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Gaming Forums => Nintendo Gaming => Topic started by: ShyGuy on July 30, 2008, 11:33:31 PM

Title: Cursed Mountain
Post by: ShyGuy on July 30, 2008, 11:33:31 PM
Wii is the place to be for next gen horror!  ;)

http://wii.ign.com/articles/895/895191p1.html

(http://i91.photobucket.com/albums/k302/shyguy70/cursed-mountain-20080730025253443-0.jpg)
Title: Re: Cursed Mountain
Post by: BeautifulShy on July 30, 2008, 11:58:01 PM
Well it sounds interesting I need some more info before I decide on it.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on July 31, 2008, 12:01:12 AM
Sounds like it wants to be Eternal Darkness, on a mountain.
Title: Re: Cursed Mountain
Post by: ShyGuy on July 31, 2008, 12:09:49 AM
Sounds like it wants to be Eternal Darkness, on a mountain.

I'll take it!

I wonder if this will be more Conduit or more Sadness?
EDIT: added some concept art to the first post. "At the base of the mountain you will find a rare blue flower. Take it to the top of the mountain and you will find what you’re looking for."
Title: Re: Cursed Mountain
Post by: GoldenPhoenix on July 31, 2008, 01:17:05 AM
Looks interesting, it is kind of funny that Wii is turning into the survival horror system!
Title: Re: Cursed Mountain
Post by: DAaaMan64 on July 31, 2008, 05:26:51 AM
Not that I mind, I love survival horror.
Title: Re: Cursed Mountain
Post by: Morari on July 31, 2008, 12:33:25 PM
How is the Wii turning into the survival horror system? The only game of the genre released thus far was Alone in the Dark, and I hear it's none too good. Outside of that, there are a few announced titles, such as Resident Evil 0: Wii Edition, Fatal Frame, and now this. I won't count Resident Evil 4 in that, as it's simply an action game. As much as I enjoy the genre, it doesn't seem to be very prevalent anywhere, and certainly not on the Wii... unless of course I've overlooked some titles, which is entirely possible.

Edit: I did just remembered Obscure: Aftermath. Multplayer co-op in a survival horror game does sound interesting...
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on July 31, 2008, 12:51:27 PM
Wii IS THE Survival Horror system this gen.

You can't exclude RE4, cuz surivival horror games are really just poor action games with horror things and brown graphics, and RE4 happens to excel in certain aspects.

Obscure: The Aftermath is definitely survival horror; played it entirely in co-op (can't imagine someone finishing the game in singles without a cheat device to compensate for horrible mechanics).  It was a fun pass-the-time co-op title, only in the sense that you're both surviving a horrible game.  It's the most annoyingly surprising game i've played this cycle, as there were 2 occasions I thought we'd beaten the game, but wasn't so.

It admirably tries to borrow gameplay from old RE, RE4, and Eternal Darkness, and fails.
Title: Re: Cursed Mountain
Post by: Ian Sane on July 31, 2008, 01:29:05 PM
Wii is the survival horror console!  It doesn't even have Resident Evil 5 but that's okay!

Anyway the proposed controls sounds like waggle city which is a supremo turn off for me.  In fact the whole article has this vague ambition to it that 9 times out of 10 doesn't amount to anything.  Often the game either is never made or lacks so much of what the developer promised that it's a letdown.  Still worth keeping an eye on though.  If it actually results in something real I'll check out impressions and reviews of it.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on July 31, 2008, 01:39:15 PM
Do you even have RE4?
Title: Re: Cursed Mountain
Post by: DAaaMan64 on July 31, 2008, 01:46:46 PM
Wii is the survival horror console!  It doesn't even have Resident Evil 5 but that's okay!

No it's not. That'll never be okay.
Title: Re: Cursed Mountain
Post by: GoldenPhoenix on July 31, 2008, 03:08:19 PM
How is the Wii turning into the survival horror system? The only game of the genre released thus far was Alone in the Dark, and I hear it's none too good. Outside of that, there are a few announced titles, such as Resident Evil 0: Wii Edition, Fatal Frame, and now this. I won't count Resident Evil 4 in that, as it's simply an action game. As much as I enjoy the genre, it doesn't seem to be very prevalent anywhere, and certainly not on the Wii... unless of course I've overlooked some titles, which is entirely possible.

Edit: I did just remembered Obscure: Aftermath. Multplayer co-op in a survival horror game does sound interesting...

Obscure, Bug Island, Fatal Frame IV, Alone in the Dark, RE0, RE4 (debatable)
Title: Re: Cursed Mountain
Post by: ShyGuy on July 31, 2008, 03:47:05 PM
Now we just need Silent Hill Wii.
Title: Re: Cursed Mountain
Post by: DAaaMan64 on July 31, 2008, 03:48:51 PM
I want that too. Damn it
Title: Re: Cursed Mountain
Post by: Smash_Brother on July 31, 2008, 04:21:48 PM
If Nibris has taught me anything, it's that we should wait until we see some videos and not believe devs who only show off concept art.
Title: Re: Cursed Mountain
Post by: Luigi Dude on July 31, 2008, 06:18:01 PM
Wii is the survival horror console!  It doesn't even have Resident Evil 5 but that's okay!

Have you seen the latest trailers to Resident Evil 5?  The game looks like Gears of War set in Africa now.  I mean hell, Chris doesn't even need to use a gun anymore, he can just rip the zombies heads of with his bare hands.

Of course I'm sure it'll still be a great game, but it looks like Capcom has thrown survival horror out the window in favor of turning the series into an all out Action game.
Title: Re: Cursed Mountain
Post by: Bill Aurion on July 31, 2008, 06:27:01 PM
Wii is the survival horror console!  It doesn't even have Resident Evil 5 but that's okay!

Have you seen the latest trailers to Resident Evil 5?  The game looks like Gears of War set in Africa now. 

That's a pretty apt analogy, sadly enough... =/

The concept is really interesting, so hopefully this pans out like The Conduit...
Title: Re: Cursed Mountain
Post by: EasyCure on July 31, 2008, 10:20:43 PM
Sounds like it wants to be Eternal Darkness, on a mountain.

I'll take it!

I wonder if this will be more Conduit or more Sadness?
EDIT: added some concept art to the first post. "At the base of the mountain you will find a rare blue flower. Take it to the top of the mountain and you will find what you’re looking for."

By Conduit i'm assuming you mean has a devoted team behind it that wants to polish the game to as close as perfect as possible and show that "hardcore" games do have a place on Wii's roster, correct?

And by Sadness you mean... you think it'll turn out to be vaporware?


lets all hope it'll turn out like the Conduit :)
Title: Re: Cursed Mountain
Post by: BeautifulShy on August 11, 2008, 10:06:16 PM
I found some more info on what the engine can do.
 Information on Athena engine (http://gonintendo.com/?p=52306)
It is nice to see developers following HVS lead.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on August 11, 2008, 10:27:30 PM
The problem is they came out to hype up their game without showing any concrete in-development materials.

HVS at least had an engine demo and some screens to show-off.  Cursed Mount won't be at a stage to garner real interest yet until they have a product to show.  For now they're basically talking-up the next Die Hard: Vendetta or Hybrid Heaven.

Look at MadWorld -- BAM -- they came out swingin' with a trailer to show off which triggered reports and impressions to share.
Title: Re: Cursed Mountain
Post by: EasyCure on August 11, 2008, 10:31:39 PM
that reminds me. Where the hell is Sadness?

at least any indication of whether its still "in the works"
Title: Re: Cursed Mountain
Post by: BeautifulShy on August 11, 2008, 10:53:36 PM
EasyCure I heard that Nibris is going to be at Leipzig. As well as Deep Silver. Is Leipzig this month?
Pro I agree that that should be the way it should be done. Great job on reaching 10,000 posts.
Title: Re: Cursed Mountain
Post by: Morari on August 11, 2008, 11:56:00 PM
How is the Wii turning into the survival horror system? The only game of the genre released thus far was Alone in the Dark, and I hear it's none too good. Outside of that, there are a few announced titles, such as Resident Evil 0: Wii Edition, Fatal Frame, and now this. I won't count Resident Evil 4 in that, as it's simply an action game. As much as I enjoy the genre, it doesn't seem to be very prevalent anywhere, and certainly not on the Wii... unless of course I've overlooked some titles, which is entirely possible.

Edit: I did just remembered Obscure: Aftermath. Multplayer co-op in a survival horror game does sound interesting...

Obscure, Bug Island, Fatal Frame IV, Alone in the Dark, RE0, RE4 (debatable)

Bug Island? Maybe I missed something, but I didn't realize it fit into the survival horror genre at all.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on August 12, 2008, 01:59:48 AM
More like comedy?
Title: Re: Cursed Mountain
Post by: GoldenPhoenix on August 12, 2008, 02:04:06 AM
How is the Wii turning into the survival horror system? The only game of the genre released thus far was Alone in the Dark, and I hear it's none too good. Outside of that, there are a few announced titles, such as Resident Evil 0: Wii Edition, Fatal Frame, and now this. I won't count Resident Evil 4 in that, as it's simply an action game. As much as I enjoy the genre, it doesn't seem to be very prevalent anywhere, and certainly not on the Wii... unless of course I've overlooked some titles, which is entirely possible.

Edit: I did just remembered Obscure: Aftermath. Multplayer co-op in a survival horror game does sound interesting...

Obscure, Bug Island, Fatal Frame IV, Alone in the Dark, RE0, RE4 (debatable)

Bug Island? Maybe I missed something, but I didn't realize it fit into the survival horror genre at all.


It is. Now it may not be a good survival horror game but it still is one.

http://wii.ign.com/articles/812/812718p1.html (http://wii.ign.com/articles/812/812718p1.html)

Just one example of it being referenced as one.
Title: Re: Cursed Mountain
Post by: jakeOSX on August 12, 2008, 08:53:45 AM
there does seem to be a bit of horror/survival horror, no?
two RE games, houses of the dead, obscure, manhunt, alone in the dark, etc.

we need that one about taking pictures of ghosts the DS got, oh and the suffering.
Title: Re: Cursed Mountain
Post by: Morari on August 12, 2008, 01:20:51 PM
GoldenPhoenix: Alright, Bug Island can count. I don't think I would have used IGN as my reference though. :P

jakeOSX: House of the Dead is a rail shooter, and about as far from survival horror as you can get. I'm not complaining though, I just wish Sega would have included the first HotD in their re-release package. :(

Manhunt would probably be closer to a stealth game, me thinks. That one may be debatable however.
Title: Re: Cursed Mountain
Post by: GoldenPhoenix on August 12, 2008, 01:22:52 PM
GoldenPhoenix: Alright, Bug Island can count. I don't think I would have used IGN as my reference though. :P

jakeOSX: House of the Dead is a rail shooter, and about as far from survival horror as you can get. I'm not complaining though, I just wish Sega would have included the first HotD in their re-release package. :(

Manhunt would probably be closer to a stealth game, me thinks. That one may be debatable however.

Not sure what I'd count Manhunt as, it is kind of a stealth/thriller.
Title: Re: Cursed Mountain
Post by: jakeOSX on August 13, 2008, 08:49:43 AM
i was lumping horror and survival horror together to get house of dead ;-) needed to pad the list

man hunt is survival, i'd say up to the player if it is horror. stealth? heh, not really important after stage one.
Title: Re: Cursed Mountain
Post by: Bill Aurion on August 21, 2008, 09:54:20 AM
Guess what's out, guys? (http://www.gametrailers.com/player/38797.html)

The game looks really nice; far nicer than I thought it would...It looks like a mix of RE and Fatal Frame in terms of atmosphere, though the gameplay isn't very clear...
Title: Re: Cursed Mountain
Post by: Nick DiMola on August 21, 2008, 10:11:14 AM
Yeah I definitely get a Fatal Frame/RE feel from it as well. I was slightly interested before, but moreso now.
Title: Re: Cursed Mountain
Post by: ShyGuy on August 21, 2008, 12:02:35 PM
amazazing!
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on August 21, 2008, 12:19:10 PM
Good start.
Title: Re: Cursed Mountain
Post by: Michael8983 on August 22, 2008, 07:45:47 AM
I could see developers get a thrill out of making spectacular graphics on the Wii.
With the PS3/360, everyone EXPECTS amazing graphics and are seldom impressed. With the Wii and its reputation for poor graphics, developers can really wow the fans when they use every bit of its power to make something that looks twice as good as all the other games on the console.
Title: Re: Cursed Mountain
Post by: ShyGuy on August 22, 2008, 08:05:32 AM
Those dancing shadows creep me out.
Title: Re: Cursed Mountain
Post by: EXtoC4 on August 22, 2008, 01:01:26 PM
The atmosphere looks great, although not too much was going on in the environments. The main character, however, looked rather atrocious. The visuals did not pop with him, looking very low-res (did you see his backpack?)...Cursed Mountain does have a lot of development time left, so I expect things to improve tremendously.

