the Mario franchise, such as Peach's abilities and characters such as Birdo and the Shy Guys.

Super Mario Bros. 3 is undeniably one of the most beloved games in the series. For many, it is the true sequel to the first game, as it took the concept behind classic Mario gameplay and expanded upon it in terms of features. Super Mario Bros. 3 would be the first Mario game to use power-ups in the form of costumes. The magic leaf turns Mario into Raccoon Mario, which allows him to temporarily fly and discover new levels. Other costumes, such as the frog suit and the Tanooki suit, were also introduced, and they were a very fun mechanic that would be later used in many later Mario games. The level design is also spectacular, featuring far more varied levels than the two previous games. Such was the impact of this game that the movie “The Wizard” featured it as a way to hype the release.

All four games retain the same, classic gameplay while featuring new, 16-bit graphics and an updated soundtrack. The graphics are indeed a step above the original NES incarnations, adding details such as the night sky in Super Mario Bros., and the foregrounds and backgrounds in the other Mario titles. Ultimately, what matters is the gameplay, and Super Mario All-Stars respects that legacy. You can also save your progress, a feature not available in the original games, which is greatly appreciated.

So, what about the Wii version? This re-release is basically the original ROM pressed onto a disc. What I mean is that this is the exact same game you played in 1993. so despite what the package says this is just a simple re-release. If you play this game on a widescreen TV, it will automatically be formatted to a 4:3 display, something that might upset the owners of these TVs. In terms of control, you can use the Wii Remote on its side to play it like an NES controller, along with the Classic Controller or GameCube controller.

That's not to say that some thought didn't go into the package. As I detailed in a blog post, the game comes in a beautiful package that includes a soundtrack CD featuring ten Mario songs from each game he's been in as well as classic sound effects, and a booklet that details the creation of each game according to its creators. It is indeed a nice package that adds some value to the title, but it might not be enough to convince you to play this game again.

Speaking of which, that's the other problem with this title. Since its release in 1993, Nintendo has re-released the All-Stars version of these titles on the Game Boy Advance. Not to mention that the original NES titles can be downloaded on the Wii's Virtual Console. So if you owned these titles and played them immensely, then this re-release will not be as appealing. Finally, there was a version of All-Stars that included Super Mario World, and it’s disappointing that it wasn't the version included in this package.

So in the end, the value of the game lies in whether you want to invest once more in these classic Mario titles. The special features are minimal, and the game is exactly as you remember it from 1993, which in turn were very close to how you remembered them during the NES days. These may be some of the greatest games ever made, but this package isn't worth double dipping for again.

Pedro Hernandez
NWR Staff Writer

Offline Morari

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Re: Super Mario All-Stars Review
« Reply #1 on: December 17, 2010, 06:01:20 PM »
Didn't the original SNES version come with Super Mario World?
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Offline MegaByte

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Re: Super Mario All-Stars Review
« Reply #2 on: December 17, 2010, 06:02:27 PM »
The regular release didn't, but there was a special limited system pack-in version that did.
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Offline TJ Spyke

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Re: Super Mario All-Stars Review
« Reply #3 on: December 17, 2010, 07:16:38 PM »
Correct. The original game came out in 1993, they re-released it in 1994/5 with Super Mario World. The only changes to SMW is that they altered Luigi's sprite to make him taller and thinner than Mario (rather than just a color swap like in the original SMW release).
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Offline TurdFurgy

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Re: Super Mario All-Stars Review
« Reply #4 on: December 17, 2010, 07:43:02 PM »
A review AND a history lesson, way to go the extra mile

Offline Jonnyboy117

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Re: Super Mario All-Stars Review
« Reply #5 on: December 17, 2010, 08:33:46 PM »
I would love to have Super Mario All-Stars on my Wii. I would not love to pay $30 for it and put in a disc every time.
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Offline Kytim89

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Re: Super Mario All-Stars Review
« Reply #6 on: December 17, 2010, 08:57:14 PM »
I want it on virtual console for $15.
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Offline TJ Spyke

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Re: Super Mario All-Stars Review
« Reply #7 on: December 17, 2010, 09:03:35 PM »
And i'd like sex with Polina Dimovska, but it ain't gonna happen. Even if they did release it on VC, there is 0% chance it would be as low as $15.
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Offline NWR_pap64

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Re: Super Mario All-Stars Review
« Reply #8 on: December 17, 2010, 09:13:00 PM »
And i'd like sex with Polina Dimovska, but it ain't gonna happen. Even if they did release it on VC, there is 0% chance it would be as low as $15.

