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Gaming Forums => Nintendo Gaming => Topic started by: randomflashbang on June 15, 2010, 05:48:39 PM

Title: Resident Evil 3ds!?!
Post by: randomflashbang on June 15, 2010, 05:48:39 PM
Tell me this doesn't look like a remake of RE: Gaiden form GBC
Title: Re: Resident Evil 3ds!?!
Post by: Kytim89 on June 15, 2010, 09:34:57 PM
I would not mind seeing a 3D remake of Resident Evil 2 and 3.
Title: Re: Resident Evil 3ds!?!
Post by: Adrock on June 16, 2010, 12:33:25 AM
No remakes. Bad idea. I want brand new installments!

JILL!
Title: Re: Resident Evil 3ds!?!
Post by: Kytim89 on June 16, 2010, 12:40:18 AM
I would not mind a completely new title, but Capcom could release RE 2 and 3 enhanced remakes like they with Deadly Silence.
Title: Re: Resident Evil 3ds!?!
Post by: randomflashbang on June 16, 2010, 09:39:24 AM
Well, i was mostly referring to the fact that the screenshots seem to include a cruiseship prominently.
Title: Re: Resident Evil 3ds!?!
Post by: SixthAngel on June 16, 2010, 09:55:50 AM
They have REmaked to death.  There is only one REmake I would pick up anymore and I doubt they are going to do it for my particular favorite.
Title: Re: Resident Evil 3ds!?!
Post by: ShyGuy on June 16, 2010, 01:25:46 PM
The textures in the screen look hot hot hawt. Is there any video out there?
Title: Re: Resident Evil 3ds!?!
Post by: DAaaMan64 on June 16, 2010, 02:23:56 PM
The interview with the Resident Evil guy in the Press Conference said this was an all new RE.
Title: Re: Resident Evil 3ds!?!
Post by: Chozo Ghost on June 16, 2010, 02:28:16 PM
The DS already has a remake of the original Resident Evil. If the 3DS also gets that same thing then that's kinda stupid...

If this is a remake, lets at least hope its a remake of RE 4 or 5. The 3DS should be powerful enough for it, right?
Title: Re: Resident Evil 3ds!?!
Post by: ShyGuy on June 16, 2010, 03:18:38 PM
I saw a cruise ship. That wasn't in the first game.
Title: Re: Resident Evil 3ds!?!
Post by: Louieturkey on June 16, 2010, 03:47:55 PM
I saw a cruise ship. That wasn't in the first game.
Is it the failed Resident Evil for the GBC upgraded?
Title: Re: Resident Evil 3ds!?!
Post by: EasyCure on June 16, 2010, 11:32:51 PM
I saw a cruise ship. That wasn't in the first game.
Is it the failed Resident Evil for the GBC upgraded?

Yes, only this time it won't fail because its in THREEEEE DEEEEEE. With some double-d jill to rope in the suckers.
Title: Re: Resident Evil 3ds!?!
Post by: BeautifulShy on June 17, 2010, 01:15:05 AM
The interview with the Resident Evil guy in the Press Conference said this was an all new RE.
I just want to quote this to bring attention to this.
Title: Re: Resident Evil 3ds!?!
Post by: Spak-Spang on June 17, 2010, 10:55:57 AM
Man I can only imagine what a 3D classic Resident Evil game would do for scares.  I would have to change pants 10 times just playing the game for an hour.
Title: Re: Resident Evil 3ds!?!
Post by: EasyCure on June 17, 2010, 07:55:59 PM
Man I can only imagine what a 3D classic Resident Evil game would do for scares.  I would have to change pants 10 times just playing the game for an hour.

Or play without pants and hope Jills in the game?
Title: Re: Resident Evil 3ds!?!
Post by: Louieturkey on June 18, 2010, 03:30:45 PM
Man I can only imagine what a 3D classic Resident Evil game would do for scares.  I would have to change pants 10 times just playing the game for an hour.
Just wear a catheter.
Title: Re: Resident Evil 3ds!?!
Post by: BlackNMild2k1 on June 22, 2010, 04:21:40 AM
Here is a video of RE3DS running in realtime on the 3DS
http://www.youtube.com/watch?v=DqIpy8Wq06U (http://www.youtube.com/watch?v=DqIpy8Wq06U)



(http://www.abload.de/img/re1_1pune.gif) (http://www.abload.de/image.php?img=re1_1pune.gif)
Title: Re: Resident Evil 3ds!?!
Post by: Louieturkey on June 24, 2010, 03:22:22 PM
So we can assume this takes place before the Lost in Nightmares incident in RE5 correct?  Do we think this is before or after RE4?
Title: Re: Resident Evil 3ds!?!
Post by: Adrock on June 24, 2010, 05:19:43 PM
It could easily take place after Resident Evil 5. Jill's new blonde look means next to nothing.

This is seriously like the most confusing game trailer ever. The guy in the chair looks like Chris but isn't Chris. Then, Jill points her gun at him then at the real Chris though since the guy in the chair isn't Chris but looks like him, real Chris might be another fake Chris and Jill might not even be the real Jill. Is Resident Evil headed down the clone plot device route? I guess that the only logical way to bring back the series' main villain.

At face value, it looks like the player takes control of Jill even though Chris narrates. There may be some Hunk levels too. This is shaping up to be like my dream Resident Evil game. Just give me Angela Miller and I might break and buy a 3DS when this comes out.
Title: Re: Resident Evil 3ds!?!
Post by: Kytim89 on June 26, 2010, 01:36:06 AM
While Capcom is in the mood of bringing Resident Evil over to the 3DS, why don't they bring over enhanced remakes of the first two Dino Crisis games? I actually thought the first game was quite good, but I would prefer it to have RE 4 style controls.
Title: Re: Resident Evil 3ds!?!
Post by: ThePerm on June 26, 2010, 05:20:32 AM
heheh im with you on that kytim, i was mentioning that a while ago. Dino Crisis could be done so well now. Its Resident Evil with Dinosaurs...i mean yeah Resident Evil with Dinosaurs
Title: Re: Resident Evil 3ds!?!
Post by: Stratos on June 26, 2010, 05:34:59 AM
Mmm...Resident Evil with Dinosaurs. I like the sound of that.
Title: Re: Resident Evil 3ds!?!
Post by: BlackNMild2k1 on August 06, 2010, 06:17:54 PM
Sakurai comments on RE3DS

http://www.officialnintendomagazine.co.uk/article.php?id=19174
Quote
"I've been most impressed with the Nintendo 3DS," Sakurai told the Australian and New Zealand edition of ONM. "The Resident Evil demo was very impressive. The real time graphics in that are very impressive and I've already seen things that I can learn from that."
Title: Re: Resident Evil 3ds!?!
Post by: DAaaMan64 on August 06, 2010, 06:22:32 PM
heheh im with you on that kytim, i was mentioning that a while ago. Dino Crisis could be done so well now. Its Resident Evil with Dinosaurs...i mean yeah Resident Evil with Dinosaurs

