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Gaming Forums => Nintendo Gaming => Topic started by: Jin-X on March 29, 2007, 05:21:56 AM

Title: Resident Evil 4 Wiimake on Gamestop's database
Post by: Jin-X on March 29, 2007, 05:21:56 AM
For $29.99

If true, it should have the PS2 extras plus 16:9.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Smash_Brother on March 29, 2007, 05:24:33 AM
What were the PS2 extras?

EDIT: Never mind, found out.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Jin-X on March 29, 2007, 05:30:21 AM
You know what would be really cool? If you could use the chainsaw now. Also a lil graphic boost would be nice; not that it matters much since the GC RE4 puts 3rd party Wii games to shame in that department.  
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: vudu on March 29, 2007, 05:31:02 AM
I believe you mean RESuDENT EVuL 4 is being revived on Wii.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: NWR_pap64 on March 29, 2007, 05:32:10 AM
Quote

Originally posted by: Smash_Brother
What were the PS2 extras?

EDIT: Never mind, found out.


I've played the PS2 version and "Separate ways" is a really good side story as it shows how Ada viewed some of the events that happened in Leon's story.

EDIT: And I'm going to bet my nuts that some people will see this in a negative light. I GUARANTEE IT!
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on March 29, 2007, 05:33:32 AM
UH OH, LOOKS LIKE ANOTHER PS2 CALL OF DOOKIE 3 WII-PORT

And really, is Capcom even smart enough to upgrade the Ada Missions to GameCube-quality assets, or just directly port the downgraded PS2 assets with sausage-pointer functionality thrown in?

Signs point Capcom telling us to "go forth and multiply"
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Luigi Dude on March 29, 2007, 05:38:01 AM
Now I could see it happening since this does sound like something Capcom would do, but Gamestop isn't the most reliable of sources.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Dirk Temporo on March 29, 2007, 06:04:19 AM
I don't get how this would work. I mean, I can see using the pointer for aiming, but will it still move around like it did on hte other consoles? Because if it does, that could really screw you up, since you're pointing one place, and the Wii sees you pointing at that place, but the actual pointer is somewhere else on the screen.

On the other hand, if they DIDN'T have the pointer movement, the game would be ridiculously easy.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: BranDonk Kong on March 29, 2007, 06:19:57 AM
Link doesn't work.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Adrock on March 29, 2007, 06:39:31 AM
Quote

Luigi Dude wrote:
Now I could see it happening since this does sound like something Capcom would do, but Gamestop isn't the most reliable of sources.

I don't know what you're talking about. Capcom is known to be extremely careful with their intellectual properties. They rarely port older titles onto new hardware, especially Resident Evil.

Anyway, it looks like Gamestop made a boo-boo. The page doesn't exist, but if you search "Resident Evil 4" you can see the Wii Version at the very bottom.

Here: RE4 Wii Version

I'd buy it again, granted they include all the extras from the PS2 version and add some more.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Bill Aurion on March 29, 2007, 06:39:34 AM
Uh oh, seems they either made a mistake or showed something they weren't supposed to...

I personally would buy the game again if they added the PS2 extra content...A boost in visuals would be a nice touch, but at 30 dollars I guess we'll be lucky if they add the PS2 content...

"They rarely port older titles onto new hardware, especially Resident Evil."

Haha, Code Veronica on PS2 and RE2, RE3, and CV on GC say "Sup!"... =)
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Jin-X on March 29, 2007, 06:49:57 AM
They seem to have taken it down, guess somebody is going to catch some sh!t over this for either putting it up before they were allowed to or for just making stuff up.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Ghisy on March 29, 2007, 07:02:30 AM
Quote

Originally posted by: Adrock
I'd buy it again, granted they include all the extras from the PS2 version and add some more.


Ditto.
If this rumor is confirmed by Capcom, I hope they'll upgrade all the PS2 extras to match the GC's visuals.  
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Ceric on March 29, 2007, 08:10:54 AM
Personally I like a full collection of all the Gamecube Resident Evils.  Plus a bump up using the larger assets they probably have for 4 and the PS2 stuff as well.  Sell that at regular price.  I could finally see what the fuss was about with all the other ones and beat RE4 (Was borrowing my brothers copy but he needed it back before I could beat it and I lost the memory card in the move.)
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Taija-Herbal on March 29, 2007, 08:22:13 AM
Getting quite irritating with all the talk of remake this and port that and trying to make it seem like some serious thought has gone into the game..

The worst thing is if gamers decide to be prudent and take a wait and see approach, or if they decide that its not worth playing a port or remake, then all the third parties start complaining about not selling on nintendo consoles, and instead of blaming themselves for not putting the effort into making the game, they blames the wii owners for only wanting nintendo produced games and stuff. Capcom need to put their money where their mouth is and come up with more than that really......

I'm starting to get worried, I remember the wii was supposed to be 2-3 times more powerful than the gamecube, Find it weird that I'm still playing games that look technically less advanced than the gamecube. Nintendo has to show these third parties how its done I think.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: mantidor on March 29, 2007, 08:24:45 AM
I wouldn't buy it again and I hate all the people who would. I want a new game, RE5 or a new one, but not a damn port!

Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Luigi Dude on March 29, 2007, 08:28:38 AM
Well there is Umbrella Chronicles for the Wii that's supposed to come out this year.  Capcom's having a game event on April 12, so hopefully they'll finally reveal something new about that game then.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Caliban on March 29, 2007, 08:37:47 AM
Capcom, give us original adult oriented IPs or GTFO of buisness.  
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: IceCold on March 29, 2007, 08:54:53 AM
Quote

Originally posted by: Bill Aurion
"They rarely port older titles onto new hardware, especially Resident Evil."

Haha, Code Veronica on PS2 and RE2, RE3, and CV on GC say "Sup!"... =)
He was probably being sarcastic there.. (considering he should know that the original RE game is on nearly every platform known)  
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on March 29, 2007, 08:58:08 AM
"Rebecca Chambers and the Jill Sandwich" for Wii.

Features innovative rumbling-remote gameplay.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Viewtiful mario on March 29, 2007, 10:17:56 AM
Usually I'd be negative at this but after playing Godfather, I'm confident in what remakes for the wii can do to old games.  Plus, RE4 kicks the snot out of anything else that's been ported.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on March 29, 2007, 10:28:22 AM
Yeah, even TP.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Viewtiful mario on March 29, 2007, 10:49:56 AM
Quote

Originally posted by: Professional 666
Yeah, even TP.


Pfft,gh,hutt  I'm talking mainly about games that were relesed sometime ago, TP was a wii game when it first came out and will always be remembered as a wii game.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Jin-X on March 29, 2007, 11:53:40 AM
Quote

Originally posted by: Taija-Herbal
Getting quite irritating with all the talk of remake this and port that and trying to make it seem like some serious thought has gone into the game..

The worst thing is if gamers decide to be prudent and take a wait and see approach, or if they decide that its not worth playing a port or remake, then all the third parties start complaining about not selling on nintendo consoles, and instead of blaming themselves for not putting the effort into making the game, they blames the wii owners for only wanting nintendo produced games and stuff. Capcom need to put their money where their mouth is and come up with more than that really......

I'm starting to get worried, I remember the wii was supposed to be 2-3 times more powerful than the gamecube, Find it weird that I'm still playing games that look technically less advanced than the gamecube. Nintendo has to show these third parties how its done I think.


This is a legit concern, but the way the Wii is selling it will pass the Xbox 360 in total sales this year so they won't have a choice but to support the Wii strongly.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Adrock on March 29, 2007, 12:00:30 PM
I'd be more worried about a possible RE4 port if Umbrella Chronicles wasn't announced. Then, I'd think Capcom was just being Capcom again. UC was good enough for me. However, I won't say no to a reworked version of an amazing game (granted it plays well). Beats the hell out of the straight ports of RE titles on Gamecube.

Quote

IceCold wrote:
Quote

Bill Aurion wrote:
"They rarely port older titles onto new hardware, especially Resident Evil."

Haha, Code Veronica on PS2 and RE2, RE3, and CV on GC say "Sup!"... =)

He was probably being sarcastic there.. (considering he should know that the original RE game is on nearly every platform known)

I considered using an emoticon, but opted against it because I thought the comment spoke for itself. Silly me, tricks are for kids....  
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: JonLeung on March 29, 2007, 12:06:23 PM
Quote

Originally posted by: Professional 666
UH OH, LOOKS LIKE ANOTHER PS2 CALL OF DOOKIE 3 WII-PORT

And really, is Capcom even smart enough to upgrade the Ada Missions to GameCube-quality assets, or just directly port the downgraded PS2 assets with sausage-pointer functionality thrown in?

Signs point Capcom telling us to "go forth and multiply"

My "sausage-pointer", Ada, and going forth and multiplying.  Sounds like fun!
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: KDR_11k on March 29, 2007, 07:35:09 PM
Quote

Originally posted by: Caliban
Capcom, give us original adult oriented IPs or GTFO of buisness.


Gotcha Force 2 or GTFO!
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Rhoq on March 30, 2007, 01:06:04 AM
I would like to say that if this is real and not just a mistake on GameStop's website, that I won't buy it. But I'm a sucker for anything Resident Evil. I have all of the GameCube releases (0, REmake, 2, 3:Nemesis, CVX and 4) and the DS game. RE4 Wii will more than likely find it's way into my collection on release day if it is in fact real. It would be nice if it can access the GameCube memory cards for those of us with RE4 already.

Bring on Umbrella Chronicles.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Ian Sane on March 30, 2007, 05:08:08 AM
Well if it's true I'm glad Capcom is giving the Wii something and it isn't targetted for little kids.  But I'm not too keen on the amount of remakes showing up on the Wii.  If I want a game usually I already have it and if I don't, well odds are I never did.  There are too many games from last-gen systems or even from the DS.  The Wii is supposed to provide us with innovative new games, not just a new way to play games that already existed.  I'd rather have new content in familiar genres with traditional controls than recycled content with new controls.  If the remote doesn't encourage the development of new games and new ideas then it's a waste of time.  There's no point in owning a last gen console with a different controller.

It doesn't help that Nintendo's big Wii title is technically a Gamecube game that plays well with both control setups.  They've kind of inadventingly started the WiiMake trend.  Third parties have followed Nintendo's lead only with some typical laziness and cost-cutting thrown in.  At least Nintendo released the Wii version first and developed both games at the same time.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on March 30, 2007, 06:28:05 AM
Then you should forego the Wii and get into THE REAL NEXT GENERATION OF GAMING.

Get yourself a 360 and a copy of Perfect Dark Zero.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Rhoq on March 30, 2007, 07:30:08 AM
Quote

Originally posted by: Ian Sane
It doesn't help that Nintendo's big Wii title is technically a Gamecube game that plays well with both control setups.  They've kind of inadventingly started the WiiMake trend.  Third parties have followed Nintendo's lead only with some typical laziness and cost-cutting thrown in.  At least Nintendo released the Wii version first and developed both games at the same time.


I don't think it's fair to call Zelda a "WiiMake". It's more accurate to consider it a Nintendo-exclusive, multi-platform release. Something like (my current favorite game) The Godfather: Blackhand Edition - yes, it's a port fitted with Wii specific controls (a WiiMake). I don't mind the ports, as long as it's something that I couldn't have played on the GameCube a year or two ago.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Ian Sane on March 30, 2007, 09:13:48 AM
"I don't think it's fair to call Zelda a 'WiiMake'. It's more accurate to consider it a Nintendo-exclusive, multi-platform release."

It is a multiplatform release but it was designed on last-gen hardware and released on a last-gen console with no hardware related differences to the game but the controller itself.  So third parties looked at that and thought "hey if those Wii owners will buy a Gamecube game with different controls for the Wii then they'll probably buy a game we already released on an older console with new Wii controls."

It's all related because the attitude is clearly there.  Wii games need not be designed primarily with the Wii in mind.  If Ninteno had only released Wii games designed specifically for the Wii then that attitude might not exist.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Kairon on March 30, 2007, 10:23:55 AM
But that's part of the charm of the Wii to third parties. Cheap development, use of least-gen resources, start-up development on GC kits, and the like. It was essentially a smart business move on Nintendo's side that's given us games like Godfather, Scar Face, and ManHunt 2... as well as launch games like Need For Speed, Call of Duty, and Madden.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: BranDonk Kong on March 30, 2007, 04:03:11 PM
Actually Zelda does use a little bit more juice on the Wii hardware-wise, 16:9 mode, but I get the point.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Adrock on March 30, 2007, 04:25:03 PM
Quote

Ian Sane wrote:
If Ninteno had only released Wii games designed specifically for the Wii then that attitude might not exist.

