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Messages - ootler

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1
TalkBack / RE: Don't Use Mod Chips, Says Nintendo UK
« on: April 24, 2007, 06:03:12 AM »
You'd have to be an idiot to mod a console that they can update the bios on.

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TalkBack / RE:EDITORIALS: There is No Definitive Zelda
« on: August 30, 2006, 06:52:59 PM »
I intend to buy the cube version because I'm poor.
For this reason I'm glad it's being released on two platforms.
Opinion is going to be divided I suppose as to which is the better version.
I imagine both will be good.  Nintendo in-house stuff always is.
All the hysteria is a waste of time, as of course is my typing this comment.
However, it's 4:44am on my clock and I'm in the process of waiting to die.
Might as well do something futile as opposed to nothing, it's the essence of humanity.

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TalkBack / RE:
« on: March 09, 2005, 04:25:33 PM »
Yes.  Clearly what nintendo of europe need is the kudos gained from the backing of a perv from Leeds.

Usually the bear has a celebrity read him a bedtime story of extreme pornographic content and gets an erection.
Thats the joke.

I doubt its going to shift many units to kids.  Maybe to young teens.  Probably not.

4
TalkBack / RE:RenderWare Gifted to Universities
« on: March 09, 2005, 04:13:07 PM »
This is sinister.

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TalkBack / RE:New Famitsu Scores
« on: March 02, 2005, 10:59:11 AM »
Masahiro sakurai is also responsible for smash brothers.

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TalkBack / RE:DS Hardware Selling Well; Software Sales Slow
« on: January 29, 2005, 01:39:07 PM »
That hindsight permits us to see naivety, both our own and others is long understood.
Luckily I prepare for everything incorrectly with my misapprehension of misinformation.
It's an old, old story with a predictable outcome taking everyone by surprise as always.
Those who say they saw it coming suffer from a malignant narcissism or two.
Thankfully, no one has ever been right about anything.

7
TalkBack / RE:Reviews: Yoshi's Universal Gravitation
« on: January 24, 2005, 11:56:23 AM »
I don't think this game will do yoshi justice.  It's been developed by artoon for nintendo.
Just to give you some idea, they did blinx and blinx 2 for xbox.

It seems to me that nintendo have all but ceased in house production of gba games.
They're farming stuff out left right and centre.
Only warioware twisted in the last year or so has been internally developed.
Fuse games did mario pinball, flagship did zelda and kirby amazing mirror, hudson are doing mario party advance.  In house nintendo stuff is getting pretty thin on the ground.

Hopefully some of the newly increased development budget funds will set things straight.

8
TalkBack / RE:Washington Post Says GameCube is
« on: December 02, 2004, 09:56:38 PM »
Theres always going to be trouble when a market is split 3 ways.  I mean, what sport is played between 3 people or teams?  It's just hard to relate to.  
Plus I think that commentators on the market subconsciously like the idea of a racial contest between the US and Japan.  It's in the blood.  It's the same with cars.

Nintendo remind most of us of the days before we became jaded hacks eeking out a pathetic living and trying to think of ourselves as worldly and cool - and it embarasseses us to a greater or lesser degree.  The guy who wrote the obsolete remark is hungry for the future.  Why would this be?  Perhaps he hopes for a surgical procedure to make his tiny one slightly bigger?  Or perhaps he is running from the past, haunted by the old school photo in which his acne has blossomed into a plume of nasal warts?  Whatever the case, the idea that what you wear, what you play and what music you listen to defines you is social fascism.  All these little babies walking around thinking they are men because they once saw a bruce lee film while eating burning hot chilli over a few lite beers.  There's nothing tough about going into a shop and buying a ps2.  Consumer paranoia - "how do I look if I buy this?".  The flip side of that is paparazzi magazines endlessly suprprised to see a cool star walking out of a mall with a couple bags of shopping looking normal.  