One major problem with Dino Crisis in thats name is Dino Crisis. That name is terrible.
Title: Re: Resident Evil 3ds!?!
Post by: TJ Spyke on August 06, 2010, 06:24:34 PM
I actually like the name, it sounds pretty good.
Title: Re: Resident Evil 3ds!?!
Post by: Stratos on August 07, 2010, 05:28:25 AM
It gets the point across. There is a crisis and dinosaurs are in it. I figured the game was about shooting dinosaurs back when I first heard the title and before I ever saw the game.
Title: Re: Resident Evil 3ds!?!
Post by: AV on August 07, 2010, 06:13:16 PM
I wouldn't mind if this was a remake. I never played that game and from all the reports that game wasn't very good so remaking a bad game that few people played into a very good game that is so worthwhile endeavor.
Title: Re: Resident Evil 3ds!?!
Post by: Gameboy Freak on August 07, 2010, 07:53:19 PM
Trailer looks great!  :D I hope it plays like RE4 and does not have a convoluted plot.

Just because it is on a cruise ship please don't let it turn into a "Zombies Take Manhattan" game.  :-\

Title: Re: Resident Evil 3ds!?!
Post by: balzzzy on August 09, 2010, 03:22:18 AM
In a recent interview (http://www.joystiq.com/2010/08/02/sakurai-on-how-hes-preventing-kid-icarus-uprising-from-causing/) with Masahiro Sakurai, head of the upcoming Kid Icarus project, he said that "In my experience of development and actually using it, when you have a lot of objects flying towards the user I find that it's more likely to cause eye strain so during development I'm using objects moving away from the user which doesn't have that effect." When I read this I immediately thought it should be interesting to see how this will affect Resident Evil. But then I read this brief interview (http://www.officialnintendomagazine.co.uk/article.php?id=19174) with him again, and he praised Capcom for their work on the game. So stoked for this game. First day purchase for sure.
Title: Re: Resident Evil 3ds!?!
Post by: Adrock on August 21, 2010, 07:18:16 PM
I watched the trailer again. Chris's arms don't look anywhere near as freakishly large as they were in RE5. Still huge, but at least he looks somewhat normal again.
Title: Re: Resident Evil 3ds!?!
Post by: Louieturkey on August 24, 2010, 03:38:56 PM
I watched the trailer again. Chris's arms don't look anywhere near as freakishly large as they were in RE5. Still huge, but at least he looks somewhat normal again.
I'm wondering if this game is after a year off the roids or if it takes place during his daily roid cocktail intake days.
Title: Re: Resident Evil 3ds!?!
Post by: Stratos on August 24, 2010, 05:03:48 PM
I watched the trailer again. Chris's arms don't look anywhere near as freakishly large as they were in RE5. Still huge, but at least he looks somewhat normal again.
I'm wondering if this game is after a year off the roids or if it takes place during his daily roid cocktail intake days.

It will include roid filled minigames as a side quest to beef up Chris for RE5
Title: Re: Resident Evil 3ds!?!
Post by: Louieturkey on August 27, 2010, 02:35:21 PM
It will include roid filled minigames as a side quest to beef up Chris for RE5
SOLD!
Title: Re: Resident Evil 3ds!?!
Post by: Louieturkey on September 19, 2010, 11:09:20 PM
So does anybody hope for this game to be co-op like RE5? I'd like to play with my wife on this one. :)
Title: Re: Resident Evil 3ds!?!
Post by: TJ Spyke on September 20, 2010, 12:46:09 AM
Maybe if it's online. I don't know anyone else who plans to buy a 3DS (only one of my friends even owns a DS, and he said he doesn't plan to get a 3DS anytime soon), so I wouldn't be able to use local co-op.
Title: Re: Resident Evil 3ds!?!
Post by: Peachylala on September 20, 2010, 09:59:18 AM
If this has online, I might give it a chance. But, RE5 team is developing this, and my love for RE5 goes between "Hateful" and "Puking up Blood".
 
Yes, I really hate RE5. Shut up.
Title: Re: Resident Evil 3ds!?!
Post by: Adrock on September 20, 2010, 08:36:03 PM
I'd get it either way, co-op, no co-op, online or no online. RE5 was definitely better multiplayer, but also made the game way easy and annoying in single player. I did prefer playing local multiplayer with my brother.
Title: Re: Resident Evil 3ds!?!
Post by: BlackNMild2k1 on December 08, 2010, 01:03:08 PM
New info on Revelations
http://www.andriasang.com/e/blog/2010/12/08/re_revelations_update/

Quote from: CVXFreak - who helped with the story
Summary:

- 20% Complete
- Takes place on a ship near Europe
- Between RE4 and RE5
- Other BSAA members appear
- Direction will be different from RE4/RE5 (more horror elements)

Back to horror sounds like a good thing (zombie scares jumping out of the screen :O) but it sounds like this won't be ready until around Oct. 2011, just in time for Halloween maybe.
Title: Re: Resident Evil 3ds!?!
Post by: Adrock on December 08, 2010, 05:18:57 PM
I'd be super surprised if Capcom released Revelations next year if its only 20% complete. At 70%, Mercenaries probably won't even make the 3DS launch.
Title: Re: Resident Evil 3ds!?!
Post by: BlackNMild2k1 on December 08, 2010, 09:33:15 PM
Well I figure that most of the start up time goes into making the engine and all the assets. Once all that is set, then creating the game moves alot faster, so if they are 20% done already with the engine complete and most of the assets out of the way, then coding the game should move along alot fater at this stage. But I know nothing of making a game, so I could be completely wrong.
Title: Re: Resident Evil 3ds!?!
Post by: Stratos on December 08, 2010, 09:41:51 PM
Well I figure that most of the start up time goes into making the engine and all the assets. Once all that is set, then creating the game moves alot faster, so if they are 20% done already with the engine complete and most of the assets out of the way, then coding the game should move along alot fater at this stage. But I know nothing of making a game, so I could be completely wrong.

