Author Topic: Resident Evil 4 Wiimake on Gamestop's database  (Read 59926 times)

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Offline GoldenPhoenix

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RE:Resident Evil 4 Wiimake on Gamestop's database
« Reply #275 on: July 30, 2007, 07:54:29 PM »
Quote

Originally posted by: Dirk Temporo
Quote

Originally posted by: GoldenPhoenix
Wish I knew that much about resolutions.


Easy enough. the [number]x[number] is just how many pixels wide, then high many pixels tall the image is. Because of this, games with higher resolutions look better, because with more pixels, it can display more details. The [number]:[number] thing is a screen ratio. So 16:9 means that for every sixteen pixels widthwise, there are nine pixels heightwise.


I know that.
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Offline Caliban

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RE:Resident Evil 4 Wiimake on Gamestop's database
« Reply #276 on: July 31, 2007, 11:50:24 AM »
"I see what's going on.  No need to flip out."

I like to flip out.

"If TP is supposed to display at "true widescreen," then Link's hearts and on-screen indicators would be VERY close to the side edges of the TV screen -- but I don't think that's the case, and I believe Caliban actually sees a noticeable amount of unused game space between the indicators and edges."

True.

"More importantly, I noticed Caliban's TV ISN'T BLACK, more like a silver or grey or maybe white, so NO WONDER the black bars are painfully noticeable."

It is Silver. The black bars aren't that annoying to me (I watch plenty of 4:3 anime dvds), what's annoying is that Capcom could have amplified the rendering view so that it didn't feel so constricted as it seems to me, I get the sensation that I'm playing with a stretched 4:3 view instead of an increased camera view, I don't know if I'm making myself clear enough but whatever I've got the game now so no more "bitching" from me.

Offline NinGurl69 *huggles

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RE: Resident Evil 4 Wiimake on Gamestop's database
« Reply #277 on: July 31, 2007, 12:29:36 PM »
"I get the sensation that I'm playing with a stretched 4:3 view"

This is entirely true.  RE4:Wii only outputs 640x336 worth of detail no matter what.  Everyone got the shaft.
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Offline GoldenPhoenix

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RE:Resident Evil 4 Wiimake on Gamestop's database
« Reply #278 on: July 31, 2007, 12:41:15 PM »
Quote

Originally posted by: Professional 666
"I get the sensation that I'm playing with a stretched 4:3 view"

This is entirely true.  RE4:Wii only outputs 640x336 worth of detail no matter what.  Everyone got the shaft.


So can Wii even do true widescreen?
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Offline NinGurl69 *huggles

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RE: Resident Evil 4 Wiimake on Gamestop's database
« Reply #279 on: July 31, 2007, 12:53:53 PM »
Wii does.  Every default Wii channel does.  Even Eternal Darkness does.

But RE4:Wii fakes it.  It was Capcom's cheap, port-o-matic fix.
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Offline Dirk Temporo

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RE:Resident Evil 4 Wiimake on Gamestop's database
« Reply #280 on: July 31, 2007, 03:12:51 PM »
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Dirk Temporo
Quote

Originally posted by: GoldenPhoenix
Wish I knew that much about resolutions.


Easy enough. the [number]x[number] is just how many pixels wide, then high many pixels tall the image is. Because of this, games with higher resolutions look better, because with more pixels, it can display more details. The [number]:[number] thing is a screen ratio. So 16:9 means that for every sixteen pixels widthwise, there are nine pixels heightwise.


I know that.


Oops. I misread what you said. Sorry. >.>
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Offline ShyGuy

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RE: Resident Evil 4 Wiimake on Gamestop's database
« Reply #281 on: August 31, 2007, 09:22:21 AM »
Bumpin' for great victory!

RE4 Wii has hit 750,000 worldwide so far. I expect Capcom to bring more games ports to the Wii.  

Offline vudu

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RE:Resident Evil 4 Wiimake on Gamestop's database
« Reply #282 on: August 31, 2007, 09:50:26 AM »
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Originally posted by: ShyGuy
I expect Capcom to bring more games ports to the Wii.
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Offline NinGurl69 *huggles

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RE: Resident Evil 4 Wiimake on Gamestop's database
« Reply #283 on: August 31, 2007, 10:21:20 AM »
Okami? no way.

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Offline Mashiro

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RE: Resident Evil 4 Wiimake on Gamestop's database
« Reply #284 on: August 31, 2007, 12:46:25 PM »
Nice bump!

Maybe capcom will get a clue and give us more than just an on-rail shooter.  

