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Originally posted by: Termin8Anakin
Sorry to be a little off topic, but anyway, what was it about WW that OoT did better, other than being the first 3D Zelda, and the cel-shaded graphics (they really are good)?
Well...I started playing OoT perhaps a couple weeks after beating WW. I was fueled into playing OoT since I never really cleared the game 100%.
Well...anyway...the nostalgia factor set in and I remember all the great locales and dungeons. That is one thing that WW cannot top due to obvious reasons.
Another reason, though, is the epic-ness of the quest. Yes, Wind Waker is deep, but it never had the feeling of a true epic to me. Just let me remind everybody of the epic of OoT...
OoT's epic:
A child of destiny sets out on a quest assigned to him by his leader The Great Deku Tree and the Princess of Hyrule, Zelda. In turn, Link rescues the Gorons from a deadly famine, gets rid of the evil within the Zora deity and saves the Zora princess. After receiving three stones needed to open the Door of Time, Link goes to Hyrule Castle only to see Zelda escaping and view Ganondorf, the King of Thieves, for the first time. After their confrontation, Link obtains the Ocarina of Time that Zelda left him. With the stones and the Ocarina of Time in hand, Link opens the majestic Door of Time in the Temple of Time to obtain the legendary blade of evil's bane, the Master Sword. Alas, but Ganondorf followed him and discovered the passageway that led to the Triforce. Due to not being old enough to hold the Master Sword, Link is sealed in the Sacred Realm for seven long years. In that time, Ganondorf takes control of the Triforce of Power and conquers both the Sacred Realm and Hyrule. Link eventually comes back in adult form, however, and is told by Rauru he is the legendary Hero of Time destined to save Hyrule from the King of Evil himself. In order to do so, he must use the Master Sword to rid the great six temples of the world from evil in order to awaken the Sages necessary to seal Ganon and his power away. With a help from a mysterious sheikah and various friends, he saves the dying forest from its grave, the Gorons from genocide (lack of a better word), the Zora from a frozen prison, the Shadow Temple from the evil that contaminates it, and befriends the Gerudos, a race that believes men are weak and useless besides Ganondorf. He goes through trials and obstacles in each of the five dungeons he must traverse through, only to emerge victorious and with six sages awakened. Link returns to the Temple of Time, only to find the Princess he had not seen in seven years. With a short introduction, the Princess gives him the weapon of justice, the Light Arrow. Unfortunately, Ganondorf detects her and captures her, thus securing a piece of the Triforce. He only had one more triforce left, the one within Link...thus setting the grand battle between the Hero of Time and the King of Evil!
Tell me that is not a grand epic...that epic, IMO, easily outweighs WW's epic...
Also, the temples in OoT are a lot better in desing IMO than the Wind Waker. The Wind Waker's dungeons were awkwardly designed. I didn't like the forest nor the Earth Temple much at all. They were a bit too linear. The Earth Temple would have you advancing floor by floor, when most of OoT's dungeons had you hopping between floors in order to progress within that dungeon. And the forest was cool in certain areas, but it was not dungeon-like. Perhaps that outdoor feel did not suit it well at all for me.
The bosses in OoT still rock to this day. Gohma, King Dodongo, Barinade, Phantom Ganon, Volvagia and others still are awesome bosses, regardless of how they look compared to WW's bosses. WW had great bosses, but the boss introductions and difficulty of the OoT bosses beat out WW's bosses.
Speaking of difficulty, man, in WW, I did not even have to worry about dying. Replaying OoT for the fourth or fifth time, I still died twice. Playing through WW for the first time, I have no game overs and never even came close to one. I absolutely hated that aspect of WW.
And the WW's Great Sea disappointed me. I know of time restraints on development and all that, but the oceans had too many small islands that served one or two purpose(s). Only five locales existed that are of great size: Outset Island, the Forest Haven, Dragon Rock Island, Windfall Island, and Ganondorf's fortress on the sea (forgot its name). Only three of these islands had a good amount of side quests. Only two had the type of liveliness many claim is in the Wind Waker. Maybe it was my expectations, but many people, including critics, built up the ocean as immense with many islands scattered around it. When I first sailed around the Great Sea chartering territory and looking for side-quests, I was disappointed. I did not expect this many small islands. It would have been sweet if another island similar to Windfall Island in depth took the place of one of the smaller islands...
I have a couple other nitpicks, but I'm done as for now.