Thats pretty close to right though. The engine alone can take up to a year. Remember it IS a new system so that will add some time when building the core engine and they figure out how to work the system. The only things that could really hold things up is debug issues or poor management at this point.
Title: Re: Resident Evil 3ds!?!
Post by: Adrock on December 09, 2010, 01:30:53 AM
Didn't Capcom announce that Revelations is being developed using the same engine as Resident Evil 5?

Anywho, the new screens are pretty sexcellent. (http://kotaku.com/5709895/resident-evil-is-still-the-best+looking-thing-on-the-3ds/gallery/)
Title: Re: Resident Evil 3ds!?!
Post by: alegoicoe on December 09, 2010, 01:53:55 PM
I would not mind a remake of resident evil 2 and 3, i mean they are due already.
Title: Re: Resident Evil 3ds!?!
Post by: ThePerm on December 13, 2010, 03:08:28 AM
http://gamerant.com/resident-evil-mercenaries-3d-3ds-details-trung-56409/

http://www.facebook.com/album.php?aid=45749&id=107219812640436
Title: Re: Resident Evil 3ds!?!
Post by: Louieturkey on December 20, 2010, 02:38:30 PM
Mmm, run and gun at the same time.  I'm glad they came up with this innovative game mechanic.  It's truly unheard of.
Title: Re: Resident Evil 3ds!?!
Post by: balzzzy on December 21, 2010, 09:15:46 PM
So stoked for this game but a cruise ship? Come on... I've been a huge RE fan from the beginning and the game has taken place in many locations. I really enjoy feeling confined in creepy places. The train in RE0 I could have done without as well. We'll see though.
Title: Re: Resident Evil 3ds!?!
Post by: TJ Spyke on December 21, 2010, 09:51:23 PM
Long time fans may know that this is not the first RS game on a ship. The Game Boy Color game Resident Evil: Gaiden (where you play as Barry Burton) take place on a ship. I am following development of the game, I hope it turns out good.
Title: Re: Resident Evil 3ds!?!
Post by: balzzzy on December 21, 2010, 10:07:15 PM
Long time fans may know that this is not the first RS game on a ship. The Game Boy Color game Resident Evil: Gaiden (where you play as Barry Burton) take place on a ship. I am following development of the game, I hope it turns out good.
Oh I remember it alright TJ...but I try to forget too. While I commend the teams for their attention to detail and insanely realistic environments...I can't help but feel like some of the best moments experienced were on land. What's next an amusement park so we can all go on roller-coasters? So long as the action and story is there I'll shut up and enjoy the ride.
Title: Re: Resident Evil 3ds!?!
Post by: TJ Spyke on December 21, 2010, 10:23:39 PM
Considering that the GBC was almost universally panned, I don't blame you for trying to forget it. I never bought it because the reviews were terrible.
Title: Re: Resident Evil 3ds!?!
Post by: balzzzy on December 21, 2010, 10:42:34 PM
The game got bought for me and I quickly sold it for whatever I could get for it. Everything about the game was terrible. Take a quick peek at how gameplay played out if you haven't already. http://www.youtube.com/watch?v=WP-L2aoaBfE

It just makes me laugh to look back at that.
Title: Re: Resident Evil 3ds!?!
Post by: Adrock on December 21, 2010, 10:45:47 PM
I don't think the game takes place exclusively on the ship. The last batch of images Capcom released a couple weeks ago included art of a crashed plane on a mountain and a slummy looking port town. It'd be a pretty short game if the entirety of it was on the ship only.

I hope the Revelations doesn't take too much of the action that RE4 and 5 brought to the series. I can understand wanting to make the series scary again considering Resident Evil is meant to be survival horror. However, I feel like it's less about the amount of ammo you have and more about the enemies you encounter. I remember being pretty freaked out when plagas burst out of villagers' heads in Resident Evil 4. No amount of bullets prepared me for that. The enemies have to be threatening again. In Resident Evil 4, they basically just got a little more resistant as you moved from the village to the castle and finally to the island, but they were still bullet fodder. In Resident Evil 5, the partner system as well as the ability to revisit older stages and find ammo/earn money to upgrade your weapons or buy new ones basically made anything but Very Hard mode a cakewalk.
Title: Re: Resident Evil 3ds!?!
Post by: BranDonk Kong on December 22, 2010, 01:29:41 AM
If those are actual 3DS screenshots, then color me impressed, especially since it will be in 3D (obviously) as well.
Title: Re: Resident Evil 3ds!?!
Post by: Adrock on January 09, 2011, 12:42:36 PM
Just saw some new video of this and The Mercenaries. They look pretty close to Resident Evil 4 more so than Resident Evil 5. The low-res screen on 3DS will probably help mask some of the muddy textures.

Prediction: About a year after both The Mercenaries and Revelations are released, Capcom will package both games onto one card, add some stuff (a side-mission in Revelations, levels/characters to Mercenaries etc.) and sell it at $10 less than full price. More reason to wait for a 3DS redesign.
Title: Re: Resident Evil 3ds!?!
Post by: King of Twitch on January 12, 2011, 04:26:11 PM
Virus kills hordes of crickets raised for reptiles

"There is no cure for that virus, and there is no way to get the virus out of that facility"

http://news.yahoo.com/s/ap/20110112/ap_on_re_us/us_food_and_farm_cricket_crisis (http://news.yahoo.com/s/ap/20110112/ap_on_re_us/us_food_and_farm_cricket_crisis)

Could this play into a future BIOHAZARD plot? A whole facility infested with millions of zombie crickets, hopping around and chewing on cardboard...and no way to kill the virus.

The horror is too much to contemplate.
Title: Re: Resident Evil 3ds!?!
Post by: NinGurl69 *huggles on January 13, 2011, 04:16:01 PM
are they still edible tho
Title: Re: Resident Evil 3ds!?!
Post by: King of Twitch on January 13, 2011, 11:30:40 PM
Yea but.. you probably lose some of the protein :( :( :(
Title: Re: Resident Evil 3ds!?!
Post by: MaryJane on January 14, 2011, 08:11:43 AM
Weren't there zombie bugs in RE4?
Title: Re: Resident Evil 3ds!?!
Post by: BlackNMild2k1 on April 11, 2011, 04:52:05 PM
RE: News
Revelations is a direct sequel to RE5 & Mercenaries hopeful to become a Franchise with DLC
http://gonintendo.com/viewstory.php?id=155534 (http://gonintendo.com/viewstory.php?id=155534)
Quote
The following information comes from a Nintendo Power interview with Capcom's Masachika Kawata...

