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Topics - lolmonade

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Hey everyone,

I don't usually do a lot of putting myself out there, but a friend and I decided over the last month to start recording a podcast since we end up talking about video games we're playing, news, misc stuff anyway. 

We recorded and edited our first episode last week and published it last night.  Apparently it might take up to 48 hrs for it to push out to the various podcast apps/feeds, but the direct link is below, too.

https://anchor.fm/superggradio

Anyway, if any of y'all find yourselves with spare time sometime this week and would take a listen and provide some constructive feedback, i'd appreciate it.  Thanks!

IF you find yourself interested in following us, we have a:

Twitter: @SuperGGRadio
Twitch: SuperGGRadio
Email: SuperGGRadio@gmail.com

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Anyone here listen to Player One Podcast?  One of the co-hosts talked through selling-off and getting rid of a massive physical game collection he acquired through the process of working at EGM as well as just general hobbyist collecting through the years, and it's an interesting take of someone who had such an attachment to a pile of games that he admits were mostly in a storage unit and never touched that he panicked when he realized he accidentally sent his GBA collection to the re-seller when he meant to keep them, and how he forced himself to let it go along with the other games he got rid of.


If any of you have moved from home to home, it pretty quickly puts into perspective how much stuff you accumulate stuff and how long it takes to go through all of it, unpack, and sort through things.  We moved from North Carolina to Illinois in 2016, and we STILL have a good two dozen boxes and bins to go through in our basement.   A good half of it is a collection of decorations for various holidays, there's maybe 2-3 boxes of clothes we haven't unpacked that we're just as well off to toss or donate, maybe another 2-3 boxes of old toys our kids wouldn't miss if we gave them away since they outgrew them. 


And then there's my collection of video games.  It isn't a massive collection that's completely unwieldy, but it's sizable enough given how many systems I own (Playstation 2, Playstation 3, Playstation 4, Xbox One, Wii U, Switch, 3DS, Vita, NES, SNES), 2+ controllers for each of those platforms, and anywhere between 3-15 games between each platform.  That also doesn't take into consideration the Skylanders craze my wife went through, the Amiibo gluttony for year one, NES and SNES classic, and other accessories related to those systems.


It's not hard to passively collect games/accessories/collectibles to a point where walking through a used game store BECOMES the game rather than play the game itself.  I found myself buying games not because I planned on playing them right at that time, but because it was a good find at a right price and thought to myself "I'll find time for this later".  This mindset feeds into the growing backlog of games I have that quickly outpace a well-rounded person's ability to make time for.  You start getting into weird math equations breaking down your spare hours and thinking "ok, if I have 3 1/2 hrs available each night after the kids go to bed, and I don't want to completely neglect my wife, I probably have about 18-20 hours a week for dedicated me-time gaming."  I've found compartmentalizing my spare time like that brings more stress about a hobby that should be about nothing but enjoying my spare time when we have no plans, but it's something my mind starts wandering towards given my propensity towards maximizing the output for the time I have.

I've had in mind the ethos of the "Marie Kondo" method of organizing lately.  For those unfamiliar, the abridged version is "Ask yourself if an item gives you joy.  If it doesn't, get rid of it.  Once all you have left are the things that bring you joy, find an organized space for those things and display them prominently".


With that in mind, last night I started the process of organizing all my game stuff and going through each game, and sorting them by 3 different measures:


1) Games I have an attachment to either due to quality or a fondness for.
2) Games I earnestly want to try or play through before deciding what to do with.
3) Games I bought on a whim and didn't ever actually think about playing, beaten and will never play again, or have tried and don't really care for it.


And you know what I found out?  I own a lot less physical games in category 1 than I would have thought.  So my plan is to excise the games from category 2 and 3, sell them off, and then only buy a game moving forward when I know I will play that game. 


Maybe I'll end up regretting it in the long run, but I suspect it'll bring more relief to simplify my hobby and show constraint up front rather than turn it into an obligation to sample everything I have. 

3
NWR Feedback / If your account identity is wrong, please check in here!
« on: February 01, 2017, 08:41:50 AM »
Hi All,


this is lolmonade.  I'm not sure if someone thought the user LEMonade was a dup account, but they are a separate person/account.  Anyway I can get my username & pic corrected?


I'll accept my username changed back to my correct one at least, please and thanks.

4
I sort of wonder if there are any legitimately good political games out there?  I assume most would lean towards the strategic-esque, or the cheap flash games. 


Anyone know?

5
ARE YOU CHAOS? / NEW: Groundbreaking Nintendo Leek.
« on: March 07, 2016, 02:50:07 PM »

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NWR Feedback / Pop-Up/Direct to app store banner ads
« on: June 12, 2015, 09:47:12 AM »
Over the last week, I've started encountering issues with viewing NWR forums:
 
When on mobile, the website will automatically push me to the app store to try and download the lyft app.
 
When on PC, it'll automatically push me to just a single page with just the banner ad on it.
 