No way. I find that an extremely misguided assumption. Publishers are going to try to make money any way they can. Zelda on Wii didn't have anything to do with that.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Taija-Herbal on April 01, 2007, 01:43:56 AM
Have to agree with Adrock on this one.........
Developers dont need any excuse to...
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: NWR_pap64 on April 03, 2007, 04:25:17 PM
Well, its official...

Info from NeoGaf.

The port will have all the PS2 extras and more, along with new Wii controls.

The also have screens of RE UC.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: IceCold on April 03, 2007, 04:34:58 PM
"New controls" as in pointer functionality? Or just knife movement?
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: NWR_pap64 on April 03, 2007, 04:40:58 PM
Quote

Originally posted by: IceCold
"New controls" as in pointer functionality? Or just knife movement?


On Go Nintendo's version they mention just Knife controls.

I'm sure they will also include pointer and aiming features.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: The Traveller on April 03, 2007, 06:26:59 PM
It will be the Cube version graphically though right..  
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: GoldenPhoenix on April 03, 2007, 08:15:56 PM
Quote

Originally posted by: The Traveller
It will be the Cube version graphically though right..


Hopefully they make it true widescreen without the black bars.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: ShyGuy on April 03, 2007, 08:16:23 PM
I could see myself buying this.

So is the knife going to be nunchuk waggle? It might be actually usable as a melee weapon. The only thing I used it for on the cube was opening boxes.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: IceCold on April 03, 2007, 08:37:06 PM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: The Traveller
It will be the Cube version graphically though right..


Hopefully they make it true widescreen without the black bars.
What happens when you play on a widescreen TV? Would the bars still be there? And would it look bad if you cut them off?

Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: GoldenPhoenix on April 03, 2007, 08:41:45 PM
Quote

Originally posted by: IceCold
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: The Traveller
It will be the Cube version graphically though right..


Hopefully they make it true widescreen without the black bars.
What happens when you play on a widescreen TV? Would the bars still be there? And would it look bad if you cut them off?


I think they are still there on a widescreen, though I haven't tried. It may sound minor, but since I have a Plasma TV, black bars are bad, and could potentially burn into the screen.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on April 03, 2007, 10:21:32 PM
I could see myself playing this just for knife-action.

You don't know intensity until you've played thru most of the village using only the knife (and KUNG FU KICKS).
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Magik on April 04, 2007, 12:47:40 AM
Quote

Originally posted by: The Traveller
It will be the Cube version graphically though right..


You would think it would.  It pretty much comes down to whether or not Capcom is willing to put the effort into updating the GC code with the extras and not just simply porting the PS2 code.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: UltimatePartyBear on April 04, 2007, 03:59:22 AM
This happens to be announced the DAY AFTER the return period for the copy I finally bought for GC ends?  I think not.  Conspiracy are go!
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: ShyGuy on April 04, 2007, 04:49:16 AM
The black bars are still there in widescreen for cube RE4. However, you can click on the TV Zoom and it fills up the screen pretty well.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: decoyman on April 04, 2007, 05:04:54 AM
Quote

Originally posted by: pap64
Quote

Originally posted by: IceCold
"New controls" as in pointer functionality? Or just knife movement?


On Go Nintendo's version they mention just Knife controls.

I'm sure they will also include pointer and aiming features.


It says pointer aiming right there in the article, actually (just before it mentions knife controls). Wiijoice!

EDIT2: I AM DUM. I quote: "Controls adapted for waggle, including Wiimote aiming."
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Arbok on April 04, 2007, 05:17:04 AM


Looks like Gamecube graphics, as opposed to PS2, to me. Anyone want to do a side by side look at the scene of Leon running away from the boulder on the GCN to see how it stakes? Could be my imagination, but it does look slightly better to me.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Smash_Brother on April 04, 2007, 05:30:53 AM
Knowing the RE4 whore that I am, I'll definitely at least rent this.

I loved the knifing sequences in RE: DS. If they could get something similar to that on the Wii, it would be awesome.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: NWR_pap64 on April 04, 2007, 05:38:52 AM
Quote

Originally posted by: Smash_Brother
Knowing the RE4 whore that I am, I'll definitely at least rent this.

I loved the knifing sequences in RE: DS. If they could get something similar to that on the Wii, it would be awesome.


Not as much as I loved the knife sequences!

I CUT YOU! I CUT YOU!
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Ian Sane on April 04, 2007, 05:39:38 AM
I hope they have both Wii and Cube controls.  They won't but it certainly would make sense to have both since the game was originally made for the Cube in the first place.  That way the extra PS2 content can be played with the original control setup thus giving you the Cube version with the extra PS2 content.  Why not have more control options?  This would also make the Wii version clearly the definitive one since it has all the content, the best graphics, and all available control schemes.

Hell the classic controller is even fairly Dualshock like so you could even play it the PS2 way as well.  It's win-win.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Ghisy on April 04, 2007, 05:47:02 AM
I'M BUYING!!
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Smash_Brother on April 04, 2007, 05:53:40 AM
One of my friends pointed out that it's a great idea because many of these Wii owners are probably first-time owners who never had the chance to own it on either the cube or PS2.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Arbok on April 04, 2007, 05:57:11 AM
Quote

Originally posted by: Smash_Brother
One of my friends pointed out that it's a great idea because many of these Wii owners are probably first-time owners who never had the chance to own it on either the cube or PS2.


Assuming Gamestop is correct, at $30 this is a MUST own for anyone who never purchased the game before.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Smash_Brother on April 04, 2007, 06:01:15 AM
Agreed, hence why it's such an attractive offer.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: mantidor on April 04, 2007, 06:08:01 AM
Bah, this sucks, I hate buying a game twice, even at "budget" price, if they at least modify the game beyond the regular remote aiming, like making the ganados move quicker instead of the unrealistic slow down they have when they approach you given the limited aiming capabilities of the stick, I might consider it, meanwhile its another game I'll skip.

Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: NWR_pap64 on April 04, 2007, 06:10:42 AM
Quote

Originally posted by: mantidor
Bah, this sucks, I hate buying a game twice, even at "budget" price, if they at least modify the game beyond the regular remote aiming, like making the ganados move quicker instead of the unrealistic slow down they have when they approach you given the limited aiming capabilities of the stick, I might consider it, meanwhile its another game I'll skip.


Why am I not surprised? :p
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Bill Aurion on April 04, 2007, 06:21:21 AM
Unless you played the additional meaty content that the PS2 version offered, there's no reason why anyone who loved the GC version shouldn't buy this for the new controls and added levels...
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Ceric on April 04, 2007, 06:27:23 AM
I never got to finish the Cube version so I'll at least rent this game though I do hope they keep the option of the GCN controls because I personally would like to finish it up that way first and then move into Waggle.

On second thought I also like to see how it play on the classic controller.  
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: BlackNMild2k1 on April 04, 2007, 06:36:04 AM
M Q always malfunctioned at the end of this game, so I never got to see the ending(although I did beat it) and I never do the second play through. So I will definately purchase this. I just hope Capcom looks at what effort Activision put into Spider Man 3 for Wii graphically and decides to add some graphical flair to the Wiimake.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: mantidor on April 04, 2007, 06:53:04 AM
<------------------------ this is the only game I'll ever buy a remake of, but of course it will never happen

No other game is worthy in my eyes, but I admit that my dislike for this is fueled by how lame umbrella chronicles is looking, a first person shooter!? ON RAILS!!? what the hell? why? RE4 is perfect in its main controls, you just need to improve it with the remote not do that nonsense, ARGH!...

Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: NWR_pap64 on April 04, 2007, 07:06:13 AM
Quote

Originally posted by: mantidor
<------------------------ this is the only game I'll ever buy a remake of, but of course it will never happen

No other game is worthy in my eyes, but I admit that my dislike for this is fueled by how lame umbrella chronicles is looking, a first person shooter!? ON RAILS!!? what the hell? why? RE4 is perfect in its main controls, you just need to improve it with the remote not do that nonsense, ARGH!...


I honestly don't see how they could ruin the RE 4 control scheme with the Wii Remote.

Here's how I see it:
Movement: Nun chuck
Aiming: Pointer
A and B reaction commands: A and B buttons
Knife controls: Waggle

The controls in the original RE 4 were simple enough that they were adapted for the PS2 and now will be adapted for the Wii.

Of course I may be wrong, but again I doubt RE 4 will be "ruined" by Wii controls.

As for Umbrella Chronicles, I know the RE Spin off games have been bad in the past, but shouldn't we just wait till footage of the game arise and maybe some reviews pop up? It might be good or it might be bad, but I think we can all agree that its hard to judge the game now since info has been scarce.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: vudu on April 04, 2007, 07:34:54 AM
Unless the play around with the difficulty a bunch I think this game is going to be way too easy on the Wii.  
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Kairon on April 04, 2007, 08:13:42 AM
As much as I try, I can't get excited for an RE4 port. *shru* I guess I'm just not an RE type of player.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: WuTangTurtle on April 04, 2007, 08:27:46 AM
RE4 port may make a purchase for me but only if it is like $30, I've never played the PS2 version.  As for Umbrella Chronicles, I always wanted to see a On Rails Shooter like House of the Dead or Time Crisis just not from Capcom and not by destroying my hopes of Umbrella Chronicles being a good substitute for RE5.  
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Ceric on April 04, 2007, 08:31:55 AM
Personally looking forward to getting into On Rails Shooters myself.  I hope they do one like the comic one I saw and Chuck E'Cheese.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Bill Aurion on April 04, 2007, 10:13:34 AM
Quote

Originally posted by: vudu
Unless the play around with the difficulty a bunch I think this game is going to be way too easy on the Wii.

Eh?  The difficulty is by no means due to analog aiming... =\
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: vudu on April 04, 2007, 10:28:07 AM
I disagree.  When there are several enemies surrounding you at once you're forced to fire off many quick shots at alternating bad guys in order to keep them at bay.  For me at least, I was forced to shoot them in the chest because it's an easy target.  If I could aim faster, I would have preferred to shoot them either in the head or in the leg.  I'm just a tad worried that the game will be too easy because I can just shoot everyone in the foot the then suplex them to save ammo or blast them in the head with the upgraded handgun.

But if Capcom just makes the harder difficulty available from the start then we'll have no worries.  And really, they should; many people who buy the game will have already played it before.  It makes sense to give them the harder difficulty from the start.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Ceric on April 04, 2007, 11:53:46 AM
Quote

Originally posted by: vudu
I disagree.  When there are several enemies surrounding you at once you're forced to fire off many quick shots at alternating bad guys in order to keep them at bay.  For me at least, I was forced to shoot them in the chest because it's an easy target.  If I could aim faster, I would have preferred to shoot them either in the head or in the leg.  I'm just a tad worried that the game will be too easy because I can just shoot everyone in the foot the then suplex them to save ammo or blast them in the head with the upgraded handgun.

But if Capcom just makes the harder difficulty available from the start then we'll have no worries.  And really, they should; many people who buy the game will have already played it before.  It makes sense to give them the harder difficulty from the start.


Or make it unlockable for having a memory card with a RE4 save.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: ShyGuy on April 04, 2007, 12:27:47 PM
Yeah, what Ceric said. Locked content available from the GC save.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Arbok on April 04, 2007, 03:07:06 PM
Quote

Originally posted by: vudu
But if Capcom just makes the harder difficulty available from the start then we'll have no worries.  And really, they should; many people who buy the game will have already played it before.  It makes sense to give them the harder difficulty from the start.


Assuming the source on GAF is correct, it was already mentioned that the Wii version will have more bad guys around, due to the system being able to handle it.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Smash_Brother on April 04, 2007, 04:16:17 PM
Quote

Originally posted by: vudu I'm just a tad worried that the game will be too easy because I can just shoot everyone in the foot the then suplex them to save ammo or blast them in the head with the upgraded handgun.


When I had three enemies coming at me, that's EXACTLY what I did: leg shot, then kick/suplex because it would buy me some time and usually knocked enemies away as well.  
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Viewtiful mario on April 04, 2007, 05:31:12 PM
Quote

Originally posted by: Arbok
Quote

Originally posted by: vudu
But if Capcom just makes the harder difficulty available from the start then we'll have no worries.  And really, they should; many people who buy the game will have already played it before.  It makes sense to give them the harder difficulty from the start.


Assuming the source on GAF is correct, it was already mentioned that the Wii version will have more bad guys around, due to the system being able to handle it.