Speaking of development, and more info at E3:

"It''s going really well. Because the game is huge it's a lot of hard work, but when the weather gets a little warmer, we should be able to show more of it."

Speaking of direct sequel:

"Unlike Mercenaries, which is all about shooting action, Revelations is all about survival horror, the very genre Resident Evil established. We actually think of Revelations as a direct sequel to Resident Evil 5 and it will be full of new, innovative ideas and characters."

Speaking about Mercenaries hopefully becoming a franchise itself, and DLC:

"Should the Mercenaries establish itself as a franchise as we hope, we'll be looking into expanding the game through DLC, though of course we'd have to consult Nintendo regarding the specifics."
Title: RE: Rev - $39.99
Post by: BlackNMild2k1 on January 27, 2012, 07:58:40 PM
(http://www.abload.de/img/rev9pdjn.png)

Capcom lowers RE: Revelations back down to $39.99
http://www.capcom-unity.com/brelston/blog/?pref_tab=blog (http://www.capcom-unity.com/brelston/blog/?pref_tab=blog)
Quote
Late last year we announced the console-sized adventure that is Resident Evil Revelations would arrive on a 4GB card instead of the standard 2GB card; this increase in memory size led to an increase in price as well, raising the retail cost to $49.99. And while we're confident in the game's value at that price (and the reviews reflect that sentiment as well), we're also exceedingly pleased to say that after weeks of effort, we've been able to lower the price to $39.99.
Title: Re: Resident Evil 3ds!?!
Post by: oohhboy on January 28, 2012, 03:11:48 AM
Not going to change a damn thing in New Zealand. They are still selling it for $99.99NZD or $82.48USD. I pre-ordered it else where for $47.95USD.

Capcom sure likes living on the edge, just winging the **** out of the english language.
Title: Re: Resident Evil 3ds!?!
Post by: TJ Spyke on January 28, 2012, 03:33:00 AM
I doubt any consumers will get those typo ones since Capcom issued a statement that they will fix the error in future shippings, though the ones the press got could go for some decent money on eBay.
Title: Re: Resident Evil 3ds!?!
Post by: KDR_11k on January 28, 2012, 04:47:03 PM
I paid 40€ for it, that's 52 USD.

Pretty fun so far but the fast enemies that appear in the "sidestory" segments (the ones that don't follow Jill's story on the ship) really don't go along well with the controls that are designed more for slower combat.
Title: Re: Resident Evil 3ds!?!
Post by: Mop it up on January 28, 2012, 04:47:24 PM
What is it with CapCom and box art blunders? There was also that IGN watermark on Okami's box, and then they left off the Wii logo from the spine of Resident Evil: Darkside Chronicles.
Title: Re: Resident Evil 3ds!?!
Post by: Adrock on January 29, 2012, 10:58:30 AM
Pretty fun so far but the fast enemies that appear in the "sidestory" segments (the ones that don't follow Jill's story on the ship) really don't go along well with the controls that are designed more for slower combat.
You have the game already?! /jealous
Title: Re: Resident Evil 3ds!?!
Post by: KDR_11k on January 29, 2012, 01:13:40 PM
Yeah, it completed my game registrations for a free copy of 3D Classics Kid Icarus.

I wonder how well it plays on the go, so far I played it at home with the sound on, playing without sound seems like it would be extremely hard since you have tunnel vision in this game and need to rely on sound to know what's going on outside of your small viewing area.

Raid mode really lets you learn the game mechanics in more detail. It shows damage values so you can learn where a foe has the thickest armor (the zoidbergs take more damage when shot into the arms than the torso, headshots do even more damage but arm shots seem more effective at making them flinch and shooting a zoidberg in the legs makes it fall over and crawl on the ground, still able to attack but much slower moving).  Oh also the finisher moves only work when the enemy is stunned (the leech tongue hangs out and the zoidberg stops moving), not just flinching.
Title: Re: Resident Evil 3ds!?!
Post by: KDR_11k on January 29, 2012, 04:23:06 PM
Oh man, I have no idea what to do against those cockroach-fish things. No idea how to avoid their grab attack and no idea how to hit them reliably. They only show themselves very briefly which only allows a shot or two if you happen to be pointed their way already.
Title: Re: Resident Evil 3ds!?!
Post by: KDR_11k on January 31, 2012, 12:25:32 PM
Neat, got an RE:R Streetpass. As a result I got two missions, one was just a gift (1x pistol ammo, no idea if that means one pack or one bullet) and the other is the task to kill a zombified version of the player I tagged in Raid mode.
Title: Re: Resident Evil 3ds!?!
Post by: oohhboy on February 01, 2012, 08:20:22 PM
UNFUCKING BELIEVABLE. NZ/AUS isn't considered the "same" region as Europe on Club Nintendo. Utter BS. I am not going to start paying the 100% premium tax just for living here and I never will. **** you Nintendo, **** you. Not buying the WiiU and I am not going pay going retail prices. **** you, I am not going to pay $93 (http://www.ebgames.co.nz/3ds-152877-Resident-Evil-Revelations-Nintendo-3DS)($77USD) NZD for the same fucking game I can get for $44.99AUD($48USD) online.

If there is someone in Europe who doesn't want Kid Icarus but has one of the other game in the lined up but wants some stars, PM me. They want to **** with me, let's **** with them.
Title: Re: Resident Evil 3ds!?!
Post by: Tamazoid on February 01, 2012, 10:06:23 PM
Just Make a European Club Nintendo account and use the stars to buy virtual Wii Points. That's what I did. If you ever gain a considerable amount of stars you can always pay a parcel forwarding company to send you the rewards. The Australian Club Nintendo is dismal compared to the European one.



