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Nintendo Gaming / Re: Super Mario Maker
« on: August 12, 2015, 02:31:19 PM »
I'm OK with having elements unlock over time, whenever I'm faced with a editor or anything complicated really I appreciate it when I'm forced to get to grips with the basics before more options are added.
Constraints breed creativity do they not? The reason Mario is an Italian plumber instead of a generic Jump Man is because the hair and mouth were too difficult to make and the red overalls would contrast with the blue sky. The best example of this is the Wind Waker which has an incredible artstyle and really unique world design because of technological limitations.
For Mario Maker I think if everything was there day one the majority of levels made would be a random assortment of giant goombas, koopas, bowsers, wings and power stars. If you let the artist use all the colours you are going to end up with brown. By limiting it users have to learn to create interesting levels without all the crazy advanced tools, although you can probably just change the system clock if you wanted but where's the fun in that?
The thing that I am not a fan of are the custom sounds, I like how you can create music kinda like the note blocks in Minecraft, but as far as making sound effects I cannot think of one useful applicantion beyond having "U R ****!" shouted at the player whenever they fall into a pit. This is the kind of game you would want to play with children so I hope there are measures in place to turn off this feature, since I can't see how Nintendo would ever go about trying to police it. As far as I can tell just from the trailer there are no ways to make them apart from with the Wii U microphone, why not have a way to make chiptune sfx using notes like you can in animal crossing?
Constraints breed creativity do they not? The reason Mario is an Italian plumber instead of a generic Jump Man is because the hair and mouth were too difficult to make and the red overalls would contrast with the blue sky. The best example of this is the Wind Waker which has an incredible artstyle and really unique world design because of technological limitations.
For Mario Maker I think if everything was there day one the majority of levels made would be a random assortment of giant goombas, koopas, bowsers, wings and power stars. If you let the artist use all the colours you are going to end up with brown. By limiting it users have to learn to create interesting levels without all the crazy advanced tools, although you can probably just change the system clock if you wanted but where's the fun in that?
The thing that I am not a fan of are the custom sounds, I like how you can create music kinda like the note blocks in Minecraft, but as far as making sound effects I cannot think of one useful applicantion beyond having "U R ****!" shouted at the player whenever they fall into a pit. This is the kind of game you would want to play with children so I hope there are measures in place to turn off this feature, since I can't see how Nintendo would ever go about trying to police it. As far as I can tell just from the trailer there are no ways to make them apart from with the Wii U microphone, why not have a way to make chiptune sfx using notes like you can in animal crossing?