So they'll be MORE bad guys coming after you in that opening villege scean? *faints*
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on April 04, 2007, 06:00:58 PM
Guys, guys, it's not 2005 anymore.  Dont sound like you've just played the game =D

From what the scans show, the extended gameplay content is based on the GC's graphical assets, so no more smudgy-faced PS2 villagers and sad-looking puny trees.  What a relief.

Now Ada can really shine.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Mario on April 04, 2007, 07:44:39 PM
I'll get this if they add cool new modes to the main game like previous REs had. Like the one with the one zombie that followed you throughout the entire game, invisible mode, and new stuff.

The budget price is tempting, but I can already play the game on my Wii.

Oh yeah a harder difficulty and more enemies would be cool too. The game is really easy after playing so much.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: SixthAngel on April 04, 2007, 09:35:53 PM
I will probably pick this up especially since I seem to be one of the only people here who never played the original.  The budget price is what is selling me otherwise I would either not buy it or look for the original.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: AwesomeMan on April 05, 2007, 01:20:01 AM
I don't understand why everyone loves this game so much. I personally feel it's the worst RE ive played. The view made it nearly impossible to not be attacked alot, why must Leon take up so much of the screen?. The aiming is nearly impossible and while I'm actually shooting when there is more than one zombie/villager it runs up and attacks from where you cant see(the right side of the screen mostly).  
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Mario on April 05, 2007, 02:02:55 AM
Learn how to play videogames
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Infernal Monkey on April 05, 2007, 02:08:43 AM
Quote

Originally posted by: AwesomeMan



Now now, come on, it'll be alright!  
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: AwesomeMan on April 05, 2007, 02:12:18 AM
that man does not have awesome hair, that is defamation :p


Quote

Originally posted by: Mario
Learn how to play videogames

I can easily beat metal slug and Darius without dying, you fail



most retarded responses ever, i guess that what to expext from RE4 fans


PS RE4 is a horrible game  
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Infernal Monkey on April 05, 2007, 03:29:35 AM
Quote

Originally posted by: AwesomeMan

PS




Fascinating! Tell me more!
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: AwesomeMan on April 05, 2007, 03:36:02 AM
thats more like it.

ps fatman with sideburns is awesome!!!
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on April 05, 2007, 09:51:51 AM
Geez, enemies don't have to be on the screen to let you know they're coming at you.  They make plenty of noise miles away.  And on a properly set up surround sound system, you can tell where they're coming from.

If you're frequently getting flanked, it's your fault for spending too much time in the open.  Pop off a few rounds, relocate; divide & conquer; yada yada yada yada. PAY ATTENTION
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: AwesomeMan on April 05, 2007, 10:05:16 AM
Quote

Originally posted by: Professional 666
Geez, enemies don't have to be on the screen to let you know they're coming at you.  They make plenty of noise miles away.  And on a properly set up surround sound system, you can tell where they're coming from.


problem is i'm not rich, i dont have surround sound. also my tv speakers are quite crap.

i usually hide by a ladder and pop em in the head as they come up, but that takes the fun out of it.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: NWR_pap64 on April 05, 2007, 10:18:57 AM
Quote

Originally posted by: Mario
Learn how to play videogames


QFT...

Seriously, I never had a problem with the controls. In fact, the controls were the BEST ever seen in a RE game. Even if the aiming was done with the joystick it still felt leagues better than other console shooters.

Also, the enemies were always in front of you. I never had a problem where an unexpected enemy came from behind.

Just in case, what version did you play Awesomeman?
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on April 05, 2007, 10:26:51 AM
You can rig a decent headphone (comfy thick headphones with decent bass) setup w/ volume controls for under $40

Or you can run Leon into suitable corridors/corners which forces the enemies to be on one side of the side of the room and prevents them from circling you.  Drop a grenade or kick a bunch of them to clean house, find a new corner, repeat.

Or just run thru some places using only THE KNIFE totally manly and your KUNG FU skills to defend yourself during moments of intimate contact.  You don't have to kill everyone, and it involves lots of running so the pace is pretty intense.

OH, and I'll add that RE4 is the worst RE game in the series cuz it's actually a good game.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: AwesomeMan on April 05, 2007, 11:07:15 AM
Quote

Originally posted by: pap64
Quote

Originally posted by: Mario
Learn how to play videogames


QFT...
blablabla


as i already said ive beaten metalslug and darius along with a few other games untouched so i AM good at playing games(better than most people). I found the controls in this to be the worst of all RE games ive played, I've never once had that problem and could blast through earlier RE games relatively unharmed. maybe it's just the crap view making it hard to judge certain thing making me unable to kick enemies or use a knife effectively, or hit a wall instead of into a corridor.maybe i suck with the 3rd dimention, but i am quite good at Thief. my bro also says the controls are quite crap, but he pretty much only plays pc fps'.

I have it for GC. yes still have it, occasionally want to replay it but i either it's sloppily running around or standing in a corridor/near a ladder poppin heads off, and thats only fun for a short time.  
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Viewtiful mario on April 05, 2007, 03:08:34 PM
Quote

as i already said ive beaten metalslug and darius along with a few other games untouched so i AM good at playing games(better than most people). I found the controls in this to be the worst of all RE games ive played, I've never once had that problem and could blast through earlier RE games relatively unharmed. maybe it's just the crap view making it hard to judge certain thing making me unable to kick enemies or use a knife effectively, or hit a wall instead of into a corridor.maybe i suck with the 3rd dimention, but i am quite good at Thief. my bro also says the controls are quite crap, but he pretty much only plays pc fps'.


Having trouble aiming? running into walls? crap view? Dude your making it sound like the onld RE games.  Sheesh, what's wrong with you, you think enemies will just kindly walk infront of you before attacking?  If you hear a sream of a screath and none of the zombies you see are moving there lips that that means GET THE HELL OUT OF THERE!  There not that fast so you can run right past them.  If aiming is so hard for you then just get the wii version where things will be percice.

Seriously, all the problems you mentioned make it sound like you your playing the original.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: NWR_pap64 on April 05, 2007, 03:52:01 PM
Quote

Originally posted by: Viewtiful mario
Quote

as i already said ive beaten metalslug and darius along with a few other games untouched so i AM good at playing games(better than most people). I found the controls in this to be the worst of all RE games ive played, I've never once had that problem and could blast through earlier RE games relatively unharmed. maybe it's just the crap view making it hard to judge certain thing making me unable to kick enemies or use a knife effectively, or hit a wall instead of into a corridor.maybe i suck with the 3rd dimention, but i am quite good at Thief. my bro also says the controls are quite crap, but he pretty much only plays pc fps'.


Having trouble aiming? running into walls? crap view? Dude your making it sound like the onld RE games.  Sheesh, what's wrong with you, you think enemies will just kindly walk infront of you before attacking?  If you hear a sream of a screath and none of the zombies you see are moving there lips that that means GET THE HELL OUT OF THERE!  There not that fast so you can run right past them.  If aiming is so hard for you then just get the wii version where things will be percice.

Seriously, all the problems you mentioned make it sound like you your playing the original.


Once again, QFT.

Seriously, awesomeman, it sounds as if you never learned to play the game or you are trolling on purpose because its a general agreement that RE 4 features the BEST controls in the entire RE series, spin offs included. I never encountered any of the problems you have mentioned.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Smoke39 on April 05, 2007, 05:15:23 PM
RE4 may have the best controls in the RE series, but I still found them to be sort of clumsy.  I guess I've just been spoiled by FPSs where you don't have to stand still to do anything, and don't have to go to an inventory screen every time you want to change weapons.  I might give the game another shot when the Wii version comes out, though; Wii pointer aiming would be such an improvement over an analogue stick.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Bill Aurion on April 05, 2007, 05:24:57 PM
The only thing RE needs at this point is a quick-weapon-change...That'd make things so much more convenient...
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: oohhboy on April 05, 2007, 05:34:25 PM
REAL-TIME WEAPON CHANGES. You should be happy with the current system as it gives you weapon changes effectively for free. The only game time needed is the draw time for each weapon.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: NWR_pap64 on April 05, 2007, 06:37:09 PM
New screens.

Notice how in one of the screens it shows the scene with Leon and the spanish cop where they are tied together and need to escape. But instead of asking for button commands it asks for Wiimote movement in order for them to escape.

If that's going to be used throughout the whole game, the Krausser knife fight should be intense...
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Arbok on April 05, 2007, 07:10:36 PM
Quote

Originally posted by: Arbok


Looks like Gamecube graphics, as opposed to PS2, to me. Anyone want to do a side by side look at the scene of Leon running away from the boulder on the GCN to see how it stakes? Could be my imagination, but it does look slightly better to me.

Quote

Originally posted by: pap64
New screens.

Notice how in one of the screens it shows the scene with Leon and the spanish cop where they are tied together and need to escape. But instead of asking for button commands it asks for Wiimote movement in order for them to escape.

If that's going to be used throughout the whole game, the Krausser knife fight should be intense...


Ah-hem... that shot was posted in the GAF thread awhile ago, and reposted here as well.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: GoldenPhoenix on April 05, 2007, 07:29:40 PM
Now I may not be a huge fan of RE4, but awesome's gripes seem a bit ridiculous. The game was quite easy to control (though like Smoke, I've been spoiled by PC FPSs), and it is EASILY the best controlling RE game. As much as I appreciate the previous 3 games, I'll admit the controls sucked (I think they had the controls in order to avoid being very creative when it came to causing the player to be tense. When you can hardly run away, that raises the tense, along with frustration, meter WAY up). Anyway looks very likely the game will be true widescreen, meaning it is a must buy! Not to mention the new shots of Umbrella Chronicles looks pretty cool as well.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: NWR_pap64 on April 05, 2007, 07:33:42 PM
Quote

Originally posted by: Arbok
Quote

Originally posted by: Arbok


Looks like Gamecube graphics, as opposed to PS2, to me. Anyone want to do a side by side look at the scene of Leon running away from the boulder on the GCN to see how it stakes? Could be my imagination, but it does look slightly better to me.

Quote

Originally posted by: pap64
New screens.

Notice how in one of the screens it shows the scene with Leon and the spanish cop where they are tied together and need to escape. But instead of asking for button commands it asks for Wiimote movement in order for them to escape.

If that's going to be used throughout the whole game, the Krausser knife fight should be intense...


Ah-hem... that shot was posted in the GAF thread awhile ago, and reposted here as well.


Ah, my bad. I've never seen the shots before.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: AwesomeMan on April 05, 2007, 11:58:28 PM
Quote

Originally posted by: Viewtiful mario

Having trouble aiming? running into walls? crap view? Dude your making it sound like the onld RE games.



It is a game i find to have nad aiming and bad control, as was already said before i can blast through the old ones mostly unharmed. the camera is too close to leon it be very good and way too stiff, it's stuck right behind the player who takes up way to much of the screen. ive not once had the problem with running into a wall or enemy in an old RE game cause the camera is better placed for me. i could judge distance better when i have reference points. and the aiming is just quite crap,i try to barely move my aim and it goes too far,try to move it farther it for some reason doesnt quite make it fast enough.  even if you do get headshots atleast 30% the time they just knok even a villager down(i know its not from bad aiming i was inches from the heads being shot). and have you ever played RE:CV's first person mode? that has much better control than this. My bro and everyone i talked to have the same problem with RE4 so i know it's not just me.

maybe yall just suck at games thats why you have ANY problem with the originals.

someone tell me how in the hell does the old RE games have ANY of these problems, i never had any problems avoiding enemies in old RE games


edit:i prolly will check thes game out, even though i hate the camera the most and this ain't changing it, if aiming was better i would have actually had fun with the game, and this looks to fix that, and the restricted view in RE4 is good for survival horror in a way, it makes you constantly look around yourself, if the c-stik looking is wiimote controlled too i souldnt have many problems with it  
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: S-U-P-E-R on April 06, 2007, 12:26:20 AM
That mag says JPN date of 5/31, 5040 yen, I think I might buy it since I don't have my GC version anymore.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Terranigma Freak on April 06, 2007, 03:08:53 AM
Quote

Looks like Gamecube graphics, as opposed to PS2, to me. Anyone want to do a side by side look at the scene of Leon running away from the boulder on the GCN to see how it stakes? Could be my imagination, but it does look slightly better to me.


You can tell it's not the PS2 graphics because the PS2 version is all yellow for some strange reason. Everything is so damn yellow.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Pale on April 06, 2007, 03:59:45 AM
Hey duders.  Check out the official site for the game that I just posted on our main page.  It features better screens than the scans had.

Sorry if this has already been mentioned.

Is it bad that I own Resident Evil 4 and never got into it.  I barely played it at all.  It's still on my shelf...

