Author Topic: Wii U - e3 is over... now what?  (Read 1588411 times)

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Offline Caterkiller

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Re: Wii U
« Reply #200 on: June 08, 2011, 03:12:32 PM »
I'll bring this over to this thread as well.

OK look at this. Again I say it is possible for at least 2 which thinking about it now is fine by me. 4 tablets sounds like it is not going to happen.

http://kotaku.com/5809706/nintendo-looking-into-games-that-support-two-new-controllers

Quote
"We're considering our options with maybe two screens," Eguchi told Kotaku, who said he considers multiple New Controller games to be "an interesting idea." That would mean games that used two new Wii U controllers.


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Offline BlackNMild2k1

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Re: Wii U
« Reply #201 on: June 08, 2011, 04:02:34 PM »
Aliens: Colonial Marines
http://kotaku.com/5810010/three-amazing-things-youll-do-with-aliens-colonial-marines-on-the-wii-u
Quote
the high-definition first-person shooter will be completely playable on the Wii U controller with the television off. That means you can play through the entire shooter on the tablet's screen while someone is watching television.
[...]
The device will, at times, become the game's motion tracker, a device in the fiction of the Alien universe that can track the location of enemies and friendlies by their motion. Pitchford explained that players may be asked to sweep their controller around them, looking for approaching enemies, which will show up as blips on the display of the controller.

The Wii U controller will also become a fully interactive map at times. In this mode, players will be able to play with a full map of the area much like we see Private William Hudson doing in the movie Aliens.

Finally, Pitchford said that players will use the display on the controller to play a mini-game used to hack doors in the game.

It was obvious that these were just some of the ideas that Gearbox have been playing around with for the implementation of the game on Nintendo's Wii U.

"The Wii U is really bad ass," he said. "We have a lot of great ideas that we're already working on."
[...]
While Pitchford talked about the game as if it were an in-development title (he even mentioned that screen shots were set to be released soon), the game is officially still just a "prototype."

I guess some devs haven't had kits for nearly as long as we thought...




Imagine the motion tracker like stuff in Beyond Good & Evil 2 with the uScreen being Jade's Camera and you have to be active to get the photo. *:MIND BLOWN:*


so much potential in this. Just need to confirm 2 uScreens at once for other such ideas to become a reality.
« Last Edit: June 08, 2011, 04:06:20 PM by BlackNMild2k1 »

Offline Ceric

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Re: Wii U
« Reply #202 on: June 08, 2011, 04:10:53 PM »
You know with Two uScreens you could do a Virtual Card game between to people.  It be like Yu-Gi-Oh ish.
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Offline MorbidGod

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Re: Wii U
« Reply #203 on: June 08, 2011, 04:13:15 PM »
I think Nintendo blew it out of the park with Wii-U. It's an odd name -- but so was Wii, so I am sure I'll get use to it. However, the potential game ideas is an amazing thought and excites me ever so. Can't wait to see what software titles to show their faces!

Offline ThePerm

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Re: Wii U
« Reply #204 on: June 08, 2011, 04:19:20 PM »
expect a port of Duke Nukem Forever to Wii-U. The same people making the Aliens Colonial Marines is the developer responsible for making Duke Nukem Forever finally happen.

Also, Fucking Tekken? We've never gotten a Tekken(on a console)! I might just buy that on principle.
« Last Edit: June 08, 2011, 04:23:08 PM by ThePerm »
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Offline MaryJane

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Re: Wii U
« Reply #205 on: June 08, 2011, 05:17:39 PM »
Gizmodo says the screen isn't multitouch... anyone else reporting this?
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Offline BlackNMild2k1

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Re: Wii U
« Reply #206 on: June 08, 2011, 05:25:21 PM »
Reggie already said it wasn't.

and it was rumored to be single touch anyway.
No surprises there.

Offline Stogi

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Re: Wii U
« Reply #207 on: June 08, 2011, 05:32:13 PM »
No real loss of gameplay features either. At least I don't think. I don't have an iPad. Someone who does, can you elaboration on multi-touch gaming?
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Offline MorbidGod

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Re: Wii U
« Reply #208 on: June 08, 2011, 05:35:17 PM »
No real loss of gameplay features either. At least I don't think. I don't have an iPad. Someone who does, can you elaboration on multi-touch gaming?

