Author Topic: Games Industry Death Watch 2010-present  (Read 331168 times)

0 Members and 1 Guest are viewing this topic.

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
Re: Games Industry Death Watch 2010
« Reply #75 on: January 14, 2010, 12:46:22 PM »
Jaggies are mitigated by sitting further from the monitor, as was the case for family TV watching since the mid-1900s.  "Regular" people see content before seeing image quality.  Making a judgement on image quality was usually a nerd thing or a sales/marketing thing.

As more nerds and sociopaths began growing the PC sector, sitting face-planted into their monitors, the outcry for better resolutions accelerated.  They see too much and too little at the same time:  staring at tree bark and not the nice canopies of the forest.  You know they're nuts cuz they're not the people you'd play Wii with standing up.

i'm good at war
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline EasyCure

  • wiggle wiggle wiggle wiggle wiggle, yeah!
  • Score: 75
    • View Profile
Re: Games Industry Death Watch 2010
« Reply #76 on: January 14, 2010, 07:15:27 PM »
lol I love pro. Post of the year right there folks!
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
Re: Games Industry Death Watch 2010
« Reply #77 on: January 14, 2010, 11:35:08 PM »
Jaggies are mitigated by sitting further from the monitor, as was the case for family TV watching since the mid-1900s.  "Regular" people see content before seeing image quality.  Making a judgement on image quality was usually a nerd thing or a sales/marketing thing.

As more nerds and sociopaths began growing the PC sector, sitting face-planted into their monitors, the outcry for better resolutions accelerated.  They see too much and too little at the same time:  staring at tree bark and not the nice canopies of the forest.  You know they're nuts cuz they're not the people you'd play Wii with standing up.

i'm good at war

Wait a sec...

Aren't you a videophile yourself Pro?
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
Re: Games Industry Death Watch 2010
« Reply #78 on: January 15, 2010, 12:39:22 AM »
I play some Wii games standing up.  Even with other people.
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
Re: Games Industry Death Watch 2010
« Reply #79 on: January 15, 2010, 03:39:18 AM »
Jaggies are mitigated by sitting further from the monitor, as was the case for family TV watching since the mid-1900s.  "Regular" people see content before seeing image quality.  Making a judgement on image quality was usually a nerd thing or a sales/marketing thing.

As more nerds and sociopaths began growing the PC sector, sitting face-planted into their monitors, the outcry for better resolutions accelerated.  They see too much and too little at the same time:  staring at tree bark and not the nice canopies of the forest.  You know they're nuts cuz they're not the people you'd play Wii with standing up.

i'm good at war

Wait a sec...

Aren't you a videophile yourself Pro?

I think his demands are more focused at internet video which is usually sub-SD.

Offline NWR_DrewMG

  • NWR Staff Pro
  • Score: 19
    • View Profile
Re: Games Industry Death Watch 2010
« Reply #80 on: January 15, 2010, 09:01:13 AM »
Who cares, as long as the content is good?

Right?

Right?
Your conversational partner has disconnected.

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
Re: Games Industry Death Watch 2010
« Reply #81 on: January 15, 2010, 04:04:38 PM »
It's good until it's overpriced.
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline ThePerm

  • predicted it first.
  • Score: 64
    • View Profile
Re: Games Industry Death Watch 2010
« Reply #82 on: January 16, 2010, 06:32:41 PM »
heres my take

team size is way too big. Think this if your game only sells 50,000 copies each at $50 a piece. Thats 2.5 million earned. How big is your staff though?
How big does a staff need to be? i say 2 programmers, 4 artists, 2 designers would be a good SMALL team, but half the money would stay with the company, and actually would go for other costs like printing discs and marketing and ****.  Each employee would get paid a reasonable $156,250(a 2 year period with $78,125 each year). Those are weird numbers though. Thats probably too high a pay at least for some jobs, and that's not accounting for the budget to begin with.

so lets start with a budget of 10 million, now the question is AT THE LEAST how much does the company think of a game they can sell?

give me some numbers and a description i'll tell you how the game should be budgeted/marketed :P We could make this a game.
NWR has permission to use any tentative mockup/artwork I post

Offline BlackNMild2k1

  • Animal Crossing Hustler
  • Score: 409
    • View Profile
Re: Games Industry Death Watch 2010
« Reply #83 on: January 16, 2010, 06:48:11 PM »
You forgot to factor in overhead.

Like office space and electricity. Dev kits and dental/health plans.
Computers and Executive salaries/bonuses.