And given all that I'm tempted to pick up this remake?  Ugh.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Rhoq on April 06, 2007, 05:39:16 AM
Are we 100% sure that this new Wii enhanced port of RE4 will be based on the GameCube build with the PS2 "extras" added to it? Would Capcom do the smart thing and do this thing right? Looking at some of those screens has me a bit worried that it might be the PS2 version ported over to the Wii. I saw a lot of blurriness, especially in the shot of Ada in front of the wall.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Pale on April 06, 2007, 05:42:26 AM
My guess is that whatever tools were used to create the PS2 extras just ran on a bit of code before it was customized for a particular platform.  They then probably have other tools that build it for a specific platform, so building the PS2 sections in the Cube engine would probably be relatively trivial.  
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Smash_Brother on April 06, 2007, 05:43:48 AM
Developing for the Wii is so close to developing for the GC that I can't imagine they'd use the PS2 data for this.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Arbok on April 06, 2007, 05:48:08 AM
Quote

Originally posted by: Pale
Hey duders.  Check out the official site for the game that I just posted on our main page.  It features better screens than the scans had.


They are pretty small compared to the original scans from GAF, since it wasn't mentioned the site in question can be found at:

http://www.capcom.co.jp/wii_bio4/

Anyway, they do have these Ada shots:



Slightly worried about the shot on the right, building looks kind of "PS2-ish". I hope the Ada levels aren't just dumped straight from the PS2 version. However, it's only one screen, and could just have been a poor angle to demonstrate these sequences.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Rhoq on April 06, 2007, 05:56:36 AM
Quote

Originally posted by: Arbok
Slightly worried about the shot on the right, building looks kind of "PS2-ish". I hope the Ada levels aren't just dumped straight from the PS2 version. However, it's only one screen, and could just have been a poor angle to demonstrate these sequences.


Yeah - that's one I was referring to earlier.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Arbok on April 06, 2007, 06:03:00 AM
Quote

Originally posted by: Rhoq
Yeah - that's one I was referring to earlier.


Okay, wasn't sure as there are a few Ada shots out there now between these and the original scans. Anyway, looking at the ammo portion of the screen, the image does appear to be heavily compressed as that's blurry as well. Hopefully the screen is just not very indicative of the PS2 Ada sequences.

EDIT: Damn, and the original scans are now down too.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: IceCold on April 06, 2007, 06:11:26 AM
So it's a reticule and not a laser pointer now?
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Arbok on April 06, 2007, 06:13:05 AM
Quote

Originally posted by: IceCold
So it's a reticule and not a laser pointer now?


Hmm... you are right. Didn't even notice that the first time. I assume it's to make aiming easier, but I really loved the laser pointer from RE4.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Tansunn on April 06, 2007, 07:05:14 AM
Is it really fair to judge the potential quality of the final version by those screenshots, which are both JPG compressed and shrunken down from their native size?
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Rhoq on April 06, 2007, 07:10:07 AM
Quote

Originally posted by: Tansunn
Is it really fair to judge the potential quality of the final version by those screenshots, which are both JPG compressed and shrunken down from their native size?


No. But that has never stopped us before.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Flames_of_chaos on April 06, 2007, 08:07:21 AM


That is from Capcom's RE4 website and thats the control scheme they are using for RE4 Wii ed. maybe SUPER will be nice enough to translate it for us well except we should know what map is and Z+ down is the about face feature.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Kairon on April 06, 2007, 08:24:20 AM
I've done some thinking and... maybe I'd enjoy this game now that I don't have to wrestle with that inane control scheme...

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Smash_Brother on April 06, 2007, 08:25:31 AM
Quote

Originally posted by: Arbok
Hmm... you are right. Didn't even notice that the first time. I assume it's to make aiming easier, but I really loved the laser pointer from RE4.


The laser pointer made aiming tolerable.

Why change it now? Maybe they figured the laser dot would be too hard to see while aiming quickly...
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on April 06, 2007, 09:04:04 AM
Quote

Originally posted by: Tansunn
Is it really fair to judge the potential quality of the final version by those screenshots, which are both JPG compressed and shrunken down from their native size?


CORRECT-A-MUNDO

It's not fair to judge.

Their JPEG compression is pretty awful, as far as PR screenshot graphics war is concerned.

If the game is natively widescreen, I want to see 852x480 (16:9 anamorphic) screens, not 640 or lower.

And Nintendo 3rd parties seems to have a hell of a hard time making GOOD screenshots.  These RE shots are just like many of EA's shots: bland, dithered, and grainy -- it's telling me they don't know how to deal with colorspaces and the dithering engine in Photoshop, so they just do a Print Screen and save as a JPEG in some other lame program, while simpler programs like Irfanview and Paint Shop Pro don't create these issues.

But I can tell just by the lighting of the characters, and the facial detail on the enemies that it's mostly not the PS2 version.  I'm assuming that the additional environments in Ada's PS2 missions will be the bulk of the natively-ps2 assets.  Everything else that was available in RE4 GC should simply be carried over to the Wii version.

Was anyone expecting the game to look WORSE than the S-video comparison shots I posted last year?
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Ghisy on April 06, 2007, 11:37:45 AM
Quote

Originally posted by: Lord_die_seis
That is from Capcom's RE4 website and thats the control scheme they are using for RE4 Wii ed. maybe SUPER will be nice enough to translate it for us well except we should know what map is and Z+ down is the about face feature.

I'll give it a shot with the few Japanese I know:

Analog stick: Player's movement/??
C button (+A): Knife attack
Z button + Up/Down: quick 180 turn-around
1 button: map
2 button: game options
D-pad: camera change/reload weapon
A button: action button
B button: cancel button
+ button: give orders to Ashley/??
- button: status/demo skip(?) (skip cut-scenes I guess?)
Wiimote shaking actions: reload/knife attack/??

Sorry for the parts I'm missing but my Japanese isn't that good

edit: maybe it's better like this:



Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: IceCold on April 06, 2007, 12:53:20 PM
Whoa.. thanks! Nice watermark
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: NWR_pap64 on April 06, 2007, 03:25:28 PM
I forgot to mention this.

Go Nintendo noticed that the RE 4 site features a rather funny image. I downloaded the pic and uploaded it to my web folder.

Capcom is definitely trying to capture the "joy" of the Wii promo ads (the ones with all the happy people). Problem is, RE 4 isn't quite the right game...



"Honey! Watch out for that zombie! Hurray! You killed him! I love you!"
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Viewtiful mario on April 06, 2007, 05:26:45 PM
Quote

Originally posted by: Rhoq
Are we 100% sure that this new Wii enhanced port of RE4 will be based on the GameCube build with the PS2 "extras" added to it? Would Capcom do the smart thing and do this thing right? Looking at some of those screens has me a bit worried that it might be the PS2 version ported over to the Wii. I saw a lot of blurriness, especially in the shot of Ada in front of the wall.


Isn't the point of the wii to be Gamplay > Graphics
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Louieturkey on April 06, 2007, 06:22:56 PM
I knew RE4 was the Feel Good Game of the Summer.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Smash_Brother on April 06, 2007, 07:18:27 PM
Quote

Originally posted by: pap64
"Honey! Watch out for that zombie! Hurray! You killed him! I love you!"


Those two are supposed to be Leon and Ashley, actually.

There's another picture of them further into the site as well.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: NWR_pap64 on April 06, 2007, 07:21:35 PM
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: pap64
"Honey! Watch out for that zombie! Hurray! You killed him! I love you!"


Those two are supposed to be Leon and Ashley, actually.

There's another picture of them further into the site as well.


Yeah, but still, I just find it funny how the models are so happy and calm playing a game that is overly violent, cruel and tension forming.

I don't know. I just picture them playing the game with their smiles like that while violent footage of the game plays in the background.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Smash_Brother on April 06, 2007, 07:28:44 PM
Oh, I fully agree.

I wonder if the people in that picture are infected with las plagas as well...  
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: NWR_pap64 on April 06, 2007, 07:35:40 PM
Quote

Originally posted by: Smash_Brother
Oh, I fully agree.

I wonder if the people in that picture are infected with las plagas as well...


Let me put it this way; You've seen the Wii promo pics, right? The ones with the grandparents, the children and the adults playing Wii Play, Wii Sports and such.

Capcom is definitely going for that vibe in these RE 4 promo pics, except that the game they are promoting does NOT fit into the light, easy breezy, "everyone can play Wii!" motif.

They might as well have a couple of kids smiling too!
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Smash_Brother on April 06, 2007, 07:47:52 PM
I was agreeing with you when I said that.

Maybe the idea is that Leon and Ashley have survived and they're now playing a game based on their adventures, and they can smile about that.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on April 06, 2007, 10:51:26 PM
"LOOK ASHLEY, I'M ON THE TV!"

"YOU'RE SO SMART, LEON BABY!"

Pr0no ensues.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: NWR_pap64 on April 07, 2007, 07:46:03 AM
Quote

Originally posted by: Smash_Brother
I was agreeing with you when I said that.

Maybe the idea is that Leon and Ashley have survived and they're now playing a game based on their adventures, and they can smile about that.


Yeah I know, I was just explaining it in a better way, since part of the joke comes from knowing the early Wii promo pics with all the families.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Artimus on April 07, 2007, 08:33:21 AM
I can't decide which version it's modeled after. I'd almost say the graphics are even sharper?

Wii: http://www.jeux-france.com/images8_4_19814.html
GCN: http://media.cube.ign.com/media/015/015821/img_2037573.html
PS2: http://media.ps2.ign.com/media/013/013887/img_2976224.html

The best examples, especially of lighting, have always been the interiors. Unfortunately no Wii interiors have been shown yet. I think character models are absolutely superior in the Wii to either other version:

Wii: http://www.jeux-france.com/afficher_images.html?Image_big=Webmasters/Images/57431520070406_124830_5_big.jpg
GCN: http://media.cube.ign.com/media/015/015821/img_2314575.html
PS2: http://media.ps2.ign.com/media/013/013887/img_2976143.html

It's also a lot crisper. But we don't have enough screens for a better comparison right now.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on April 07, 2007, 09:06:24 AM
First off, you need to find screenshots that are actually DONE RIGHT, and not Capcom's blurry crayon drawings.

In which case, we're at a loss for now until I get my new high-def video workstation up and running.

Just remember the character lighting in the GC version was definitely superior:

Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: oohhboy on April 07, 2007, 05:03:17 PM
It looks sharper because the Wii version isn't displaying in 16 bit colour any more. The colours are now look more accurate, rich and the contrast/brightness are more accurate. Dr Salvador's sack texture looks to have been improved.

They appear to be half way in improving the textures.

Capture equipment has also improved. It looks like a frame buffer dump than an output capture.

The PS2 version had lower rezed/colour textures. Lower, less accurate lighting. Lower count models. From the screen shots, they are also rendered too bright.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: BlackNMild2k1 on April 07, 2007, 07:10:11 PM
Just so you know, RE4 Wii version is a GC port w/ PS2 extra.

From an interview with RE4 Wii Version producer Kawata Masachika & director Nakai Minoru.
Quote

Nakai: the controls have become more friendly. Also this might be GC port but the extras of the PS2 version are included.

Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Athrun Zala on April 09, 2007, 06:30:39 AM
Quote

Originally posted by: Bill Aurion
The only thing RE needs at this point is a quick-weapon-change...That'd make things so much more convenient...
yeah!

and a big-ass sword!

and make the main character a half-demon!

oh wai--
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Ceric on April 09, 2007, 07:18:47 AM
You know those two could just be Sado-Masochists(sp?).

Though on an unrelated related note I wish when I played games my wife would be that happy.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: ThePerm on April 11, 2007, 09:52:42 AM
those screens  really suck because it looks worse than the gamecube version
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on April 11, 2007, 06:47:19 PM
Word.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: BlackNMild2k1 on April 13, 2007, 03:44:01 AM
RE: Umbrella Chronicles has a new video up

click the second button(in the middle) then click on the 'Vol. 2' button on the right.

the graphics look pretty good, I hope RE Wii edition follows suit.

edit: Direct link to video

edit 2:
Since Playing is Believing here is the new RE4 Wii Edition trailer too - LOL

Direct link to video  
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: BranDonk Kong on April 13, 2007, 03:59:17 AM
You've got to admit that after watching that video, the game looks fantastic. It's a pretty low-res video, but watching the direct link lets you see some pretty awesome graphical effects that you can't really notice in the video's original size.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: BranDonk Kong on April 13, 2007, 04:01:45 AM
Here's a link to the newest Biohazard 4 Wii edition video on Capcom's website.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: BranDonk Kong on April 13, 2007, 04:04:28 AM
By the way, it's the corniest/greatest Wii trailer yet.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: BranDonk Kong on April 13, 2007, 04:07:17 AM
Oh, and I should mention that the video linked above clearly shows RE4: Wii Edition running in true 16:9 mode, unless the dude playing it had set his TV to stretch.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: BlackNMild2k1 on April 13, 2007, 04:17:11 AM
Not only did I already post that video, but you could use your edit button instead of triple posting
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: oohhboy on April 13, 2007, 05:41:10 AM
Looks like I will have to play through RE4 yet again. All that extra speed is going to make playing this a brezze and an absolute joy.