Considering it has actual buttons, it's not a problem. If it relied only on touch buttons, however, it would be a problem. iPad allowing you to touch the screen with multiple fingers and it knows what your doing is good for typing and playing a game that requires you to tap the screen at multiple points. This is obviously meant for simple taping and not anything more.

Offline Adrock

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Re: Wii U
« Reply #209 on: June 08, 2011, 05:54:49 PM »
I'm using a Macbook Pro and some of the gestures on the touchpad require multitouch. Scrolling, for example, requires 2 finger swipes simulatneously.

I'm not sure you'll really need multi-touch in a videogame especially since, like MorbidGod said, the controller has actual buttons.

Offline ThePerm

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Re: Wii U
« Reply #210 on: June 08, 2011, 06:03:12 PM »
yeah holding a button or using the joystick = multitouch

Iphone/Ipads been out for how long and I haven't even used such a feature.
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Offline mac<censored>

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Re: Wii U
« Reply #211 on: June 08, 2011, 06:28:35 PM »
That can't be. They would be stupid to do that.

The only reason I could see being used as an excuse is if it wasn't feasibly possible. If that's the case then don't even bother releasing it.

If the remote can display 3d-rendered graphics independently of the main display (as it seeems to), those graphics are probably being generated by the GPU in the main unit, and there probably isn't enough GPU power to do it for multiple remotes.   [GPUs tend to be very power hungry and hot, so they probably can't put the GPU in the remote itself.]

If they had a "multiple wiiu remotes are allowed but only one can show fancy graphics" rules, then of course people would bitch endlessly about that...

Offline BlackNMild2k1

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Re: Wii U
« Reply #212 on: June 08, 2011, 06:34:04 PM »
Or multiple uScreens but graphics take a hit and look like PS360 games... no one would really notice.

If you use the Big screen being rendered at 1080p and you can support 1 nonHD uScreen w/o any effect on graphics now, then I would expect maybe a dip to 720p on the big screen would leave enough horsepower left over to render 2 nonHD uScreen streams without any further hit on graphics.

Rendering at 720p might even leave enough left over power to add some extra processing to the 720p screen such as more AA for a cleaner pic, or more draw distance or better frame rate.

Nintendo has options. I expect them to figure it out before a full blowout at CES or GDC next year.

Offline MaryJane

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Re: Wii U
« Reply #213 on: June 08, 2011, 06:39:00 PM »
Yeah, multitouch doesn't matter much for gaming, but there's a web browser in the remote itself, as well as other functions that could be aided by multitouch.
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Offline Kairon

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Re: Wii U
« Reply #214 on: June 08, 2011, 06:53:27 PM »
expect a port of Duke Nukem Forever to Wii-U. The same people making the Aliens Colonial Marines is the developer responsible for making Duke Nukem Forever finally happen.

If true I think the WiiU would be my dream console...
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Offline MorbidGod

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Re: Wii U
« Reply #215 on: June 08, 2011, 07:14:22 PM »
Here is a picture of the EA game backdrop when Riccitello was talking at the Nintendo press conference. Is that the standard EA 2011 banner or are they all games/franchises coming to the Wii U?



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Offline nickmitch

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Re: Wii U
« Reply #216 on: June 08, 2011, 07:27:33 PM »
So, Nintendo never even thought of using multiple controllers with the system? Doesn't that seem a little short sighted, even for Nintendo?
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Offline ShyGuy

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Re: Wii U
« Reply #217 on: June 08, 2011, 07:31:40 PM »
I guess Craig Harris (formerly of IGN and RFN guest) is now working on or is associated with this Sega Aliens game. He seems up on the Wii U.

Offline stevey

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Re: Wii U
« Reply #218 on: June 08, 2011, 07:46:34 PM »
So, Nintendo never even thought of using multiple controllers with the system? Doesn't that seem a little short sighted, even for Nintendo?

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Offline ShyGuy

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Re: Wii U
« Reply #219 on: June 08, 2011, 07:51:08 PM »
Kotaku has another hands on video with the console. The back has a sensor bar port just like the Wii. surprised they didnt come up with a more elegant solution for that.

http://kotaku.com/5810084/this-is-the-wii-u-console-in-my-ink+stained-hands

Offline mac<censored>

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Re: Wii U
« Reply #220 on: June 08, 2011, 07:54:29 PM »
So, Nintendo never even thought of using multiple controllers with the system? Doesn't that seem a little short sighted, even for Nintendo?