Just wondering if it's an issue on my end, or if NWR is having to move to these types of intrusive ads to pay the bill.  I've been avoiding downloading an ad block, but if ads make my user experience miserable, I might need to reconsider that.

7
Quick wiki synopsis of the original Nintendo World Championships:
 
Quote
Contestants played a version of the game designed specifically for the contest. Officially, a player has 6 minutes and 21 seconds to play, which is divided up into three minigames. The first minigame of the competition is to collect 50 coins in Super Mario Bros. The next minigame is a version of Rad Racer where players must complete a specialized Nintendo World Championship course. The final minigame is Tetris, and this lasts until time expires. Once time expires, a player's score is totaled using the following formula:[3]
(Super Mario Bros. score) + (Rad Racer score x 10) + (Tetris score x 25) = final score
 
...Nintendo features the reminiscent Nintendo World Championships Remix in 2014's NES Remix 2.

What games do you think will be chosen for the 2015 edition of this contest?  Will it just be the version from the NES remix?  What games/challenges would YOU want to be selected? 

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ARE YOU CHAOS? / Handy Guide for Newcomers to the Funhouse
« on: April 19, 2015, 07:36:54 PM »
Simply keep in mind Hanlon's Razor:
 
"Never attribute to malice that which can be adequately explained by stupidity"
 
*May also apply to the internet in general.

9
General Gaming / Getting Old and Gaming
« on: July 05, 2014, 11:31:27 PM »
This is something I've been mulling over, and while I don't know the general age range of the users on NWR, I'd be interested in the thoughts of my peers here.


Being 28 and with two small children  (2 years old & 1 month old, respectively), I've seen my available gaming hours dwindle to a paltry 1/2 hour a night.  Additionally, I find myself going not only to games I can consume in small bites, but also ones that I'm safe in knowing I'll enjoy in my rare moments of gaming (mostly Mariokart, lately).  I've had these two issues keep me from playing most games on my shelf:


1)  Starting a game that'll take time to get into is a tough sunk cost to swallow given that I have a limited amount of time to game lately


2)  I value my time much more, which makes my gaming choices a lot more conservative (playing safely fun games like Mario platformers, mariokart, inFamous). 


That said, I'd really like to get others feedback on if they've encountered this challenge.  Additionally, if there are any suggestions for games with substance that are pick-up-and play (bonus points for anything on the e-shop under $10).

10
General Gaming / Twitch Plays Pokemon
« on: February 19, 2014, 04:09:07 PM »
Has anyone been keeping track of this?  I watched for a few minutes last night and got bored, but I find the fanbase reaction facinating & hilarious.

11
Nintendo Gaming / What would make Tvii a must-use application?
« on: December 02, 2013, 12:24:57 PM »
I've been thinking about how important it has become for video game consoles to not only be a games machine, but also offer complimentary services (Netflix/Hulu/Amazon Video, & Twitch streaming from Xbone/PS4, as examples).
 
I remember being fairly excited when Tvii was announced, especially the way they advertized it as using your gamepad like a universal remote for your television & cable, but also being able to search for the shows availability on Hulu/Netflix/Amazon and play directly from the Tvii menu.  It seemed like a promising way to not only navigate all of these different content venues, but also as a way they could expand the way you interact with your television.
 
Upon release, it was sort of half-baked.  Menu navigation wasn't nearly as seamless as advertized in the promotions.  Netflix wasn't integrated into Tvii at the beginning (I'm not even honestly sure if they've done this, as I haven't opened Tvii since it launched).  Additionally, the slow loading times of the Netflix & Hulu Plus apps really strains the appeal of using Tvii if it takes so long to even load the show from the Tvii menus.
 
I'm interested in what people here think could be done to boost the appeal of using Tvii.  I still love the idea conceptually, but it doesn't seem like it's something that has been supported well since its launch.

12
Quote
According to an interview with GamesIndustry International, EA's former COO Bing Gordon seems to be under the impression that Nintendo will stay in software mainly after the Wii U is released.
 
"I think Nintendo's already on track to become primarily a software company.
 
"We saw that with Sega back in the day; Sega made some missteps and became primarily a software company. Nintendo hasn't really made missteps, Nintendo probably has better creative talent and better leadership now than Sega did," Gordon said.
 
He seems to think Miyamoto will focus more on software because when they are completely focused on creating games, the final product ends up being worth more than $60.
 
"So far, when Miyamoto makes a perfect game, in his career he makes games worth $200--it's worth buying a system for.
 
"I can imagine a day when Nintendo wonders if they ought to take some of their best games and make them apps," Gordon said.

Article Here

While I can see Nintendo eventually bowing out of the console space and shifting focus primarily to software, I don't see Wii U being their last console, and I find their comparison to Sega a bit dubious.

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 Nintendo Free Radio Forumcast Episode 1: Even More Games Than An E3 Press Conference
By Stephen Shook, Ryan Clay, Austen Parken, Donald Theriault
RFN is not available this week. We apologize for the inconvenience.
MP3 Download
AAC (Enhanced) Download
Feeds: Try refreshing.