Well, I m sold.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: ShyGuy on April 13, 2007, 05:55:41 AM
Vid looks good. Saddler almost stole faux Ashlee!
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: BranDonk Kong on April 13, 2007, 06:58:17 AM
I see what you've done there...
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: BlackNMild2k1 on April 13, 2007, 07:21:29 AM
Quote

Originally posted by: Brandogg
I see what you've done there...

lol, I'm gonna assume that was directed at me, which makes my comment after your post actually seem kinda funny now that I look back. But to be honest, I had already posted the links before you posted(probably editing in the last two as you were posting), and only went back and edited once more to fix the 3rd link that didn't show up as click-able.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: NeoThunder on April 13, 2007, 07:26:21 AM
well the PS2 version is clearly inferior to the Wii version.  I believe the Wii version looks a little sharper and better than the Cube version
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Rhoq on April 13, 2007, 01:18:10 PM
Quote

Originally posted by: NeoThunder
well the PS2 version is clearly inferior to the Wii version.  I believe the Wii version looks a little sharper and better than the Cube version


IGN confirmed that the Wii version is a port of the PS2 version of RE4. At least that is the way it sounds with the wording they used. I hope they meant "port of the PlayStation 2 game" in the sense that all of the additional content was added to the GameCube version and enhanced for the Wii and not a literally a "port of the PS2 version of game".

Quote

Resident Evil 4 for Wii is a port of the PlayStation 2 game that was technically a port of a GameCube title. What you get is the core GCN title plus both the added content and true 16:9 widescreen mode that the PS2 iteration brought to the table.


LINK  
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: NWR_pap64 on April 13, 2007, 01:25:29 PM
Quote

Originally posted by: BlackNMild2k1
RE: Umbrella Chronicles has a new video up

click the second button(in the middle) then click on the 'Vol. 2' button on the right.

the graphics look pretty good, I hope RE Wii edition follows suit.

edit: Direct link to video

edit 2:
Since Playing is Believing here is the new RE4 Wii Edition trailer too - LOL

Direct link to video


I just saw the trailer. It was really awesome! Really funny and even touching. I went "Aaaaw" at the end.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Ghisy on April 15, 2007, 05:50:05 AM
Quote

Resident Evil 4 for Wii is the GCN game with the PS2 extras. What you get is the core GCN title plus both the added content and true 16:9 widescreen mode that the PS2 iteration brought to the table. The Ada Wong missions are in and the black bars are out, in other words.

From IGN.
I guess that means they used the GC version and just added the PS2 extras that look graphically like the GC version.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Smash_Brother on April 17, 2007, 06:58:56 AM
This is probably old, but...

The 100 Deaths of Leon S. Kennedy

Not for the faint of heart, although the only one I find genuinely disturbing is the face melting acid from the bugs.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: NWR_pap64 on April 17, 2007, 07:02:00 AM
Quote

Originally posted by: Smash_Brother
This is probably old, but...

The 100 Deaths of Leon S. Kennedy

Not for the faint of heart, although the only one I find genuinely disturbing is the face melting acid from the bugs.


Heh, reminds me of the many "deaths" Dirk the daring went through in Dragon's Lair, with the exception that the game would skip the scene rather than to show it (the closest it showed was Dirk turning into a skeleton).
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: vudu on May 21, 2007, 10:24:33 AM
Famitsu Reviews RE4 Wii
Quote

Judging by the scores, the Wii could have a critical hit. Two editors awarded the game a perfect 10 out of 10. The other two were still impressed enough to award a score of 9.
38/40 ain't bad.  Anyone remember what the GCN/PS2 versions received?
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on May 21, 2007, 01:29:22 PM
gc, 27/40

ps2, 43/40
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 04, 2007, 08:11:38 AM
"The latest issue of EGM had a short paragraph on Resident Evil 5 that stated "Our insiders tell us that the visual leap from RE4 to RE5 will be just as big as what we saw from RE0 to RE4". Of course these could be the same insiders that told them Resident Evil 5 would be a PS3 exclusive, and that Devil May Cry 4 would never go to the Xbox 360."

--rehorror.net


LAFFO, I say.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Ceric on June 04, 2007, 08:33:24 AM
Was RE0 the remake.  Could someone, Pro666, post some comparison screens please...
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: jakeOSX on June 04, 2007, 08:39:54 AM
RE0 was a prequel, GC exclusive. Gameplay is like REmake not RE4. RE0 is a great looking game as well.  
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 04, 2007, 09:08:10 AM
RE0 came out shortly after the Remake, by several months.

RE0 has slightly updated graphics over the Remake.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: mantidor on June 04, 2007, 02:54:00 PM
I bought RE0 only because my dad thought the graphics were the same as the N64 and Sunshine looked the same to him, so I needed to prove him the purchase was worth it, RE0 didn't do the trick though. When my cousin also pointed out the graphics weren't that better in sunshine RE0 helped me to show her the GC was better, but she wasn't that impressed anyway.

I learned about the diminished return in graphical update those days.



Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: BranDonk Kong on June 19, 2007, 08:18:42 AM
Anyone else get it yet (US version)? I got it, and it's awesome. I've already *destroyed* the Gamecube version, but I forgot how hard the game is when you're first starting off. I've only played a little bit, but after blowing up about 10 heads (just again to clarify - the US version is NOT censored), Ive fallen in love with RE4 all over again.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: vudu on June 19, 2007, 08:20:41 AM
Two questions:

1)  If you don't have a wide screen TV, can you still play the game in wide screen with black bars?  I was sad when I couldn't do that in Twilight Princess.
2)  Can you play the game in full screen?
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: couchmonkey on June 19, 2007, 09:01:33 AM
I didn't even realize the game was available yet.  I am hoping to get it, but I don't have anywhere near enough money right now.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Rhoq on June 19, 2007, 09:09:50 AM
Brandogg - Where did you find it at, already? Most stores aren't expecting it until tomorrow.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Adrock on June 19, 2007, 09:13:13 AM
Yeah, Game Crazy doesn't get it until tomorrow. Lame.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Ceric on June 19, 2007, 09:13:17 AM
Darn you Brandogg.  Its not suppose to be officially released till the 21st even though Amazon seems to be shipping but none of the local retailers had it.  I guess that means I can beat Super Paper Mario first now...
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 19, 2007, 09:16:53 AM
I'm pissed that Crapcom stopped shipping their company-store games early.

Back in the GOOD OLD DAYS, I got Viewtiful Joe, PN03, Mega Man Network Transmission, and Resident Evil Zero a week before they hit retailers.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Ceric on June 19, 2007, 09:25:55 AM
You work for Capcom?
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 19, 2007, 09:31:52 AM
hell no.

but they've had an online store for ages.
"pre-order now and get a free t-shirt!" and all that jazz.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: vudu on June 19, 2007, 09:35:53 AM
shop.capcom.com
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 19, 2007, 09:44:02 AM
I pre-ordered RE4 Wii months ago, and all the order status says is "order is in processing".

Good for nothings.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Smash_Brother on June 19, 2007, 09:51:07 AM
Was there a free T-shirt offer through Capcom?
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 19, 2007, 09:51:27 AM
Brandogg, do multiple typewriter saves create multiple save files within the Wii memory, or what?
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 19, 2007, 09:52:10 AM
Quote

Originally posted by: Smash_Brother
Was there a free T-shirt offer through Capcom?


No, cuz they suck.

I was just hoping for the slim chance they send the game out early.

But being a repeat customer, they have given me store discounts in the past.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: BranDonk Kong on June 19, 2007, 04:28:22 PM
I only have one save...that's a good question though. I would imagine it all saves under 1 file though. There are several Wal-Marts and Gamestops that got the game in today - just not all of them rushed to unpack it and put it out for sale.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: BranDonk Kong on June 19, 2007, 04:41:04 PM
Ok, I just checked. The game uses 2 blocks (1 save slot) for all of your saves. I also just realized that if you start a new game and save, then start a new game again, when you go to save, your save from your other game will also be in the typewrite menu. Maybe your order has actually shipped, 666 (btw, hail Satan), and Capcom just has bad order tracking on their website, like Nintendo does occasionally.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 19, 2007, 07:03:36 PM
Interesting.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Athrun Zala on June 20, 2007, 06:00:50 AM
2 blocks for all saves?

that's pretty interesting, considering that a Wii block is about 16 GC blocks, and that JUST ONE RE4 GC save needed 8 blocks...
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: vudu on June 20, 2007, 07:10:11 AM
Quote

Originally posted by: vudu
Two questions:

1)  If you don't have a wide screen TV, can you still play the game in wide screen with black bars?  I was sad when I couldn't do that in Twilight Princess.
2)  Can you play the game in full screen?
Why does no one answer my questions?  
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 20, 2007, 07:29:06 AM
Address Brandogg directly?
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NeoThunder on June 20, 2007, 07:46:54 AM
I bought my copy today and I discovered in the extras at the bottom of the main screen it has a "bonus" video....that video is a trailer for ubrellea chronicals...pretty good lenght too
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: BranDonk Kong on June 20, 2007, 08:06:19 AM
I'll check on the widescreen/fullscreen options real quick-like.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: BranDonk Kong on June 20, 2007, 08:10:29 AM
If you are playing on a standard 4:3 set, the game has the black bars on top and bottom, just like the Gamecube version. You cannot play in fullscreen mode.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: bustin98 on June 20, 2007, 08:13:29 AM
To answer a question on the T-Shirt, when you bought the GC version of RE4 through the Capcom online store they sent a free shirt as supplies allowed. I still wear my shirt, but its small for an x-large. It would have been cool for a new shirt to have the Wii logo on the sleave or something.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NeoThunder on June 20, 2007, 08:18:18 AM
am i the only one excited about the umbrella cronicals trailer in the game?
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: vudu on June 20, 2007, 08:22:11 AM
Quote

Originally posted by: Brandogg
If you are playing on a standard 4:3 set, the game has the black bars on top and bottom, just like the Gamecube version. You cannot play in fullscreen mode.
Thanks!  I was a little upset that Nintendo forced me to play Twilight Princess in full screen just because I don't have a widescreen television.  I really don't mind the black bars.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 20, 2007, 08:28:34 AM
Quote

Originally posted by: NeoThunder
am i the only one excited about the umbrella cronicals trailer in the game?


You're only 1 of 2 people in america that has the game right now.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 20, 2007, 08:30:43 AM
Quote

Originally posted by: bustin98
To answer a question on the T-Shirt, when you bought the GC version of RE4 through the Capcom online store they sent a free shirt as supplies allowed. I still wear my shirt, but its small for an x-large. It would have been cool for a new shirt to have the Wii logo on the sleave or something.


I have a STARS shirt, a blue VJoe shirt, a PN03 shirt, and 2 black Capcom shirts.  And a Mega Man NT shirt that was too small for even a skinny guy like me to wear.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NeoThunder on June 20, 2007, 08:57:38 AM
I also want to add that Wii edition includes classic controller support which brings back the laser pointer on the gun just like traditional gamecube play

It should also be noted that it supports a gamecube controller as well!!!!!
however, it doesn't show a green gamecube button on screen for actions, basically gamecube controller and classic controller play are the same
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 20, 2007, 09:08:47 AM
So do you shake the GameCube controller like mad when you need to run away? =O
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Mashiro on June 20, 2007, 11:25:38 AM
The umbrella chronicles trailer was pretty sweet NeoThunder =)

I must say I am VERY happy I traded in some games to get RE4: Wii Edition. I had it for Gamecube a while back and am happy to have purchased it again. The controls are way more fun with the Wiimote.

I am a little sad knowing RE:5 isn't set to come out on Wii after seeing how much better RE4 is with the Wiimote controls, oh well.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 20, 2007, 11:28:57 AM
That makes 3 owners in amerika.

At this rate, RE4 Wii will make more money than RE5 HD-flop-whateverr.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Ceric on June 20, 2007, 12:54:33 PM
I don't like you right now Brandogg.  Its still not here.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 20, 2007, 02:47:31 PM
I'm the 4th person in amerika to own the game right now.