Like you ShyGuy, the dancing shadows scared me.
Title: Re: Cursed Mountain
Post by: Stogi on August 22, 2008, 01:15:31 PM
Wow. I was very impressed by the atmosphere. I watched that with no sound and I was still getting anxious.
Title: Re: Cursed Mountain
Post by: Bill Aurion on August 22, 2008, 03:29:18 PM
The atmosphere looks great, although not too much was going on in the environments.

Well what should be going on?  You're way up in the middle of the Himalayas, exploring a ghost town...
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on August 22, 2008, 03:40:38 PM
Liam Neeson (sp) and Christian Bale sliding off moutain slopes past exploding temples would spice up the game.
Title: Re: Cursed Mountain
Post by: EXtoC4 on August 22, 2008, 03:47:31 PM
The atmosphere looks great, although not too much was going on in the environments.

Well what should be going on?  You're way up in the middle of the Himalayas, exploring a ghost town...

I'm not saying that there SHOULD BE lots of stuff going on in the middle of the Himalayas. Instead, I'm just noting that the graphics engine is not registering a lot of enemy AI, npc AI, moving objects or the like. Thus, the graphics should be pretty solid for such static scenes. I just hope the visuals transer over well during fighting scenes and when the ghosts/spirits swarm your character, who, did not look that great from the first footage.
Title: Re: Cursed Mountain
Post by: KDR_11k on August 22, 2008, 04:36:50 PM
For some reason I always think of Touhou when reading the title...
Title: Re: Cursed Mountain
Post by: BeautifulShy on August 22, 2008, 10:13:58 PM
The music for the trailer was creepy and makes you feel all alone. The music combined with the atmosphere cemented that fact. The protagonist didn't look to good. the enemies were creepy. Basically what every one said.
Title: Re: Cursed Mountain
Post by: BeautifulShy on August 23, 2008, 09:32:43 PM
http://wii.ign.com/articles/902/902351p1.html
The above link has details.I like the idea of the hallucinations.
Title: Re: Cursed Mountain
Post by: Bill Aurion on August 23, 2008, 09:36:13 PM
Takes place in the 1980s, eh?  I guess there's no GPS and other technological gadgets to rely on!

And yeah, I'm looking forward to seeing how the Eternal Darkness-inspired hallucinations are played out...
Title: Re: Cursed Mountain
Post by: Stogi on August 23, 2008, 10:09:11 PM
Finally! It's been too long. Why has no one further explored hallucinations?
Title: Re: Cursed Mountain
Post by: wandering on August 23, 2008, 11:00:59 PM
Finally! It's been too long. Why has no one further explored hallucinations?

Well, there's F.E.A.R.
Title: Re: Cursed Mountain
Post by: EasyCure on August 24, 2008, 12:49:24 PM
Takes place in the 1980s, eh?  I guess there's no GPS and other technological gadgets to rely on!

but that doesnt mean he cant have a handy-dandy walkman with an all Rush mixtape in it! ohhh yeah!
Title: Re: Cursed Mountain
Post by: Bill Aurion on August 24, 2008, 01:09:34 PM
Hahaha, fighting Buddhist ghosts to Rush would be hilarious..........And thus probably not fitting for the kind of atmosphere they are shooting for, sadly... :tpg:
Title: Re: Cursed Mountain
Post by: EasyCure on August 24, 2008, 04:15:02 PM
that'll be the wii-ware spin off, perhaps?
Title: Re: Cursed Mountain
Post by: Bill Aurion on September 17, 2008, 08:51:43 PM
New trailer (http://wii.ign.com/dor/objects/14270799/cursed-mountain/videos/cursmoun_091708.html) with a mix of new and old footage, as well as some story background...I rather like the VA...
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on September 17, 2008, 10:12:26 PM
I see dead people?
Title: Re: Cursed Mountain
Post by: BeautifulShy on September 17, 2008, 10:23:09 PM
Looks good!
Title: Re: Cursed Mountain
Post by: ShyGuy on October 29, 2008, 06:59:52 PM
(http://www.nintendoworldreport.com/media/16509/4/3.jpg)

This looks in game. Is it in game?
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on October 29, 2008, 08:18:21 PM
in-game but slightly bullshotted (high source rez, image then downscaled).

Definitely within Wii's quad-N64-core capabilities.
Title: Re: Cursed Mountain
Post by: ShyGuy on October 29, 2008, 08:38:29 PM
The texture work seems solid. better than Conduit's textures
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on October 29, 2008, 08:52:09 PM
Yeah these textures don't fight back.
Title: Re: Cursed Mountain
Post by: BeautifulShy on November 05, 2008, 02:38:07 AM
Interview (http://Http://revogamers.net/articulos-345-Todas-las-claves-de-Cursed-Mountain-4.html)
Title: Re: Cursed Mountain
Post by: BeautifulShy on November 06, 2008, 12:45:47 AM
Some details
- Set in the 1980s
- “Take on the role of a a seasoned mountain climber whose stubborn brother has gone missing; he was lost spotted in the Himalayas.” - On a mission to find him
- Developer attempting to push the game engine, wants to transcend other devs in terms of graphics
- “The world in which the main character explores is large, multi-tiered and can to be seen in whole from certain vantage points”
- Game doesn’t have a dynamic day / night system
- You’ll find hikers and “the dead from entirely different eras, like centuries-gone Tibetan monks, for example”
- C button on nunchuck to run, z button to flip 180 degrees
- D-Pad used to go into a first-person view
- A button to confirm commands, open doors, etc.
- Some motion controls in the game as well
- “There is a battle system, but it has nothing to do with guns. Rather, as you explore, ghosts appear out of a black, swirling wind that hovers toward you. This is a representation of the spirit world or Bardo and you can go there simply by holding the B-Trigger. Inside, you will see a clearer view of the entities, which emit symbols from their centers. You must first point to these symbols — they’re actually written prayers or rituals — with the Wii remote to get a lock-on and then make the signs shown on-screen with your controller. If you’re successful, the souls will be freed, so you’re not so much killing them as helping them find the true afterlife.”
- Reconfirmed that developers are looking at MotionPlus for the game

IGN Preview (http://wii.ign.com/articles/927/927348p1.html)

Well the battle system is interesting.
Title: Re: Cursed Mountain
Post by: ShyGuy on November 06, 2008, 01:11:51 AM
(http://i91.photobucket.com/albums/k302/shyguy70/cursed-mountain-20081104100417785_6.jpg)

Scary. And racist?
Title: Re: Cursed Mountain
Post by: EasyCure on November 06, 2008, 09:55:27 AM
the 'battle' system sounds good but i dont know if it'll be enough.. i can see it getting boring not actually fighting these 'enemies'
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on November 06, 2008, 11:37:34 AM
You got to fight enemies in Obscure: Aftermath and it was owful.
Title: Re: Cursed Mountain
Post by: EasyCure on November 06, 2008, 01:55:24 PM
Obscure... LOL i still crack up at (i believe it was ShyGuys line) "JOSH HARTNET GONNA SUE SOMEBODY!"
Title: Re: Cursed Mountain
Post by: ShyGuy on November 06, 2008, 03:36:16 PM
:)

He did look just like Josh Hartnet. The face modeling was the best part of that game.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on November 06, 2008, 03:43:49 PM
That game also has something against Asian chicks.

Actually, all chicks that aren't Sara Michelle Gellar.
Title: Re: Cursed Mountain
Post by: EasyCure on November 06, 2008, 03:48:21 PM
:)

He did look just like Josh Hartnet. The face modeling was the best part of that game.

That's exactly why it was so funny. I remember you posting that in the OP and going "huh?" and scrolling down and i almost pissed my pants at my work desk. One of my favorite forum memories, by far.
Title: Re: Cursed Mountain
Post by: UltimatePartyBear on November 07, 2008, 12:05:25 PM
- C button on nunchuck to run, z button to flip 180 degrees

Did they not notice there was an analog joystick?
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on November 07, 2008, 12:25:05 PM
There might be "walk" and "tip toe" a la la la lala Eternal Darkness.

Or they're just copying RE4.
Title: Re: Cursed Mountain
Post by: BeautifulShy on November 07, 2008, 04:50:42 PM
Yeah I think they are copying RE4.

Well looking at the battle system closer the game could be slower pace.Since you have to do these symbols there could be fewer enemys to face at a time.
Title: Re: Cursed Mountain
Post by: UltimatePartyBear on November 07, 2008, 05:52:43 PM
There might be "walk" and "tip toe" a la la la lala Eternal Darkness.

Or they're just copying RE4.

Nintendo could do run, walk, and tip toe on one analog stick in Super Mario 64.  It's analog.  That means more than two states.
Title: Re: Cursed Mountain
Post by: EasyCure on November 07, 2008, 06:12:25 PM
There might be "walk" and "tip toe" a la la la lala Eternal Darkness.

Or they're just copying RE4.

Nintendo could do run, walk, and tip toe on one analog stick in Super Mario 64.  It's analog.  That means more than two states.

Its sad that Mario 64 is still one of the best uses of an analog stick ever..
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on November 07, 2008, 06:20:53 PM
The fact that Mario/Zelda are the only ones to use it means it's too complicated for the rest of the industry.
Title: Re: Cursed Mountain
Post by: EasyCure on November 07, 2008, 08:13:02 PM
Zelda didnt really make use of tip-toeing, at least in Mario you could keep from waking up the pirahna plants by walking silently passed them.
Title: Re: Cursed Mountain
Post by: KDR_11k on November 08, 2008, 02:11:08 AM
I hated analog sneaking, move the stick one bit too far and *bam* you're detected.
Title: Re: Cursed Mountain
Post by: ShyGuy on November 26, 2008, 10:46:36 PM
New trailer, good pants textures. http://wii.ign.com/dor/objects/14270799/cursed-mountain/videos/cmounttra2.html

You know, I think I would rather have this be a major motion picture than a game. It's really intriguing.
Title: Re: Cursed Mountain
Post by: EasyCure on November 28, 2008, 11:13:45 AM
New trailer, good BUTT textures. http://wii.ign.com/dor/objects/14270799/cursed-mountain/videos/cmounttra2.html

You know, I think I would rather have this be a major motion picture than a game. It's really intriguing.

Why was that the first thing i saw when i looked up from my work? :(

that was a (visually) impressive trailer, but i have no sound here at work so i must not of gotten the full impact of it. Still interesting though, i'll keep my eye out on this game.
Title: Re: Cursed Mountain
Post by: Bill Aurion on December 02, 2008, 03:26:31 PM
Visuals are nice, and I liked the Buddhism line, which should hopefully result in good dialogue...I love the setting, so all that remains is finding out just HOW the damn game works!
Title: Re: Cursed Mountain
Post by: Stogi on December 02, 2008, 03:52:38 PM
Wiggles, you missed some great dialogue.

"You think of Buddhism as a peaceful religion. Have you never wondered why all of our monks learn to fight?"
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on December 02, 2008, 03:55:28 PM
TO CRUSH DISSENTERS AND ESTABLISH ORDER.
Title: Re: Cursed Mountain
Post by: EasyCure on December 02, 2008, 06:22:10 PM
Wiggles, you missed some great dialogue.

"You think of Buddhism as a peaceful religion. Have you never wondered why all of our monks learn to fight?"

I wasnt sure what you were talking about at first, i had to re-read my post to know why you mentioned me specifically. Until i realized what you were talking about i was just gonna come out with a stupid joke that would only amuse me and no one else.

"why dont they learn how to fight tanks?" but even i know thats a terrible joke, and even if it wasn't, its still a stretch to relate the Tiananmen Square incident in 1969 with [stereotypical Chinese] Buddhist Monks. Oh well
Title: Re: Cursed Mountain
Post by: Bill Aurion on January 24, 2009, 09:21:23 AM
Lovely screenshot update time!

(http://img90.imageshack.us/img90/8599/cm1dy9.th.jpg) (http://img90.imageshack.us/my.php?image=cm1dy9.jpg)(http://img90.imageshack.us/img90/2822/cm2vu3.th.jpg) (http://img90.imageshack.us/my.php?image=cm2vu3.jpg)(http://img90.imageshack.us/img90/1820/cm3uf9.th.jpg) (http://img90.imageshack.us/my.php?image=cm3uf9.jpg)(http://img217.imageshack.us/img217/5448/cm4sk9.th.jpg) (http://img217.imageshack.us/my.php?image=cm4sk9.jpg)(http://img217.imageshack.us/img217/9829/cm5kn2.th.jpg) (http://img217.imageshack.us/my.php?image=cm5kn2.jpg)

The game is definitely looking better, particularly the main character model...
Title: Re: Cursed Mountain
Post by: vudu on January 25, 2009, 10:30:16 AM
Does this game have a publisher?

If this game sells well it could help Winter find a publisher.  Unfortunately, chances are it will bomb regardless of quality.
Title: Re: Cursed Mountain
Post by: BeautifulShy on January 25, 2009, 02:10:47 PM
Deep Silver is developing and Publishing the game.
Title: Re: Cursed Mountain
Post by: Stogi on January 25, 2009, 04:31:14 PM
Wow. I don't know which one i like better, The Calling or this.