And that's why I bet they didn't include Super Mario World in the package. They didn't want this package get in the way of VC sales. Which is stupid because many companies release compilations alongside individual VC releases, like Sega and SNK.
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Offline TJ Spyke

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Re: Super Mario All-Stars Review
« Reply #9 on: December 17, 2010, 09:15:54 PM »
I agree. I don't want anyone thinking I wouldn't like to see it on VC, I just think that it is unrealistic and realized this back when VC was announced. I haven't bought certain Sega games I know I would like because I can just play them on Sonic's Ultimate Genesis Collection. SNK Playmore have released several games both on VC and the retail Wii game SNK Arcade Classics: Volume 1.
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Offline Adrock

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Re: Super Mario All-Stars Review
« Reply #10 on: December 17, 2010, 09:17:36 PM »
More importantly, we need to talk more about this Polina Dimovska.

Offline famicomplicated

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Re: Super Mario All-Stars Review
« Reply #11 on: December 17, 2010, 09:40:04 PM »
4 years ago when they started releasing the original NES games on the then-new Virtual Console, I, like many others wondered if they would eventually release All Stars using that service, possibly for a few more points. I held off for a while, but after waiting for so long I gave up and started buying the originals.


Much like Capcom and all the versions of Street Fighter 2 on VC, (why not just release Super Street Fighter or Turbo first?) Nintendo opted for the greedy option.
But even worse than releasing it as a super-late VC title that basically makes you feel like you wasted points on the original versions, they put the 16mb file on a 4.7gb disk for $30!


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Offline Kytim89

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Re: Super Mario All-Stars Review
« Reply #12 on: December 17, 2010, 09:40:51 PM »
And i'd like sex with Polina Dimovska, but it ain't gonna happen. Even if they did release it on VC, there is 0% chance it would be as low as $15.

Me to.  ;D
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Offline NWR_pap64

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Re: Super Mario All-Stars Review
« Reply #13 on: December 17, 2010, 09:46:26 PM »
But even worse than releasing it as a super-late VC title that basically makes you feel like you wasted points on the original versions, they put the 16mb file on a 4.7gb disk for $30!

This.

This is what bothers me the most about this title. They have all this disk space to work with, and this was the best they could do? They could have included All-Stars, Mario World and maybe Mario 64, a quick demo for Galaxy 2, video interviews, music samples, images, maybe a few more mini-games and even more stuff... But no.
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Re: Super Mario All-Stars Review
« Reply #14 on: December 17, 2010, 09:56:03 PM »
But even worse than releasing it as a super-late VC title that basically makes you feel like you wasted points on the original versions, they put the 16mb file on a 4.7gb disk for $30!

This.

This is what bothers me the most about this title. They have all this disk space to work with, and this was the best they could do? They could have included All-Stars, Mario World and maybe Mario 64, a quick demo for Galaxy 2, video interviews, music samples, images, maybe a few more mini-games and even more stuff... But no.


I agree 100%. I really wish Nintendo listened to me:
Super Mario Brothers Collection Special Pack Wishlist


I'm not a fan of the CD either. Fucken SFX on the CD too? Really thats lame.

Offline Halbred

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Re: Super Mario All-Stars Review
« Reply #15 on: December 17, 2010, 09:59:08 PM »
Who is this Polina Dimovska?

I just picked up a copy today at Sears because I'm a consumer whore, but the soundtrack and art book won me over. It's a very nice package deal, I suppose, but now I own every version of SMB3 every released: NES, SNES (All-Stars), GBA, Virtual Console, and now Wii.
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Offline TJ Spyke

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Re: Super Mario All-Stars Review
« Reply #16 on: December 17, 2010, 11:20:19 PM »
Who is this Polina Dimovska?

A Bulgarian model who's biggest attribute is her large breast size. she posed for some country's version of Maxim magazine (which apparently allows nudity, unlike the US version).
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Offline lolmonade

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Re: Super Mario All-Stars Review
« Reply #17 on: December 17, 2010, 11:35:33 PM »
I would love to have Super Mario All-Stars on my Wii. I would not love to pay $30 for it and put in a disc every time.

Agree with the price.  I would not want to pay for VC games and then have to re-buy them if the wii breaks beyond repair.

