Author Topic: The Legend of Zelda: TriForce Heroes  (Read 13819 times)

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Offline Oedo

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Re: The Legend of Zelda: TriForce Heroes
« Reply #25 on: October 24, 2015, 06:09:00 PM »
Played for a few hours the last couple of days and I've been pleasantly surprised with how smoothly it's going. I've only played with randoms so far and most of the people know what they're doing, I haven't gotten a single troll (though I've seen others say they have), and only had one dropped connection. That's with about 15-20 different runs and about as many different pairings.

The puzzles are very basic in the first couple of worlds and I'd assume most of the people who bought it day one are seasoned Zelda players, so I don't know if this is an accurate picture of what the game is going to be as we get further from launch and the puzzles get more difficult. But so far it's been pretty fun. The challenge quests add a surprising amount of replay value too. I have run into a bit of lag, but I haven't seen that brought up too often elsewhere.

Offline Phil

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Re: The Legend of Zelda: TriForce Heroes
« Reply #26 on: October 25, 2015, 02:04:56 PM »
I've played with randoms, but it was just the first area of the game. It seemed the others didn't know what to do, so I had to lead the team. I was surprised I could do that with just the icons available.
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Offline Phil

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Re: The Legend of Zelda: TriForce Heroes
« Reply #27 on: October 26, 2015, 05:28:59 PM »
My brother accidentally dropped my 3DS, so it needs to be repaired. However, I'm now using his 3DS (which was my old one). Here is my FC if anyone wants to do Tri Force Heroes.

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Offline Wah

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Re: The Legend of Zelda: TriForce Heroes
« Reply #28 on: October 27, 2015, 07:31:36 PM »
So we're not friends anymore? :'(
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Offline Phil

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Re: The Legend of Zelda: TriForce Heroes
« Reply #29 on: October 30, 2015, 02:59:34 PM »
Anybody interested in playing tonight?  :-X
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Offline SeaNet

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Re: The Legend of Zelda: TriForce Heroes
« Reply #30 on: November 11, 2015, 11:31:07 PM »
I got the game. Randoms are hard to play with once you get to the challenges.. I'd like to play with people I could talk to..

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Offline Mop it up

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Re: The Legend of Zelda: TriForce Heroes
« Reply #31 on: November 16, 2015, 06:00:11 PM »
I actually have this game, but have been playing it with friends, so I didn't want to include anyone else yet. I think I'm about at the point where I can expand my player roster, though. Do we have enough NWRers with this game to form a team?

Offline Phil

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Re: The Legend of Zelda: TriForce Heroes
« Reply #32 on: November 16, 2015, 06:38:08 PM »
That is selfish behavior!  :(
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Offline Stratos

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Re: The Legend of Zelda: TriForce Heroes
« Reply #33 on: November 17, 2015, 01:46:26 AM »
If anyone else has a spare demo code to share I would like to try it out. Or is it now available to demo on the eShop?
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Offline Shaymin

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Re: The Legend of Zelda: TriForce Heroes
« Reply #34 on: November 17, 2015, 07:13:54 AM »
It's on the eShop.
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Tutorial box out.

Offline Mop it up

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Re: The Legend of Zelda: TriForce Heroes
« Reply #35 on: November 17, 2015, 01:37:36 PM »
That is selfish behavior!  :(
Hee hee, sorry mate, but friends come first. I expect other forumers to think the same.

I'll add your new code, and I'll add SeaNet too.

If anyone else has a spare demo code to share I would like to try it out. Or is it now available to demo on the eShop?
Yeah, it's on the eShop, not sure if anything's different about that version though. In any case, note that the demo has no single-player offering, it's local multiplayer only, so you'd need to have two other people to try it with. The online for the demo was limited to certain times, and those times have already passed.

Offline Oedo

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Re: The Legend of Zelda: TriForce Heroes
« Reply #36 on: November 18, 2015, 07:17:07 PM »
Not sure where everyone else is, but if anybody wants to do world 6 or 7, and eventually 8, or the challenges give me an add.

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