Offline ThePerm

  • predicted it first.
  • Score: 64
    • View Profile
Re: Games Industry Death Watch 2010
« Reply #84 on: January 16, 2010, 07:37:52 PM »
but half the money would stay with the company, and actually would go for other costs like printing discs and marketing and ****...Those are weird numbers though.....and that's not accounting for the budget to begin with.

edit with more weird numbers

Example Budget 2.5 million
half the money goes to 8 employees $1,250,000

the other half goes to costs


$250,000 Development Kits single console (a guess..depends on the console)
$250,000 licensed game engine
$ 67,200 Office space 3600 sq ft 2 years (austin texas)
$ 13,592 High End Computers
$  6,000 bi-yearly electricity
$  3,200 Budget computers
$  3,000 Accessories
------------------------------------------
$592,812



$1,250,000 costs
- $592,812
- $200,000 printing 66,666 discs at $3 a disk(i know each disc prolly costs much less, and they would probably make 

                                              you order $70,000)
---------------------
$457,188 left over for health packages/dental/continuity/execututives


thats a budget of 2.5 million dollars that breaks even selling 50,000 copies at $50 a piece with 8 overpaid

employees, not counting executive pay

a capcom budget
now a capcom game is successful if it sales 250,000 copies(which is the break even for most budgets), which would yield 12.5 million dollars, but a capcom game will have 12-30 people working on it. How much would a budget be if it were to break even?

publishing
250,000 * $3 per disk (again a guess)
--------------------------
$750,000



$250,000 Development Kits single console
$250,000 licensed game engine (which capcom may or may not use)
$ 67,200 Office space 3600 sq ft 2 years (guestimate)
$ 13,592 High End Computers
$  6,000 bi-yearly electricity
$  3,200 Budget computers
$  3,000 Accessories
------------------------------------------
$592,812 overhead


30 non executive employees $80,000 average salary (some are paid more than others)
--------------------------------------
$2,400,000



12,500,000
 2,400,000
   750,000
-  592,812
__________
$8,757,188....which fits if a budget is 10 million

capcom is publisher #14 making $924 million a year (in revenue), they spend $843 million a year on expenses and then make 81 million in net income...they have 1,200 employees

its funny now im reading some stuff on ea...wtf are they doing this year trying to run the company into the ground?
« Last Edit: January 16, 2010, 08:54:53 PM by ThePerm »
NWR has permission to use any tentative mockup/artwork I post

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
Re: Games Industry Death Watch 2010
« Reply #85 on: January 16, 2010, 08:56:41 PM »
This is a fun exercise.
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline BlackNMild2k1

  • Animal Crossing Hustler
  • Score: 409
    • View Profile
Re: Games Industry Death Watch 2010
« Reply #86 on: January 16, 2010, 09:10:16 PM »
What about licensing fee per disc sold?
how much does that cost?

Offline ThePerm

  • predicted it first.
  • Score: 64
    • View Profile
Re: Games Industry Death Watch 2010
« Reply #87 on: January 16, 2010, 09:18:50 PM »
well somewhere or other during the gamecube days i remember an interview saying that discs including licensing and stuff was like $3 per disc, that could be radically different nowadays . It costs like 7cents to make a disc, but there are other stuff attached, plus you have to buy in bulk so you have to worry about that too. Plus there is economy of trade as well. I think cartridges in the n64 days would be like 8-20 dollars a piece which really would make things scary for a publisher.

i remember doing similar calculations way back in the day, considering how much money Nintendo would make publishing on discs compared to what they used to make publishing on cartridges. Around 2000 they were making a billion dollars on n64 games, but it was mostly not profit because of cart costs, they switched which would increase their profit potential, but Gamecube didnt get the install base n64 had, so they were making the same amount of money(with a higher profit margin), with the Wii(and DS) though, which have the installed user base and  they are now making 19 billion a year..printing cash
« Last Edit: January 16, 2010, 09:23:06 PM by ThePerm »
NWR has permission to use any tentative mockup/artwork I post

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
Re: Games Industry Death Watch 2010
« Reply #88 on: January 17, 2010, 06:06:08 PM »
So where in your plan are the steps to fire EA's decision makers?
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline BlackNMild2k1

  • Animal Crossing Hustler
  • Score: 409
    • View Profile
Re: Games Industry Death Watch 2010
« Reply #89 on: January 17, 2010, 08:57:50 PM »
I think every 3rd part company needs to hire an independent Wii consultant.