If they control well, I'm going to buy them both.
Title: Re: Cursed Mountain
Post by: EasyCure on January 25, 2009, 04:35:00 PM
Wow. I don't know which one i like better, The Calling or this.

If they control well, I'm going to buy them both.

This, though obviously I hope they're both polished all around. The more I think about this and The Calling, the more I wish Winter was being developed because of its unique gameplay ideas...

I was just walking from my car to my building late last night in the freezing cold and thought of how the game would play, since you have to survive the temperature as well.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on January 28, 2009, 04:39:18 PM
Whatever it turns out to be, Winter will probably be better than Obscure II.  Tho I'd imagine Ubisoft picking it up and making the EMT lady look like that overrated Jade.
Title: Re: Cursed Mountain
Post by: ShyGuy on March 19, 2009, 12:12:19 AM
Hawt new videos at IGN: http://media.wii.ign.com/media/142/14270799/vids_1.html

They plan to release in September. Think that's enough time to fix the bugs and polish it up?
Title: Re: Cursed Mountain
Post by: BeautifulShy on March 19, 2009, 12:18:27 AM
Hmm if the game is complete and all they need to do is the polishing and bug checking than I think 6 and a half months is enough time.
Title: Re: Cursed Mountain
Post by: BeautifulShy on March 21, 2009, 06:10:04 PM
Just saw the videos and the graphics are great.The atmosphere is great.The sound is spot on.
Title: Re: Cursed Mountain
Post by: SirSniffy on March 21, 2009, 11:48:00 PM
Almost forgot about this game. My friend just reminded me today...I watched the vids and I like the ambiance of it.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on April 15, 2009, 01:41:18 AM
oldies

>> Cursed Mountain (http://sixsidedvideo.com/media/wii/cm.html)
September 2008 teaser trailer
December 2008 trailer
Title: Re: Cursed Mountain
Post by: ShyGuy on June 05, 2009, 05:09:38 PM
This guy sure didn't like the game.

http://www.n-sider.com/contentview.php?contentid=3891
Title: Resident Darkness, Eternal Hill 4: The Cursed Mountan
Post by: BlackNMild2k1 on June 05, 2009, 05:31:04 PM
E3 Developer walkthrough from GameTrailers: http://www.gametrailers.com/video/e3-09-cursed-mountain/51082

Did NWR play this game @ E3?
Title: Re: Cursed Mountain
Post by: DAaaMan64 on June 05, 2009, 05:39:05 PM
This game looks really polished, nice graphics.  I'm impressed. They have done some unique story mechanic thing too.
Title: Resident Darkness, Eternal Hill 4: The Cursed Mountain
Post by: BlackNMild2k1 on June 05, 2009, 05:45:24 PM
This game has seemed to go unoticed and unmentioned like so many other Wii 3rd party titles that I expected Nintendo to give honarble ention to on the show floor.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on June 05, 2009, 07:05:54 PM
Let Nintendo do their own thing.  Let 3rd parties die.

Let 3rd parties as a whole do their own work in making their own success, instead of relying on what seemed like Sony high-fives and handouts in the PlayStation cycles.
Title: Re: Cursed Mountain
Post by: DAaaMan64 on June 05, 2009, 09:05:35 PM
Shut up you austrian economist, let the keynesians play their games.
Title: Re: Cursed Mountain
Post by: ShyGuy on June 05, 2009, 09:15:25 PM
Hey did NWR check this game out at E3? Jonny? Nick? Mrs. Nick?
Title: Re: Cursed Mountain
Post by: mac<censored> on June 05, 2009, 09:35:37 PM
Looks pretty cool, especially the outdoor scenes in the town.  The outdoor lighting seems very nice, with the sun on the horizon...

The voice acting is pretty bad though.
Title: Re: Cursed Mountain
Post by: BlackNMild2k1 on June 06, 2009, 12:21:31 AM
I just scrolled through not only this entire thread, but all the E3 Impressions and Previews of NWR and The official website of this game has never been posted in here (that I saw) & NWR did not play this game at all while at E3 (or any preview/impression has yet to be posted)

The Official Website: http://cursedmountain.deepsilver.com/

& for shame NWR, for Shame :smh:
please tell me you have a preview and some impressions on the way. I really wish this one didn't slip under the radar until E3 was over.

Does anyone even know when this game is coming out?
Title: Re: Cursed Mountain
Post by: NovaQ on June 06, 2009, 08:59:58 AM
This game looks interesting. I'm not sure if it looks fun yet, but interesting, for sure.

Does anyone even know when this game is coming out?

According to the man in the walkthrough vid a few posts above, "it will look at the shelves this fall."
Title: Re: Cursed Mountain
Post by: BlackNMild2k1 on June 06, 2009, 01:55:43 PM
Yeah but this fall is rather vague. That could be Sept. Oct. or Nov., and since that's so soon, you think a date would be posted somewhere or atleast a solid month.
Title: Re: Cursed Mountain
Post by: BlackNMild2k1 on June 07, 2009, 09:40:41 PM
I touched Cursed Mountain for about two minutes while waiting for whatever game was next to it. I was thoroughly baffled and feel like I would be doing a disservice by writing impressions based on what little I played. I will say that the character moved very slowly.
I guess that explains the lack of coverage for Cursed Mountain.
Title: Horror Game of the Year?
Post by: BlackNMild2k1 on June 17, 2009, 11:30:38 PM
"why I think Cursed Mountain will be the horror game of the year."- destructoid.com (http://www.destructoid.com/quick-and-dirty-hands-on-with-cursed-mountain-135198.phtml)
Quote
The impression I got within twenty seconds of holding the controller while playing Cursed Mountain is that is reminded me of the Fatal Frame series, which I hold in the highest respect when it comes to survival horror. The only title I hold higher is Silent Hill 2, in fact, so to have a reaction like that so immediately is a great thing in my book.

The control scheme uses both the Wiimote and nunchuk, and they both feel pretty natural. The analog stick controls movement, while you use both controllers to perform mantras -- sacred prayers meant to keep the evil spirits of the mountain at bay. Developers Deep Silver have said that this was designed to open the player's body language. Not only does it do that, but it stands out as one of the most unique things I've done in a horror title to date.

I also got an earful of the audio, and both the voiceovers and the music are top notch. This is one of those things that makes a huge difference in a game, as I'm a total audiophile and will only play a survival horror game while wearing headphones. Instead of going for the chaotic orchestral atmosphere, the soundtrack is sparse, with the lingering of bells and chimes sounding as if they are far away in the distance. It perfectly communicates the isolation and forces you to face your own fears -- and as this ascent continues, they are bound to only get worse.

If Cursed Mountain is anywhere near as good as it seems like it's going to be, this could truly be the definitive survival horror title of the year. I'll be waiting patiently to find out the answer when it hits store shelves this September.

(http://i39.tinypic.com/4lr247.jpg)

(http://i40.tinypic.com/29zu369.jpg)

(http://i44.tinypic.com/1z6zkly.jpg)

(http://i42.tinypic.com/wkpsnq.jpg)

(http://i40.tinypic.com/zy7evq.jpg)

(http://i40.tinypic.com/14oc6f4.jpg)

(http://i41.tinypic.com/2mcil8w.jpg)

(http://i40.tinypic.com/vy1a3l.jpg)

(http://i44.tinypic.com/jq6ds6.jpg)
Title: Re: Cursed Mountain
Post by: NovaQ on June 18, 2009, 09:51:15 AM
I'm impressed by some of those screens. While the Destructoid writer will play it for sure, it's still too bad that Shattered Memories is on the horizon. Hopefully this game still has a chance for reasonable success - that is, if it can muster some good scares and has worthwhile gameplay. I'm looking forward to finding out.
Title: Re: Cursed Mountain
Post by: EasyCure on June 18, 2009, 10:40:25 AM
I'm impressed by some of those screens. While the Destructoid writer will play it for sure, it's still too bad that Shattered Memories is on the horizon. Hopefully this game still has a chance for reasonable success - that is, if it can muster some good scares and has worthwhile gameplay. I'm looking forward to finding out.

Well do we know about this game in terms of gorey content? It doesn't seem like its going for the same type of survival horror other games try to achieve, so if it keeps its rating under M and still brings the horror (and good reviews) it might end up finding a willing audience, maybe even moer so than a game many people view as a "lazy remake" or whatever.

Looks pretty good and sounds interesting. One of those games i'll have to keep my eyes up, glad BnM is in love with this game and updates the thread with new info when he can. Thanks!
Title: Re: Cursed Mountain
Post by: ShyGuy on June 18, 2009, 12:25:17 PM
Some of the screen shots look amazing and others look like a PC game circa 1999. I think it may be the character model. His shoulders seem slightly narrow for his body.
Title: Re: Cursed Mountain
Post by: BlackNMild2k1 on June 18, 2009, 12:31:55 PM
Looks pretty good and sounds interesting. One of those games i'll have to keep my eyes up, glad BnM is in love with this game and updates the thread with new info when he can. Thanks!

I'm not in love with the game, merely interested in it. But we hardly know anything about it and NWR has failed to give us impressions or previews or anything from E3 on it. So I just updated the thread with relevant info since this is all we have.
Title: Re: Cursed Mountain
Post by: EasyCure on June 18, 2009, 01:20:52 PM
Looks pretty good and sounds interesting. One of those games i'll have to keep my eyes up, glad BnM is in love with this game and updates the thread with new info when he can. Thanks!

I'm not in love with the game, merely interested in it. But we hardly know anything about it and NWR has failed to give us impressions or previews or anything from E3 on it. So I just updated the thread with relevant info since this is all we have.

its a secret love, how cute!
Title: Re: Cursed Mountain
Post by: BlackNMild2k1 on June 18, 2009, 02:13:16 PM
IS NOT!!!

:blushes:*


*but no one notices since my skin is so dark
Title: Re: Cursed Mountain
Post by: Stratos on July 12, 2009, 04:51:41 PM
Looks pretty good and sounds interesting. One of those games i'll have to keep my eyes up, glad BnM is in love with this game and updates the thread with new info when he can. Thanks!

I'm not in love with the game, merely interested in it. But we hardly know anything about it and NWR has failed to give us impressions or previews or anything from E3 on it. So I just updated the thread with relevant info since this is all we have.

its a secret love, how cute!

IS NOT!!!

:blushes:*


*but no one notices since my skin is so dark

So why wasn't this an option in the 'Love Connection' Thread? Hm?

On a game related note, Amazon has new box art for this title. Looks like it isn't the US boxart, though. Has PAL rating stuff on it.

(http://i729.photobucket.com/albums/ww295/SuperStratos/512OlcWPCLL__SS500_.jpg)
Title: Re: Cursed Mountain
Post by: ShyGuy on July 13, 2009, 02:41:52 AM
That reminds me of an Alistar Maclean paperback cover.
Title: Re: Cursed Mountain
Post by: BwrJim! on July 13, 2009, 02:54:14 AM
Lets see, this games story is something like, me and my brother love to hike. He went off and dissapeard and now I am off to find him (himalayas i think).  The ghost are stuck for some reason inbetween worlds while trying to pass to the other side.  This pisses ghost off (spirts) and so on.  At one time I did a bunch of reading on this and although I cant remember atm what it was, but something about how they set up the game was very interesting and cool (no pun.. really)... 
Title: Re: Cursed Mountain
Post by: BlackNMild2k1 on August 03, 2009, 11:50:44 PM
Cursed Mountain : The Viral Videos (http://www.youtube.com/watch?v=LQvx1_AtAB4) - LOL

& a developer diary from IGN (July 16th) (http://wii.ign.com/dor/objects/14270799/cursed-mountain/videos/cursedmountain_trl_devdiary2_71509.html)
Title: Re: Cursed Mountain
Post by: kraken613 on August 03, 2009, 11:57:57 PM
Man, those screens up there are very impressive.
Title: Re: Cursed Mountain
Post by: NWR_Neal on August 04, 2009, 08:32:57 AM
Good news for all you downtrodden readers who wanted Cursed Mountain coverage at E3. A staffer or two should be playing it this week, so we'll have impressions for you soon!
Title: Re: Cursed Mountain
Post by: BeautifulShy on August 04, 2009, 10:14:10 AM
Good news for all you downtrodden readers who wanted Cursed Mountain coverage at E3. A staffer or two should be playing it this week, so we'll have impressions for you soon!
Great! Finally!!
Title: Re: Cursed Mountain
Post by: ShyGuy on August 04, 2009, 03:47:21 PM
Excellent, look forward to the hatorade I mean coverage.
Title: Re: Cursed Mountain
Post by: BlackNMild2k1 on August 04, 2009, 03:53:06 PM
Good news for all you downtrodden readers who wanted Cursed Mountain coverage at E3. A staffer or two should be playing it this week, so we'll have impressions for you soon!

Heard that one before.... :rolleyes:
Title: Re: Cursed Mountain
Post by: ShyGuy on August 04, 2009, 04:20:53 PM
I should add the term hatorade is all in good fun. Wink wink, nudge nudge. 'We all hate Pale' kind of way.

