Since we don't know a lot about Wii U yet, James C. shares some of his thoughts.
http://www.nintendoworldreport.com/feature/26815
After I saw the Wii U in action at the Nintendo conference, I couldn't help but be reminded of the last season of Lost. Sure, a lot of fan questions were answered, but by the end, I was left with bigger and more burning questions that weren't answered at all!
In general, I have been impressed and am excited for the Wii U. I think it's a great idea with lots of potential, but I do have some reservations. For example, we saw a few high-resolution Wii mini-games, an Internet browser, video chat, and New Super Mario Bros Wii, I mean Mii, then a random third-party sizzle reel full of hardcore games, none of which were playable (nor as we found out later, actually running on Wii U).
A bit of a confusing message to say the least. Some people even came out of the conference thinking the controller was an attachment for the Wii, as they never actually showed the console at all! Ubisoft had Ghost Recon Online and Killer Freaks playable at the show, both also had decent trailers, but it might have been a good idea to promote them a little, or at all, as they were actual games that are up and running. It seems that the focus for the lucky E3 attendees was to play a few 'experiences' from what may turn out to be from 'Wii U Play' (or should that be Wii Play U?), very similar to how the Wii was first shown. Not the best of precedents to make for a system that's supposed to bring everyone back to Nintendo, but the Zelda HD demo helped a little (it does look amazing). So my first big question after watching the live stream was, are Nintendo really going for the hardcore this time? I mean really, seriously this time? After that, hundreds more questions popped into my head and I thought I'd share my thoughts about what the future could hold, and what I would like to see in Nintendo's next console here.
17. Will we be able to use multiple WiiU controllers at the same time on the same system for Local Multiplayer?That's a good question and one we all hope will be possible!
For example, will we be able to play some 4 local player Timesplitter 4 with everyone seeing their own view from their controller?
17. Will we be able to use multiple WiiU controllers at the same time on the same system for Local Multiplayer?That's a good question and one we all hope will be possible!
For example, will we be able to play some 4 local player Timesplitter 4 with everyone seeing their own view from their controller?
If it isn't though, I'd settle for 2 player, they gotta have that - otherwise it'd be a single player only experience when it came to hardcore Wii U games that use the new controller extensively.
sweet, sweet Lord, can we please stop using the term 'hardcore'? it is completely meaningless and provides very little insight into gamers because everyone wants very different things.It's not meaningless if used critically. One of the term's most interesting definitions is »an intractable core or nucleus of a society, especially one that is stubbornly resistant to improvement or change«[1]. Lovers of other forms of creative expression almost never use the term to describe themselves (»I'm a hardcore reader!«) for a good reason.
sweet, sweet Lord, can we please stop using the term 'hardcore'? it is completely meaningless and provides very little insight into gamers because everyone wants very different things.
sweet, sweet Lord, can we please stop using the term 'hardcore'? it is completely meaningless and provides very little insight into gamers because everyone wants very different things.Nintendo often use the word "core gamer" which is just an abbreviation of what they really mean! ;)
I will cop to the following: I saw that mockup of Super Mario World redone in hi-def and punched something.
I've always find statements like "proper online" to be fairly meaningless. If you mean a common user system that is authenticated online then that's something I can understand and can get behind.I don't think anyone would agree the Wii did many things "properly" when it came to online. All decent online games (M.Kart Wii being my fave) were marred with the tedious friend code inputting.
FYI, not everyone is comfortable using Facebook. Some people find their practices negligent and self serving at best, appalling at worst. Some people have never understood why a company or website would go to such great pains to drive their users away to someone else. Some people were very disappointed when Facebook was integrated into the DSi and extremely pleased when it wasn't in the 3DS. *raises hand*
Let's keep it that way.
Will the Wii U have a Wiimote 2.0 and wireless CC Pro?
Will the Wii U have a Wiimote 2.0 and wireless CC Pro?
Personally, I would rather see a Wavebird 2.0 than a CC Pro. The Wavebird 2.0 should have a rechargeable battery and be Blue-tooth enabled, and since it would run on Blue-tooth it could be called Blue Bird, and it could be colored Blue and have a little blue bird as the mascot for it.
Hawt!Will the Wii U have a Wiimote 2.0 and wireless CC Pro?
Personally, I would rather see a Wavebird 2.0 than a CC Pro. The Wavebird 2.0 should have a rechargeable battery and be Blue-tooth enabled, and since it would run on Blue-tooth it could be called Blue Bird, and it could be colored Blue and have a little blue bird as the mascot for it.
But the uMote is your CCPro/Wavebird.... unless you mean for multiplayer. :(
In this day and age though I bet more people have Sledgehammers then Newspapers.But the uMote is your CCPro/Wavebird.... unless you mean for multiplayer. :(
A Bluebird(TM) controller is necessary for multiplayer for sure, but I also can't help but think that some people might actually prefer using something like that instead of the uMote for games not built specifically for the uMote. Why? Because the uMote has a weird layout with the sticks on top over the buttons so that might be awkward, not to mention that the uMote is bulkier and surely heavier as well. If you are playing a game which doesn't require the use of the touch screen thing, then its just dead weight. You don't need a uMote unless the game requires it, and if you don't need it why use it when something simpler and smaller will suffice?
Using a uMOTE to play VC games is like using a sledgehammer to kill a fly when a rolled up newspaper would suffice.
But the uMote is your CCPro/Wavebird.... unless you mean for multiplayer. :(
A Bluebird(TM) controller is necessary for multiplayer for sure, but I also can't help but think that some people might actually prefer using something like that instead of the uMote for games not built specifically for the uMote. Why? Because the uMote has a weird layout with the sticks on top over the buttons so that might be awkward, not to mention that the uMote is bulkier and surely heavier as well. If you are playing a game which doesn't require the use of the touch screen thing, then its just dead weight. You don't need a uMote unless the game requires it, and if you don't need it why use it when something simpler and smaller will suffice?
Using a uMOTE to play VC games is like using a sledgehammer to kill a fly when a rolled up newspaper would suffice.
\
You mean like "the air" or "the wall" or "random stranger"?
I have nothing against the WiiU controller, all reports say its nice and light, I was talking about multiplayer.You can... maybe but it will cost you $290 but we'll throw in the controller and screen for free.
I'm sure there will be games that don't really need the uMote (heh) much anyway or just have a CC option to satisfy core gamers (eg for the next CoD)
Like I said in the article I really hope they make a CCProU and make it backwardly compatible with Wii, that'd be sweet.
Maybe then we can finally have rumble back in Starfox 64 on VC?
You can... maybe it will cost you $290 for the controller but we'll throw in a console for free.