That way when there is a board meeting and they are deciding to make a multi-platform game but not bring it to the Wii, the Wii Consultant can come in the room and start by shouting "Are you ******* Crazy!!?" then show them the number of Wii sales in December alone and then show pics of Nintendo using $100 bills as toilet paper and napkins.
Then right as security shows up to escort him out of the room, he would tear open his white button down collared work shirt to revel his under shirt that says:

right on the front.
« Last Edit: January 18, 2010, 12:20:08 AM by BlackNMild2k1 »

Offline EasyCure

  • wiggle wiggle wiggle wiggle wiggle, yeah!
  • Score: 75
    • View Profile
Re: Games Industry Death Watch 2010
« Reply #90 on: January 17, 2010, 09:02:43 PM »
...under shirt that says:

right on the front.

I need that shirt. I think I'm gonna go get one made this weekend actually..
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline ThePerm

  • predicted it first.
  • Score: 64
    • View Profile
Re: Games Industry Death Watch 2010
« Reply #91 on: January 17, 2010, 11:40:50 PM »
yeah, honestly...it seems that Nintendo and 3rd party execs live in a different dimension. They really do need a Nintendo platform consultant.
NWR has permission to use any tentative mockup/artwork I post

Offline Urkel

  • Reggie Fart-Aime
  • Score: 3
    • View Profile
Re: Games Industry Death Watch 2010
« Reply #92 on: January 30, 2010, 06:59:34 PM »
"ROFS? Rolling on the floor... starving?"- Phoenix Wright

Offline broodwars

  • Hunting for a Pineapple Salad
  • Score: -1011
    • View Profile
Re: Games Industry Death Watch 2010
« Reply #93 on: January 30, 2010, 07:05:03 PM »
Sony closes Studio Liverpool.

Looking over their list of games on Wikipedia, the only notable games they ever made were the Lemmings and Wipeout games.  No big loss there.
There was a Signature here. It's gone now.

Offline BlackNMild2k1

  • Animal Crossing Hustler
  • Score: 409
    • View Profile
Re: Games Industry Death Watch 2010
« Reply #94 on: January 30, 2010, 07:30:58 PM »
I just read a couple days ago how they were gonna halt some projects and shuffle around some stuff. I guess that is (not so secret )code for something is gonna be shut down soon.

Offline Peachylala

  • Bunk Pass Itch
  • Score: 4
    • View Profile
Re: Games Industry Death Watch 2010
« Reply #95 on: January 30, 2010, 07:48:02 PM »
Sony closes Studio Liverpool.

Looking over their list of games on Wikipedia, the only notable games they ever made were the Lemmings and Wipeout games.  No big loss there.
Has Sucker Punch and Insomniac lost any staff?
Peachy got himself a 360 Slim. ...Yahoo?

Offline broodwars

  • Hunting for a Pineapple Salad
  • Score: -1011
    • View Profile
Re: Games Industry Death Watch 2010
« Reply #96 on: January 30, 2010, 07:52:06 PM »
Sony closes Studio Liverpool.

Looking over their list of games on Wikipedia, the only notable games they ever made were the Lemmings and Wipeout games.  No big loss there.
Has Sucker Punch and Insomniac lost any staff?

I haven't heard that they have, and I doubt they will considering both companies have both released hit games very recently (and it's a pretty open secret now that Sucker Punch is working on Infamous 2).
There was a Signature here. It's gone now.

Offline ThePerm

  • predicted it first.
  • Score: 64
    • View Profile
Re: Games Industry Death Watch 2010
« Reply #97 on: January 31, 2010, 01:18:17 AM »
theres a difference between shaking up jobs and outright loosing them,  i forgot to mention right before they dropped those warner jobs i saw soem adds for some jobs at Warner. A lot of the guys at some of these shitty third parties aren't making great games, so a good way to start over again is drop the fat and hire some new people. Maybe these guys will be more competent.
NWR has permission to use any tentative mockup/artwork I post

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
Re: Games Industry Death Watch 2010
« Reply #98 on: January 31, 2010, 02:46:00 AM »
Lemmings and Wipeout games

I realize that these aren't the devs of the original, classic Lemmings games but some recent shitty sequels but wasn't Wipeout regarded very highly?

Offline Stratos

  • Stale lazy meme pirate
  • Score: 70
    • View Profile
Re: Games Industry Death Watch 2010
« Reply #99 on: January 31, 2010, 04:48:26 AM »
I recall Wipeout being regarded as a good game back in the day but can't think of anything that came out of that series in the last decade that was terribly groundbreaking or relevant. Though I'm only familiar with playing it on PC so maybe it had more clout on Sony or Microsoft consoles.
My Game Collection
NNID: Chronocast
Switch: SW-6786-5514-9978
3DS Friend Code: 0447-5723-6467
XBL Gamertag: Chronocast