Cursed Mountain looks potentially flawed and NWR didn't think much of it at E3.
Title: Re: Cursed Mountain
Post by: BlackNMild2k1 on August 04, 2009, 04:23:07 PM

Cursed Mountain looks potentially flawed and NWR didn't think much of it at E3.

I would assume that is why the impressions never showed up.
Title: Re: Cursed Mountain
Post by: EasyCure on August 04, 2009, 04:25:12 PM
Why not jump at the chance to give negative impressions of the game, if only so gonintendo could post a link to the Impressions here and drive up viewers/fanboys?
Title: Re: Cursed Mountain
Post by: BlackNMild2k1 on August 07, 2009, 01:30:20 AM
NWR Cursed Mountain Impressions are up (http://www.nintendoworldreport.com/forums/index.php?topic=29055.msg539121#msg539121)
Title: Re: Cursed Mountain
Post by: EasyCure on August 07, 2009, 11:06:22 AM
I'll have to check it out. I only recently saw the video up on the my nintendo channel, the games looking niiice. the mythos behind it is pretty sweet too.

edit:

Best part of the impressions?

Quote
There was some tantric sex ritual being performed and after I got a new gesture control.

Lemme guess, thrusting motion?

Quote
I then had to return to the top part of the village and perform this new gesture control in front of cursed doors and enter them to collect fragments of an artifact.

Ah i see, you had to whack off in front of a door.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on August 10, 2009, 03:03:16 PM
>> Cursed Mountain (http://sixsidedvideo.com/media/wii/cm.html)
September 2008 teaser trailer
December 2008 trailer
March 2009 gameplay video 1 - Run for your life
March 2009 gameplay video 2 - In the snow
E3 2009 trailer

These are the largest chunks of media Deep Silver has released thus far.  Ridiculous release date, the day after Metroid Prime Trilogy comes out later this month.
Title: Re: Cursed Mountain
Post by: BeautifulShy on August 15, 2009, 02:41:20 PM
(http://i261.photobucket.com/albums/ii47/Maxi_80/Video%20Games/cursed_mountain_t-5.jpg)
(http://i261.photobucket.com/albums/ii47/Maxi_80/Video%20Games/cursed_mountain_t-23.jpg)
(http://i261.photobucket.com/albums/ii47/Maxi_80/Video%20Games/cursed_mountain_t-15.jpg)
More Here (http://www.nintendoeverything.com/?p=21766)
Title: Re: Cursed Mountain
Post by: BlackNMild2k1 on August 15, 2009, 03:46:41 PM
look at all the particle effects
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on August 17, 2009, 12:30:23 AM
I'm curious if the framerate can actually keep up.

I like mah hor-ur games to display smoothly.  ED and the RE GC games were soothing on the eyes.  Helps me focus on blood.
Title: Re: Cursed Mountain
Post by: BlackNMild2k1 on August 22, 2009, 11:00:44 AM
Game Intro & Opening, possible spoilers. watch at your own risk....

http://www.youtube.com/watch?v=YbN9_r8VFs4

http://www.youtube.com/watch?v=BkQ3VrAIQnE

http://www.youtube.com/watch?v=PJH81fFM8BU


A preview from Destructoid:
http://www.destructoid.com/preview-cursed-mountain-143044.phtml

And from the people that have played the game, there is absolutely no load times during any of the levels, which are huge and open. Also brought about memories of Eternal Darkness.
Title: Re: Cursed Mountain
Post by: NWR_Neal on August 22, 2009, 03:21:22 PM
Got the review copy. I'm hoping/think it will be better starting from the beginning than the random snippet i played at the Deep Silver event a few weeks ago.
Title: Re: Cursed Mountain
Post by: DAaaMan64 on August 22, 2009, 07:07:14 PM
good ruck
Title: Re: Cursed Mountain
Post by: BlackNMild2k1 on August 24, 2009, 04:48:42 PM
Here is a video review.

http://www.youtube.com/watch?v=1iIGSxM9wQ8
Title: Re: Cursed Mountain
Post by: ShyGuy on August 24, 2009, 11:56:33 PM
So Deep Silver is actually the publisher on this as well. Something tells me it will be hard to find. I honestly don't know if it's worth $50 to me at this point.
Title: Re: Cursed Mountain
Post by: BlackNMild2k1 on August 24, 2009, 11:59:22 PM
$29.99 is the magic price point for me to talk a friend into buying it so I can borrow it from them ;)
Title: Re: Cursed Mountain
Post by: ShyGuy on August 25, 2009, 01:11:06 AM
Get your friend hyped to buy the game. Ah, that's a classic trick.

I think what bugs me most about this game is the character model. His hips are off ever so slightly so that the person your playing falls into the uncanny valley.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on August 25, 2009, 01:10:37 PM
I want this game today.  Not tomorrow, TODAY.

AUGH
Title: Re: Cursed Mountain
Post by: DAaaMan64 on August 25, 2009, 01:49:10 PM
This game just looks excellent. I'm sorry it does.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on August 25, 2009, 01:51:43 PM
Yeah, sorry to disappoint the internetters who need Wii to lack quality 3rd party games.
Title: Re: Cursed Mountain
Post by: BlackNMild2k1 on August 25, 2009, 01:57:55 PM
This game just looks excellent. I'm sorry it does.
Yeah, sorry to disappoint the internetters who need Wii to lack quality 3rd party games.

You both should buy it Day1, and whoever finishes it first, should let me borrow it so that I can beat it too.
Title: Re: Cursed Mountain
Post by: NWR_Neal on August 25, 2009, 03:09:06 PM
This game just looks excellent. I'm sorry it does.

Eh...

I haven't had much time to play it, but I'm about two levels in and I'm not liking it much. I've heard it gets better, but there's no way it can get THAT much better.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on August 25, 2009, 03:21:38 PM
Sounds like Echoes.

BA-DA-BING
Title: Re: Cursed Mountain
Post by: GoldenPhoenix on August 25, 2009, 08:33:47 PM
I'm hoping it turns out well. Sadly with my current funds Batman and MP: Triliogy are the only games I'll be getting for awhile.
Title: Re: Cursed Mountain
Post by: BlackNMild2k1 on August 25, 2009, 09:08:26 PM
Lucky you. My current budget allows for playing the games I already got.
Title: Re: Cursed Mountain
Post by: EasyCure on August 26, 2009, 12:54:06 PM
Lucky you. My current budget allows for playing the games I already got.

My current budget will let me pick this up shortly after I pick up MP-Tri (I'm a sucker for bonuses, sue me) but my schedule won't let me play it till 2011 (mostly due to Rune Factory).
Title: Re: Cursed Mountain
Post by: BlackNMild2k1 on August 26, 2009, 01:29:06 PM
Does that mean you'll let me borrow it?
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on August 26, 2009, 09:20:15 PM
It hasn't arrived in stores yet.

It's either still in transit, or it's been forgotten by the publisher.

SMOOTH MOVE, DEEP SHITVER, YOU'VE FAILED THE Wuu AUDIENCE WITH YOUR LACK OF COMMITMENT
Title: Re: Cursed Mountain
Post by: Captain N on August 27, 2009, 03:50:56 AM
The Gamestop by my house has had this game in since last week. Sorry to hear some people waiting for it still can't find it.
Title: Re: Cursed Mountain
Post by: EasyCure on August 27, 2009, 09:58:04 AM
Does that mean you'll let me borrow it?

Thats a maybe.

It hasn't arrived in stores yet.

It's either still in transit, or it's been forgotten by the publisher.

SMOOTH MOVE, DEEP SHITVER, YOU'VE FAILED THE Wuu AUDIENCE WITH YOUR LACK OF COMMITMENT

Gamestop had it yesterday when i thought of picking up MP-Tri
Title: Re: Cursed Mountain
Post by: KDR_11k on August 27, 2009, 02:58:21 PM
It hasn't arrived in stores yet.

It's either still in transit, or it's been forgotten by the publisher.

SMOOTH MOVE, DEEP SHITVER, YOU'VE FAILED THE Wuu AUDIENCE WITH YOUR LACK OF COMMITMENT

I've seen it in stores already.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on August 27, 2009, 04:52:15 PM
So people see it in stock, which means people aren't buying it.

What a horrible gamer audience, only supports kiddie character adventures, plastic wheels, and minigames.
Title: Re: Cursed Mountain
Post by: GoldenPhoenix on August 27, 2009, 04:59:03 PM
So people see it in stock, which means people aren't buying it.

What a horrible gamer audience, only supports kiddie character adventures, plastic wheels, and minigames.

Probably doesn't help that this game got no publicity, hardly any reviews out there, and the ones that are out are mixed.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on August 27, 2009, 05:06:01 PM
Another textbook example of Wii 3rd Party Publishing 101.
Title: Re: Cursed Mountain
Post by: Stogi on August 27, 2009, 07:07:45 PM
I haven't seen a single commercial.
Title: Re: Cursed Mountain
Post by: GoldenPhoenix on August 27, 2009, 09:47:10 PM
http://wii.ign.com/articles/101/1019344p1.html (http://wii.ign.com/articles/101/1019344p1.html)

Matt gave it a 7.5, it sounds like a solid title all around. Maybe not groundbreaking but good, which is more then I expected given the push to release it earlier then planned.
Title: Re: Cursed Mountain
Post by: Stratos on August 28, 2009, 03:46:25 AM
Well, it was either now or face getting buried in the cavalcade of the Fall/Holiday line-up.
Title: Re: Cursed Mountain
Post by: broodwars on August 28, 2009, 03:55:55 AM
So people see it in stock, which means people aren't buying it.

What a horrible gamer audience, only supports kiddie character adventures, plastic wheels, and minigames.

Probably doesn't help that this game got no publicity, hardly any reviews out there, and the ones that are out are mixed.

Indeed.  This game looks to me like a substantially less-compelling cousin of Fatal Frame, which means I'll probably play it when I run out of Fatal Frame games to play but not before.  It just doesn't look like a stellar effort, and neither what little publicity this game got nor it's spectacularly average reviews convince me otherwise.  No thanks, I'll save my money for the real deal in a couple months when Silent Hill: Shattered Memories comes out.
Title: Re: Cursed Mountain
Post by: GoldenPhoenix on August 28, 2009, 04:02:57 AM
So people see it in stock, which means people aren't buying it.

What a horrible gamer audience, only supports kiddie character adventures, plastic wheels, and minigames.

Probably doesn't help that this game got no publicity, hardly any reviews out there, and the ones that are out are mixed.

Indeed.  This game looks to me like a substantially less-compelling cousin of Fatal Frame, which means I'll probably play it when I run out of Fatal Frame games to play but not before.  It just doesn't look like a stellar effort, and neither what little publicity this game got nor it's spectacularly average reviews convince me otherwise.  No thanks, I'll save my money for the real deal in a couple months when Silent Hill: Shattered Memories comes out.

I may just rent it. It sounds like a solid game, just nothing special.
Title: Re: Cursed Mountain
Post by: KDR_11k on August 28, 2009, 05:44:54 AM
So people see it in stock, which means people aren't buying it.

What a horrible gamer audience, only supports kiddie character adventures, plastic wheels, and minigames.

Eh, I see Wii Sports Resort in stock, too.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on August 28, 2009, 02:30:08 PM
Wii has always had trouble in Germania.
Title: Re: Cursed Mountain
Post by: BeautifulShy on August 28, 2009, 07:21:09 PM
So has anybody picked up the game? I would like to know what you guys think.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on August 28, 2009, 09:54:50 PM
After I come back from paintballing tomorrow.
Title: Re: Cursed Mountain
Post by: GoldenPhoenix on August 29, 2009, 03:01:45 AM
My guess is that Pro will think it is the bestest game in the universe.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on August 29, 2009, 03:07:47 AM
Guess harder.  I'm already predicting it's more interesting than Super Paper Mario and Luigi's Mansion.
Title: Re: Cursed Mountain
Post by: ShyGuy on August 29, 2009, 03:54:48 AM
what kind of marker do you use Pro?
Title: Re: Cursed Mountain
Post by: KDR_11k on August 29, 2009, 05:06:06 AM
Wii has always had trouble in Germania.

The Wii dominates much more here than in other areas.
Title: Re: Cursed Mountain
Post by: Ghisy on August 29, 2009, 07:35:50 AM
Indeed.  This game looks to me like a substantially less-compelling cousin of Fatal Frame, which means I'll probably play it when I run out of Fatal Frame games to play but not before.

Ahhh, Fatal Frame Wii...*sigh*
Title: Re: Cursed Mountain
Post by: bosshogx on August 29, 2009, 01:35:13 PM
A friend of mine let me borrow his copy.  I've only just begun, but so far it's not bad.  Graphically it's not going to win any awards, but isn't that true of about 90% of Wii titles?  The audio is cool and the environments are, at least thus far, pretty creepy.  The controls are odd.  It's kind of a like RE4 with the camera and control.  'A' examines things, 'B' swings your weapon, 'C' turns on your third eye vision (think MP visor), 'Z' runs, and 'down' on the dpad enters first person view.  There is no strafing, quick turn, or pointer controls.  Well, you use the pointer a little bit in the third eye vision mode, but for the most part you don't need the Wii Remote pointed at the screen.