Title: Re: Resident Evil 3ds!?!
Post by: oohhboy on February 03, 2012, 01:11:36 AM
I am still mad over Club Nintendo, but it doesn't take away that this game is good ****. It's not quite as good as RE4, but it is a very solid game. If anyone want to hook up for some Raid mode, I am game.
Title: Re: Resident Evil 3ds!?!
Post by: KDR_11k on February 03, 2012, 06:53:21 AM
For hooking up like that I guess it helps that you can dial your level down so it's not like "We can't play together because our levels are too different". Even if there are no direct stat effects to your level it should give you access to lower level weapons in the store so you can downgrade your gear to your partner's level.
Title: Re: Resident Evil 3ds!?!
Post by: Caterkiller on February 05, 2012, 05:47:34 PM
Hey can anyone tell me if this game is available everywhere? I saw in in a Game Stop and won't touch it. Looked for it in Toys R Us and Target today and didn't see it.
Title: Re: Resident Evil 3ds!?!
Post by: BlackNMild2k1 on February 05, 2012, 05:52:56 PM
Did you guys know that the development of RE on 3DS started with a working version of RE5 even though Wii wasn't capable of running RE5's title screen?

http://www.siliconera.com/2012/01/20/resident-evil-revelations-development-began-by-running-resident-evil-5-on-a-3ds/
Title: Re: Resident Evil 3ds!?!
Post by: Caliban on February 05, 2012, 09:13:17 PM
Hey can anyone tell me if this game is available everywhere? I saw in in a Game Stop and won't touch it. Looked for it in Toys R Us and Target today and didn't see it.

It's out on Tuesday... silly CaterKiller.

Did you guys know that the development of RE on 3DS started with a working version of RE5 even though Wii wasn't capable of running RE5's title screen?

http://www.siliconera.com/2012/01/20/resident-evil-revelations-development-began-by-running-resident-evil-5-on-a-3ds/

That's not surprising because they're using the mobile version of their MT Framework engine.
Title: Re: Resident Evil 3ds!?!
Post by: oohhboy on February 05, 2012, 10:07:39 PM
I have busted my way through most of the game. Level 50 in raid mode, but I haven't replayed the campaign yet on New game Plus. My initial impression still hold, A very solid RE game second only to RE 4.

The one problem is that the game is more stat based than skill based. Not to say there isn't any skill in it, let me explain. In RE 4, the Grando are a very responsive enemy, they flank, they talk and most importantly, they react to injury in a very predicable manner. Blow away a kneecap, they drop to the ground, shoot them in the face they stumble backwards, both allowing you to do a wrestling move. R:R doesn't have this as a predicable gameplay element. You can still do a charged melee attack if you unload enough shots into the head, but that element is now controlled by a hidden stat in the weapon called Daze. There is also another hidden stat called stopping power which determines how much firepower it take to cause a knockdown. Shooting them in the legs is different than a knockdown as they still have the ability to move and attack, while knock down means they stay down according to an internal timer.

It now means that you can't place a single shot in the head or the knee to save ammo by preforming a melee move for large amounts of damage, then breaking out the knife to cheese the kill. In fact, ammo is mostly a non-issue unless you are just spamming the one weapon ammo type. Not to say there isn't any skill involved, there is a dodge move that will save you from a a lot grief which is entirely skill based. but once you find how much of it is stat based, it does take some of the wind out of it. I think it was done to make it more compatible with online play in order to deal with latency which isn't very skill friendly. Go ask the traditional arcade fighter about lag. It's more like a very light action RPG than a normal straight up action game. The one weapon type that doesn't really work is the rifle due to how close the spaces are more of the time, there are nearly no long range shots worth taking. You can quick scoop making it a mangum lite, but rifles remain my least used weapon type compared to RE4 where I found all weapons to be useful.

Reinforcing the stat based quasi RPG approach to the game is the random drops with the custom weapon mods found with the scanner or as fixed drops in Raid mode. There isn't really any inventory management besides picking 3 weapons of any combo and weapon mod slots.

All said and done, very enjoyable game, some of the dialogue is the groan inducing cheese that you expect from an RE game, the plot is as convoluted as ever with plenty of melodrama. The one hilarious thing I have noticed is that they have remodeled Jessica's breast size to something more realistic since she was first seen virtually busting out of her wetsuit in an trailer. She was busting out so much it went from sex appeal, to plain comedy. She is more reasonable now, in fact she is smaller than Jill! Err, how do I know that?, there is a character viewer in Raid mode. The models are very detailed. The graphics are gorgeous. The sound design is adequate simply due to the fact, unlike the not-Spanish, Zoidbergs don't make much noise. The voice work is good and includes the Japanese track making it a very cool option for the language purist out there. The music is appropriately nautical themed, orchestral set pieces that Capcom does so well. The controls take some getting use to since the pad just isn't as good as a real stick. I don't have a CPpro, but people online that have it can use it to spam soundbites as a very limited form of communication, they can also control the game more fluidly allowing them to shoot move while correcting their aim to the recoil where as I have to stop to correct my aim. CPpro is a nice addition, but by no means critial in anyway. It's such a shame that Zoidbergs don't have any personality to them besides some bosses.

There are some online connection issues, but that is more to do with Nintendo's still poor understanding of online and the underlying firmware than a Capcom problem. Mario Kart 7 is far more aggravating with it's connection issues. The 3DS just doesn't deal with firewalls too well for games and until I know the port numbers, I have to ungracefully place the 3DS in DMZ mode on the router. There is a buffer somewhere that fills up after a couple hours play online that crashes the connection on the game that some of the time requires you to reset the DMZ on the router or the game itself to get working again. MK7 is still much more aggravating and unlike R:R, there is no simple fix like restarting the game, it's just very random.

Score, with RE 4 a 10, this is an 8.5. A 9 if it was more skill based, a 9.5 if it had more personality and charm to it. But in the end, I wanted RE 4 and I didn't quite get it, not to say R:R is a bad game by an stretch of the imagination, RE 4 is just that good.

Final score 8(Compared to all games)
Title: Re: Resident Evil 3ds!?!
Post by: Caterkiller on February 06, 2012, 12:19:37 AM
Hey can anyone tell me if this game is available everywhere? I saw in in a Game Stop and won't touch it. Looked for it in Toys R Us and Target today and didn't see it.

It's out on Tuesday... silly CaterKiller.


Woopsy! I just kept reading how people here had the game, and saw people playing on my friends list and just assumed it was out in the states. Thank you!

Good insight oohhhboy, I have taken it all into consideration and I am getting the game for sure now.
Title: Re: Resident Evil 3ds!?!
Post by: Caliban on February 06, 2012, 06:55:58 AM
You're welcome.
Title: Re: Resident Evil 3ds!?!
Post by: Adrock on February 13, 2012, 09:14:30 AM
I finally put some time into this game over the weekend. It's good, not great. I'm not terribly fond of the Ooze enemies. They just flail around, making the combat more about spamming and less about planning head/knee shots and melee attacks. I know you can shoot them in the head and arm to trigger a stun for a melee attack but in the first few hours, it so hard to do with the weak weapons that I just end up unloading on those mofos. It's different, not better. One of my fondest memories of Resident Evil 4 was shooting a thrown ax out of the air for the first time. Resident Evil 5 was more of the same. Revelations just takes it out entirely. That said, combat just isn't as fun in this game. If the action was reeled back in favor horror, it hasn't worked especially well. Nothing has really gotten my heart pounding. At least, thus far. I'm about 4-5 hours in.

