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Messages - TOPHATANT123

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1226
Nintendo Gaming / Re: Super Mario Maker
« on: August 12, 2015, 02:31:19 PM »
I'm OK with having elements unlock over time, whenever I'm faced with a editor or anything complicated really I appreciate it when I'm forced to get to grips with the basics before more options are added.

Constraints breed creativity do they not? The reason Mario is an Italian plumber instead of a generic Jump Man is because the hair and mouth were too difficult to make and the red overalls would contrast with the blue sky. The best example of this is the Wind Waker which has an incredible artstyle and really unique world design because of technological limitations.

For Mario Maker I think if everything was there day one the majority of levels made would be a random assortment of giant goombas, koopas, bowsers, wings and power stars. If you let the artist use all the colours you are going to end up with brown. By limiting it users have to learn to create interesting levels without all the crazy advanced tools, although you can probably just change the system clock if you wanted but where's the fun in that?

The thing that I am not a fan of are the custom sounds, I like how you can create music kinda like the note blocks in Minecraft, but as far as making sound effects I cannot think of one useful applicantion beyond having "U R ****!" shouted at the player whenever they fall into a pit. This is the kind of game you would want to play with children so I hope there are measures in place to turn off this feature, since I can't see how Nintendo would ever go about trying to police it. As far as I can tell just from the trailer there are no ways to make them apart from with the Wii U microphone, why not have a way to make chiptune sfx using notes like you can in animal crossing?

1227
TalkBack / Re: Ironfall Invasion Temporarily Removed From eShop
« on: August 11, 2015, 09:28:50 PM »
Wasn't cubic ninja taken off the eshop in Japan as well? As much as I would a love region free system, I am glad Nintendo is taking a proactive approach to preventing piracy and stopping software sales from going completely down the toilet like it did for DS, or even PSP or Dreamcast.

I absolutely despise region locking, but if hacking the 3DS opens the door to piracy (which it will), in my eyes it is the lesser of two evils.

1228
TalkBack / Re: Temper Your Expectations For N64 Virtual Console
« on: August 11, 2015, 01:24:59 PM »
I'll be satisfied if we get Ogre Battle 64.

1229
Although I had never considered such a crossover, it does fit quite well when you think about it.

1230
I would hope Square Enix knows what the NX is since it was allegedly shown to third parties at E3.

1231
TalkBack / Re: Baseless Speculation: Wii U's Last Stand
« on: August 10, 2015, 07:37:01 PM »
I'm assuming NX is replacing Wii U and 3DS, either as a single platform or as an ecosystem with two consoles that share a library, it doesn't matter. But what's clear is that Nintendo cannot support two consoles at once without western 3rd party support. Now that the two hardware teams are working out of the same office now this is the most logical conclusion.

This way the NX would theoretically have the strongest 1st party support of any Nintendo platform ever since they would have all their developers working on the same hardware and this would lead to a much greater diversity of ip and genres.

What usually happens is EAD 1 only gets to focus their resources on the Mario Kart series because as soon as they finish work on a new Mario Kart there is a new system on the horizon that needs a Mario Kart game, and the team gets stuck in an endless cycle of just making Mario Kart over and over. What I'm trying to say is F-Zero NX confirmed.

1232
TalkBack / Re: Baseless Speculation: Wii U's Last Stand
« on: August 10, 2015, 12:51:03 PM »
Zelda is still a relatively unknown factor since it skipped E3 so that's gonna be pretty hype, then there's Pokken, Project Treasure, the Lego games and Genei Ibun Roku #FE. As well as maybe some smaller stuff like Project Giant Robot, Project Guard and perhaps something like SNES remix.
For a final year I think that's decent.