I'll post more as I play. 
Title: Re: Cursed Mountain
Post by: EasyCure on August 29, 2009, 07:31:46 PM
what kind of marker do you use Pro?

Red Sharpie fine-tip
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on August 30, 2009, 01:41:42 AM
Wii has always had trouble in Germania.

The Wii dominates much more here than in other areas.

Wii software seems to have trouble in Germania.  Every so often you describe stores as if you'll be buried in an avalanche of pricey un-bought games.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on August 30, 2009, 01:46:59 AM
what kind of marker do you use Pro?

Tippmann A-5 with MP5 fake suppressor, MP5 magazine, MP5 sliding stock, low profile hopper, 3 point sling, and remote coil to a 20 oz. tank.  Man it's heavy, but MILSIM is the only way i'll play.
Title: Re: Cursed Mountain
Post by: KDR_11k on August 30, 2009, 03:33:38 AM
Wii has always had trouble in Germania.

The Wii dominates much more here than in other areas.

Wii software seems to have trouble in Germania.  Every so often you describe stores as if you'll be buried in an avalanche of pricey un-bought games.

We're the logistics center of Europe, no wonder we can keep stores stocked :P
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on August 30, 2009, 03:39:21 PM
No way?  Wow.

I DON'T THINK YOU'VE EVER EXPLAINED THAT BEFORE, causing the rest of us to come to wild conclusions.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on August 30, 2009, 08:42:54 PM
It turns out I never pre-ordered the game, so my GameStop didn't ever stock it.

Stupid Wii audience.

>=O
Title: Re: Cursed Mountain
Post by: Kairon on August 30, 2009, 09:55:11 PM
My indie store didn't get a copy in I think, and that's my bad again... because I didn't pre-order it... T_T

So I asked them to order me a copy, and maybe I can be part of the solution (restock) instead of part of the problem (small launch orders).
Title: Re: Cursed Mountain
Post by: KDR_11k on August 31, 2009, 02:01:59 AM
Blame the stores for relying so much on preorders.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on August 31, 2009, 05:20:30 PM
Apparently there's a store in the next town that's holding a copy for me.  Apparently I will pickup this copy after work.
Title: Re: Cursed Mountain
Post by: ShyGuy on August 31, 2009, 06:52:27 PM
Apparently I'm waiting to hear Pro's impressions. Apparently he will give them sometime this week.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on August 31, 2009, 09:43:30 PM
In an alarming turn of events, I've acquired the game.

I will load said game into my Wii console and sample its introductory phase and play mechanics.

But first, I must have my dinner and watch Mask of Zorro.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on September 01, 2009, 12:29:36 AM
Hot damn what great movie that was.  A kind of Batman Begins long before Batman Began, with an Indiana Jones sense of flare that makes me forget Dr. Jones was raped so ruthlessly, or almost forget.  Absolute entertainment.

huh?  a gaming forum?
Title: Re: Cursed Mountain
Post by: ShyGuy on September 01, 2009, 03:12:30 AM
I prefer Tyrone Powers.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on September 01, 2009, 04:23:03 AM
I've spent about an hour and half on it so far, most of it just advancing forward, with a brief instance of backtracking towards the end of my session.  I am in a deserted town of claustrophobic alleyways and maze-like linear progression.  It reminds of those crazy Romanian or Hong Kong towns I see in movies with high walls and a random sense of building planning (buildings crammed wherever they could fit cuz space is scarce), especially like the town in Gymkata, making me expect crazy villagers to pop out the windows and chase me with knives.  Every forward step has shown me unique walkway design and building architecture continuously varies.  Saving so far has been handled by walking past unmarked checkpoints, and the file-writing instance doesn't stutter the framerate.

I have a melee weapon that doubles as a spiritual projectile weapon that isn't lame like the StarFox Adventures combat staff.  Melee has up to a 3-hit combo, and the projectile has a slow rate of fire like a bolt-action rifle delay; it's a flare gun that defeats ghosts, and melee also works on ghosts.  Break big clay pots with melee attacks to uncover freebie items.  Like Eternal Darkness, swinging your weapon at a wall will usually (not 100% implemented on every itty bitty piece of surface) make it bounce and deflect your attack.

The game falls neatly into the horror genre, with a couple scripted scares so far, a moody audio-visual atmosphere, and supernatural threats as opposed to the familiar undead type of enemies.  The controls are directly inspired by RE4 Wii Edition and the game is mostly experienced in an over-the-shoulder view.  Walking has been encouraged over running unless you wish to alert nearby ghosts.  The narrow paths between tall walls contribute to the "unknown" as you approach obvious corners or intersections.  Like ED, the camera will occasionally relocate to a scripted cinematic position, either to show off the stage or suprise your senses to make you uneasy with stepping forward.  In a nice touch, the screen colors desaturate and the camera tilts a couple degrees in a disturbed fashion at specific spots, highlighting a potential crazy-moment for you as if you might've crossed an otherworldly pocket of space; the nice part is it might not have a definitive consequence, so it's kept me guessing and building anticipationg for SOMETHING each time so far.  The initial pacing is slow and nervously steady, with isolation being emphasized; that's mostly been my doing, as I tend to stop and look around/listen often.

It's nice to experience the game in a quiet setting so that the audio of the isolation setting can envelop you.  Music has been saved for the action bits so far; most of the time I only heard the loud silence of the dead city (water running, wind creeping through dusty stoney alleys) and a constant single chord being played to purposely induce an unsettling feeling.

The framerate is solid and the controls are mostly solid as an RE4 setup (I'm GLAD some game maker has made some attempt at this kind of action/adventure mold; Capcom just isn't cutting it these days and you'd think there'd be MOAR copycats).  The game's non-zombie aesthetic is definitely its own and doesn't feel like a strict copy of other well-known game environments.  It hasn't been the blockbuster gore masterpiece RE4 has conditioned us for, but it's satisfying as a dedicated solo horror adventure, something I haven't seen beyond the likes of RE4 (Dead Risings and On Rails Chronicles and super-old GameCube remakes don't cut it).  The interface and content have shown promise and I wish I had more time to trek further.

I'll cover details in specific categories next time.

[holy ****, i've spent an hour and a half typing this while periodically dozing off in my chair]
Title: Re: Cursed Mountain
Post by: BlackNMild2k1 on September 01, 2009, 04:37:20 AM
The framerate is solid and the controls are mostly solid as an RE4 setup (I'm GLAD some game maker has made some attempt at this kind of action/adventure mold; Capcom just isn't cutting it these days and you'd think there'd be MOAR copycats).  The game's non-zombie aesthetic is definitely its own and doesn't feel like a strict copy of other well-known game environments.  It hasn't been the blockbuster gore masterpiece RE4 has conditioned us for, but it's satisfying as a dedicated solo horror adventure, something I haven't seen beyond the likes of RE4 (Dead Risings and On Rails Chronicles and super-old GameCube remakes don't cut it).  The interface and content have shown promise and I wish I had more time to trek further.

This is why I showed such interest in this game to begin with.
Title: Re: Cursed Mountain
Post by: Stratos on September 01, 2009, 02:00:45 PM
Thanks for the impressions, Pro. I like the sounds of the game and I think I'll grab this soon once payday comes.

Also, Mask of Zorro is awesome. I need to watch it again. I saw the sequel once, (Legend of Zorro?) and remember not being terribly impressed with it.
Title: Re: Cursed Mountain
Post by: GoldenPhoenix on September 01, 2009, 02:04:16 PM
Thanks for the impressions, Pro. I like the sounds of the game and I think I'll grab this soon once payday comes.

Also, Mask of Zorro is awesome. I need to watch it again. I saw the sequel once, (Legend of Zorro?) and remember not being terribly impressed with it.

Buy a copy for me while your at it.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on September 01, 2009, 02:11:35 PM
Controls

- Stick:  walk around RE4 style.  While aiming weapon, allows camera look/pan independent of cursor, RE4: Wii Edition style.
- quirk:  directly holding Down makes you walk backwards; holding Left/Right to turn, then immediately holding Down just makes you turn in-place.
- Z trigger:  hold Z to run.
- quirk:  no 180-degree quick-turn available.
- C button:  hold C to ready/aim the projectile weapon with the on-screen cursor, independent of camera pan.  No moving/strafing allowed, standing your ground in classic horror gaming fashion.  This camera is positioned more like "behind the elbow" rather than "over the shoulder".
- B button:  tap B to swing melee weapon during normal traversal; while C-aiming, tap B to fire projectile.  Melee actions can collide with environment surfaces.
- Firing your weapon:  it's like firing a flare gun, the projectile doesn't move very fast.  The delay between shots is actually similar to the plain shotgun in RE4.
- D-pad Down:  over the shoulder first-person look, forcing you to be stationary.
- Motion gestures:  mostly diagonal swings and a forward-chopping swing (overhand) for both Remote and Nunchuk; used to perform specific ritual actions.  Medium swing speed is sufficient, the speed not as necessarily fast as No More Heroes; going too fast might go unrecognized.
- Walking is a relaxed normal-people pace, so it's slow by gaming's stupid standards; by its animation it looks appropriate tho.  Running is actually a jog, and that feels surprisingly slow.
- Pause Menu and item viewing is controlled with the IR Pointer.

Visuals

- Widescreen support, all screen borders are filled up.
- Framerate has so far been a solid 30fps.
- Textures aren't as sharp as Capcom's various Wii efforts, but definitely do a better job than House of the Dead: Overkill.  Good texture variety and balance is exercised in the town environments, when opportunities for variety are present (ie. a snow-capped hillside won't present a whole lot, especially when the weather is meant to obstruct your vision).  Objects won't be super-detailed over others, so there is an even level of detail distributed for the environments (and I guess it helps allow for the nice draw distance).  The town is filthy and unpleasant.  The mountain is clean with snow but harsh on visitors.
- A light grain filter helps the scene look grimey.
- Town traversal/progression has been completely seamless with no loading/checkpoint interruptions in walking or framerate.  Indoor-outdoor transitions are seamless.  You can hear the Wii drive go MAD NUTS.
- None of the trailers/videos I've seen have done the game's framerate and textures justice, which I'll attribute to bad video capturing.
- Nice application of particle effects blowing threw the scene, like snow scatter, dusty winds, "ghost world" dusty winds, and rolling fog that's knee-high or completely surrounds you.
- Animations are OK, more work could've been done to make the character more seamless between various actions.  Ghosts and NPCs animate better, cuz they don't have to do as much as the protaganist, so they just look freaky and call it a day.
- Talkie-talk cutscenes have been motion still-art FMV sequences; video scaling doesn't look great.
- The mystical aesthetic is unique and is providing me an alternative to the vibe I got from Eternal Darkness's slimey gods and ghostly heroes (in every other game it's FLESHY UNDEAD MONSTER THINGIE).

Audio

- Audio is probably the most robust package of the game (less to mess up?).  Much of the effects sound original (I might attribute that to the original setting), so I haven't been hearing the immortal stock sound clips that have been used throughout Resident Evil's 30-year history.  A good thing.
- Ambient noises are appropriate for the environments and constantly heard.  Some noises play from certain directions to cause alarm/nervousness.
- Music has only seemed to pickup during combat; any other time it's just environmental noises fear-inducing notes to make you anxiously listen for the unknown.
- Voice acting has been solid.
- quirk:  No Dolby Pro Logic II surround support (what gives?  it's annoying when a 3rd party includes many expected features, yet leaves out something DUR OBVIOUS.  Tenchu4 and MadWorld don't have progressive scan)


I'm curious how the wider open areas handle scare tactics.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on September 02, 2009, 01:10:19 PM
In the 2nd Chapter now, things are shaping up even better, level-wise.

Night time in a rural village now, carved into the mountainside, no more semi-urban buildings and confined alleys.  Area is about 2-3 times larger than the "Village" in RE4, in terms of foot traffic.  It's an open, continuous region, and there's several doors to different buildings I have to unlock -- I'M FREE TO INVESTIGATE AND DO SOME ADVENTURING.  Draw distance is lovely.  Had more opportunities to use the simple motion gestures during combat -- they work fine.  Picked up quite a few letters/notes thus far, reading them provides some refreshment over other horror titles, focusing on the Buddhist cultural/religious background setting up the game's plot as opposed to some "I-will-give-birth-to-the-devil" diary entries and the classic scientific notes on T-virus experiments.

Deep Silver did their graphics homework.  The stage doesn't feel like a big rectangular hall that you could piece together in an FPS level editor and end up with The Conduit.  The RE4 approach to texturing is evident, with texture variety and "junk" objects used to make decent transitions between surfaces that meet at some corner/seam; it avoids that empty feeling you get from seeing plain rectangular surfaces (with super clean, well-lit textures) meet other plain surfaces at 90 degrees.  But unlike RE4, when it's dark, everything is dark, so the protaganist never has some "camera crew" spotlight shining on his back like Leon always seemed to have.  And I forgot to mention yesterday, bloom lighting is utilized in choice spots, and thankfully it's not overused.