All of this is psychotic and accepted without question.  Nobody actually grows up anymore because they're too busy trying to seem grown up.  Do you think a grown up would be insecure enough to worry about seemingly childish content in a game?  All modern games are mostly matrix calculations.  How tough/obsolete/silly is that?

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TalkBack / RE:Famitsu Scans Reveal More on MaWaRu Made in Wario!
« on: September 10, 2004, 05:49:52 AM »
Rehash or not, neither this game nor mario party games are cheap or easy to make.  They are easy to play.
The critical part of making a game is the control mechanism.  Most games have one fairly elabotrate control mech, and a simple one for menus.
Both warioware and mario party have a great many different control mechs, and each of them may have completely different logic driving the display, rules and collision for each mini game.
If you have a long game that follows the same rules over it's entirety, then making levels for it becomes second nature for the designers, but if you have loads of smaller games, each with different requirements then you never get into a rhytm, and have to do a lot more thinking.  

Don't underestimate the skill required to pull one of these titles off.  If it was easy, everyone would be doing rip-offs - like with driving games, fps's and third person cookie cutter yawn inducers tied to films.

Just look at the credits for either game and you'll see how many people are required to make these games, then multiply that number of people by an average salary for a year.  You may also notice that the ratio of programmers to artists falls much more heavily towards the programmers than usual.  Things that seem technically impressive in the games world are often not, while things that seem simple are often very sophisticated.

10
TalkBack / RE:Experts Sound Off On DS vs. PSP
« on: August 18, 2004, 08:15:54 PM »
People are told that one thing is cool and another is not.  The two things perform the same function.  To use time in the pursuit of abstract and futile goals.

Money is thrown around to create an image.  That image bears no relation to the physicality of the product.  It attempts to persuade you that you are cool if you use it - whereas you are not cool.  The image is cool.  You are you.  Sitting hunched over with light reflecting on your pale, soaplike face.

One image tells you that you are cool in a more flattering and ingratiating way.  Therefore among the insecure it is more successful.  The insecure are numerous.  Eventually everybody starts to doubt their own choices in the face of overwhelming conformity and one product utterly dominates.

Not to subscribe to the dominant product produces stress which in turn leads to an overly conscious manner and overt public self justification.

'Twas ever and thus.

11
TalkBack / RE:GoldenEye Soundtrack by Paul Oakenfold
« on: August 12, 2004, 03:01:05 PM »
Mainstream music for astoundingly unimaginative enterprise tick tocks armageddon ever closer.  Illusion of a predictable future found to be reassuring.  Time rendered into insipid gravy by mindless repetition as humanity uses up all available materials to produce insignificant motifs of own past glory.  Cynicism found to be constructive.

12
TalkBack / RE:Japan's Game Market Shrinking
« on: July 02, 2004, 09:20:58 PM »
Sales in japan are down over a quarter from five years ago.

The problem is that sales aren't down equally across the board.  Big titles are less affected, but niche titles are taking heavy losses.
Fewer and fewer games are making a profit.  Most games even for a handheld cost at least half a mil. to make.  Given that the developer sees at MOST $5-7 from each copy sold they have to sell 100k units to make a profit.  This hardly ever happens.  Less than 20 percent of titles sell that amount.  Therefore most developers are living on royalty advances to fund development and never getting anything more than subsistance funding to run on fumes from contract to contract with no margin  for error.  For larger publisher/developers it means producing more titles more quickly with the same staff to keep revenue at the same level - meaning a lot of similar games and sequels and rushed licenses.

Even now, many companies in japan who have made great games in the past have gone under, with a lot of talented people being swallowed up by either larger game companies or other industries.  This is a tangible difference, not just a numerical abstract one.

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TalkBack / RE:Nintendo Holds Briefing in Japan
« on: June 09, 2004, 10:52:33 AM »
I think all of this is good.