I couldn't wait for Crapcom to ship it so i got it from GameStop.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Kenology on June 20, 2007, 03:36:17 PM
The Gamestop and EB at my local mall had 29 pre-orders for this game between the two of them.  I snagged one of the 12 (between the two of 'em) unreserved copies.  If tha's any indication, RE4 might sell pretty well.  I'd say selling 500k would be an immense success.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Kairon on June 20, 2007, 03:43:40 PM
It's already off the top 30 in Japan, so it might be able to eek towards 85k there if it's lucky. If America can move maybe 150k+ copies of this game, I'd think that would be pretty okay. It IS the third port of a 2 year old game after all.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 20, 2007, 08:02:33 PM
I just stopped at the church.

THE GOOD

I say the controls are silky.  So much so that the traditional handling differences between the various weapons are eliminated.  Weird, yo.

Transitional slowdown that occurred at some parts in the GCN version seem to be fixed.

The game still looks mighty good (crispy tasty) on my 27" S-Video CRT.

Cutscene dialogue may be running at higher sampling rates due to the extra disc space.

THE BAD

I'm annoyed that CriWare's MPEG codec was used for some of the compressed video.  The demo reel trailers are still blurry.  The UC trailer could've looked better; it's not even as good as the demo reel in Twilight Princess.

Bummer that none of the bonus modes are not unlocked at the beginning of the game.

Some of the nearly unnoticeable audio pops that occur during Leon's and Luis' convo by the first merchant are still not fixed.

I haven't heard a flying fahk out of my Wii Remote speaker.  No radio crackle or anything (at 3 volume bars).  Who's the idiot that hyped up this feature?

This RE4 edition must be "RE4 for Complete Losers."  Not only is the control much easier, but the game feels like it starts you off on Japanese Weak/Easy Mode.  PLENTY OF AMMO, and PLENTY OF DROPPED MONEY.  Ganados even die at about 20% less shots.  Holy cow was I able to get tons of upgrades thanks to this affluent religious community.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Darkheart on June 21, 2007, 12:48:00 AM
Yeah I have been playing the game too last night and pretty much what Pro said is true.  Me and my buddy kept joking how every crate, barrel, dead corpse, chicken, and what have you had gold/ammo.  Theres SO MUCH of it.

My pros:
Game looks LIGHTYEARS beyond ps2 and pc version
Aiming is wonderful
Waggle knife comes in handy a lot


My cons:
Same as above I've been bragging to friends that I cant wait to see what they do to the speaker and get JACK
Waggle reload SUCKS because I end up doing it when I dont want to

It is still awesome and I dont know why some reviewers said this was the worst version when its easily the best aiming alone. . .  
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Mario on June 21, 2007, 01:11:18 AM
Man that sucks about the difficulty, the game was already way too easy on its hardest mode.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Darc Requiem on June 21, 2007, 02:42:36 AM
Are you guys sure the difficulty is lower. The game seems to be the same difficulty to me. The only difference is I am able to aim more quickly and efficiently. I think the difficulty is the same, its just easier with the Wii control setup.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Nemo on June 21, 2007, 03:16:35 AM
Can you choose hard mode right off the bat?
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 21, 2007, 04:21:31 AM
No.

You have to remember, Crapcom included an easy mode when the original game was released in Japan, and it seems they kept it that way for all future editions.  Really, why would "easy mode" be an unlockable bonus?  Therefore it's the default setting.

I don't recall the majority of my Ganados dying after 2 headshots and a kick back on GameCube.  And they were much more resistant to poorly placed knife slashes.  AND THEY DIDN'T DROP SO MUCH FREAKING CASH AND SHOTGUN SHELLS.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Mashiro on June 21, 2007, 05:30:27 AM
It's been a while and I don't remember just how difficult the GC version was compared to this but I don't feel the difficulty is all too easy. That's not to say it is overly hard but it's at a level where the game still feels fun.

If anything it makes me want to play through on hard mode more so than before and hey added replay value is always a good thing =).
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NeoThunder on June 21, 2007, 06:22:59 AM
people....it's the same game as before.  I hate all this bitching about it being too easy and crap.  Which would you rather have?.....a game thats impossibly hard and so frustrating you can't play it, or something thats a little easier and after all, you can unlock professional mode after you beat the game so there's your more difficult mode
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 21, 2007, 07:07:03 AM
I would rather have Capcom not be stupid.

It's absurd to pay $30 to beat a game just to unlock difficulty options.

Give me the PAL version of RE4 GC, where the "European" idea of "easy" is have enemies drop no ammo at all.  THAT'LL TEACH YA HOW TO USE THE KNIFE.

THIS IS TEH INTERNET FORUMS. DON'T TAKE IT SERIOUSLY.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: BranDonk Kong on June 21, 2007, 08:50:45 AM
I really don't think the difficulty is any easier, I just think with the Wiimote you're pulling off way more perfect headshots than before. There does seem to be a lot of shotgun ammo, but I remember the first stage having a lot of pesetas and ammo in the Gamecube version as well.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Artisto16 on June 21, 2007, 09:23:43 AM
The game's difficulty is a bit easier, but the tradeoff is that I can't play as long as I can the Gamecube version (or really just the gamecube controller) because I get tired of holding my arm up after about an hour or two. No more 8 hour RE4 marathons for me....
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 21, 2007, 09:28:09 AM
You're not supposed to hold your arm up.

It's more relaxing and accurate to rest your rest your wrist or elbow as you're seated (wurked for Toilet Princess).  Your aim will potentially improve since you're pivoting from a base, rather than floating your whole arm.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: BranDonk Kong on June 21, 2007, 03:34:51 PM
If you had 8 hour marathons of RE4, you'd beat the game in less than 3 days...less than 2 or even 1 after a couple run throughs.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Mashiro on June 21, 2007, 04:04:29 PM
"t's absurd to pay $30 to beat a game just to unlock difficulty options."

No I'm sorry . . .

absurd is buying Wario Ware on Wii and having to beat the entire game to unlock MULIPLAYER.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: optimisticlimbo on June 22, 2007, 05:46:21 AM
So I wanted to comment on the speaker, and I have definitely heard it go off during each radio conversation so far.  It's like an effect of the radio getting closer to you so you only hear the radio 'crackle' after the display appears with Hunnigan.  I think it's fitting and subtle.
As for difficulty, I felt it was taking MORE shots than usual to take the Ganados down, even though I was pulling off MORE headshots.  All in all, I still think the game was worth picking up again.  I really got it for Separate Ways anyway.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Smash_Brother on June 22, 2007, 06:16:36 AM
The game is easy for me now because I played the GC one and I remember how to kill standard zombies with the utmost ease now: shoot the knee, kick, knife, repeat.

The game allows you to save a ridiculous amount of ammo if you're not afraid to get up close and personal with these buggers.

Also, auto-aimed knife PWNS.

I could probably play through this game a couple times so varying difficulties don't bother me. Unlike previous RE games, skill matters.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: BlackNMild2k1 on June 22, 2007, 07:03:41 AM
Quote

Originally posted by: Mashiro
"t's absurd to pay $30 to beat a game just to unlock difficulty options."

No I'm sorry . . .

absurd is buying Wario Ware on Wii and having to beat the entire game to unlock MULIPLAYER.

Is that why I couldn't play with a friend!!!!! I thought my second controller was broken!!!! Curse you Nintendo, Curse YUO!!!
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: vudu on June 22, 2007, 07:33:03 AM
Quote

Originally posted by: Professional 666
It's absurd to pay $30 to beat a game just to unlock difficulty options.
http://www.wiisave.com/index.php?cid=118
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 22, 2007, 07:37:32 AM
Thanks for the thought, but I'm collecting save points for all of Ada's cutscenes right now, so I must progress thru the game the hardtime longcore way.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Adrock on June 22, 2007, 08:15:59 AM
I read that a movie browser is unlocked after you beat the game.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 22, 2007, 09:28:45 AM
As it should.

But a movie browser wouldn't let you relive boss fights.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Artisto16 on June 22, 2007, 10:17:43 AM
Well, I may have played 8 hour marathons, but I still took a long time to beat the game (old gamecube version). This is because I died a LOT, and I love to look around and explore. This game also had me really just standing still at some parts to marvel in the beautiful graphics (furnace room anyone?).

As for the arm thing, I play moving my whole arm while laying down, and as my arm begins to tire, I do rest my elbow on my leg, the floor, a pillow, etc. But even then, I'm still moving more than just my wrist, so I can't do 8 hour marathons. (I can do 4 hour marathons instead.... and since I've already played through the GC version, no need to explore.)
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 22, 2007, 10:46:32 AM
If you rest your arm down in the first place, 20 hours should be no problem =D
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Mashiro on June 22, 2007, 11:51:21 AM
Just beat the game, now for all the bonus fun stuff! (After work that is..doh!)
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Adrock on June 22, 2007, 01:51:38 PM
Quote

But a movie browser wouldn't let you relive boss fights.

True, but I thought you just wanted the sexy Ada cutscenes.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Ceric on June 22, 2007, 04:12:35 PM
Quick Question, that first town with the tower I remember having to actually go in there and not just picking everyone off at the gate.  Is my memory wrong?
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Mashiro on June 22, 2007, 04:48:07 PM
random spoiler rant

At the end when Leon says "Story of my life..." to not getting that girls number or w/e . . . don't you feel that's unwarranted? I mean come on . . . the presidents pretty hot daughter just asked you to do her. Silly Leon . . .
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 22, 2007, 05:12:31 PM
Quote

Originally posted by: Ceric
Quick Question, that first town with the tower I remember having to actually go in there and not just picking everyone off at the gate.  Is my memory wrong?


You have the choice of picking everyone off or triggering 1 or 2 chainsaw guys, depending on where you go in the village.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Bloodworth on June 22, 2007, 05:21:46 PM
The ammo complaints are odd.  I am definitely feeling like I have less ammo than before, and it seems some of the people on GAF are experiencing the same thing.  Are you sure you just aren't used to the harder difficulty settings OR have gotten used to kicking/knifing more?
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Adrock on June 22, 2007, 05:35:07 PM
I feel like I've gotten less so far, but it's been a while since I played the GCN version.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: UniversalJuan on June 22, 2007, 05:47:32 PM
Quote

Originally posted by: Bloodworth
The ammo complaints are odd.  I am definitely feeling like I have less ammo than before, and it seems some of the people on GAF are experiencing the same thing.  Are you sure you just aren't used to the harder difficulty settings OR have gotten used to kicking/knifing more?


I can definitely relate here. Not to mention I swear I used an entire clip of handgun ammo on a Ganado and the bastard STILL didn't die. I've done a triple check more than once to make sure I didn't magically unlock Professional without even beating the game first! I've run out of ammo way more in the Wii version than in the Cube version. I've also died way more, and I could swear the Ganado count has gone UP.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Ceric on June 23, 2007, 12:45:21 AM
You see.  I'm sort of mix on Ammo so far.  I've only ran out once with the handgun but thats because I didn't want to leave my position to go and pick up the ammo that the enemies dropped.  I just switched to the shotgun and finished them off.  I tried to use the knife but I just can't.  EVERYONE in the game so far has at least an arms length range difference.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Ghisy on June 23, 2007, 02:15:20 AM
My copy finally shipped yesterday!!
RE4 love for next weekend hopefully!
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: optimisticlimbo on June 23, 2007, 09:28:21 AM
On the ammo topic, I feel I've been getting less handgun and shotgun ammo.  Plenty for the TMP though.  And the ganandos seem to stand back when alone, so I can't knife easily OR they'll gang up and rush me so I NEED the shotgun.  Maybe it's cause I played the game 2 years ago, but it does feel different.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 24, 2007, 01:02:47 AM
I have adequate amounts of shotgun and handgun ammo.  Beyond that, I'm filthy stinking rich.

Anyway, an update on my "pre-order" with Capcom.  I asked what the hell was up with my order status and they told me it was "on backorder."  My order status on the site hasn't changed since launch day.  How the FOCK does a company store allow their own game to be on backorder upon release?
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: BranDonk Kong on June 24, 2007, 04:45:55 PM
Tell them to go to Wal-Mart and buy it, then send it to you...but since you already bought it, why not just cancel the order?
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 24, 2007, 04:52:46 PM
Indeed I did.

I will get Ashley home safely, and as a virgin, tonight.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Smash_Brother on June 25, 2007, 09:53:43 AM
Handgun ammo feels fine, but it seems I can never have enough shotty ammo.