The graphics are stunning. I can't believe how powerful the 3DS is. There are some hiccups with the frame rate but not normally in the thick of the action. The first boss fight had its moments where the frame rate went bonkers and there are a few "loading" rooms where it drops to like a few frames per second but you don't do anything in there except wait for the next door to open. For comparison's sake, it's quite a bit more intrusive than Metroid Prime's loading doors.

I'm not a fan of the customization options as I prefer straight upgrades like RE4 and RE5. I also don't like scanning. Seems out of place and it really slows down the game. Dodging is a nice addition but I'm having trouble doing it consistently. I haven't been able to dodge boss attacks so I'm not sure if it just can't be done or if I'm just being noob.

So far, Revelations doesn't break any new ground with the series and in many ways, it takes steps back. I would have preferred more enemy variety and locales. Also, I would have liked to play the game on a tv but I feel like I'd be less impressed by it. Judging by the trailer of RE6, that's the RE game I've been waiting for.
Title: Re: Resident Evil 3ds!?!
Post by: oohhboy on February 13, 2012, 11:44:00 AM
All instant kill boss attacks are undodgable and must be avoided outright by maintaining distance. Stunning boss attacks that do no damage are that same. Normal Zoidberg grab attacks are also not dodgable. The dodge timing is pretty forgiving, but the cue for it are hard to spot.

If you read my post earlier, none of this should have been a surprise. A lot of the compromises was to make it more online friendly with stats, mods and loot. Also the shift from skill based RE4 style to RE:R stat based was to make it more lag friendly since it heavily reduces the need for precise timing. The level design suffers a little bit from being "Dual use".

I have spent 40 hours playing with 30 of that in raid mode. Mostly to try to find better loot and just to go crazy with firepower. It's not very RE.
Title: Re: Resident Evil 3ds!?!
Post by: Adrock on February 13, 2012, 12:01:18 PM
If you read my post earlier, none of this should have been a surprise.
Sorry, dude. I chose not to since I was afraid there might be spoilers. I usually go back and read people's thoughts after I've finished a game just to see how they compare with my own.
Title: Re: Resident Evil 3ds!?!
Post by: Caterkiller on February 13, 2012, 12:21:30 PM
There is no run button in this game is there? I don't feel as mobile as I once did in RE4.
Title: Re: Resident Evil 3ds!?!
Post by: leahsdad on February 13, 2012, 01:08:27 PM
They just flail around, making the combat more about spamming and less about planning head/knee shots and melee attacks. I know you can shoot them in the head and arm to trigger a stun for a melee attack but in the first few hours, it so hard to do with the weak weapons that I just end up unloading on those mofos.

I know what you mean, but at the same time, I am incredibly relieved that they got rid of the whole kneecap/melee combo mechanic.  It just got incredibly obnoxious, especially in RE5, where you've got the manjini with bulletproof steel kneepads.  Seriously.  No body armor, no bulletproof helmets, but they've got freakin' steel kneepads just to make it that much harder to shoot them in the kneecaps (you had to shoot them in the shins).  I remember thinking to myself "If next thing I see are manjini with steel trousers, I'm asking for my money back."
Title: Re: Resident Evil 3ds!?!
Post by: oohhboy on February 13, 2012, 02:04:27 PM
The NWR review had a bucket load of spoilers. You should know that if there were any spoilers, I would have used the spoilers tags unless you consider my comment on breast size a spoiler.

There is a "run", but it isn't a discrete button, just push up on the pad, the character breaks into a light jog. With the dodge mechanic, you're actually more mobile than ever before since it is much much harder for them to outright corner you even in tight corridors. It's the setting that makes you feel "slow", it's no faster or slower than before.
Title: Re: Resident Evil 3ds!?!
Post by: Adrock on February 13, 2012, 02:13:14 PM
The NWR review had a bucket load of spoilers. You should know that if there were any spoilers, I would have used the spoilers tags unless you consider my comment on breast size a spoiler.
Alright, jeez. There's no guaruntee that people use spoiler tags. I was just being cautious. Calm down. I'll read it...
Title: Re: Resident Evil 3ds!?!
Post by: Adrock on March 02, 2012, 12:51:48 PM
I put the campaign on hold to play Raid mode last week which I had a lot of fun with. I'm currently at level 17 and have an S rating on stages 1-7. I had to jump back into the campaign to unlock more stages.

I'm currently in the section where part of the ship is half-flooded and I'm getting attacked by the Sea Creepers. F those things sideways, man. They're like the Novistadors in RE4 except 3000% more annoying. It's especially frustrating in rooms where there's more than one and they just take turns jumping on and gang-banging Jill or she shoots one but there isn't enough time to shoot the other before it prison style rapes her. Face + Palm.
Title: Re: Resident Evil 3ds!?!
Post by: ejamer on March 02, 2012, 12:58:39 PM
I put the campaign on hold to play Raid mode last week which I had a lot of fun with. I'm currently at level 17 and have an S rating on stages 1-7. I had to jump back into the campaign to unlock more stages.

I'm currently in the section where part of the ship is half-flooded and I'm getting attacked by the Sea Creepers. F those things sideways, man. They're like the Novistadors in RE4 except 3000% more annoying. It's especially frustrating in rooms where there's more than one and they just take turns jumping on and gang-banging Jill or she shoots one but there isn't enough time to shoot the other before it prison style rapes her. Face + Palm.


Shock grenades help, and don't bother saving them for other stuff.  Otherwise it's all about effective shotgun usage.  Sea Creepers are ridiculously annoying though.
Title: Re: Resident Evil 3ds!?!
Post by: Adrock on March 02, 2012, 01:11:30 PM
Aw, nerds! I don't have any Shock Grenades. I haven't picked any up yet. I only have a BOW grenade and a regular grenade. They take a lot of shotgun blasts, like 4 or 5. I'm almost out. The sniper works but you have to time it correctly, right when their head pops out of the water. They're such dicks.
Title: Re: Resident Evil 3ds!?!
Post by: ejamer on March 02, 2012, 01:50:53 PM
Aw, nerds! I don't have any Shock Grenades. I haven't picked any up yet. I only have a BOW grenade and a regular grenade. They take a lot of shotgun blasts, like 4 or 5. I'm almost out. The sniper works but you have to time it correctly, right when their head pops out of the water. They're such dicks.