They certainly thought of it.

Did you read my previous comment?  Maybe they can figure out a solution that's more palatable than simply disallowing multiple wiiu controllers (e.g. reduced resolution/quality as suggested by BnM2K1, "2nd+ controllers only can do 2d gfx", etc), but it's not a trivial problem.

If GPU power is the reason behind the restriction, then the tradeoff may essentially come down to lower price vs. multiple 3d controllers... and choosing a lower price is likely to be the smarter choice.

[Maybe they could offer a "multiple controller extension box" that (for a price) added the capabilities necessary, but that kind of thing would entail a fair bit of development effort and additional complexity, and might never sell enough to be worth it.]

Offline ThePerm

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Re: Wii U
« Reply #221 on: June 08, 2011, 08:46:17 PM »
haha, you want multiple controllers for Wii U without the same graphics of one screen? Thats asking too much. Now i could see a downgrade in graphics like there is when you play 4 player splitscreen on 360, but i only see the point of that if 4 people are playing games and one is watching tv, but then i see latency issues.

 But i do however see games that combine 3DS and Wii-U mix and match without latency issues

Also, it is coined today im abreiviating Nintendo Wii U as NWU starting now



or should it be WUN?
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Offline ShyGuy

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Re: Wii U
« Reply #222 on: June 08, 2011, 08:58:28 PM »
haha, you want multiple controllers for Wii U without the same graphics of one screen? Thats asking too much. Now i could see a downgrade in graphics like there is when you play 4 player splitscreen on 360, but i only see the point of that if 4 people are playing games and one is watching tv, but then i see latency issues.

 But i do however see games that combine 3DS and Wii-U mix and match without latency issues

Also, it is coined today im abreiviating Nintendo Wii U as NWU starting now



or should it be WUN?

NWU is made of WUN.

Offline Adrock

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Re: Wii U
« Reply #223 on: June 08, 2011, 09:31:20 PM »
Hypothetical Question: Could WiiU potentially confuse casual gamers?

When Reggie was announcing the console, my first reaction was "Oh ****, they're going to call it 'WiiU.' Don't say it. Don't say it. ****, he said it." Then, I was confused for a second because he seemed to be talking about the controller as a peripheral for the Wii. Obviously, it's not. However, the WiiU branding may confuse people who aren't well-versed in gaming, namely casual gamers.

On one hand, I think it's a good thing that all of the peripherals carry over. That's clearly the easiest way to introduce non-gamers to new hardware. It's certainly cost effective for everyone who already owns a Wii console.

On the other hand, some may ask why they would even need new hardware. Specifically, they may wonder why they can't just buy the tablet controller for the Wii they already own. Don't scoff at this. People are that fucking stupid.

Releasing new peripherals would allow Nintendo to make improvements on the remote, balance board etc. where needed. Additionally, since Nintendo wants to keep the Wii brand (with good reason, at least for the casual crowd), I kind of feel like "Wii 2" would have been a better choice. I'm not saying this because I hate "WiiU" because, let's be honest here, Wii 2 sounds stupid too. WiiU almost doesn't sound new hardware and that could potentially be a problem come launch. It sounds like something for the original Wii like Wii Sports, Wii Fit or anything labelled Wii something. Wii 2 is sequential. 2 comes after 1. As silly as it still sounds, it does get the point across more.

The value seeker in me loves the fact that I don't have to pay extra for new peripherals. As someone who has previously worked retail for many years, I'm weary of how general consumers are going to view WiiU. Is it new? Is it an add-on? Obviously, it's still early but I thought this was an interesting point of discussion.

Offline mac<censored>

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Re: Wii U
« Reply #224 on: June 08, 2011, 09:45:17 PM »
What seems sort of disappointing to me is that Nintendo often has wonderful, whimsical, and appealing code-names for their consoles ... and then tosses them out and picks something awful for the official name.

I think some of it may be that it's basically Japanese speakers choosing the names -- they typically don't have the same sensibilities w/r/t "English" names that a native English speaker would, and what seems a clever and cool name to the Japanese may strike English speakers as ludicrous/embarrassing/...

In recent years, this also seems to be combined with a desire for unique names, presumably for branding purposes, and the result is ... welll you can see.