1233
Podcast Discussion / Re: Episode 439: Grapple Dem Tears
« on: August 09, 2015, 11:10:54 PM »
Ahh yes, that time when Jonny tried to murder a woman on the streets of Boston using a grapple, good times.
My favourite #Jonny moment are his E3 2001 audio diaries, like the upcoming Star Fox it's neither a prequel nor a precursor to RFN but an important part of it's history, Radio Free Nintendo Episode Zero if you will, well worth a listen.


http://www.nintendoworldreport.com/rfn/26153/rfn-special-jonnys-e3-2001-audio-diaries


Ty Shughart plays Killer Instinct religiously, he was number 6 in the world at one point.


Double Dash is amazing in 4 person local multiplayer, shame it hasn't come back yet at least as an option.


Doshin the Giant sounds like a game Peter Molydeux would make.


Blaster Master the book! Better or worse than Gex?


Well here we go again...
A Nintendo World Report book!? Certainly didn't see that coming, well sign me up, you've already sold at least one copy. 2 years is nothing compared to how long we wait for and still wait for certain Square Enix games. https://www.youtube.com/watch?v=yQUN7QAnMp0

1234
Podcast Discussion / Re: Episode 184: Food for the Soul
« on: August 08, 2015, 02:15:22 AM »
My favourite music as I played through the game were the eight melodies you acquire. There is no perticular order to getting them so it was like fitting a musical jigsaw puzzle together, it hadn't been done before and hasn't been done since as far as I know, but it's a really satisfying way of showing progression.

Loved this themsters segement and more would be very welcome.

1235
Nintendo Gaming / Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
« on: August 06, 2015, 11:54:12 PM »
This tangentially related to the Xenoblade Chronicles series:
http://www.nintendolife.com/news/2015/08/chris_pranger_from_nintendo_treehouse_discusses_harsh_realities_of_localisation

Quote
To reiterate his point, Mr Pranger used Xenoblade Chronicles as an example, explaining it wasn’t popular enough in the West to justify a local release, and pointing fingers at Nintendo of Europe:

You look at something like even Xenoblade Chronicles. People love that game, you know, within a certain group. That game is not the type of game that just pulls in enough to justify the costs on that. So that’s like, we got it in the States by luck, that NoE decided “Oh, we’ll take the fall. We’ll localize that.” Okay, cause someone is going to have to eat the costs somewhere, because that game is guaranteed to not sell enough to justify how big that game is. You know, hundreds of hours, all voiced. That’s a lot of money that goes into that.
And people are like “Why do you guys hate money?” We don’t. That’s why you literally can’t make everything. And people don’t like finding out that their fanbase is actually too small to justify the costs of the thing they want.

Pranger was interviewed on the Part Time Gamers Podcast: http://www.chaingangmedia.com/ptg76/
I'll give it a listen later.

Basically, Nintendo has not money for those niche Japanese games we want (yet somehow companies such as Atlus and XSeed do). To be fair to Nintendo of America, they are recorded to have lost money last year on the investor reports. Also, Nintendo as a whole has just come out of several years of losses.
Going by NOA logic they should stop selling games all together since their branch isn't turning a profit.

1236
Nintendo Gaming / Re: Multiplatform handheld games?
« on: August 05, 2015, 10:20:56 PM »
3DS gets the majority of 3rd party support because it has marketing, however I think if 3DS were more comparable to the Vita's level of power and had a more similar architecture we would see much more multiplat games. The reason Vita games are still being made is that developers would have to sacrifice artistic vision or gameplay to get games to run on the 3DS hardware, on the other hand 3DS software is made because that's the best selling platform and at that point it doesn't need to be on Vita because the sales of the 3DS SKU will eclipse the Vita SKU, same for the DS and PSP.


There are some mulitplatform handheld games though, off the top of my head I can think of GTA China Town Wars, Virtues Last Reward, Samurai Warrior Chronicles 3 and Mr James Jones's game of the year (so far) Conception 2.

1237
TalkBack / Re: Project Zero Dated, Receiving PAL Limited Edition
« on: August 05, 2015, 12:15:14 PM »
Only the limited edition is available at retail? Gonna have to see the cost first but it's definitely on my radar.