They are dicks.  I tried avoiding whenever possible while playing the campaign... but sometimes that comes back to bite you later.
Title: Re: Resident Evil 3ds!?!
Post by: Adrock on March 05, 2012, 09:55:26 AM
I finally completed the game last night. I enjoyed it though I'd probably rank it below Resident Evil 5 in the post-Code Veronica era. My thoughts on the game haven't changed much from my previous posts. Gameplay involves A LOT of spamming which felt like a major step down. The enemies are so strong and not every attack can be evaded resulting in some really frustrating moments. It's a different approach that I didn't think made the game better. I played through the game on Normal difficulty and I had an abundance of green herbs. Still, I barely beat the final boss. I had no green herbs left and one hit from death. I just kept spamming the machine gun. I think the game robbed me of a rocket launcher because I saved one and then it wasn't in my inventory after in the next chapter. Boo/hiss

The plot made almost no sense until towards the end when they flat out give the Spark Notes summary of it. I expected more based on the title. Revelations may have explained a minor detail in RE5 (specifically why a certain character kept another certain character alve) and may explain at least part of RE6 (specifically through the ending). Right now, it feels like a standalone story with no overreaching series ties or revelations, just contained plot revelations. It felt like a story that didn't need to be told, like Degeneration. That's not necessarily a bad thing but as a fan of the series and it's mythos, it would have been cool to find out something crazy that could blow the series wide open.

The new characters ranged from okay (Parker) to go away forever (Quint). Most of them could have been replaced with existing characters, especially those who are MIA like Rebecca. Instead of Quint, it would have been awesome if Josh from RE5 was there. I don't think Quint and Keith ever met Chris so having Josh in there would still be consistent with the events of RE5. Additionally, Barry could have easily replaced Parker and the game's story would have been largely unchanged. I just think it would tie the series together better by focusing on characters that fans already know. Not a big deal, just an observation. Quint really was awful though.

Raid mode is a lot of fun. I actually prefer it to the Mercenaries mode. It made sense for Capcom to change things considering the kinds of enemies in Revelations. Their behavior and greater HP aren't really conducive for the more fast paced, high score action of Mercenaries.
Title: Re: Resident Evil 3ds!?!
Post by: ejamer on March 06, 2012, 12:35:10 PM
Ghost Ship question: What route do you like to take?


I've attempted two (solo) runs so far, but didn't make it through either time.  First time I skipped the lab route but only ended up making it to the control room before I had to bail due to low ammo/health.  Next time I tried swimming and made it through the lab and escaped up to the side passage... but again ran low on ammo/health while clearing that section and opted for an early exit just before reaching the deck.  Thinking for my next run I'll grab the (relatively easy) key from the start of the lab path and then backtrack and use that to skip a tougher section later.


I'm roughly level 40 with "ok" weapons. Maybe I shouldn't expect to finish until going back and doing some Abyss levels to power up, but it's fun to have this massive level to play in.


Also: fast mini-Skagdeads suck.
Title: Re: Resident Evil 3ds!?!
Post by: oohhboy on March 06, 2012, 03:37:01 PM
You cannot finish at level 40 without an escort to do all the heavy lifting and then some. Enemies rapidly hit level 50 and being 10 levels lower than the cap means to those enemies you will only ever do scratch damage which means even if you have unlimited time, you will still need unlimited ammo, and never be hit since they are extremely lethal with that level gap.

That's why in the raid thread I pretty much outright stated level 45+ is mandatory for a GS run. I wasn't going to take anybody lower.
Title: Re: Resident Evil 3ds!?!
Post by: Chocobo_Rider on March 07, 2012, 01:22:50 AM
DJ Adrock-

I agree that including cast members from other games would have been nice.  I really loved new faces like Parker and Jessica.  But Quint and Keith's parts would have been sooooo much cooler if they brought back familiar faces.

I especially miss Rebecca... there's something about a cutesy medic in the midst of this undead insanity that just makes for such a cool character!

But, obviously Quint and Keith were supposed to be "comic relief."  I didn't mind them at all, but they didn't add anything the way a Rebecca or Josh would have.


Title: Re: Resident Evil 3ds!?!
Post by: Adrock on March 07, 2012, 08:20:51 AM
Capcom went out of their way to bring back Kirk (the helicopter pilot from RE5) so not brining back Rebecca, Carlos, Josh etc. just seems odd. RE5 even goes out of its way to confirm Rebecca is alive (she's listed as a surviving S.T.A.R.S. member in the history files).

As for Keith and Quint, does Resident Evil need a comic relief? The series is unintentionally funny on its own ("Saddler, you're small time"). Capcom trying to be funny just induces facepalms. I didn't even dislike Keith. I just felt like introducing new characters is a missed opportunity to make the series feel more connected when old favorites could easily fill those roles. According to Tsukasa Takenaka, the producer of Revelations, Parker was based on Barry. Why not just use Barry? Even if Capcom has bigger plans for Rebecca and others going forward (hoping for canon appearances in RE6), they still could have shown up in Revelations. Personally, I'd like to see Angela Miller show up again though I'm probably one of the few who do. She's the only character besides Hunk who's dressed appropriately for zombie/monster outbreaks. What the hell was Jessica wearing when she arrived on the Queen Zenobia? Why?
Title: Re: Resident Evil 3ds!?!
Post by: ejamer on March 07, 2012, 08:35:30 AM
You cannot finish at level 40 without an escort to do all the heavy lifting and then some. Enemies rapidly hit level 50 and being 10 levels lower than the cap means to those enemies you will only ever do scratch damage which means even if you have unlimited time, you will still need unlimited ammo, and never be hit since they are extremely lethal with that level gap.

That's why in the raid thread I pretty much outright stated level 45+ is mandatory for a GS run. I wasn't going to take anybody lower.


You're missing the point (although mostly correct with what you say).


I don't really care about finishing, instead I care about having fun exploring and trying to play through the ship in different ways.  Talking about it with anyone else who is potentially exploring the Ghost Ship at the same time, or who have some tips or suggestions also seemed like fun.  That said, it is easily possible to reach the deck when you are at level 40 - netting yourself some decent loot in the process.


