Quote
Originally posted by: KirbySStar[/i}"Optimization in WarpPipe will make online gaming for GCN a reality."
pssshhh ya right.....
Lan tunneling is great and alot of fun, but it won't substitute online gaming. For example.....
When playing through some lan tunneling agent, it tends to lag if there are more than 2 systems playing each other online, and it especially lags if you have 4. When I say lag I mean it becuase choppy, unbearably so, and ruins the gaming experience. So it confines people looking for games and for making games to find another system with a bunch of people on it so they can still have fun but not lag at the same time. At least that is how it works for the Xbox even when using high rated tunneling systmes like Gamespy, i'm sure its the same for GC. Even though everyone is a broadband user.......trust me it still lags crazy, due to packet loss and other things.
The only difference between LAN and online when the developer inputs the features into the game, is that online has a whole set of code especially written to deal with such things as packet loss, lag, and etc. When developers write code for LAN they don't worry about that, which creates all the problems that tunneling agents can't fix.
So LAN tunneling won't replace online until internet speeds reach those of T3.