With the regular RFN crew scattered to the winds, four members of the Nintendo World Report forums - Stephen "Ceric" Shook, Austen "broodwars" Parkin, Donald "Shaymin" Theriault and Ryan "racht" Clay decided to step up and attempt to fill the large shoes left. Although it's hard to match the regular crew's chemistry, the replacements brought 24 games, or one more than Nintendo themselves had at E3!

An absolutely massive New Business segment sees Stephen lead off with Mass Effect 3 post-Extended Cut impressions (may contain spoilers, ends at 27:16), and follows up with the first World of Warcraft discussion to not meet the editor's axe in a long time focusing on the new "PokeWoW" pet battles. After a TheatRhythm Thief doubleheader and Skylanders, Donald jumps in with impressions of Pokemon Black and White 2 straight from Japan, warns people about Final Fantasy II (PSP) and outlines his training techniques...  for JEOPARDY. Yes, the game show. (You can download his tracking spreadsheet from Google Docs.)

Ryan picks up the RPG torch with Xenoblade Chronicles and scares everyone but Austen with his play clock before moving to Limbo on Steam and the joys of playing Kid Icarus Uprising when you're left-handed. Despite not being a wizard, Ryan also brings discussion of downloadable 3DS pinball both classic in Kirby's Pinball Land, and new in Marvel Pinball. Austen wraps with a run of DS adventures, rattling off Ace Attorney Investigations, 999 and Ghost Trick before talking more about Lufia: Curse of the Sinistrals than anyone in the history of the internet and a couple of independent PSN games in Dyad and Quantum Conumdrum.

After the break, we asked ourselves to come up with one game we're each excited for in the 2nd half of 2012, and the selections may will surprise you. To finish, the group tackles the question of hatred toward accessibility in games  and why the majority of players being able to see the content of a game is suddenly a scary thing.

The regular crew will be back next week, but we'd love to hear your thoughts on this episode as we get closer to the big episode 300 - don't be afraid to drop a comment in the Talkback thread or anywhere else fine podcasts are discussed. Be sure to send in your Listener Mail as well and keep playing and discussing Wario Land 4 in the Retroactive thread.

This podcast was edited by Ryan Clay. Music for this episode was provided by Jason Ricci & New Blood, and additional music is copyright Nintendo.

14
Nintendo Gaming / WiiWare Games Worthy of Buying
« on: May 30, 2011, 12:55:49 AM »
I searched the forums and couldn't find a topic where I might get some good answers:

I've been interested in possibly taking the plunge on some WiiWare games. It's difficult to determine which games are worth the time/money, especially since most of these games are a minimum of 800-1000 Wii Points and it seems like the gems are covered by a flood of crappy games.  Could anyone provide me some games that would be considered worth the price?

15
My body is ready

 ;D ;D

Quote
Although our sources within the industry are few and far between, we do have them and what they are telling us is that Nintendo will be showing off the next Super Smash Bros. game at this year’s E3. On top of that, it’s said that it will be shown for the Wii’s successor. We don’t yet know how true this is, so for now we’ll keep this as a rumor. We also would like to know if the game will be shown in video or playable form. Knowing that Kid Icarus: Uprising for the Nintendo 3DS is almost done, it’s quite possible that Masahiro Sakurai has been working on the next Super Smash Bros. title.
Here’s lookin’ at you E3 2011. I’m sure if this turns out to be true, there will be many a happy gamer at this year’s expo.


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General Gaming / Sony Hasn't Learned Anything, While Nintendo Has.
« on: March 13, 2011, 03:06:02 AM »
Is it just me or does it seem like Sony hasn't learned anything?  I love some of sony's products, but I sincerely feel like they've done nothing to learn from their mistakes in the last console generation.  The best example is to compare the NGP to the 3GS.

NGP: Create what can be considered the most advanced hand-held machine with the most features possible (not counting 3D), and sell it at a loss to make it price competitive (but yet, still above what consumers are willing to pay).  Include exclusives a year after launch that only a core audience will truly care about (me included, but besides the point).  This item will only be popular late in the console cycle when the price has been reduced enough to be considered a worthwhile venture for consumers.

3DS:
- proper support from 3rd party developers - proper 3rd party support from the start
- Killer app - first glasses-free mobile 3D device: although in the long-term this might take a back-burner, in this environment, this could mean a great deal towards early adopters and casual users
- digital game service similar to Wii's (hand-held virtual console): while I wish they'd allow SNES, Genesis, & NES games, it's a good start to allow these systems
- Further integration of internet features such as street pass, and online features mirroring the Wii.

I am a fan both of Nintendo and Sony products, but Nintendo seems like they've evolving while Sony is riding the same business strategy that screwed themselves over with the PS3.  Any thoughts?  Will Sony's strategy work because it's a powerful hand-held system that doesn't cost $600 U.S. Dollars!, or will Nintendo's system of gradual evolution with one innovative feature and much lower price (assumedly) be enough to offset Sony's efforts? 

My guess would be Nintendo will reign supreme again, although it will be a much slower burn due to prices of both hand-held consoles.

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