Anyway, made a third run last night and went through the Promenade and up onto the deck.  Terrible idea.  I hate Skagdeads and fighting two or three at a time (along with normal enemies) is slow and incredibly annoying. Will definitely not take that path again until I'm considerably stronger, although I did improve my strategy for fighting them.


When you finally do get on the deck and think that you've reached the goal, that's when the pain starts. I was expecting that I could see what would happen and then go back and exit... nope.  Made it through a couple of weak enemy waves, then the handful of small/speedy mutant koopas totally finished me off. Next time I'm hitting the switch before getting there.



Title: Re: Resident Evil 3ds!?!
Post by: Adrock on March 07, 2012, 09:06:55 AM
I haven't gotten to the Ghost Ship stage. I just finished one where I had to get to the UAV control room and stupid Rachel showed up. I went back to some of the old levels scouring for grenades. I would have just bought them in the store but I wasn't sure if fully recharging grenades shows up again. The one early stage with the Hunters gives you like 4-5 grenades.
Title: Re: Resident Evil 3ds!?!
Post by: oohhboy on March 07, 2012, 09:24:24 AM
If you have the money, ammo and genades can always be had. The awful english doesn't make it clear that you're just buying ammo in bulk.

If I remember right the UAV control room mission is timed anyway and there is no reason you couldn't skip most enemies making the bee line for the finish. If I am wrong, then this next tip will help you deal with Rachel either way. It's from another thread to save me some typing.

If there is a shotgun that does more damage than your current Drake, use it. You can lose the 2 shot burst as the Drake can fire fast enough. Almost any shotgun you find now will be far better than what you have now even with fewer slots. Slap a charge shot 1 or 3 to put down/stun almost anything, scatter -12 the moment you get it. Piercing if you got it. It means you only need 3 slots to have a workable shotgun that is far better than what your currently packing.

Rachel is knockdown able, so charge a shotgun and send her flying then unload point blank into her in the head. Easy.

edit: I shouldn't type while half asleep. Makes me look like Capcom
Title: Re: Resident Evil 3ds!?!
Post by: Adrock on March 07, 2012, 09:49:59 AM
I finished the stage and got an S ranking. I just wasn't expecting Rachel to show up but I was at such a high level for that stage in Trench that she was only a mild annoyance. I didn't bring a magnum with me which would have made short work of Rachel. She was only able to damage me when the bone shooters hit me before I could unload more shotgun blasts into her face and boobs.

And I just wanted to make sure that the ammo/grenade recharge weren't one time deals. I have so much BP at this point before I kept replaying old stages.
Title: Re: Resident Evil 3ds!?!
Post by: Adrock on March 08, 2012, 08:38:19 AM
I attempted the Ghost Ship on Chasm. I'm only on stage 9 in Trench and the bonus stage doesn't have a placeholder in Trench so I'm not sure if there just isn't one or if it'll show up once I beat stage 20 in Trench since you have to unlock stages 1 at a time.

Anyway, holy schnikes... I got the key to the Promonade before I gave up and hit the completion medal due to low ammo. I had no machine gun ammo, No shotgun ammo, and 21 magnum bullets left because those Scarmigliones eat bullets from breakfast, lunch and dinner. I was also low on explosives though I forget the exact numbers. I'm surprised I got that far because I only had fairly low level weapons equipped. I was using a level 14 machine gun, a level 11 shotgun and a level 12 magnum. Jill was at level 24/25. I want to attempt it again later today with my better gear. I actually had to buy them from the store which I hadn't done at that point. My weapon pick ups were pretty low but I just started Trench. Jill is currently level 32 and I have a level 30 machine gun, a level 28 shotgun, and a magnum in the 20s
Title: Re: Resident Evil 3ds!?!
Post by: ejamer on March 08, 2012, 09:43:40 AM
I attempted the Ghost Ship on Chasm. I'm only on stage 9 in Trench and the bonus stage doesn't have a placeholder in Trench so I'm not sure if there just isn't one or if it'll show up once I beat stage 20 in Trench since you have to unlock stages 1 at a time.


I haven't finished Abyss yet, but am pretty sure that there is only one Ghost Ship level.  Enemies there get continuously tougher as you approach the end, but there are many different paths to explore and strategies you can try.  You can probably make it to the end of the level once you hit mid- or late-30s, depending on what path you take.  Ammo conservation is crucial though.


Did you get any good loot during your run?  I've been able to get a couple of nice parts for my weapons that didn't show up anywhere else so far.  My favorite is probably the Cornucopia - it doesn't help in a big way, but generates free ammo every 30 seconds while playing!  Not bad when you are under-levelled and messing around in a huge level filled with nasty creatures.
Title: Re: Resident Evil 3ds!?!
Post by: Adrock on March 08, 2012, 10:23:11 AM
I didn't get anything good yet. I think the only new one I got was Edge Runner 2 or something. In any case, I'm currently not using it.

Apparently, I only need to find the Drake legendary weapon to finish that mission.
Title: Re: Resident Evil 3ds!?!
Post by: Adrock on March 17, 2012, 05:11:02 PM
I cleared every stage in Raid with an S ranking, even the Ghost Ship (I got the S ranking by killing everything in the stage before the gauntlet). The only thing I have left to do is find the true exit in the Ghost Ship. I got up to the Skagdeads. I had trouble getting through the part with the 57 f-ing Dragonazzos but I recently discovered that Pale Rider + Charge shoots right through them and deals ridic damage. I'm going to attempt it later tonight.

I'm at level 50 but I'm using a level 47 shotgun, a level 48 magnum, and a level 48 machine gun. I haven't done any infection missions. I'll probably start farming for missions and rare items after I tackle the Ghost Ship. But, if anyone wants to Raid with me, just send a PM.

We need to have another Wi-Fi night.
Title: Re: Resident Evil 3ds!?!
Post by: Evan_B on April 08, 2012, 12:28:52 AM
I got this game a few days after launch, played the first two chapters, and lost interest- I just didn't know where it was going and I wasn't sure if it was my kind of game (it's my first real Resident Evil title). But I just restarted a couple of days ago and I'm having a blast- just finished up Chapter 5. I'm really enjoying the tightness of the combat, especially in the hallways (and that damn Rachel boss battle...), and I've mastered dodging and reloading on the fly. The story doesn't make a lick of sense to me but I honestly don't care because I'm having such a great time. For me, the tension is very fun and has me checking every corner for a new foe. After the first boss battle I became braced for some gritty combat and I'm now totally engrossed.

I haven't tried Raid Mode yet, but I'm excited to give it a whirl.