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Messages - UltimatePartyBear

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51
TalkBack / Re: VVVVVV Coming to the 3DS
« on: October 07, 2011, 05:41:36 PM »
I love VVVVVV.  If the price is right, I might just buy it again to be able to take it everywhere with me.

52
Aren't the Blue dudes supposed to be aliens or something?  I caught a piece of a Blue Man Group show on TV once, and it was something of a rock concert with unconventional instruments and performance art.  These videos are pretty low key in comparison.

53
Nintendo Gaming / Re: Wii U
« on: October 07, 2011, 05:29:23 PM »
If Wii U is made the lead platform for EA's development efforts, so the PS360 crowd would be the ones playing the downgraded (even if to a much lesser extent than with Wii) ports, that would probably be a big deal.  That could happen depending on what Moore sees on his trip, if the specs are close to being finalized and they're a big enough jump beyond the other consoles to justify it.  If it worked out to Wii U having the premiere edition of the next Madden at launch, that would be a big deal.

But it's all up in the air right now.

54
Nintendo Gaming / Re: The Legend of Zelda: Skyward Sword
« on: October 06, 2011, 05:29:32 PM »
I don't really care which hand Link uses, but I thought it was ridiculous that reversing TP made all the bad guys lefties instead.  As long as that doesn't happen again, I'll be happy.

55
Maybe I can catch somebody's parachute account in the act by watching the Who's Online page. There are one or two posters who I'm reasonably certain boost their ratings.

How could anyone get another account up to 1000 posts without a mod noticing?  Also, who could possibly be a desperate enough loser to try?

56
General Chat / Re: Doctor Who any one?
« on: October 05, 2011, 03:03:12 PM »
I missed the season finale thanks to my satellite receiver dying.  Still waiting for a replacement.  :-\

57
I wanna be refreshed as to what "the greatest scene in cinematic history" was.

if it has anything to do with that last pic (and commentary), then that would be a dream come true.

That scene's not the ending.  It leads up to the bit Ceric mentioned.  They stall Jason with a holodeck version of his usual hunting grounds, featuring the bimbos shown.  Jason zips them into their sleeping bags and then picks one up and beats the other one with her.

58
TalkBack / Re: NES Ambassador Games Edition
« on: October 03, 2011, 11:06:20 AM »
It took me around ten minutes to figure out how to hit the ball.  Then I started trying to understand the mechanics.  I was treating the game more like a Rubik's cube.  I finally got a grasp on most of it, but just couldn't develop a good feel for how wind and spin together affected trajectory.

As a golf game, I don't like how impossible it is to make a controlled short shot.  Chipping the ball onto the green sometimes turns into an endless back and forth of overshooting.  This may be the only golf game I've ever played, come to think of it.

59
NWR Forums Discord / Re: hall of infamy thread list
« on: October 03, 2011, 10:51:04 AM »
Quote
Yes but you see in Grand Turismo games you usually can't turn enough to make a turn so I think that they made the wheel so that you could turn a lot better. Otherwise there would be no point in making a wheel that turns 900 degrees because it would just spread out the controller's turning which would be a waste of time. In other words I need a wheel that will give me more turning.

60
Nintendo Gaming / Re: Show me your menus!
« on: October 03, 2011, 10:22:38 AM »
I'm surprised you're organizing by rows when the 3DS reorders by column when you resize the grid.

61
Download finished, and bleh to the intro movie still desyncing.  No time to find a rope to climb tonight, but if that's not fixed, I'm going to be disappointed.  Getting my hopes up with an update after so long, and it doesn't even fix bugs?  I'll have to deliver some milk to Double Fine HQ, to make a labored reference.


Schafer gave an explanation on how he feels you are supposed to beat it? I would love to hear his thoughts.

It's been so long that my memory is probably wrong, because this (from doublefine.com) is all I could find, but it sounds kind of like what I remember:

Quote
What’s up with Meat Circus?

What’s up with Meat Circus is that you’re a sissy. Sure, sure, invisibility is very important when Raz’s dad is trying to knock you off those tight ropes. And your shield will bounce the knife thrower’s blades right into those spinning target wheels. And also you can throw a confusion grenade at that bunny and then just go pick it up, instead of trying to grab it with Telekinesis. Those things are also true. But the main point I’m trying to make here is that first one, about you being a sissy.

62
This came out of nowhere.  Psychonauts got an update on Steam today.  Updates include achievements and a Mac version.  Also, they made the infamously difficult final level easier (I'm a little disappointed, actually, since I'd wanted to replay it since reading Tim Schafer's explanation of how you were supposed to use the various powers in the level).  No word on bug fixes, such as the horribly buggy rope climbing that put an end to my own replay last year and the desynchronization in the intro movie, but I'm hoping.

This plus Double Fine's full ownership of Psychonauts since June makes me wonder if Schafer may have more planned.