1238
I already own 2 copies of Xenoblade but £9 is a colossal steal for anyone who has never played it, It cannot be understated how great this game is. I really want The Last Story to come out now since I never got it the first time round, then I can complete my WiiJRPG Triforce.

As for the special edition I'll preorder it as soon as it goes up. Xenoblade X is the reason I got the Wii U so may as well get the best version available.

1239
Podcast Discussion / Re: Episode 438: Spiritual Predecessor
« on: August 02, 2015, 11:36:29 PM »
Rule 1: Don't shake the baby.

Rare Replay is damn good value for money, you can pre-order the game on amazon UK for just £17! For reference AAAA games like Mario Kart 8 and Smash go for £50 on the eshop.

The smash update is a hot mess, YouTube uploads are limited to only videos under 3 minutes at 720p 30fps. Official tourneys have 5-30 minute wait times since there aren't enough running at once and the unoffcial tourneys remain empty because there are just too many of them.

Be careful comparing Splatoon to Team Fortress 2, don't want another #splatoongate2k15neogafvnwr situation.

Something about the PS4 version of DQ XI looks off to me, like the stylized character doesn't look like he belongs in the world. Kind of like that unreal Mario tech demo you can find on youtube.

Mario Maker pretty much requires a touch screen though doesn't it? Or alteast it doesn't need it but if they release a touchscreen version then an NX ps4ish version it'd seem unplayable by comparison.


Woah what a bombshell to end on, I feel sad yet happy at the same time. But Greg's coming back!1!1?1! Well OK then sadness overwritten, there must be dozens of hours worth of vertical shooter content that need to be caught up on, it's been too long.

1240
General Gaming / Re: What are you playing?
« on: August 01, 2015, 08:08:11 PM »
On Rhythm Paradise DS I have got up to Moai Doo Woop 2 and just can not continue, the slow section completely destroys my sense of rhythm.

I will probably pick up the Wii game if/when it's put up for download on Wii U.

1241
TalkBack / Re: Smash Bros Update Now Live
« on: July 31, 2015, 12:34:26 PM »
You can now use the mii costumes in the tournament mode if you tick the check box, but I've found that there are too many tournaments and not enough people to play them. Even the nwr tourney is dead right now, the day it came out!

1242
TalkBack / Re: Final Fantasy Explorers Localization Announced
« on: July 30, 2015, 10:31:37 AM »
Now this is a surprise, although I hear it's more of an action game than an rpg, still better than nothing though.

1243
The game will be receiving it's European playable premier at Gamescom, it's been about one and a half months since E3 so it's possible we see some new voice acting.
https://twitter.com/NintendoDE

1244
Considering all the recent Dragon Quest games that haven't left Japan (yet?), I'm not convinced this one will either.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below out 13th/16th October.

1245
In Europe we have Mouse Attack (Squeak Squad), Crystal Shards, Epic Yarn and Kirby's Adventure (Return to Dreamland).

1246
SURPRISE! NX is a Nintendo branded line of shoes & bread.

1247
It would be neat to see Sony and Nintendo working together on a localisation, considering the story is the same for each version they would kind of have to, and Square Enix is too incompetent to do it themselves.

1248
Coming to EU courtesy of Nippon Ichi Software America. Since Atlus haven't discovered Europe yet of course.

1249
We could get another Ni No Kuni situation where the action oriented HD game comes to the west but the more text oriented handheld version gets left behind. I am confident the HD version will come over because of the low sales of PS4 in Japan, it will easily be outsold by the handheld version, the only way they can make money with it on PS4/NX is if they push it hard in the west. Hopefully once the team that's on Bravely Second finishes they get to work on the 3ds version ASAP since I find it hard to imagine 3ds games in 2017 lighting up the charts.

1250
TalkBack / Re: Dragon Quest XI Announced for Nintendo 3DS and NX
« on: July 28, 2015, 05:59:37 AM »
Hurray! I would buy this in a heartbeat but Square Enix gonna Square Enix.

A new game announcement and we are still no closer to determining the nature of NX. I suppose this could mean NX is 2016 but it could also be a late port.

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