I'm about halfway through the second chapter (sheesh, the reviews weren't kidding about how long this game's looking to be), and so far I really like the game. However, it's ironic that the reviews have made so many comparisons to God of War, because I'm not finding the combat all that similar. Sure, you're wailing on groups of enemies with a long chain weapon, but if you think you can just button-mash your way through this game like you can with Kratos, you'd be very much mistaken because this is a fairly difficult game. There's a great emphasis on timing and blocking, which both protects you and helps fills your "Focus meter." When your Focus meter is full (and it reverts to 0 if you get hit), every hit you perform on an enemy causes Magic Orbs to appear to refill your magic. I also find the platforming so much more enjoyable and interesting in this game than in God of War, especially the grappling feature of your Combat Cross. And while God of War may still have the bragging rights on the sheer scope of the larger battles, I'm finding this game to be much more consistently eye-pleasing. The camera can be a nuisance from time to time and it can be easy to accidentally perform the wrong platforming move because of it, but generally I find that if you take your time it really isn't an issue.
The game also has a lot of little details here and there that really add to the polish, such as a pretty exceptional soundtrack; all your moves shown in sketch book animated form in your skills menu; and even the game showing your last moment in-game as an image in the "book" of your pause menu.
And for those concerned about a certain lack of exploration, I've done quite a bit of it so far (seriously, a map would have been nice) and my combat cross has had a few useful upgrades so far that have opened up new areas of exploration.