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Messages - Pale

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76
TalkBack / Re: Super Mario Collection Special Pack Revealed
« on: September 02, 2010, 12:37:19 PM »
Don't know if you were referring to me too there Spyke, but my beef is not with the value.  I just don't like that they are creating a branch in their "platforms" if you will.

77
TalkBack / Re: Super Mario Collection Special Pack Revealed
« on: September 02, 2010, 11:59:05 AM »
If this was getting a New Super Mario Bros update, then I'm totally fine with it.  If it's just the SNES game, I would have much rather seen it on VC with a premium price tag to correspond with the quanity of games... or... better yet... chop it into three VC games each with SNES price point.

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TalkBack / Re: Super Mario Collection Special Pack Revealed
« on: September 02, 2010, 11:48:09 AM »
I really really hope I'm just being pessimistic, but the fact that this is a retail release of games that are (kind of) already on the VC scares the crap out of me.


If Nintendo bails on VC I will be one of the most depressed video game fans in the world.

79
Podcast Discussion / Re: Episode 207: Gotcha Mass x Gotcha Acceleration
« on: August 30, 2010, 02:07:05 PM »
Aw, now I got to the point where James complained about me taking so long to mail Jam with the Band... and now I feel bad.

80
Podcast Discussion / Re: Episode 207: Gotcha Mass x Gotcha Acceleration
« on: August 30, 2010, 01:59:57 PM »
It's official. I need to start mailing all the crappy games to James just so I can get so closure by listening to RFN. :)

81
TalkBack / Re: New WiiWare Title From Nintendo
« on: August 30, 2010, 09:39:24 AM »
Sounds oddly like Pixel Junk Shooter...


Also it's funny, because this is the name I suggested Q name Pixel Junk Shooter back when they were having that contest.


Spoooky.

82
TalkBack / Re: Disney Epic Mickey Collector's Edition Revealed
« on: August 30, 2010, 09:37:16 AM »
Tempting but I don't think that extra stuff will be worth the 20 bucks.  "faceplate" is a strange term for the Wii remote skin, as I expect it to just be a sticker.... Think it could be something more durable?

83
TalkBack / Re: Ivy the Kiwi? Impressions
« on: August 25, 2010, 12:39:48 PM »
I haven't been following this game at all, but we received our review copy today and the art style and odd title got me to go to the site and click on Aaron's impressions. :)


Actual game doesn't sound quite as interesting as I'd hoped.  I guess I was just craving a more traditional platformer.


It will be interesting to see how this 'multi-platform' release plan will pan out.  Small scale game concept being release in retail on two systems, and then again digitally with fewer levels?  Intriguing.

84
TalkBack / Re: 3DS Destined for 2011 Release?
« on: August 18, 2010, 09:34:01 AM »
So I'm curious... why does everyone ignore the fact that the president of NOA told us it would be next year already?

85
Podcast Discussion / Re: Episode 78: Lesson of Engrish
« on: August 17, 2010, 04:56:12 PM »
So funny story from me while playing along with this episode.

When Mario Sunshine was on, I just knew it screamed GameCube platformer to me but I just assumed you had to have used Sunshine and discounted my hunch.  So, in order to come up with a guess I went with another GameCube platformer even though I had never played it, and thought up Billy Hatcher.

Then, to my surprise, Billy Hatcher was actually used later on. :)

86
TalkBack / Re: 3DS Destined for 2011 Release?
« on: August 17, 2010, 11:31:16 AM »
Everyone should have just listened to Reggie when he said "next year" on Fallon.


It was never coming out this year.

87
TalkBack / Re: NBA Jam Also Coming to 360, PS3 in Reduced Form
« on: August 04, 2010, 08:45:49 AM »
I think the odds of NBA Jam outselling NBA elite are extremely slim, so I wouldn't think that would be the reason.

If I had to guess I'm wondering if the visuals of NBA Jam on the PS3 and 360 aren't going to be up-res'd enough to make the game look like a real release.

We'll have to wait and see though.

88
TalkBack / Re: NBA Jam Also Coming to 360, PS3 in Reduced Form
« on: August 03, 2010, 06:20:57 PM »
Dammit. At first I was totally psyched for this news as the lack of features in the 360/PS3 versions made the decision on which system to get it on for me.

Now that I read this talkback discussion about lack of online and I'm stumped.

I could just get NBA Elite this year, but I had previously made the decision to try the non-EA NBA game instead.  Maybe I'll just go with NBA Jam only.  Who knows.

89
TalkBack / Re: Capcom Posts Dramatic Drop in First Quarter Income
« on: July 30, 2010, 03:25:58 PM »
Sorry to get so heated...

But, to some up my point.  Making a game like Assassin's Creed would cost relatively close to the same regardless of what console it's on, so if you are going to blame something in this argument, blame the decision to make the game at all, not to make the game for an "hd console."