Edit:  The achievements aren't terribly interesting.  You probably can't expect much when shoehorning them into an old game, though.  The full list (minor spoilers):

I'm Sure She's Over It
Uncover Milla's Secret

I Think They Were Impressed
Introduce all Camp Kids to Mr. Pokeylope

Self Aware
See yourself through the eyes of many others

Look at those Pansies!
Find Edgar's Secret Garden

No Solid Food for Six Hours
Re-brain the Children

They Call Me the Hunter
Redeem all 16 Scavenger Hunt Items

I'm Gonna Live Forever
Find all Golden Helmets

Victory Tour
Revisit all brains after completion

Mmm… Bacon!
Use the bacon. A lot.

Stump Speech
Give the Coach's speech on the stump

Camp Gossip
Read many bulletin board messages

A Slice of History
Discover the secret history of Whispering Rock

Maybe It's the Hair
Spy on Bobby's love life

Made Man
Witness Maloof's transformation

I LOVE PUNCHING!
Complete the Punchy Target mini-game

Wolpaw Says Thanks
Hear Vernon's Ghost Story

They Should Totally Sell Those
Earn all Merit Badges

Figgy Piggy
Gather all Figments

You're All So Kind
Complete Gloria’s Theater

Thanks for All the Snails
Complete Waterloo World

I Always Loved You More
Complete Black Velvetopia

Time to Deliver the Milk
Complete The Milkman Conspiracy

For Insurance Reasons
Complete Lungfishopolis

A Victory for Good Taste
Complete Sasha’s Shooting Gallery

Rolling Rock Star
Complete Milla’s Dance Party

Height of Insanity
Complete The Asylum

I Thought That Was Unbeatable!
Complete Meat Circus

Math is Hard
Achieve Rank 101

Happy Bags
Sort all Emotional Baggage

No More Secrets
Crack all Vaults

Super PSI Cadet
Achieve Rank 80

Advanced PSI Cadet
Achieve Rank 60

Junior PSI Cadet
Achieve Rank 20

Regular PSI Cadet
Achieve Rank 40

Your Last Chance to Chicken Out
Complete Basic Braining

63
General Chat / Re: Holy Crap! *New Tech/Gadget Thread*
« on: September 29, 2011, 08:24:58 PM »
the flat screen tech that was pretty much a CRT per pixel

Wow, I had completely forgotten about that.  Surface-conduction electron-emitter display, which was called SED instead of SCEED for some reason.  I remember that I was really looking forward to that once upon a time.

I don't think eInk is ever going to be fast enough to use for a regular monitor.  Maybe it would be used for special cases where fast updates aren't necessary, like status screens on some devices, but old fashioned LCDs are probably going to remain cheaper for that.

64
General Gaming / Re: Old pc games/nostalgia
« on: September 28, 2011, 05:04:49 PM »
There's a fan made remake of Privateer that ought to work on your modern PC.

65
General Chat / Re: Random Questions That Don't Deserve Their Own Thread
« on: September 28, 2011, 03:48:37 PM »
Speaking of science mysteries, I was going to ask why Breathe Right strip wrappers glow when you pull them apart, but then I remembered Google and found the answer myself.  It's called triboluminescence, and it's the same thing that makes wintergreen Life Savers give off sparks when bitten.  Lots of kinds of tape do the same thing when pulled off the roll.  In a vacuum, this can even produce possibly useful amounts of x-ray radiation.  Let that terrify your little hearts this Christmas while you're taping down the wrapping paper.

It's thought to be caused by a difference in charge between the two sides of the separated material, which ends up ionizing air molecules.

66
General Gaming / Re: No longer finding competitive online fun. Anyone else?
« on: September 26, 2011, 03:55:50 PM »
I've never really gotten into competitive online multiplayer with random people. I love playing against people I know, but I almost never feel like jumping in against strangers.

This.  I always liked playing with my real life friends, but they've all either grown up too much or don't have enough time.

Also, my Internet connection was too crappy for online gaming most of the time for a long time.  It's improved dramatically since a couple of months ago.  I should probably try again.

67
TalkBack / Re: Nintendo Explains Why Star Fox 64 3D Isn't Online
« on: September 24, 2011, 04:23:26 AM »
Co-op would be nice, but something I'd actually like to see was something that was hinted at in Star Fox Assault of all games.  There was one level in Assault's Single-player campaign I remember thinking was a brilliant idea, where you had to infiltrate a space station while a space battle was going on outside.  You would fly in on your Arwing, do some on-foot fighting, and every once in a while you'd be called to jump back in your Arwing and dogfight with some enemy Fighters before rejoining the mission inside.  It was just a really cool idea, and it would have made a pretty cool multiplayer mode.  Imagine playing a version of Capture the Flag or whatnot where each team is trying to assault the other team's space station, with players constantly jumping in and out of various vehicles to either defend or take the fight to the other team.

Star Wars Battlefront 2's space battles were pretty much what you just described.  I could definitely see that working in Star Fox.

68
Good Movies

09. Gremlins
10. Gremlins 2

If I hadn't been terrified of the Gremlins back when I was a kid and hadn't actually seen the movie (all the merchandising made toy stores into psychological mine fields, let me tell you; imagine walking around the corner of an aisle at Toys Я Us and coming face to face with a figurine of something from your nightmares), I don't think I'd even think of it as a horror movie at all.  I like to tell people it's my favorite Christmas movie.  And the sequel is just a comedy.

