"No boss fight? Sorry, Lionhead. I am trading this game in tomorrow."
LOL insert Prince of Persia, StarFox Adventures, Twilight Princess, Tetris...
final fail battles.
Actually, I felt much the same way about StarFox Adventures. But the point is well taken. "No boss fight" is, I think, an oversimplification of what I was trying to express. It's more that I felt like the game didn't have a proper culmination, either story-wise or gameplay pacing-wise, and in fact ended too soon altogether. The ending felt very abrupt and unsatisfying to me. There's a comparison to be made there to certain nocturnal acts, but I'm going to choose not to. It's there if you want to avail yourself of it.
In fact, I've had much the same problem with many adventure games developed in Europe in recent years. From the aforementioned StarFox Adventures, to Sudeki and Fable 1, now this...each time I was warming to the game and then it ended right when I felt the third act should be just beginning. I don't know if it's just a pacing issue or if two or three more hours of actual gameplay are needed, but it's not a good feeling.