90
TalkBack / Re: Capcom Posts Dramatic Drop in First Quarter Income
« on: July 30, 2010, 03:19:49 PM »
KDR, I'll agree with that statement if it was phrased as follows:

If you've ever made an art asset for last gen standards and then for current gen standards you'd know that it's a ****load more work. There's just more details that need to be added, no amount of automation can do that for you.


See the fact is that people demand the same level of polish in Wii games or they call the developers "lazy".  At that point, resolution and horsepower have very little to do with it.

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TalkBack / Re: Capcom Posts Dramatic Drop in First Quarter Income
« on: July 30, 2010, 02:53:49 PM »
There you go again, calling the developers "lazy".

It's that sort of bull**** that puts me through the roof.

By this logic, why on earth are there so many threads being so excited about how powerful the 3DS is? The hypocrisy is sickening.  You can like the Wii without vilifying the other systems.


Oh, and didn't Nintendo just post a big decline too? Obviously that's also because they are dedicating all their dev dollars to the 'HD Systems'.




The cost of making games on 360 and PS3 has little to do with needing to "take advantage of the nice hardware."  It is true that smaller teams can make smaller games.  We see that on ALL THE SYSTEMS. It's actually a big movement right now.  Companies will also always choose to make big budget games and go for the next modern warfare.  The cost of those games has nothing to do with the resolution they are rendered at.

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TalkBack / Re: Capcom Posts Dramatic Drop in First Quarter Income
« on: July 30, 2010, 02:29:08 PM »
And before anyone jumps down my throat... I know there are other reasons why development should be easier on Wii.  Most notably that it is so similar to GameCube so most developers should have a lot of experience.

My beef here is the claim that having to upscale games to HD somehow means developers need to spend substantially more money.

93
TalkBack / Re: Capcom Posts Dramatic Drop in First Quarter Income
« on: July 30, 2010, 02:24:41 PM »
The Wii games that we all like have just as fancy of assets as the HD games.

I hate to burst all of your bubbles, but corporate CEOs aren't stupid.  They aren't in the boardroom saying...

"Uh durrrrrrr. We are going to make de PS3z gamez because they are really expensives and we likes to waste money!"


Maybe at the beginning of this generation there was some sticker shock because team make-up and planning had to be tweaked, but this has all been hammered out.  Had Assassin's Creed been made for the Wii instead of the 360, it would have cost just as much money.  If there were any savings to be had for doing lower res textures or whatever game players are dreaming up, it would have been spent again in the additional work needed to deal with the constraints.

My point is that, developers make games for whatever system they decide on.  They use the same budget regardless.  If they are setting out to make a 100 million dollar shooter... it's going to be a 100 million dollar shooter.  It doesn't matter if the system they are developing on gives them the luxury of developing at a higher resolution.

I'm sick to death of Nintendo fans rationalizing lack of HD by claiming games are cheaper to make. It's just not true.  What is true is that developers aren't dedicating the same budgets to wii games that they are to other consoles, and there are many reasons for that.

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TalkBack / Re: Capcom Posts Dramatic Drop in First Quarter Income
« on: July 30, 2010, 12:57:41 PM »
I really don't want to start a fight again, but the mentality that making an HD game costs significantly more money than making a non HD game is just patently false at this point.

Yes, making a AAA game for 360 costs more than making a shovelware game for Wii... but making a AAA game for Wii will cost pretty much the same amount.

95
I was stood up on our Pokedate!

I'm probably going to be relatively busy most the weekend but maybe we can sync up at some point or another.

96
TalkBack / Re: Unboxing Pictorial: Teleroboxer
« on: July 29, 2010, 10:36:00 PM »
Aw man. You're making me sad that one of my Virtual Boy's eyes is broke. So for me it's a painfully red 2D visor.

97
I'm in there waiting... whenever Zach gets here. :)

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Nintendo Gaming / Re: Nintendo 3DS Discussion
« on: July 29, 2010, 09:10:19 PM »
I know they just declared a loss and all, but I don't think NOA really wants to release the 3DS quite yet honestly.  I also think the games that will be ready this holiday won't be very plentiful.

If I were NOA, I would consider letting Japan release this holiday, and then delaying NA release an entire year from then.  This will give them the opportunity to lower the price of the DS for christmas and sell a bunch more. Let the new lower price drive a bunch of hardware when the new Pokemon launches in March. And all the while let the launch lineup for the 3DS grow and be awesome.




And all that said... I think November is EXTREMELY unlikely.  You may see them do something crazy and launch it along side the new Pokemon in March though.

99
Is Wifi club what I want? It's been forever since I've done this.

100
Friend Code is

3910 9784 0237


I'll be online waiting. Hopefully I don't run out of battery.

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