69
TalkBack / Re: Nintendo Explains Why Star Fox 64 3D Isn't Online
« on: September 23, 2011, 06:07:18 PM »
Rogue Squadron III had some fun multiplayer modes.  Nintendo should have ripped them off.  Just making them work with four players would have been enough.

70
Not that far off-topic.  Star Trek may be set in the future, but it's still produced by old fuddy-duddies who, precisely because of the topic at hand, will never depict video games in a positive light.

Beerman and Braga no longer have control over the franchise ever since Enterprise was cancelled.  The 2009 film reboot was the first thing made which was outside of their control, and it shows. From that point onwards Star Trek is now cool and no longer for nerds only. Maybe in a future movie or series we will see some video games being played in it.

I meant TV and movie execs in general.  Video games are the enemy.  They compete with TV and movies for time in front of your eyeballs, and we're still a few decades away from the most influential people in the business actually understanding them.

71
That counterpoint for film is unnecessary.

I think I was confused by how all the other counterpoints were creating vs. consuming.

I read some sci fi books earlier this year that showed a vision of future interactive entertainment.  They had both room filling holograms and personal brain-interactive headsets.  The main character in one killed time in what amounted to exploration puzzle games, something like today's point and click adventure games only in virtual reality, via a headset.  He later looked up reenactments of past events, which began by asking him if he'd rather be an observer or a participant.  In another, the (different) main character sat on her couch and watched a holographic movie, but had a character replaced with her own likeness.  Both seemed like likely entertainments of the future to me.

I think there would be problems with interactive entertainment that movies wouldn't have.  First of all, there's pacing.  If you were a participant in the story, moving from scene to scene without actually doing the things that logically must happen between them would be disconcerting.  I wouldn't want to sit through one of Indy's lengthy flights around the world with a cage full of chickens for company (an extreme example, I admit), but suddenly going from escaping from bad guys in a fast car to stepping off the airplane (or falling out of it) would just be weird.  Also, what about scenes in which your character is absent?  A movie can cut to a scene of the emperor gloating that everything is happening as he has foreseen, but a holodeck adventure can't.

I think the future is going to have plenty of both.

72
For some reason, after seeing this topic, I was reminded of the series Star Trek: Enterprise. This series was set before the invention of the holodeck. On the ship, crew members would have a movie night. But the wierd thing is, they never showed anyone playing video games. It's kind of odd that a show about the future would make no mention of it. Surely, games must have been on some kind of path towards the holodeck experience. If so, it's not mentioned. I just find that kind of funny. Regardless, this is just an off-topic point.

Not that far off-topic.  Star Trek may be set in the future, but it's still produced by old fuddy-duddies who, precisely because of the topic at hand, will never depict video games in a positive light.


I love passive media. I love music and music is passive. I love art and art is passive. I love books and books are passive.

Does that mean I enjoy listening to music more than making music? Or looking at a painting rather than painting myself? Or reading a book rather than writing?

They go hand in hand, but AS TIME GOES ON (I really can't stress that enough) media will shift from a focus of listening or reading or watching to doing. It will become so hilariously fun to do that no one will prefer passive media. They may like it or even love it, but they won't prefer it.

People will get off work and be like "I really want to fly a jet a right now." Or "I really want to go scuba diving." Or "I really want to shoot a bunch of Zombies in the face." And the experience will be so visceral and so exciting that passive media will pale in comparison.

I do believe you are projecting your own preferences onto the population at large.  Many people don't have that much energy after work, child raising, and all the other adult responsibilities take their toll.

I also think you're discounting the art aspect of cinema.  Speaking of...

Quote
Does that mean I enjoy listening to music more than making music? Or looking at a painting rather than painting myself? Or reading a book rather than writing?

Shouldn't the active counterpoint to watching a movie be filming your own, then, and not playing a holodeck video game?

73
NWR Forums Discord / Re: ITT: Core Theme Users Represent!
« on: September 22, 2011, 03:44:58 PM »
Finally, there's a club I can belong in.  Without shame, that is.

74
Nintendo Gaming / Re: Wii U
« on: September 20, 2011, 02:47:32 PM »
Metroid is so not an answer to your modern First Person Shooters.  It's in an entirely different genre than something like Killzone or Resistance.  The only thing it has in common with them is that the Japanese don't like it, and that's not uncommon.  I'd give a good example of an IP Nintendo has that does meet that criteria, but Nintendo doesn't have one.

I'd say Nintendo needs one.  Not to compete with Killzone or whatever, but to free Metroid from the expectation.

75
Mostly what I remember about MQ is that there was no random number generator.  Everything was based on stats alone, so every fight against a particular group of monsters played out the exact same way every time.  Same turn order, same damage from attacks.  It took a couple of tries to find the optimal solution for an encounter, and then you just repeated that until a level up changed your stats a little.  It made for the most monotonous RPG I've ever played, and I wouldn't wish it on anyone.

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