If you think about it objectively, touchscreen allows people to write and draw - skills people already have whether they play games or not.
Making the machine hear, which can only extend it's functionality.
Making the machine see with an eyetoy like camera is the same.

All nintendo are doing is thinking about ways in which they can make a gaming device aware of/accessible to more possible means of input.

Of course the implementation of all this functionality will be according to how interesting they themselves find the experiments they use to test the viability of each of the elements - on their own and together.  They'll build countless prototypes, gradually changing this bit and that bit and re-writing software to test and play with it.  Then they'll factor in cost, means of production and mass production.  Find some sub contractors get tenders for varying rates of production.   Work out how big a risk they'll take to make the initial orders for components to all suppliers sufficiently large that the economies of scale will make it possible to bring it out at a competitive price without over-ordering and ending up paying huge fines or compensation if they can't sell that number of machines and have to stop production early.  Then dole the work out among them all, get production lines going, build the software and development tools, incorporate it all into 1 device that conforms to all worldwide safety and manufacturing standards, is easy to manufacture with the minimum of retooling of factories still producing other products and bobs your uncle.  All they have to do then is justify themselves in childishly simple terms to journalists who ask questions blindly from outside the process and wannabes who always know better and take an highly revisionist approach to memory.

Then it'll either sell or it won't in the arbitrary and savage animal guts of the consumer group-mind.  Dice rolling.

Yes I think it's all very good.

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TalkBack / RE:Piracy Fight is an
« on: June 03, 2004, 06:06:56 PM »
Fake carts and machines manufactured within china aren't necessarily sold in china.

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TalkBack / RE:
« on: June 03, 2004, 04:30:04 PM »
This sort of thing used to be flooded with interest.  No longer.  Making games is an horrific enterprise these days.
I've seen people with headsplitting talent drowned in the swamps of ignorant authority.
Or how about - I've seen the hot rocks of enthusiasm slaked all too soon by the cold, salty piss of commercial tesselation.
Originality is difficult to place in the market, so if you like making stuff that's essentially a mindless copy, or have the delusion that the idea of game A combined with game B makes you an uberinventive gods eye with the world a mere dot in the vistas of your limitless imagin-e-space, then you can probably find happiness in the festering rat innards that characterize the games industry today.

Even if you can take all the suffering, you won't be able to surf anymore because the opinion deluge about your work from people with no idea what they are talking about will be more than enough to drive you at high speed over the black horizon into the totally reflective insecurity bubble.

Or you'll probably be alright if you are thick skinned, and therefore insensitive, and therefore lacking in insight.

Good luck.

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TalkBack / RE:Nintendo Says New Console Probably at E3 2005
« on: May 28, 2004, 02:41:15 PM »
People were dubious about the d-pad when they had all been using floppy joysticks on the vcs.

Analogue sticks and rumble were clearly the work of a deranged mind also.  How could that ever take off?

The idea that nintendo don't know what they are doing is evidently well founded.

17
TalkBack / RE:Colleseum Selling UK GameCubes
« on: May 28, 2004, 02:34:55 PM »
I believe that children are the future.

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TalkBack / RE:Licensed games are commercially challenged
« on: May 28, 2004, 02:32:05 PM »
Warner bros have already destroyed the games industry once.  When they bought out atari and kicked out Nolan Bushnell they made some ludicrous mistakes.  ET for the Atari VCS sold 800,000 copies.  They manufactured 4 million carts.  They manufactured more carts of pacman than there were Atari VCS machines.  I wonder who/what they blamed for that?  Did you know for example that under the WB mantle most VCS games were coded in a week and de-bugged within that week by the programmers who were already working for peanuts under massive pressure?  You can get hold of the internal mails from atari at that point if you surf around for them.

Licensed games have sold badly for a decade now - but because a few press releases have cast blame on arbitrary factors it becomes news.

Some awful games sell.  Some great games don't.  Now, who do I sue to stabilize earnings on an annual basis?

I.Hate.Suits.

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