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Messages - NinGurl69 *huggles

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51
Nintendo Gaming / Re: Mario's 25th Anniversary Collection?
« on: January 14, 2011, 11:03:17 PM »
Pirate!  Hacker!

Sound the alarm!

52
Nintendo Switch Online Lounge Service / Re: NFL Running back quiz
« on: January 13, 2011, 08:30:18 PM »
I'm sorry, but you didn't phrase your question in the form of an answer.

53
Nintendo Switch Online Lounge Service / Re: NFL Running back quiz
« on: January 13, 2011, 08:27:03 PM »
What is 4 touchdowns in a single game for Polk High?

54
Nintendo Gaming / Re: The Legend of Zelda: Skyward Sword
« on: January 13, 2011, 08:24:41 PM »
Maybe there was a miscommunication. My original statement regarded the idea of sequence breaking you brought up: exploration upon acquisition of a key item.

Applied to the Prime series, you have the opportunity to make "future" progress by thoroughly looking for surprises.  You end up solving the "end" of the game before you're presented with the objective. You knock down most of the bowling pins by exploration, leaving easy spares remaining.  You've shortened or streamlined the final stretch of the adventure.

They're not useless (tho they don't have utility) because the exploration "got you somewhere" even tho you stepped off the main course to DISTRACT yourself.

55
Nintendo Gaming / Re: Official Wii Sales Thread
« on: January 13, 2011, 06:52:23 PM »
omg Wii hardware didn't even chart

56
Everybody and their damn dog has a Twooter-enabled smartphone. It's not hard to distribute your numbers to each other, look at your phone, and punch them in the Nintendo Non-Phone.

57
Because he intends to sink it.

Is it not true?

I can help with that.

58
Nintendo Gaming / Re: The Legend of Zelda: Skyward Sword
« on: January 13, 2011, 06:38:42 PM »
Quote
If people actually did that in the Metroid Prime games (which doesn't really define dungeons), there'd be much less whining about "fetch quests." Grab those mysterious thingies that don't have much explanation yet, simply because you CAN, because they are puzzles asking to be solved! But NO, people forgot how to have fun.

Apples and oranges.  The items I found in Zelda had a real obvious function to them.  This is like the bow and hammer and stuff like that.  They weren't just random doodads with no given purpose.
 
And I would argue that collecting random doodads is poor design.  I know you usually collect some sort of thingy from each dungeon after beating the boss but those are like a way to give some storyline purpose to beating the level.  Collecting a medalion just makes the game more immersive than having an icon on the menu saying "Level Complete".  Even in games like Super Mario 64 you don't collect stars, you complete missions or objectives and the doodad is just your little trophy to keep track of doing so.

I don't effing believe this, but maybe it's par for you to lose track of what you previously wrote.  On top of that, you conveniently ignore aspects of these games you appear to have experience with.

"I sucked at defeating the bosses so to explore the world further I would get the item and then leave the dungeon and explore further.  It was pretty fun.  It also let me built up additional heart pieces so I could come back to a boss that gave me problems and have more energy to spare (plus some new items)."

You found helpful little things like Heart Pieces.  Acknowledged.

"Apples and oranges.  The items I found in Zelda had a real obvious function to them.  This is like the bow and hammer and stuff like that."

BOW?  HAMMER?  How are hell are these critical *unavoidable* tools being compared to Chozo Relics and Fuel Cells?  You were talking about small **** like HEART PIECES.  MISSILES, EXTRA POWER BOMBS, E-TANKS, MOAR GODDAMN MISSILES -- these are comparable useful things you come across thru the mere act of "non-dungeon" exploration.

"And I would argue that collecting random doodads is poor design.  I know you usually collect some sort of thingy from each dungeon after beating the boss but those are like a way to give some storyline purpose to beating the level.  Collecting a medalion just makes the game more immersive than having an icon on the menu saying "Level Complete".  Even in games like Super Mario 64 you don't collect stars, you complete missions or objectives and the doodad is just your little trophy to keep track of doing so."

And I would argue you lost track of whatever you were thinking about.  Medallions?  Immersion?  How are they any more useful than Prime's keys, items that have attachments to their respective games' histories and backstories that you always lovingly scan for, and are even utilized as keys during whatever gate opening ceremony during the story?  In addition, Prime's keys are more relevant to the effort the player puts in - you get the keys by DOING THINGS - they're evenly guarded by puzzles and challenges just like any other power-up in the Prime games.  They're also a reinforcement of the non-linearity of the Prime games, regardless of what whiners say about backtracking.  If you were truly EXPLORING, the rewards aren't always predictable, and that mystery adds real fun.  Primes' keys can be found before the halfway mark of the game, long before you even get an explanation.  Medallions/whatever are pretty much expected after some *early* story sequence tells you how many there are.  Gee, what a surprise, I am so filled with purpose now, even after getting the 8th one.

I would argue the lack of "keys" in recent [GameCube] Zeldas is what allowed so much linear hand-holding BS to get into the dungeon designs.  If there's a reason to explore different areas and directions of a place (finding scattered keys), then we wouldn't be stuck with dungeons that show you where the exit is all the time.

If you were to talk about random doodads, it should be about Zelda's useless rupee chests and maps that lead to MAPS.  These things waste time and are a waste of good puzzles and hopelessly outnumber all the keys in the Prime Trilogy.  Tell me what the obvious function of 500 rupees I can't carry is.  You went exploring for this junk, did you not?

Please tell me more DEKU NUTS give you some purpose.  How do you continue to pretend being a Nintendo gamer?

*And sweet goodness, Chef Unagi really understands it.

59
Nintendo Gaming / Re: 3DS: Battle of Giants: Dinosaur Strike
« on: January 13, 2011, 04:16:57 PM »
Zoo Games is releasing Dino Strike for Wii.

