Quote
That comment (chopped to make apparent) makes no sense.... Don't get me wrong, I'm not going to sit here and try and bash Halo, but anyone who says Halo was successful for any reasons other than its 'hip' marketing and multiplayer is wrong. Just because you apparently never learned how to play smash or something doesn't mean that an online version isn't going to make Revs fly off the damn shelves.
Firstly, I own, love and play smash bros., and am not a very big fan of Halo.
Secondly, Chopping up my post doesn't really make anything apparent.
Thirdly, I will concede that I may have been thinking that the single player in Halo was more important than it actually was. But, irregardless, the argument that a well crafted campaign may help sales, even in a game that is bought primarily for mulitplayer, is valid. For one thing, in-store kiosks generally only let you play single player. For another, just in general I'm fairly sure mulitplayer-only games tend to not sell as well as fully fledged games with robust multi-player modes.
Furthermore, if you factor in the other things I pointed out about SSB, and further factor in some of Halo's positive (and by positive I mean sellable) attributes (features such as photo realistic graphics, true 3D gameplay, an interesting sci-fi universe, and of course GUNS), and I think it becomes hard to boil the picture down to 'Halo was more popular because of hip marketing'.
Halo was an 'event' game and SSB wasn't.... was that solely due to marketing? Will online play (and better marketing) really make a 2.5D Nintendo charachter fighter sell consoles that much better this time round?
I'd love it if SMB online went Halo huge.... and maybe it will (I'm horrible at predicting how a game will sell). But,
I'm pretty convinced that Nintendo needs an M64-style large-scale game this time around. It doesn't even have to be single-player centric, but it does have to be very innovative, with simple and intuitive play mechanics. That's what they were missing with the cube launch: As great as Pikmin and Luigi's Mansion were, the games were both complex, short, and not overtly amazing or inviting.