I forgot how much I absolutely loved this game, and the Wiimote aiming is making it so much less of a chore that I could see myself playing through this multiple times.

Cap downloaded a save file so I could jump right to professional mode and it's definitely harder, but still very much livable, but I credit that to my knowledge of the game beforehand.

Also, no matter what they do to this game, it'll never be a non-game. This is a gamer game through and through, and you can tell by the fact that failure is punished by showing you gruesome images of your character being slaughtered instead of saying "Aww, try again!"

I've been playing Cap's copy but I think I might buy my own on principle, and in the off-chance that Capcom is counting the number of copies sold to decide whether or not they should release RE5 on the Wii...
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 25, 2007, 08:57:23 PM
Separate Ways and the Movie Browser can go fork themselves.

Nice to see all that extra disc space being used by LITERALLY including the PS2 extras, namely obsolete PS2 FMV.

At least Twin Snakes had the diginity to render everything in its Demo Theater.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: tiamat1990 on June 25, 2007, 09:28:40 PM
Quote

Originally posted by: Ghisy
My copy finally shipped yesterday!!
RE4 love for next weekend hopefully!


So how is it?? I'm still wondering whether or not to get this...
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Mashiro on June 25, 2007, 09:39:04 PM
I played through the initial game and beat it and am working on the extras.

The game is really good still. I had the Gamecube version a while back but traded it in. Getting it again for wii for 30 dollars was a great purchase, IMHO, and it feels very different with the wii controls. In a good way. The game still looks great and the extras are really nice if you never got the PS2 version.

It's a great single player experience and I highly recommend it.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Mashiro on June 25, 2007, 09:39:04 PM
 Double post ftl.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: tiamat1990 on June 25, 2007, 10:16:40 PM
Yeah I'll probably get it...just wondering though, I've been hearing that if you plug Gamecube controller in, without the nunchuk on the wiimote, you can play using the Cube controller. That's not true is it?
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Mashiro on June 25, 2007, 10:55:11 PM
You can use the Gamecube controller if you like =)

The game supports the Wiimote and nunchuck combo, the classic controller and the GC controller.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Ceric on June 26, 2007, 01:48:07 AM
This weekend I played a lot of RE4 and have gotten much farther then I did originally, I had to return it.  I have to say that I'm still enjoying the game.  The Red9 is great and I can't believe how effective it is to shoot people in the Kneecaps.  Though I was all psyched to get the Striker because I heard it was the best shotgun in the first run through... Yeah that gun is made of fail.  It takes me more shots to just take someone out then it does with the red9.  Its only good for close quarters groups...
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Smash_Brother on June 26, 2007, 04:51:04 AM
I still get a small adrenal rush when I fire a shotgun blast into a solid wall of attackers, watching them all fly backwards from the shot.

Too awesome...
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 26, 2007, 07:31:56 AM
How about walking around while hearing a Regenerator breathing behind you?
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: vudu on June 26, 2007, 07:35:17 AM
Quote

Originally posted by: Ceric
Though I was all psyched to get the Striker because I heard it was the best shotgun in the first run through... Yeah that gun is made of fail.  It takes me more shots to just take someone out then it does with the red9.  Its only good for close quarters groups...
I'm in the minority here, but the Riot Gun is better than the Striker.  It just looks so cool.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Smash_Brother on June 26, 2007, 10:44:42 AM
Quote

Originally posted by: Professional 666
How about walking around while hearing a Regenerator breathing behind you?


Haven't gotten that far.

Haven't had the time.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 26, 2007, 11:24:43 AM
How about facing a chainsaw guy steel-to-steel, using your trusty knife?

a lot like this guy would

(for those who need educating)
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Ghisy on June 27, 2007, 06:37:20 AM
Quote

Originally posted by: tiamat1990
Quote

Originally posted by: Ghisy
My copy finally shipped yesterday!!
RE4 love for next weekend hopefully!


So how is it?? I'm still wondering whether or not to get this...

Not here yet, in a few days I hope...
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Ceric on June 27, 2007, 06:39:37 AM
I eventually sold the Striker and bought/fully upgraded the Shotgun again.  It was nice to have it back.  Though I really wish they would have converted the Rifle controls to use the pointer.  Using the analog stick is sort of clunky.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Smash_Brother on June 27, 2007, 06:49:52 AM
Quote

Originally posted by: Professional 666
How about facing a chainsaw guy steel-to-steel, using your trusty knife?


I've never swung my knife at a chainsaw guy when he was standing. Does that actually work?
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 27, 2007, 07:27:10 AM
He's vulnerable when he misses a swing of the chainsaw.

You can trigger the swing by "faking" a run by simply clicking Z + Up together.  Just remember to backup when necessary.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: vudu on June 27, 2007, 08:34:31 AM
He doesn't even need to miss the swing; just slash when he raises his chainsaw and he'll take a step back.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 27, 2007, 09:06:34 AM
Now that's living on the edge.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: vudu on June 27, 2007, 09:12:31 AM
What can I say?  I ran out of pistol ammo and didn't feel like having my head cut off.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Smash_Brother on June 27, 2007, 09:16:45 AM
Indeed.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: ShineGet887 on June 29, 2007, 06:34:03 AM
Mine just arrived in the mail sometime this morning, along with Paper Mario. So far, I'm only about 40 minutes in but I'm -LOVING- this control scheme and the game in general. As for SPM, I just popped it in and I'm giving it a whirl as we speak, both games are looking to be good so far.

PS: Having never played RE4 before this version, this is a -blessing-.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: EasyCure on June 29, 2007, 06:59:45 AM
for those of you playing RE4 on wii.. i think it was in SUPERS impressions he mentioned the wii speaker being used to for the crackling sound effect of leons radio.. is that not in the US version or is it just my copy that doesnt do that. even with the wiimotes speaker turned all the way up i can barely hear the reloading effect.

i thought maybe it was just my controller but i tried it on both zelda and red steel and the sound comes thru loudly enough.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: EasyCure on June 29, 2007, 06:59:45 AM
oops double posted somehow
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 29, 2007, 07:56:46 AM
Let me tell you what happened in my play-thru.

I didn't hear SH!TE from the Remote speaker until I had reached Chapter 5.  Basically from the beginning, to the end of the one-eyed penis monster -- NOTHING.

But ever since it did start to make noise, i hear SH!TE from it all the time now.

I mentioned not hearing SH!TE about a week ago, a few pages back.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Mashiro on June 29, 2007, 08:49:21 AM
The RE4 Wiimote SFX are EXTREMELY low volume wise. I noticed mine throughout the entire game but I really had to listen for it. If there is one thing I wish the wii had it's a better speaker for its controller =/.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Smash_Brother on June 29, 2007, 09:11:17 AM
Also, RE4 plays the sounds through the main speakers as well, which drowns out the Wiimote speaker most of the time.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Artisto16 on June 29, 2007, 09:46:15 AM
Ok, I'm just wondering...... Are there any snakes in the Wii version? I haven't encountered any as of yet, and I do remember a snake being in crates at the very beginning in that shed where the woman's body is hanging on the wall, and also in the shed after you meet the merchant for the first time. So are the snakes in this game? Also, what's up with the cinematics? I really wanted to see the Mobster Leon costume so I downloaded someone's save file. For cut scenes, his clothes magically change to his original costume. It really destroys the real time aspect. I hope this was just a PS2 issue and the original and 1st special costume doesn't have this continuity error.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: vudu on June 29, 2007, 10:17:40 AM
There are snakes in the game, both that appear randomly in crates and those that appear on the ground/in the water.  Unfortunately, in the Wii version it seems harder to kill the ones in the crates with your knife before they attack you.  In the GCN version, I could always double swipe my knife any time I broke open a crate just in case there was a snake in there.  In the Wii version, the second swipe often misses the snake (even if you swipe with the button) because of the aiming reticle.  

Cut scenes are done in real time, just like the GCN version.  So they will accurately show your weapon and any costume (or body armor) you may be wearing.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on June 29, 2007, 10:51:02 AM
The same 3-5 snakes that are waiting in crates or vases are in the same places as they always were.  They are not random.  When it comes to slashing a boxed snake, use the C button and use the double-swipe instead of relying on the Remote's auto-aim swipe.

The cutscenes in the PS2 version were just Fail-Motion-Videos.  They're not going to show how your costume changed.  I haven't beaten Separate Ways yet to see how the costumes look in realtime on Wii (or it might be retarded and just not show the costumes at all, but still in realtime).

The movie gallery features all the Fail-Motion-Videos used in the PS2 game.  You won't get to see real-time Ada Wong, only 2nd-generation-copy Ada Wong.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Artisto16 on July 02, 2007, 07:17:07 AM
Ok, I decided to just play the entire Wii version from scratch.

With regard to the cinematics, if you play using the Normal or Special 1 costumes, the cinematics will be in real time. If you use the Special 2 costume (Al Capone suit) then the cinematics will still be in real time, but Leon's model will change into the normal, special 1, or no jacket models. This may be random, but it seemed to change to whatever was the last costume used. I was all excited to see the main cinematics with Leon in the Al Capone garb, but oh well.

And the movie gallery cinematics are the pre-rendered PS2 ones which don't liik as good as the real time. The famous knife fight is just disappointing compared to its real time cinematic counterpart.

I haven't done Separate Ways yet, but I think it's taken directly from the PS2 version, so I'm not expecting improved graphics or real time cut scenes for this mode. Again, no biggie.

Oh, and it seems I can play this game with the Wii mote longer than 8 hours straight. Instead of my arms getting tired, my mind and body got tired first, it was bedtime for me afterall.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on July 02, 2007, 07:28:43 PM
You have learned much.

Go forth and kiiiill the Jedi.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Ghisy on July 03, 2007, 09:10:55 AM
It's finally here!!!!!!!!
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Mashiro on July 03, 2007, 09:12:34 AM
Quote

Originally posted by: Ghisy
It's finally here!!!!!!!!


Have fun =D oh and (for those who have cleared the game already) the unlimited ammo gun is freaking awesome (finally was able to buy it a few days ago).
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Caliban on July 30, 2007, 12:30:31 PM
When Pro666 said that the game was stretched to 640x448 I didn't think that I would be in such a surprise.
I just got "RE4 - Wii Edition" and played a little bit, now I was thinking that it was going to fill up my widscreen tv, unlike TLoZTP it did not fill up the screen and there are two vertical black bars present during gameplay and menus...Capcom you really have lowered your quality standards by alot.
Gameplay wise, for the few 5 mins that I played, I'm still not used to them. The added pixel-perfect accuracy is welcome, although I would have chosen to use the aiming combined with the camera movement.
I'm just not happy with how Capcom couldn't freakin' have the game be displayed in full widescreen, and they could have at least added the option for us to choose if we wanted to combine the aiming with the camera movement.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: GoldenPhoenix on July 30, 2007, 12:35:16 PM
Quote

Originally posted by: Caliban
When Pro666 said that the game was stretched to 640x448 I didn't think that I would be in such a surprise.
I just got "RE4 - Wii Edition" and played a little bit, now I was thinking that it was going to fill up my widscreen tv, unlike TLoZTP it did not fill up the screen and there are two vertical black bars present during gameplay and menus...Capcom you really have lowered your quality standards by alot.
Gameplay wise, for the few 5 mins that I played, I'm still not used to them. The added pixel-perfect accuracy is welcome, although I would have chosen to use the aiming combined with the camera movement.
I'm just not happy with how Capcom couldn't freakin' have the game be displayed in full widescreen, and they could have at least added the option for us to choose if we wanted to combine the aiming with the camera movement.


Wait the game DOESN'T have true widescreen now?!?!
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on July 30, 2007, 12:35:42 PM
Quote

Originally posted by: Caliban
now I was thinking that it was going to fill up my widscreen tv, unlike TLoZTP it did not fill up the screen and there are two vertical black bars present during gameplay and menus.


Could you snap some photos and show us what you're seeing?  Of both RE4 and TP.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Caliban on July 30, 2007, 01:16:00 PM
My tv doesn't stretch any video signal unless it is said too (i.e. a 4:3 video signal when I have it in 16:9 mode but even then it won't completely fill the screen), otherwise it shows the resolution that it is being fed with.

This (RE4) is the best I could get with my webcam, I don't have a digital camera. As you can see there are two vertical black bars, albeit they are small (even smaller in SPM, however TP doesn't have any as you can clearly see.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on July 30, 2007, 05:21:22 PM
I see what's going on.  No need to flip out.

I could be mean and say the problem is your TV and it's showing TOO MUCH real estate and you're just freaking out over minor things.  The problem is a lack of standardization.