Offline Adrock

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Re: Super Mario All-Stars Review
« Reply #18 on: December 18, 2010, 01:13:12 AM »
Like I said in the other thread, I just felt like this was a wasted opportunity. Mario is the most recognizable character is video games. This could have been an amazing collection. If you're going to do a limited edition collector's package, go all out! If Nintendo updated the graphics and music for ALL past 2D Mario games, including Super Mario Land 1 and 2, put in some interviews, behind the scenes footage, a Mario history featurette shedding light on rare and canceled games (some people don't know there was a canceled Mario Land game on Virtual Boy and I'd, personally, love to hear more about that), this could have easily sold for $100. Most of us would pay it too. It would be pricey, sure, but people are willing to pay a premium for premium content. I guess that's besides the point since many of us, including myself, bought it anyway and all of this is pure profit for Nintendo.

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Re: Super Mario All-Stars Review
« Reply #19 on: December 18, 2010, 01:22:25 AM »
Who is this Polina Dimovska?

A Bulgarian model who's biggest attribute is her large breast size. she posed for some country's version of Maxim magazine (which apparently allows nudity, unlike the US version).

*ears perk up*

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Offline NWR_pap64

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Re: Super Mario All-Stars Review
« Reply #20 on: December 18, 2010, 01:25:38 AM »
Like I said in the other thread, I just felt like this was a wasted opportunity. Mario is the most recognizable character is video games. This could have been an amazing collection. If you're going to do a limited edition collector's package, go all out! If Nintendo updated the graphics and music for ALL past 2D Mario games, including Super Mario Land 1 and 2, put in some interviews, behind the scenes footage, a Mario history featurette shedding light on rare and canceled games (some people don't know there was a canceled Mario Land game on Virtual Boy and I'd, personally, love to hear more about that), this could have easily sold for $100. Most of us would pay it too. It would be pricey, sure, but people are willing to pay a premium for premium content. I guess that's besides the point since many of us, including myself, bought it anyway and all of this is pure profit for Nintendo.

Hell, all of what you mentioned could have been included and still the game would have been priced at 30 bucks. If Nintendo wanted to save money, they could have easily included past video segments from the Nintendo Channel from all regions. All images could have easily been converted and included in the disc, and a lot more ROMs could have easily been adding and it STILL would have been pure profit for them.

Here's what frustrates me: Sonic has been in apparent decline for years now, and Sega hasn't been caring about the quality of his games for a while (though that is changing with Sonic 4 and Colors). And yet, Sega goes all out with his classic games collections. Sonic Gems Collections was amazing and filled with a lot of content. Same with Sonic Classic Collection and the Genesis collection for the 360 and PS3.

Meanwhile, Nintendo, who is on top at the moment, has Mario, a character that is still selling games and consoles and is still beloved in the industry. What did they give him? An old SNES ROM burned onto a DVD, a nice box, booklet and CD.
'
Sad that the "inferior" mascot gets better treatment than the character that nurtured a generation of gamers.

I am gonna stop because I could easily dive into a big Nintendo rant, but boy does this ever frustrate me.
Pedro Hernandez
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Offline UncleBob

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Re: Super Mario All-Stars Review
« Reply #21 on: December 18, 2010, 02:35:34 AM »
Meanwhile, Nintendo, who is on top at the moment,

Winner, winner.  Why go through all the extra effort to sell something?  Nintendo isn't like SEGA and desperate for the cash.  Besides, even without the extra effort, this'll probably outsell any of the various Sonic collections (assuming Nintendo prints enough copies)...
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Offline NWR_pap64

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Re: Super Mario All-Stars Review
« Reply #22 on: December 18, 2010, 03:46:48 AM »
Meanwhile, Nintendo, who is on top at the moment,

Winner, winner.  Why go through all the extra effort to sell something?  Nintendo isn't like SEGA and desperate for the cash.  Besides, even without the extra effort, this'll probably outsell any of the various Sonic collections (assuming Nintendo prints enough copies)...

It definitely has in Japan at least. It was on the top ten in Japan last week according to Media Create.
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Re: Super Mario All-Stars Review
« Reply #23 on: December 18, 2010, 04:23:38 AM »
Amazon had ~800 copies in earlier today.  Sold out in about four hours.
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Re: Super Mario All-Stars Review
« Reply #24 on: December 18, 2010, 04:46:38 AM »
Within a year we had New Super Mario Bros Wii and Super Mario Galaxy 2 released.  Everyone needs to just pretend that those games were Nintendo's real way of celebrating his 25th anniversary.  I'd say there's no better way to celebrate then by releasing 2 brand new amazing Mario platformers within 6 months of each other, which just so happens to be 6 months away from his 25th anniversary.

Yeah I know Nintendo didn't plan it like that, but if you pretend they did then it actually does make it look like Nintendo really made a big deal out of the event instead of just lazily dumping a small SNES ROM on a full DVD leaving over 99% of the disc blank.
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