The Wii U is to Wii as Wii was to GameCube.
http://www.nintendoworldreport.com/news/31715
Wii, WiiWare, and Virtual Console games will be supported on Wii U much the same way that GameCube titles were supported on Wii, without any special features or GamePad support.
In an interview with Nintendo of America, they stated that the Virtual Console transfer process was not confirmed to be available at launch, and would require both systems to be present and an SD card. The transfer process works much in the same way the DSi to 3DS process works today.
We will post the full transcript of the interview later this evening.
It just boggles my mind that these things don't automatically come to Nintendo.
This is crazy! VC games are in Wii emulation mode? It's so shocking it's just got to be not true. (Unless they are abandoning the service)
Watch. While all the games we already bought can't be played on the Game Pad, we will be welcome to purchase the "Wii U Virtual Console" version and play those on the tablet....
Seriously though, this is so crazy that I really hope the representative fed us bad info, but we report it like we're told!
So what are the odds that this functionality comes down in a system update?
"In an interview with Nintendo of America, they stated that the Virtual Console transfer process was not confirmed to be available at launch..."
Is that a typo? I thought it WAS confirmed for launch...
So is every future Nintendo console after the Wii U going to have a "Wii mode"? I assume not, so Nintendo will have to come up with a solution if they want the Virtual Console to exist beyond the Wii U
I'm also really disappointed by this. Playing virtual console games on the gamepad anywhere in my house was one of the features I was looking forward to. When they talked about being able to play a game on the Gamepad while other people watch something on TV - I did NOT assume they only meant WiiU software. Bummertown.
Frankly BC is never very high on Nintendo list of features they want to focus on because for the most part it doesn't make them much money if any really. Throwing into a Wii mode is the cheapest and least buggy way to do anything Wii related. Once we get out of launch & down the way I would not be surprised to find out Nintendo enable VC to Gamepad & open a little more RAM to developers.
I don't know if "lazy" is the word I'd use. Maybe overwhelmed? Profit-focused? Because as some have said against the tide of ragers, it doesn't behoove Nintendo the Company to allow us to play old games on the new system. I thought VC would be playable on the GamePad too, and I'm bummed out. BUT after thinking about it for a minute, the decision makes some sense. The GamePad isn't magic -- games developed years before they even made the thing won't just magically appear on a separate video-streaming screen without some kind of coding in place. So it's crappy, sure. But I don't think Nintendo is being lazy in their lack of effort.... they're kind of busy, probably, building a new system and developing new games and creating online infrastructure and working on 4DS and Super Wii U prototypes, etc., etc. I hope this is wrong info and we get what we want. Buuuttt it's not as simple as many claim. Paint a big A for Apologist on my lapel if ya like.
I don't know if "lazy" is the word I'd use. .... it's not as simple as many claim. Paint a big A for Apologist on my lapel if ya like.
I think this'll just be around launch, and will be an update in the future. The 3DS didn't even launch with an online store whatsoever.yes, let's remind ourselves how well the 3DS launch went...
It's not as simple as you think tendo.
And when the TV button was announced, Nintendo specifically said it was to use the GamePad a a universal remote.
Every VC game probably has two outputs: 480i and 480p and two screen sizes (wide/standard). The GamePad is neither of those. It is its own shape and resolution.The GamePad resolution is 480p widescreen.
Every VC game probably has two outputs: 480i and 480p and two screen sizes (wide/standard). The GamePad is neither of those. It is its own shape and resolution.The GamePad resolution is 480p widescreen.
Now the fanboys will cry out, "Nintendo is still (technically) living in the past! Give your mobile devices HD screens!"
I really don't see the benefit of making the GamePad screen HD. At that size it's not a huge issue, and it would only serve to unnecessarily tax the GPU.
I really don't see the benefit of making the GamePad screen HD. At that size it's not a huge issue, and it would only serve to unnecessarily tax the GPU.
Tell that to Apple, Samsung, HTC, LG, ASUS, Nokia, and every other mobile device manufacturer out there. These days, people expect HD screens as standard. The picture quality is just sharper, crisper, and more vibrant in HD.
There's also the question of whether the wireless tech Nintendo's using has the bandwidth to stream HD to the GamePad at the performance level Nintendo demanded, and the fact that doing so would either reduce the graphical capabilities of the hardware or have required a more advanced GPU