Ghosts wisp by and exit your view around corners, prompting you to follow them =D
It's a different feeling from most action titles where, once you've encountered zombies/mutants/aliens/in-laws, you're already attacking each other.

The game hinted at TANTRIC SEX RITUALS.
Title: Re: Cursed Mountain
Post by: ShyGuy on September 02, 2009, 02:56:36 PM
My frothing demand increases.
Title: Re: Cursed Mountain
Post by: GoldenPhoenix on September 02, 2009, 02:59:40 PM
I'm interested, though I need to decide whether I should get this or Little King's Story.
Title: Re: Cursed Mountain
Post by: NWR_Neal on September 02, 2009, 03:13:06 PM
The game hinted at TANTRIC SEX RITUALS.

When I played it at an event a few weeks back, the guy showing it off emphasized that.

I'm still not enjoying it all too much. The sound's good. I think it gets too dark.
I just get a lot of that "rookie developer" vibe, kind of like The Conduit. It's not terrible. It's just not great.
Title: Re: Cursed Mountain
Post by: GoldenPhoenix on September 02, 2009, 03:34:42 PM
The game hinted at TANTRIC SEX RITUALS.

When I played it at an event a few weeks back, the guy showing it off emphasized that.

I'm still not enjoying it all too much. The sound's good. I think it gets too dark.
I just get a lot of that "rookie developer" vibe, kind of like The Conduit. It's not terrible. It's just not great.

So you would recommend Little Kings Story?
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on September 02, 2009, 03:58:23 PM
LKS will probably end up on PS3/360, since there's nothing Wii-specific about it.

In a dashing reminder of reality, it's the rookie developers that have been stepping forward on Wii rather than the veteran publishers and their veteran developers.

Don't like it?  Sell your Wii and all your games.  You'll find better value in gardening.

EDIT:  I think it's amazing that Wii, as a platform, has been attracting rookie projects that have gotten a lot of elements RIGHT (as opposed to veteran dev + Big $$$ budget = 6 hour action game "RIGHT").  The rookie projects that ended up on GameCube often resulted in the likes of Ubisoft's The Sum of All Fears GCN port.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on September 02, 2009, 04:11:49 PM
"When I played it at an event a few weeks back, the guy showing it off emphasized that."

Did he demonstrate them in front of you?  It may have been a cheap attempt to appeal to mature non-casuals, but I think he has issues.
Title: Re: Cursed Mountain
Post by: NWR_Neal on September 02, 2009, 04:16:33 PM
I'm glad rookie developers are getting their chance on Wii, but I find myself not enjoying their initial games as much as I look forward to their sophomore efforts.
Title: Re: Cursed Mountain
Post by: ShyGuy on September 02, 2009, 05:05:58 PM
Rookie
EDIT:  I think it's amazing that Wii, as a platform, has been attracting rookie projects that have gotten a lot of elements RIGHT (as opposed to veteran dev + Big $$$ budget = 6 hour action game "RIGHT").  The rookie projects that ended up on GameCube often resulted in the likes of Ubisoft's The Sum of All Fears GCN port.

What rookie games did the Gamecube get? Killer7, Geist.... Thirteen maybe?
Title: Re: Cursed Mountain
Post by: GoldenPhoenix on September 02, 2009, 05:07:42 PM
Rookie
EDIT:  I think it's amazing that Wii, as a platform, has been attracting rookie projects that have gotten a lot of elements RIGHT (as opposed to veteran dev + Big $$$ budget = 6 hour action game "RIGHT").  The rookie projects that ended up on GameCube often resulted in the likes of Ubisoft's The Sum of All Fears GCN port.

What rookie games did the Gamecube get? Killer7, Geist.... Thirteen maybe?

Killer7 was developed by a poor developer, not a rookie one. Geist would probably fall in there though.
Title: Re: Cursed Mountain
Post by: Peachylala on September 02, 2009, 05:18:54 PM
DAMN.

Saw this today at EB Games, but since I haven't heard any good stuff about yet, decided to wait and see.

DAMMIT PRO, YOU MAKE MY WALLET HURT YOU DAISY GOD/GODDESS/TROLL. D8<

$60 CAN, hope you have a nice place in debit hell.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on September 02, 2009, 06:04:51 PM
Rookie
EDIT:  I think it's amazing that Wii, as a platform, has been attracting rookie projects that have gotten a lot of elements RIGHT (as opposed to veteran dev + Big $$$ budget = 6 hour action game "RIGHT").  The rookie projects that ended up on GameCube often resulted in the likes of Ubisoft's The Sum of All Fears GCN port.

What rookie games did the Gamecube get? Killer7, Geist.... Thirteen maybe?

Killer7 was developed by a poor developer, not a rookie one. Geist would probably fall in there though.

Killer7: great game.  Grasshopper: poor developer, they don't get a lot of money, so all their projects are relatively low-budget.  Despite that, they're quite successful at finding work and surviving, unlike the makers of Bionic Crapmando HD.

Come back when you can play games properly before judging them.  If you're having trouble with analog aiming, the shooting gallery in Kakariko Village is open until sunset.  Or make an inquiry with that one talking fish.  If you're having difficulty finding your way around an on-rails game, live consultants are available at GameFaqs.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on September 03, 2009, 12:59:49 PM
OK, the game has fake surround sound.  It's not true DPLII support, but some audio does spread to the rear speakers if you have DPLII.

In the 4th chapter now, been past 1 boss, ghost/combat frequency has ramped up steadily, and the game has been consistent in its personality: it doesn't care to provide a sense of comfort for the main character.  When it's dark, it's REALLY dark, when it's foggy, it's SNOW-WHITE foggy with ~20ft of visibility, and since the combat doesn't involve conventional ammo, there's no overwhelming sense of firepower to be had; automatic saves mean no typerwriter "safe spots", and you're still vulnerable to damage while trying to replenish health at a Healing Shrine (which takes time).

General combat has been easy as long as I kept my cool, but it's not without pressure.  Ghosts have sway to their steps which can cause missed shots (i've been relying too much on my GHOST GUN that I forget to use melee attacks at close-range), they like to teleport around you, and I've seen up to 3 attack at once, even in cramped spaces.

Two standout flaws I've encountered are the lack of a quick-turn (minor), and the overall inability to run/evade quickly (major).  A problem during the boss fight, running to dodge the "fast" attack only worked if I was far away enough to buy me some time.  He runs about as fast as the out-of-breath characters in Eternal Darkness.  Aside from that, there was no hint of being capable to dodge fast-moving attacks.  My best method for surviving was to perfect my offense rather than relying on escape-regrouping.  Quick-turns would be helpful when dealing with teleporting ghosts.

Story has been interesting, filled with bad omens and certain doom spelled for the main character, learning background bits along the way.  No end-of-the-world or world-domination conspiracies, thankfully.  Looking forward to seeing more boss/monster designs and strange architecture.

EDIT:  If I pace myself properly, I see my "project" as a nice way to pass the time until Silent Hill comes out in a couple months.  It still feels like August is just around the corner.
Title: Re: Cursed Mountain
Post by: Peachylala on September 06, 2009, 08:32:15 PM
Pro, Killer7 was good because Clover helped out.

Oh, and I finally found the game (Cursed Mountain) at Future Shop. I have extreme doubts of this game not seller well. Why? 98% OF THE STORES I VISITED DIDN'T HAVE THE DAMN GAME.
Title: Re: Cursed Mountain
Post by: DAaaMan64 on September 06, 2009, 10:19:39 PM
I was surprised this wasn't at PAX. :/ Damn
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on September 07, 2009, 01:51:30 AM
Cursed Retail
Title: Re: Cursed Mountain
Post by: kraken613 on September 07, 2009, 10:55:38 AM
I think I am going to go out and rent this later, it sounds interesting.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on September 10, 2009, 01:56:18 PM
I shall resume play tonight.  Labor Day weekend and buying my parents an HDTV to replace their broken Hugebox360 480p Projection TV kept me away from my electronic commodities.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on September 12, 2009, 03:42:28 AM
lols.  I didn't actually play at all last night, spending 3 hours with REGGIE KART unexpectedly (sorry I didn't announce it).

But I just finished up some time with CM this evening, quick impression update to follow... after more REGGIE KART!
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on September 12, 2009, 06:12:43 AM
In the middle of the 5th chapter now, new scenery, interesting new architecture.  The further I travel, the higher up the mountain I go.  With each new chapter, you can turn around and see the regions you left behind in previous chapters (clusters of polygons that resemble the stages) as they apparently all exist inside the same valley.  And if I look UP the mountain, I can see clusters that look like monastaries that I'll eventually visit, some farther than others.  In the immediate sense, if I find an vista point I can look down and see the portion of the stage that I've completed, sometimes including the very beginning of the stage; the design isn't tucking things behind a door or corner, it simple lets you see all this stuff when you get the chance.

At this point, my slow "projectile" is no longer an issue.  However, reload time hasn't changed.

Because I'm not armed to the teeth like Leon, and I can't heal whenever I want (only at stations), I'm not overpowered and I continue to carry a sense of vulnerability.  The ghosts are sometimes tricky when walking, and they've set a couple clever traps that added to my confusion, allowing them to get some hits on me.  Defeating them required moderate clarity and a consistent level of work:  adapt and take care of the confusion/illusion, hack at or shoot them till they're weak enough, then finish them off with motion gestures to regain a small bit of health back.

My sense of vulnerability, the urge to be careful in combat, the forboding sounds of combat, and the awesome new chanting background music work together to prompt anxiety as I quietly move on.  It's an entertaining feeling that reminds me of playing ED the first time.

Oh, and the "crazy camera" likes to kick in and make me nervous.
Title: Re: Cursed Mountain
Post by: Peachylala on September 12, 2009, 12:04:59 PM
I wonder if it will sell better then ED.
Title: Re: Cursed Mountain
Post by: EasyCure on September 12, 2009, 12:28:23 PM
I wonder if it will sell better then ED.

Unlike ED, I'll buy it new soon enough. Only reason I  bought that game used was because I couldn't find a copy otherwise. So i guess +1 for CM!
Title: Re: Cursed Mountain
Post by: mac<censored> on September 12, 2009, 10:09:53 PM
In the middle of the 5th chapter now, new scenery, interesting new architecture.  The further I travel, the higher up the mountain I go. 

BTW, I really like these progress reports... I kinda feel like I'm playing the game!
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on September 13, 2009, 09:13:06 PM
In the middle of the 5th chapter now, new scenery, interesting new architecture.  The further I travel, the higher up the mountain I go.

BTW, I really like these progress reports... I kinda feel like I'm playing the game!

If that's the case, then I'm done with progress reports.  I've already provided impressions with relavant details, so next time I'll provide some videos to show the intro bits of the game.

I am alone, isolated, cold.  I am tired of these people, their world, their problems.  I shall paint myself blue and roam the universe naked.
Title: Re: Cursed Mountain
Post by: EasyCure on September 14, 2009, 11:20:21 AM
In the middle of the 5th chapter now, new scenery, interesting new architecture.  The further I travel, the higher up the mountain I go.

BTW, I really like these progress reports... I kinda feel like I'm playing the game!

If that's the case, then I'm done with progress reports.  I've already provided impressions with relavant details, so next time I'll provide some videos to show the intro bits of the game.

I am alone, isolated, cold.  I am tired of these people, their world, their problems.  I shall paint myself blue and roam the universe naked.

Good, maybe now some of us can actually go out and buy the game and play it along with you so you don't feel so alone.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on September 14, 2009, 03:20:34 PM
No thanks.  We are not having Blue Man Cho Aniki Cursed Mountain action together.
Title: Re: Cursed Mountain
Post by: EasyCure on September 14, 2009, 04:13:49 PM
Spiritual Man Beams are no-go?

/sad

Guess i'll skip out on this game then. I rather enjoy playing Rune Factory somewhat in tandem.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on September 14, 2009, 04:23:19 PM
Feel free to trade your money for it.  I'm just not providing impressions anymore, so others should simply take the plunge and play through it before NWR gives it a 6.5/10.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on September 19, 2009, 05:25:30 PM
Beat this last night.

Wish Zelda's mountain environments were more interesting, similar to how these landscapes were detailed, instead of upgraded N64 levels with obvious giant-wall barriers.

The Mountain is a harsh mistress.
Title: Re: Cursed Mountain
Post by: decoyman on September 21, 2009, 04:20:11 PM
Think I'll either pick up this or Rune Factory Frontier once I'm done with Little King's Story... thanks for the impressions, Pro!
Title: Re: Cursed Mountain
Post by: rbtr on September 21, 2009, 10:59:42 PM
This dropped to 30 bux at best buy....

pick it up if ya want it!
Title: Re: Cursed Mountain
Post by: decoyman on September 22, 2009, 10:25:39 AM
This dropped to 30 bux at best buy....