Offline Kairon

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RE: Resident Evil 4 Wiimake on Gamestop's database
« Reply #285 on: August 31, 2007, 01:03:38 PM »
I'd get Godhand. I'd get it soooo bad.
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Offline Smash_Brother

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RE: Resident Evil 4 Wiimake on Gamestop's database
« Reply #286 on: September 01, 2007, 01:11:31 PM »
I'd like to try Okami but am unwilling to buy a PS2 for it.
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Offline NWR_insanolord

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RE: Resident Evil 4 Wiimake on Gamestop's database
« Reply #287 on: October 30, 2007, 03:49:58 AM »
The game has reached another sales milestone, as IGN has reported that Resident Evil 4 Wii Edition has passed the 1 Million mark!  
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Offline Athrun Zala

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RE: Resident Evil 4 Wiimake on Gamestop's database
« Reply #288 on: October 30, 2007, 05:39:35 AM »
I wonder how will Capcom interpret the fact that, a port of a 2 year old game sold 1mill units in about 4 months...

I hope it's "RE5 needs to be there"... not "Ports AHOY!"...
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Offline Adrock

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RE: Resident Evil 4 Wiimake on Gamestop's database
« Reply #289 on: October 30, 2007, 07:23:26 AM »
I thought Capcom shipped over 1 million units which is an entirely different landmark.

Wii isn't getting RE5. There's a better chance of getting a non-numbered main series game like Code Veronica based on the RE4 engine and even that seems like a stretch because apparently, most 3rd parties think Wii needs more light gun and party games.

Offline Terranigma Freak

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RE:Resident Evil 4 Wiimake on Gamestop's database
« Reply #290 on: October 30, 2007, 07:55:54 AM »
Quote

Originally posted by: Athrun Zala


I hope it's "More ports for the Wii"... not "Gee, maybe we should put some effort into our games"...


There you go. I fixed it for you.

Crapcom won't bring us RE5.  

Offline ShyGuy

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RE: Resident Evil 4 Wiimake on Gamestop's database
« Reply #291 on: October 30, 2007, 10:22:54 AM »
I bet these RE4 numbers were behind the decision to port Okami to the Wii

Offline Kenology

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RE:Resident Evil 4 Wiimake on Gamestop's database
« Reply #292 on: October 30, 2007, 03:15:02 PM »
Quote

Originally posted by: ShyGuy
I bet these RE4 numbers were behind the decision to port Okami to the Wii


I'm sure that had a lot to do with it too.
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Offline NinGurl69 *huggles

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RE: Resident Evil 4 Wiimake on Gamestop's database
« Reply #293 on: October 30, 2007, 03:32:07 PM »
Difference is RE4 was already a success before being ported.
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Offline Kenology

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RE:Resident Evil 4 Wiimake on Gamestop's database
« Reply #294 on: October 30, 2007, 04:20:53 PM »
Quote

Originally posted by: Professional 666
Difference is RE4 was already a success before being ported.


If anything, I think that would've worked against it.  It sold almost a million copies LTD on the Cube and the PS2 version sold a helluva lot too.  I'd have thought the RE4 market was already saturated.  But there are people like me who bought the game twice and it ended up being a success.

I think Okami will do better on Wii than it did on PS2 for sure.
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Offline bosshogx

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RE:Resident Evil 4 Wiimake on Gamestop's database
« Reply #295 on: October 31, 2007, 06:11:43 AM »
My friend made this for our site in honor of Halloween.

Resident Evil 4 Party

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Offline ShyGuy

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RE: Resident Evil 4 Wiimake on Gamestop's database
« Reply #296 on: October 31, 2007, 06:30:13 AM »
wait, who is the ghost?

Offline bosshogx

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RE:Resident Evil 4 Wiimake on Gamestop's database
« Reply #297 on: October 31, 2007, 06:38:52 AM »
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Originally posted by: ShyGuy
wait, who is the ghost?


Hmmm...the ghost is, uh....AH!  He is the smoke monster from the original RE4 trailers!  He's just contained under a sheet or something....

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Offline Mashiro

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RE: Resident Evil 4 Wiimake on Gamestop's database
« Reply #298 on: October 31, 2007, 01:35:31 PM »
Ah I love the hook man version of RE4, so different from the final version =)

Offline ShyGuy

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Re: Resident Evil 4 Wiimake on Gamestop's database
« Reply #299 on: September 26, 2009, 11:34:50 AM »
So I finally tried the Wii version last night. I'm surprised how long it is taking me to get use to the controls. They feel a little off still.