60
Nintendo Gaming / Re: Resident Evil 3ds!?!
« on: January 13, 2011, 04:16:01 PM »
are they still edible tho

61
General Gaming / Re: PSP2 - It's coming and we know it
« on: January 13, 2011, 04:15:27 PM »
Too bad Sony can't digitally distribute physical hardware.

laugh out lard

62
YES, the friend code!

(best when you have actual friends, unlike a forum thread full of codes of people who never ever show up -- entering THOSE numbers was the real waste of time, cuz they WEREN'T your Friends)

63
TalkBack / Re: Need for Speed: Hot Pursuit Review
« on: January 13, 2011, 04:10:35 PM »
My $20 FlatOut is better than a $50 Niid For Improvement...

Trackmania is also supposedly [finally] (unbelievably) coming to the USA next month, according to Amazon.

64
Nintendo Gaming / Re: The Legend of Zelda: Skyward Sword
« on: January 13, 2011, 03:14:54 PM »
"I sucked at defeating the bosses so to explore the world further I would get the item and then leave the dungeon and explore further.  It was pretty fun.  It also let me built up additional heart pieces so I could come back to a boss that gave me problems and have more energy to spare (plus some new items)."

If people actually did that in the Metroid Prime games (which doesn't really define dungeons), there'd be much less whining about "fetch quests." Grab those mysterious thingies that don't have much explanation yet, simply because you CAN, because they are puzzles asking to be solved! But NO, people forgot how to have fun.

65
Nintendo Gaming / Re: Mario's 25th Anniversary Collection?
« on: January 12, 2011, 05:58:28 PM »
I paid $30 for a fancy box, a cute booklet, and a compact disc that I'm expecting to not get reprinted.  Limited better stay that way.

Charging the full SNES launch price ($60-80?) would've been awesome in its own way.

66
Nintendo Gaming / Re: Mario's 25th Anniversary Collection?
« on: January 12, 2011, 05:11:21 PM »
Mario/25th should've been sent FREE to Nintendo Fun Club members who've gotten Platinum status 2 years in row, with a No Reprint Guarantee photo certificate by Reggie.  Yeah, this price is easily justified.

That way, even LESS people would be eligible to obtain it, and there'd be a greater proportion of whiners in the world. Just like the Nintendo Power/Smash Bros. Orchestra incident.

67
Nintendo Gaming / Re: P.N.03
« on: January 12, 2011, 04:53:34 PM »
Frankly I think it's a non-issue, since Vanessa appears to be directly based on the same character model (and actress) used for Jill.  They're Mikami's girls, after all.

68
TalkBack / Re: Nintendo's Satoru Iwata to Keynote GDC 2011
« on: January 12, 2011, 04:49:30 PM »
"I'm suprised the article leaves out"

the gaming press have a short memory.

69
General Gaming / Re: PSP2 - It's coming and we know it
« on: January 12, 2011, 04:47:41 PM »
Who the heck buys $40 games for a PHABLET?

The other option is Sony surprises EVERYBUDAY with a sanely-priced game machine that's well below everyone's expectations.

70
Nintendo Gaming / Re: P.N.03
« on: January 12, 2011, 04:43:13 PM »
VJ is the opposite of a schmup - Joe is the 'action', and it's your job to take the action to the enemy, rather than responding to a screen full of enemy action.

"Black Rock Shooter" is a Japanese manga/anime franchise i've heard of, but don't care for.  So I did a word play.

I like Vanessa, I like her more than Jill Valentine. Vanessa's a better dresser.

71
Nintendo Gaming / Re: P.N.03
« on: January 12, 2011, 04:05:38 PM »
"but I admit it, I have still not finished VJoe. Why?"
"The problem here solely lies with the user."

First you need to admit:  you're weak.

I got VJ and Vanessa's Ass Rock Shooter at launch, and I like Vanessa more, but VJ was the wholly more *accessible* product due to less re-engineering of your own mindset to achieve what is jumpy-punchy gameplay.

VJ is a puzzle-based platforming brawler.  If you don't solve the combat puzzles, you can't adapt to whatever "pure gameplay" patterns you're trying to speak of. (the game becomes a piece of cake)

TIP:  Zoom-in is something to be done sparingly, and demands you exercise spatial awareness on everything you momentarily DON'T focus on, just like the act of looking over your shoulder to check the adjacent lane while driving your car.

FACT:  Fire Leo is the easiest boss in the game on Adult difficulty, after practice. Come to this conclusion before lumping VJ1 with trash like DMC.

72
Nintendo Gaming / Re: P.N.03
« on: January 12, 2011, 03:17:57 PM »
I was preaching this back when the game came out.

Pre-ordered it from Capcom at full price, got it a week before the street date, got a free Vanessa t-shirt.

Missiles chased me from behind.  I'd backflip at the last second, amazing my friends with my Spider Senses.

Edit: Mikami's RE4 also wouldn't have turned out how it did if it weren't for he and his team getting GameCube practice with this game.

73
Nintendo Gaming / Re: Nintendo 3DS Discussion
« on: January 12, 2011, 03:13:21 PM »
ahahahahaha YES

Now's the time for many of you to sell your Nintendo systems and games!
Quit being Nintendo fans now before you're hurt again!

74
General Gaming / Re: PSP2 - It's coming and we know it
« on: January 12, 2011, 02:36:50 PM »
PSP2 has want gamers want.

$600 please.

75
TalkBack / Re: Nintendo's Satoru Iwata to Keynote GDC 2011
« on: January 12, 2011, 12:24:12 PM »
was super mario bros a big deal at the first GDC?  maybe all the non-casual developers had ill-will towards nintendo back then, too

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