Really! I was just milling around Best Buy (looking for Rune Factory Frontier, actually) on Sunday, but this was listed at $50 still... hmm...
Title: Re: Cursed Mountain
Post by: rbtr on September 22, 2009, 10:55:55 AM
Best Buy does permanent price changes on Mondays.  I put a sticker on cursed mountain for 29.99, and considered buying it.

Czech again!
Title: Re: Cursed Mountain
Post by: decoyman on September 22, 2009, 11:26:58 AM
Best Buy does permanent price changes on Mondays.  I put a sticker on cursed mountain for 29.99, and considered buying it.

Czech again!

Checked online, $29.99! Game ordered, in-store pickup later today. Thanks for the heads-up, rbtr! :)
Title: Re: Cursed Mountain
Post by: EasyCure on September 23, 2009, 09:18:41 AM
Best Buy does permanent price changes on Mondays.  I put a sticker on cursed mountain for 29.99, and considered buying it.

Czech again!

Checked online, $29.99! Game ordered, in-store pickup later today. Thanks for the heads-up, rbtr! :)

I should hate on you for not picking up Rune Factory Frontier but, since this is a game you can actually finish, I'll be nice. Once you're done finding on your brother, take a break from the mountain and do some good ol' fashion farm work and lady wooin'.
Title: Re: Cursed Mountain
Post by: mac<censored> on September 23, 2009, 09:45:11 AM
do some good ol' fashion farm work and lady wooin'.

Do you get extra points for head-shots?
Title: Re: Cursed Mountain
Post by: EasyCure on September 23, 2009, 10:09:08 AM
do some good ol' fashion farm work and lady wooin'.

Do you get extra points for head-shots?


If by head-shots you mean picking heads of lettuce, than yeah!
Title: Re: Cursed Mountain
Post by: decoyman on September 23, 2009, 12:12:00 PM
I should hate on you for not picking up Rune Factory Frontier but...

Ahem:

I was just milling around Best Buy (looking for Rune Factory Frontier, actually) on Sunday...

Ya best not be hatin' – I'm part of the solution, not part of the problem! Madworld, Little King's Story, Cursed Mountain, THE LIST GOES ON.

On topic, I didn't get to pick this up yesterday, and tonight won't work either, but hopefully tomorrow! Will post some impressions after I get it, even though there's no way to top Pro's tantalizing write-ups...
Title: Re: Cursed Mountain
Post by: EasyCure on September 23, 2009, 02:55:06 PM
I should hate on you for not picking up Rune Factory Frontier but...

Ahem:

I was just milling around Best Buy (looking for Rune Factory Frontier, actually) on Sunday...

Ya best not be hatin' – I'm part of the solution, not part of the problem! Madworld, Little King's Story, Cursed Mountain, THE LIST GOES ON.

On topic, I didn't get to pick this up yesterday, and tonight won't work either, but hopefully tomorrow! Will post some impressions after I get it, even though there's no way to top Pro's tantalizing write-ups...

You made it sound as if you gave up your search for RFF to get CM instead. If that was the case then I'd have no choice but to be hatin'

Oh and Pro's write-ups are titillating as well as tantalizing..
Title: Re: Cursed Mountain
Post by: decoyman on September 23, 2009, 05:47:19 PM
You made it sound as if you gave up your search for RFF to get CM instead. If that was the case then I'd have no choice but to be hatin'

Oh and Pro's write-ups are titillating as well as tantalizing..

Hahaha, NO. I think I'll pick it up from Gamestop when I can find it there. All the Best Buys in my area are out of RFF for now (and presumably forever), so I've got to find it another way. And I don't want to spend $2.99 on shipping. /cheapskate ;)
Title: Re: Cursed Mountain
Post by: EasyCure on September 24, 2009, 09:13:17 AM
You made it sound as if you gave up your search for RFF to get CM instead. If that was the case then I'd have no choice but to be hatin'

Oh and Pro's write-ups are titillating as well as tantalizing..

Hahaha, NO. I think I'll pick it up from Gamestop when I can find it there. All the Best Buys in my area are out of RFF for now (and presumably forever), so I've got to find it another way. And I don't want to spend $2.99 on shipping. /cheapskate ;)

cheap bastard... You're gonna end up getting a new used copy from gamestop and go back to being PART OF THE PROBLEM.
Title: Re: Cursed Mountain
Post by: decoyman on September 24, 2009, 10:52:51 AM
Actually, Mr. Cure, I don't buy used games unless I can't find a new version, so there. :P

SO! Picked this up last night, actually, and fired it up as soon as I got home. Having a great time so far! It's moody and creepy and mysterious and strange. The characters are more memorable and have more personality than I figured they'd have, and the "still" flashback scenes aren't nearly as cheesy as I thought. The voice acting is also surprisingly good. The locales you travel through are also surprisinigly diverse. Overall, I'm pleasantly surprised (partially maybe because my bar wasn't set particularly high, honestly...). The graphics are nice, but I understand some of what others have complained about regarding stiff animations, dark settings (there was a foggy area that was really difficult to see much of anything, but that did create a pretty awesome atmosphere, as baddies would just emerge from the fog to try and whale on you (DENIED!)), and over-use of effects... But really, the draw distance is awesome, the level design and art direction are great, and every once in awhile, an effect really wows me (I'm particularly thinking of an icy cavern you fall into later in the game, where the ice is just glistening/sparkling... really pretty.

To me, the controls are the weak link so far. I hate Hate HATE the "thrust" gestures you use to get rid of ghosts (sort of a finishing move). They fail 4 out of 5 times, it seems, and when you have to do this 4 or 5 times each for some of the tougher enemies, that equals quite a lot of frustration. Two bits of good news regarding that, though: 1) You don't actually have to do this, though it's faster and there's a nice (small) health boost for getting rid of them that way, and 2) I read the manual (imagine that!), and I may have been doing the gestures wrong... the game tells you how to do them, but doesn't do a very good job of illustrating it. Besides the gestures, I find myself really wanting a quick-turn button. It's funny to me, clearly this game took a lot of inspiration from RE4 (quick-time events, the perspective behind the character, aiming/shooting, etc.), so why not include something that's so useful in Resident Evil, a quick-turn button? Eh, I have no clue.

So... that's what I think so far. Ooh, actually, there was a really cool part after you fall into this ice cavern, where you find a walkie-talkie, and another character guides you out of the cavern via the remote speaker... =o I particularly enjoyed that. Oh and also, I also meant to say that I'm impressed with the story so far too... lots of unpredictable twists and turns and "who do I trust???" moments, which I like a lot.

Anyways, I recommend anyone with a little patience for a slower, more deliberately-paced game, to check this one out. I'm having a surprising amount of fun so far.
Title: Re: Cursed Mountain
Post by: Flames_of_chaos on September 24, 2009, 02:32:05 PM
I'm going to be the stand-in reviewer for Neal since something happened to his review document  so now I have the reins for the review. So far I'm really enjoying it. Oddly enough I am NOT having any issues with the gesture sequence attacks, I found it that broad and elegant swings work the best (and yes the dreaded nunchuk forward thrust works well for me) rather than fast and jerky swings since from my experience those tend to fail . I really love the atmosphere and the attention to detail with the graphics and the use of Buddhist and Tibetan lore properly.

I do have some issues with the pacing and that some areas in the game are way to dark. I also found it interesting that the controls are heavily inspired by RE 4 Wii Edition and yet there is no 180 degree spin which is horrible especially when a spirit ends up sneaking behind you and striking you while you are vulnerable.  I won't reveal what score I am leaning toward however at this pace my review will be a very positive one.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on September 24, 2009, 02:38:44 PM
On the motion gestures:  find the appropriate pace, do not rush thru them.  I think you have up to 3 seconds to input it correctly.  Be patient and deliberate, like the friendly bald monk people in the game...

Gently setup and move your hand into position, THEN swing the controller.  The Remote is particularly sensitive to speed, and all these quick-time "do this motion (and only this motion)" moments need time to recognize the direction.  What you want to avoid is setting up your starting position *too quickly*, as the game might read your setup motion as an incorrect motion, forcing you to retry several times while it waits for a good swing.  It's a mistake all gamers have made at least once (or all the time) in these direction-gesture Wii action games, including No More Heroes and Tenchu 4.  (in some ways it's the player's mistake; in many ways it's the developer's mistake for not including some visual demonstration/animation that shows the proper speed/context of the motion, rather than pasting some "DIRECTION" they expect the player to perform).

Say the game asks for a "down and left (south-west)" motion.  I would gently raise the Remote up, ALMOST pause, then swing from upper right to lower left for a distance about 12-15 inches in a span of almost 1 second -- THAT isn't fast at all, and is a big change from the habits Wii Sports instills.  For the Forward Thrust motion, hold the Remote/Chuk vertically then push forward; again, careful with your setup, and move forward for ~1-foot for almost a second (3/4 of second?); it's not really a push/thrust when you feel it.  (people also had issue with Tenchu 4's thrust, and that game is more sensitive than CM, so avoiding the setup error is critical) NONE of the motions should have a significant force in them, just constant speed and time to register.

I LIKE the gesture chains in this game.  Makes me awesome like the Wizard in the two Conan movies.  I can do them reliably (i don't remember the last time I failed a chain), maybe 1 missed 1st-swing for every 30 gestures I do, and I use them to my advantage.  In combat I rely on the high-level enemies for MAJOR health refills with the single-shot weapon + gestures, and if I just want to eliminate any ghost quickly, I use that grappling claw weapon to trigger a finishing-gesture chain upon first contact, the only downside being it won't heal me.

These "finishing" gestures are acts of "compassion" in the context of the game, using ritual to send the malevolent spirit energy away, rather than destroy-kill-eat-my-Buddha-Buckshot; in exchange, you benefit via healing.  I don't know if it was intentional or not, but it makes too much sense to perform these gestures CALMLY and properly, as they are rituals after all.  Quite a different gimmick from stuffing your clothes with green herbs and first-aid cans.

After understanding how all these motion games work, and getting good results, I guess I've become the Master of Wii.
Title: Re: Cursed Mountain
Post by: BlackNMild2k1 on September 24, 2009, 02:39:28 PM
Aren't you required to make a blog post about this (in the staff blog area) instead of acknowledging an existing thread in the regular forum?

Either way I glad you are enjoying it. Any idea when your review will be up? But unfortunately I am either gonna borrow it from a friend, if I can convince one to buy it, or find it for cheap in the bargain bin one day.

Hey Pro, can I borrow Cursed Mountain now that you are done with it?
Not right now, since I don't have access to my Wii very often, but soon.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on September 24, 2009, 03:09:05 PM
Umm dunno, cuz I'll be lending it to a horror-gaming friend this weekend.  The price has dropped to $30 at some places, so it is cheapening faster than I expected.
Title: Re: Cursed Mountain
Post by: decoyman on September 24, 2009, 03:15:45 PM
I'm guessing that my problem with the gesture controls is the initial position of the remote. Also, though, the arrows that they use to represent the thrusts don't make sense: they look more like a "swoop up" than a "push forward."

These "finishing" gestures are acts of "compassion" in the context of the game, using ritual to send the malevolent spirit energy away, rather than destroy-kill-eat-my-Buddha-Buckshot; in exchange, you benefit via healing.  I don't know if it was intentional or not, but it makes too much sense to perform these gestures CALMLY and properly, as they are rituals after all. 

I'm guessing "not intentional" because of how violent Erik looks when he does the actions in game. Though that is an interesting observation...
Title: Re: Cursed Mountain
Post by: Flames_of_chaos on September 24, 2009, 03:16:16 PM
Aren't you required to make a blog post about this (in the staff blog area) instead of acknowledging an existing thread in the regular forum?

Either way I glad you are enjoying it. Any idea when your review will be up? But unfortunately I am either gonna borrow it from a friend, if I can convince one to buy it, or find it for cheap in the bargain bin one day.

Hey Pro, can I borrow Cursed Mountain now that you are done with it?
Not right now, since I don't have access to my Wii very often, but soon.

No I don't have to do that. And why would I do that if my input in general meshes well with the current discussion? I agree with Pro on what he says about the motion controls in the game. In fact I also think that the game does a decent job to tell you how to properly execute these motions. 

Also Best Buy has the game cheap at $29.99 which is already 40% off the retail price.
Title: Re: Cursed Mountain
Post by: GoldenPhoenix on September 24, 2009, 03:19:30 PM
Aren't you required to make a blog post about this (in the staff blog area) instead of acknowledging an existing thread in the regular forum?

Either way I glad you are enjoying it. Any idea when your review will be up? But unfortunately I am either gonna borrow it from a friend, if I can convince one to buy it, or find it for cheap in the bargain bin one day.

Hey Pro, can I borrow Cursed Mountain now that you are done with it?
Not right now, since I don't have access to my Wii very often, but soon.

No I don't have to do that. And why would I do that if my input in general meshes well with the current discussion? I agree with Pro on what he says about the motion controls in the game. In fact I also think that the game does a decent job to tell you how to properly execute these motions. 

Also Best Buy has the game cheap at $29.99 which is already 40% off the retail price.