Before flat, digital TVs went mainstream most TV up until then barely allowed you to see the central 640x480 pixels of the 720x480 NTSC canvas -- the top/bottom & sides of the screen were covered by the TV casing, especially the bottom.  This came in handy to cover up the noisy crud video information at the bottom of VCR tape footage.

Fast forward to the present, and you see TVs are treated more like PC monitors and we have better-quality video sources w/out crap on the edge of the canvas, so it's OK to present more, if not the entire 720x480 canvas (704x480 is still the most we typically see in a 4:3 display setting)

GameCube and Wii games typically process at 640 pixels wide (4:3 fullscreen).  However, Nintendo has a habit of stretching that a little bit wider (using the console's video scaler) to occupy 660 pixels or more.  Nintendo probably does this in case someone has a TV that shows much more than the STANDARD 640 pixels.  BUT, everything meant to be seen in the game is adequately spaced to fit within the standard 640 -- GUI, life meters, stats, maps, etc.  How much maximum screen space to take up is the choice of the developer.

RE4:Wii displays at 640 pixels wide during 16:9 anamorphic widescreen mode.  A widescreen TV will stretch it to cover about 852 pixels wide (ultimately, the relative stretched width is determined by the manufacturer).  This is just where it should be, and is the base spec for standard-def widescreen

TP:Wii displays at 686 pixels wide during 16:9 anamorphic widescreen.  Stretched, it comes out to about 914+ pixels wide -- more real estate than some TVs will show.  BUT, all the important info still fits within 852 pixels.

I suspect Caliban's TV is showing too many pixels or isn't stretching the games enough (same result).  If TP is supposed to display at "true widescreen," then Link's hearts and on-screen indicators would be VERY close to the side edges of the TV screen -- but I don't think that's the case, and I believe Caliban actually sees a noticeable amount of unused game space between the indicators and edges.  

RE4:Wii does stretch to true widescreen resolution, that is, it's the minimum rez that practically all widescreen TVs (even before HDTV) are guaranteed to display.  If the TV barely fits Leon's name in the lower right corner of the screen, it's compliant.  Anything more is dead space.

TP:Wii is just overachieving, and i'm sure there's quite a few people who aren't fortunate enough to see the extra 40-something pixels on the sides of their widescreen screens.

In conclusion, Caliban's TV is like many modern TVs:  they show a few more pixels than necessary.  More importantly, I noticed Caliban's TV ISN'T BLACK, more like a silver or grey or maybe white, so NO WONDER the black bars are painfully noticeable.  They stick out like 12-in sausages on a caesar salad, causing Caliban to overreact.  In the end, it's not a big deal.

I can get thin black bars to show up on my parent's rear-projection TV in Super Smash Bros. Melee.  On my humble 27" Sony CRT, only about 636 of 640 pixels are viewable in RE4 -- i never see the true edges of the picture.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: GoldenPhoenix on July 30, 2007, 05:32:40 PM
Wish I knew that much about resolutions.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Kairon on July 30, 2007, 05:36:56 PM
Don't worry GP. You'll know HD when you see it.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on July 30, 2007, 05:38:56 PM
H.ot D.og
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Dirk Temporo on July 30, 2007, 05:49:10 PM
Quote

Originally posted by: GoldenPhoenix
Wish I knew that much about resolutions.


Easy enough. the [number]x[number] is just how many pixels wide, then high many pixels tall the image is. Because of this, games with higher resolutions look better, because with more pixels, it can display more details. The [number]:[number] thing is a screen ratio. So 16:9 means that for every sixteen pixels widthwise, there are nine pixels heightwise.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: GoldenPhoenix on July 30, 2007, 07:54:29 PM
Quote

Originally posted by: Dirk Temporo
Quote

Originally posted by: GoldenPhoenix
Wish I knew that much about resolutions.


Easy enough. the [number]x[number] is just how many pixels wide, then high many pixels tall the image is. Because of this, games with higher resolutions look better, because with more pixels, it can display more details. The [number]:[number] thing is a screen ratio. So 16:9 means that for every sixteen pixels widthwise, there are nine pixels heightwise.


I know that.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Caliban on July 31, 2007, 11:50:24 AM
"I see what's going on.  No need to flip out."

I like to flip out.

"If TP is supposed to display at "true widescreen," then Link's hearts and on-screen indicators would be VERY close to the side edges of the TV screen -- but I don't think that's the case, and I believe Caliban actually sees a noticeable amount of unused game space between the indicators and edges."

True.

"More importantly, I noticed Caliban's TV ISN'T BLACK, more like a silver or grey or maybe white, so NO WONDER the black bars are painfully noticeable."

It is Silver. The black bars aren't that annoying to me (I watch plenty of 4:3 anime dvds), what's annoying is that Capcom could have amplified the rendering view so that it didn't feel so constricted as it seems to me, I get the sensation that I'm playing with a stretched 4:3 view instead of an increased camera view, I don't know if I'm making myself clear enough but whatever I've got the game now so no more "bitching" from me.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on July 31, 2007, 12:29:36 PM
"I get the sensation that I'm playing with a stretched 4:3 view"

This is entirely true.  RE4:Wii only outputs 640x336 worth of detail no matter what.  Everyone got the shaft.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: GoldenPhoenix on July 31, 2007, 12:41:15 PM
Quote

Originally posted by: Professional 666
"I get the sensation that I'm playing with a stretched 4:3 view"

This is entirely true.  RE4:Wii only outputs 640x336 worth of detail no matter what.  Everyone got the shaft.


So can Wii even do true widescreen?
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on July 31, 2007, 12:53:53 PM
Wii does.  Every default Wii channel does.  Even Eternal Darkness does.

But RE4:Wii fakes it.  It was Capcom's cheap, port-o-matic fix.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Dirk Temporo on July 31, 2007, 03:12:51 PM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Dirk Temporo
Quote

Originally posted by: GoldenPhoenix
Wish I knew that much about resolutions.


Easy enough. the [number]x[number] is just how many pixels wide, then high many pixels tall the image is. Because of this, games with higher resolutions look better, because with more pixels, it can display more details. The [number]:[number] thing is a screen ratio. So 16:9 means that for every sixteen pixels widthwise, there are nine pixels heightwise.


I know that.


Oops. I misread what you said. Sorry. >.>
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: ShyGuy on August 31, 2007, 09:22:21 AM
Bumpin' for great victory!

RE4 Wii has hit 750,000 worldwide so far. I expect Capcom to bring more games ports to the Wii.  
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: vudu on August 31, 2007, 09:50:26 AM
Quote

Originally posted by: ShyGuy
I expect Capcom to bring more games ports to the Wii.
Okami pls kthxbye.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on August 31, 2007, 10:21:20 AM
Okami? no way.

GODHAND is coming to save us from RYGAR.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Mashiro on August 31, 2007, 12:46:25 PM
Nice bump!

Maybe capcom will get a clue and give us more than just an on-rail shooter.  
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Kairon on August 31, 2007, 01:03:38 PM
I'd get Godhand. I'd get it soooo bad.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Smash_Brother on September 01, 2007, 01:11:31 PM
I'd like to try Okami but am unwilling to buy a PS2 for it.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NWR_insanolord on October 30, 2007, 03:49:58 AM
The game has reached another sales milestone, as IGN has reported that Resident Evil 4 Wii Edition has passed the 1 Million mark!  
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Athrun Zala on October 30, 2007, 05:39:35 AM
I wonder how will Capcom interpret the fact that, a port of a 2 year old game sold 1mill units in about 4 months...

I hope it's "RE5 needs to be there"... not "Ports AHOY!"...
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Adrock on October 30, 2007, 07:23:26 AM
I thought Capcom shipped over 1 million units which is an entirely different landmark.

Wii isn't getting RE5. There's a better chance of getting a non-numbered main series game like Code Veronica based on the RE4 engine and even that seems like a stretch because apparently, most 3rd parties think Wii needs more light gun and party games.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Terranigma Freak on October 30, 2007, 07:55:54 AM
Quote

Originally posted by: Athrun Zala


I hope it's "More ports for the Wii"... not "Gee, maybe we should put some effort into our games"...


There you go. I fixed it for you.

Crapcom won't bring us RE5.  
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: ShyGuy on October 30, 2007, 10:22:54 AM
I bet these RE4 numbers were behind the decision to port Okami to the Wii
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Kenology on October 30, 2007, 03:15:02 PM
Quote

Originally posted by: ShyGuy
I bet these RE4 numbers were behind the decision to port Okami to the Wii


I'm sure that had a lot to do with it too.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on October 30, 2007, 03:32:07 PM
Difference is RE4 was already a success before being ported.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: Kenology on October 30, 2007, 04:20:53 PM
Quote

Originally posted by: Professional 666
Difference is RE4 was already a success before being ported.


If anything, I think that would've worked against it.  It sold almost a million copies LTD on the Cube and the PS2 version sold a helluva lot too.  I'd have thought the RE4 market was already saturated.  But there are people like me who bought the game twice and it ended up being a success.

I think Okami will do better on Wii than it did on PS2 for sure.
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: bosshogx on October 31, 2007, 06:11:43 AM
My friend made this for our site in honor of Halloween.

Resident Evil 4 Party

Krauser Mole FTW.
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: ShyGuy on October 31, 2007, 06:30:13 AM
wait, who is the ghost?
Title: RE:Resident Evil 4 Wiimake on Gamestop's database
Post by: bosshogx on October 31, 2007, 06:38:52 AM
Quote

Originally posted by: ShyGuy
wait, who is the ghost?


Hmmm...the ghost is, uh....AH!  He is the smoke monster from the original RE4 trailers!  He's just contained under a sheet or something....

Spooky Proof!
Title: RE: Resident Evil 4 Wiimake on Gamestop's database
Post by: Mashiro on October 31, 2007, 01:35:31 PM
Ah I love the hook man version of RE4, so different from the final version =)
Title: Re: Resident Evil 4 Wiimake on Gamestop's database
Post by: ShyGuy on September 26, 2009, 11:34:50 AM
So I finally tried the Wii version last night. I'm surprised how long it is taking me to get use to the controls. They feel a little off still.
Title: Re: Resident Evil 4 Wiimake on Gamestop's database
Post by: NinGurl69 *huggles on September 26, 2009, 03:43:24 PM
Where's the trouble?
Title: Re: Resident Evil 4 Wiimake on Gamestop's database
Post by: ThomasO on September 26, 2009, 03:51:34 PM
Really? I personally grew accustomed to RE4Wii's controls quite quickly, and it's now my preferred control scheme.
Title: Re: Resident Evil 4 Wiimake on Gamestop's database
Post by: ShyGuy on September 26, 2009, 04:39:46 PM
The analog stick controls part of the direction your aiming and the wiimote controls part of it. I had a couple situations where I was pointing at the sky whilst being stabbed with pitchforks.
Title: Re: Resident Evil 4 Wiimake on Gamestop's database
Post by: ShyGuy on September 27, 2009, 12:35:29 AM
I'm getting used to the controls. It's amazing how good this game still looks. Better than a lot of HD games really.
Title: Re: Resident Evil 4 Wiimake on Gamestop's database
Post by: broodwars on September 27, 2009, 02:54:27 AM
I'm getting used to the controls. It's amazing how good this game still looks. Better than a lot of HD games really.

Funny you should say that, because the Wii version of this game looks horrible on my HD TV.  It's all pixelated and whatnot, like there's no anti-aliasing.  You get used to it after a while and stop noticing it, but it's really distracting for those first couple of hours.
Title: Re: Resident Evil 4 Wiimake on Gamestop's database
Post by: ShyGuy on September 27, 2009, 03:10:07 AM
It looks good on mine TV. Less pixelated than Twilight Princess.
Title: Re: Resident Evil 4 Wiimake on Gamestop's database
Post by: Deguello on September 27, 2009, 08:38:25 AM
I'm getting used to the controls. It's amazing how good this game still looks. Better than a lot of HD games really.

Funny you should say that, because the Wii version of this game looks horrible on my HD TV.  It's all pixelated and whatnot, like there's no anti-aliasing.  You get used to it after a while and stop noticing it, but it's really distracting for those first couple of hours.

That's because you're probably playing it in Widescreen.  Capcom really boned that mode with some hilarious technical problems.  If you switch to 480p it looks as good as it did.
Title: Re: Resident Evil 4 Wiimake on Gamestop's database
Post by: ShyGuy on January 25, 2010, 01:46:15 AM
So I beat RE4 again, very satisfying. One of the top ten games of the last decade? Yup.

Now I get to play the extra missions that were exclusive to the PS2 until now.