I'll wait until it hits $15.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on September 24, 2009, 04:44:20 PM
I'm guessing that my problem with the gesture controls is the initial position of the remote. Also, though, the arrows that they use to represent the thrusts don't make sense: they look more like a "swoop up" than a "push forward."

These "finishing" gestures are acts of "compassion" in the context of the game, using ritual to send the malevolent spirit energy away, rather than destroy-kill-eat-my-Buddha-Buckshot; in exchange, you benefit via healing.  I don't know if it was intentional or not, but it makes too much sense to perform these gestures CALMLY and properly, as they are rituals after all. 

I'm guessing "not intentional" because of how violent Erik looks when he does the actions in game. Though that is an interesting observation...

Aren't you required to make a blog post about this (in the staff blog area) instead of acknowledging an existing thread in the regular forum?

Either way I glad you are enjoying it. Any idea when your review will be up? But unfortunately I am either gonna borrow it from a friend, if I can convince one to buy it, or find it for cheap in the bargain bin one day.

Hey Pro, can I borrow Cursed Mountain now that you are done with it?
Not right now, since I don't have access to my Wii very often, but soon.

No I don't have to do that. And why would I do that if my input in general meshes well with the current discussion? I agree with Pro on what he says about the motion controls in the game. In fact I also think that the game does a decent job to tell you how to properly execute these motions. 

Also Best Buy has the game cheap at $29.99 which is already 40% off the retail price.

That "push forward" icon really does look vague at first glance.  It's been weeks since starting the game, and I have trouble recalling if the game showed an animation demonstrating the gestures when you first learned them; what's wrong is you NEVER see these again, and there's no option to view these examples.  I figured out the "thrust" gesture after seeing Eric move in-game (plus trial and error), where he makes a pushing gesture while holding the Ice Pick up; that's where I thought the Remote/Chuck should be vertical, and not "stabbing" or swinging up, like Travis Touchdown.
Title: Re: Cursed Mountain
Post by: decoyman on September 28, 2009, 01:36:51 PM
Nuh-uh, no slipping off the front page yet, you slippery Cursed Mountain thread, you!

Beat this game a few days ago, and wanted to post some final impressions. First up, my gripe with the "push forward" controls was remedied by holding the remote/nunchuk in a vertical orientation, then pushing directly forward. Hardly missed any at all after that. I'd been leaving the remote pointed at the screen, and "stabbing" forward that way before, which is NOT how they mean for you to do it. Something they could've done would be to add a "repeat" of the original instructions (don't even remember what they were; they might not even have helped...) if the game detected that you hadn't successfully executed a push in like 5 tries. Because, obviously if you've missed 5 times, you didn't understand how the game wanted you to do the gesture, you know? Oh well. At least the instruction booklet is clear about it.

This was clearly a conceptual sort of game for these guys. I mean, I can see someone in a meeting room being, "Hey guys, I've got this idea... what if the entire game world is an enemy, an environmental boss of sorts, that you're fighting for the entire game!" Then they take that idea and run with it, and make a pretty impressive, fleshed-out game around it. I mean through the whole game, you're falling off cliffs and down crevasses, getting pushed around and frost-bitten (physical damage) by cold wind, and being basically suffocated (you have to search for oxygen tanks) at the higher elevations.

Technical/gameplay quibbles aside—and yes, I consider most of the drawbacks people mention to be minor—this game is pretty amazing. For the cost ($30 at many places), there's a good amount of gameplay (I clocked in at ~10 hours after beating it, and I've thought about going back and playing it again to try and find all the notes/messages I missed). The story, atmosphere, lore, etc. are pretty awesome.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on September 28, 2009, 05:09:08 PM
"Oh well. At least the instruction booklet is clear about it."

Instruction books, kickin' ass and taking names of digital in-game tutorials.  Glorious victory!

I gained a sense of satisfaction realizing that Eric's in-game progress and capabilities had a close context with the written adventure:  everything was geared toward preparing him to take on the Mountain both physically and symbolically.  Zelda games are classicaly known to bestow quirky fantasy abilities upon Link (HERE IS A BLUE TUNIC, YOUNG HERO.  WE JUST HAPPENED TO HAVE IT, SO TAKE IT), so it's nice to be given extra context to cement the pieces of the game world together; that is, we might learn a lot about the Master Sword, but hardly anything about the Megaton Hammer or the Mirror Shield.  In Eric's case, he acquires a new [something], and we're provided its practical/cultural significance within the game's world (aside from play mechanics); and they don't appear to be forced into the game without a fair amount of literary explanation, unlike THIS IS ZELDA SPINNER, GO SPIN ON RAILS!  BOSS IS CONVENIENTLY SURROUNDED BY RAILS!  WHAT-WHAT-WHAAAT!!!  (Metroid gets away with it by stating something called "magnetic rail technology" early on).  The Mountain represents multiple symbolic challenges, and Eric's experiences address each of them.

I was pleasantly surprised with the game length toward the end; the Mountain was a series of chapters by itself, whereas I thought everything would be over shortly after Base Camp.  Towards the the top, you got "intimate" with the Moutain and witnessed the game's talents in presenting the mountaintop environment.  Nice.
Title: Re: Cursed Mountain
Post by: Peachylala on September 28, 2009, 10:41:48 PM
I need to play the game more.

I wonder if Nintendo's "hard-corez" are buying this game?
Title: Re: Cursed Mountain
Post by: GoldenPhoenix on September 29, 2009, 01:46:18 PM
I need to play the game more.

I wonder if Nintendo's "hard-corez" are buying this game?

Probably not considering the price dropped so fast. I'm not buying it either because:

A) I am short on money

B) There are better quality games out there to get with my money, and I don't need to settle.
Title: Re: Cursed Mountain
Post by: ShyGuy on October 10, 2009, 09:29:42 AM
I got this game last night. It reminds me of the PS1 survival horror games.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on October 10, 2009, 02:29:49 PM
Back when survival horror games were like survival horror, and not Rambo VS. Zombies, amirite?
Title: Re: Cursed Mountain
Post by: ShyGuy on October 10, 2009, 02:36:14 PM
Exactly! It builds tension and focuses on the atmosphere.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on October 11, 2009, 06:58:15 PM
RE Zero Wii is coming out soon -- it offers the best in Survival Horror that the N64 almost offered.  Aren't you excited?
Title: Re: Cursed Mountain
Post by: Peachylala on October 11, 2009, 08:38:11 PM
Shinji Mikami Horror without Shinji Mikami? SIGN ME UP!
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on October 12, 2009, 01:42:23 PM
Here's the last trailer I was too lazy to upload during September.  Too much animu and pr0grams lately.

>> Cursed Mountain (http://sixsidedvideo.com/media/wii/cm.html)
August 2009 launch trailer
Title: Re: Cursed Mountain
Post by: BeautifulShy on January 31, 2010, 12:56:05 AM
Well I have some bad news. The developer that made the game has closed up shop. Deep Silver Viena I believe was the developer. This game was their first and they are no more. I was meaning to get this but I have had little money last year each month. Hope I can find this somewhere.

Http://gonintendo.com/viewstory.php?id=112685
Title: Re: Cursed Mountain
Post by: DAaaMan64 on January 31, 2010, 02:47:57 PM
Thats to bad. So Wii platform might be more dangerous than those HD ones after all. Everyone said games take to much to develop for on the other consoles, which I see. However, I see why we're a shitty audience to develop for too.
Title: Re: Cursed Mountain
Post by: mac<censored> on January 31, 2010, 03:31:06 PM
Thats to bad. So Wii platform might be more dangerous than those HD ones after all. Everyone said games take to much to develop for on the other consoles, which I see. However, I see why we're a shitty audience to develop for too.

You got all that from the news that a single obscure developer went out of business?!
Title: Re: Cursed Mountain
Post by: Peachylala on January 31, 2010, 04:52:24 PM
Cursed Mountain was not perfect, but that is sad to hear.

Thats to bad. So Wii platform might be more dangerous than those HD ones after all. Everyone said games take to much to develop for on the other consoles, which I see. However, I see why we're a shitty audience to develop for too.
Correction, the Wii is less dangerous. Nintendo's triple A games probably didn't cost as much, as say, Grin's Bionic Commando, which sunk Grin in one swift stroke.
Title: Re: Cursed Mountain
Post by: ShyGuy on January 31, 2010, 04:59:44 PM
I bought the game, but I haven't finished it yet. This is too bad. :(
Title: Re: Cursed Mountain
Post by: Stratos on January 31, 2010, 05:02:12 PM
Just placed an order for the game on Amazon.

They probably banked too much of their success on this one title. They spent well over a year working on it and developing tech to make it look nice. They should have followed High Voltage Software's model of making licensed and WiiWare games to support their true goals.
Title: Re: Cursed Mountain
Post by: DAaaMan64 on January 31, 2010, 06:04:18 PM
Thats to bad. So Wii platform might be more dangerous than those HD ones after all. Everyone said games take to much to develop for on the other consoles, which I see. However, I see why we're a shitty audience to develop for too.

You got all that from the news that a single obscure developer went out of business?!


Yeah I did, and I don't care. Lets face it, 3rd party games we get all hyped up about often don't sell that well.
Title: Re: Cursed Mountain
Post by: ShyGuy on January 31, 2010, 07:15:01 PM
Hey isn't this the industry you are going to school for, DAaaMan?
Title: Re: Cursed Mountain
Post by: Stratos on January 31, 2010, 07:26:35 PM
Deep Silver should have licensed out their tech to bring in more money.
Title: Re: Cursed Mountain
Post by: BlackNMild2k1 on January 31, 2010, 07:35:22 PM
And who would they have sold it to?
No one is interested in making Wii games and buying someone else's tech is not the already too small budget.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on January 31, 2010, 07:38:09 PM
This game was sent to die.  Players (substantial numbers, not just a couple of forum guys including myself) are not getting hyped about it when the Publisher (and retailers, to an extent) don't support it.  Weak promotion and painfully small shipment numbers hurt this title's chance for even a cult following.
Title: Re: Cursed Mountain
Post by: Urkel on January 31, 2010, 07:55:45 PM
I don't even think very many people on forums were all that hyped for this game.
Title: Re: Cursed Mountain
Post by: NinGurl69 *huggles on January 31, 2010, 09:16:18 PM
Like I said, me and one other person here.
Title: Re: Cursed Mountain
Post by: EasyCure on January 31, 2010, 09:20:36 PM
Blacknmild? I still might get this game, but give it to my girl to playand give me a summary bof it
Title: Re: Cursed Mountain
Post by: ShyGuy on January 31, 2010, 09:41:02 PM
I think the best thing the game Red Steel 2 has going for it is Jason VandenBerghe, the game super hyped producer. I wish more developers and publishers would give us an enthusiastic frontman.
Title: Re: Cursed Mountain
Post by: jakeOSX on January 31, 2010, 09:59:09 PM
i was one of the ones really looking forward to this game. it did not let me down, tho i have not finished it, i have enjoyed playing it. it is a shame they are closing up.
Title: Re: Cursed Mountain
Post by: DAaaMan64 on January 31, 2010, 10:01:22 PM
This game was sent to die.  Players (substantial numbers, not just a couple of forum guys including myself) are not getting hyped about it when the Publisher (and retailers, to an extent) don't support it.  Weak promotion and painfully small shipment numbers hurt this title's chance for even a cult following.

I'll believe this when we compare it to 360 titles in the same position. (PS2 as well if possible).  I mean, back in the PS2 games, it was said that "Games just sold" no matter their position. (Thats an exaggeration but whatever. )

 
Hey isn't this the industry you are going to school for, DAaaMan?

Yes, and I'm almost finished with my sophomore year in fact :)
Title: Re: Cursed Mountain
Post by: Kairon on January 31, 2010, 10:06:04 PM
Like I said, me and one other person here.

You didn't even know there was a Limited Edition of it! *wags finger* for shame!
Title: Re: Cursed Mountain
Post by: broodwars on January 31, 2010, 10:08:41 PM
Like I said, me and one other person here.

You didn't even know there was a Limited Edition of it! *wags finger* for shame!

It turns out they're all Limited Editions now.  *rimshot*

It's sad to see any development studio close, but they made no attempt to make this game seem worth buying so I don't regret passing it up.  I'll check it out sometime in the future as it sinks further into the bargain bin.
Title: Re: Cursed Mountain
Post by: ShyGuy on April 15, 2010, 03:21:26 AM
Hello people who don't support third parties, The studio that made this game may be gone, but you now have a chance to own it! It's a prize in a funhouse contest I put together, so enter if you want to try Cursed Mountain.

http://www.nintendoworldreport.com/forums/index.php?topic=31083.0
Title: Re: Cursed Mountain
Post by: ThePerm on April 15, 2010, 03:47:50 AM
oh i thought you meant own the third party....:(
Title: Re: Cursed Mountain
Post by: ejamer on April 15, 2010, 11:38:25 AM
For what it's worth, the game is pretty damn cool if you like survival horror games at all.  It's got flaws, but is a great experience.  Nice choice for a prize selection.
 
Oh yeah, and this is an awesome contest that you are running!