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Topics - KDR_11k

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26
General Gaming / XBox Live Indie Games
« on: August 10, 2010, 02:23:07 PM »
The Indie Games section is pretty hidden away in the XBox Live Marketplace and not much is said about the games there in the mainstream gaming press. Anyone got good games from there?


So far I liked:
unRevolutionary (5$): Yeah, I told everybody and their dog about it. A twin stick shooter with tons of highly varied levels and an experience/class system that drastically changes the gameplay in subsequent playthroughs. There's a lot of longevity even without repeatedly playing the same levels.


Miner Dig Deep (1$): Somewhere between Mr. Driller and Clonk, you're a miner who digs deep to find valuable metals and gems. The limits are that your lantern doesn't have infinite oil and you need to be able to get out of the hole you dug yourself into if you want to get your valuables back to the store.


Armor Valley (5$): It's like that Glory Days game I keep going on about, except in 3D. It's quite fun until the final push to destroy the enemy base when playing against the AI which can get quite frustrating. Supposedly playing against other people fixes that but it only has local MP and I haven't had anyone around to play it with.


Mech Gladiator (1$): A simple mech combat game, there's only three levels in two difficulties each but they're pretty interesting boss fights, for a dollar I think it delivers enough. There's even online MP but of course you won't find any random people there (supposedly a problem with all indie games), might come in handy for playing with friends though.


Blood Tempest (1$): Really fast action game about sea combat, it looks great but at times seems uncontrollable. It's basically the combat system of Modern Pirate Hunter but from what I can tell that's all you really need from that. For a buck it's good enough.


Protect Me Knight (3$): (the name is in Japanese so you won't find it in an alphabetic search) Something like Gauntlet crossed with those defense shooter games. You have to protect a princess from enemies while playing as one of four classes and with up to 4 players coop. It's really one of the more famous game sof the service.

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Nintendo Gaming / Third party, know your limits!
« on: August 05, 2010, 11:44:46 AM »
Just a comparison:
The Kore Gang, 49.99€
Super Mario Galaxy, 43.90€ (fairly high price, often seen for 39.99€)


Courage or idiocy?

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Nintendo Gaming / Tyrian!
« on: July 27, 2010, 01:43:50 AM »
Just wanted to point out that there's a port of OpenTyrian (apparently the game got released into the public domain so it's getting ported everywhere) for the Homebrew channel and it's awesome. I played through the game again while I was on vacation, the controls work well as long as you don't point at the sensor bar. Destruct isn't implemented yet (no key binds apparently so they didn't add the option to access it but it's coming) but everything else works well.


So if you have the HBC on your Wii (I needed it for import games anyway) go grab some Tyrian and get that nostalgia going again!

29
General Gaming / Blacklight: Tango Down
« on: July 08, 2010, 05:47:39 AM »
Generic PMC name: Generic anti-terror expression is a pretty nice online FPS for XBLA and PSN (15$ on both AFAIK) that came out yesterday, not groundbreaking but fun anyway. There's a set of coop missions where you fight against deliberately dumb enemies (i.e. they suck but they outnumber you so it's happy target shooting and if you aren't careful they'll still kill you fast) but so far I've only played them alone (needs friend invites, don't have any friends who I know have the game). I'm liking the team deathmatch in the game way more than in CoDMW2 since there are defined spawn areas so you know where the enemy is going to come from (can't count how often I've been running around in the middle of nowhere in MW2 TDM since I had no idea where the enemies were). Unfortunately it doesn't seem to refill teams once people start leaving so we ended one TDM with three players against six.


The coop missions against dumb enemies aside the game also boasts about its weapon customization, basically the weapon has 6 components or so that you can exchange (once you unlock parts...) but some of them don't really seem to have an effect (e.g. the sights don't seem to do anything except get in the way, if you use iron sights without a sight installed you get the standard HUD crosshairs with proper spread display) and I'm not really certain what the stat icons mean. Some items seem like they are wholly superior to others but without knowing what stats are and aren't displayed I can only guess. There are weapon tags which I don't really like, they look like cosmetic items but really give stat boosts too, I wish you could pick them based on which looks cool instead of which gives the best stat bonuses.


Overall the variability might sound like the game gets unfair but so far it seems that since damage outputs are fairly high it doesn't matter much what you do with your weapon.

30
General Gaming / Game sales declining because games are boring
« on: June 28, 2010, 02:38:30 AM »
I think we all read about Iwata's statement that it's not the economy that's hurting the games industry but lackluster products.


Now we've got an analysis that used game sales are impacting new game sales.


Those two may sound unrelated but think about it:


For a used game sale to happen someone must have traded his new game in. Game Stop pays notoriously badly for trade ins so the person who sold his game saw very little value in keeping the game compared to selling it for a little money. The bulk of sales for most games happens within the first month, to significantly impact new game sales the used sales would have to happen during that first month.


Now think about it, what does it mean when a game lost so much value within less than a month that selling it for Game Stop's crappy prices is better than keeping it? Perhaps the game gets boring fairly quickly?

31
General Gaming / Manufactoria: Flash puzzle game
« on: May 24, 2010, 03:12:14 PM »
http://jayisgames.com/games/manufactoria/
You have to transport robots from the entrance to the exit if they match certain conditions and ditch them otherwise. It starts fairly easy but by the end it gets pretty insane.
I beat the entire game, all the levels. Now the background music is stuck in my head.

32
General Gaming / The Scourge Project (PC)
« on: April 18, 2010, 08:37:30 AM »
What's wrong with me, I always try to play niche games online that nobody cares about...


As you can guess from the uninspired name The Scourge Project isn't exactly a terribly new idea, it's basically Gears of War with Left 4 Dead level coop (and it's 20$ on Steam, ignore the "episodes 1 & 2" suffix, AFAIK all that means is that they plan on DLC episodes later on). Unfortunately it's terribly flawed. Not in its core but there are so many issues with it that can turn it from a fun romp into a pool of frustrating madness almost instantly. The bot AI in singleplayer is terrible and if one player doesn't get revived within 30 seconds of dying the whole team fails so when one bot dies where you can't quickly help him it's game over, reload from the last checkpoint. Cutscenes are unskippable (probably to let people see them even in coop when playing with some impatient people but terrible in SP) and really grate on your nerves when they are on a particularly hard bit. Yet between all this frustration it's quite fun, I hear when you play with all four spots filled with players the frustration of bad bot AI goes away quite well but I haven't tried coop much yet (yes I know, should probably do that since it's the main purpose of the game...).


Versus multiplayer is also quite nice but the lack of dedicated servers or even host migration make it somewhat impractical. When you get it running a decently sized deathmatch (unfortunately I've played all my team games so far on a forest map where you can never find anyone) can be quite fun and often requires considerations about how you plan to move without exposing yourself and the "ambrosia" abilities can be used quite cleverly in the right situation too.


Destructoid tore the game a new one but unlike their reviewer I don't think the game is beyond hope, all the flaws I can see are fairly minor and could be corrected with some coding work (well, besides the AI but I think that can be adequately mitigated by removing the game over timer). Looking at the game really makes me feel sad, getting it to look on par with HD games certainly was no small feat for an indie dev and these issues could have easily been fixed before release to avoid the terrible first impression the game gave many people.


I can't recommend the game in good faith until they fix at least a good chunk of the issues but at least it's worth keeping an eye out for when they do. There was supposed to be a fourpack on Steam last Friday but I guess something delayed that. If you've got three friends with good gaming PCs you might get some mileage out of the fourpack if it ever arrives even before the patch.

33
Nintendo Gaming / Alpha Bounce
« on: April 14, 2010, 03:27:13 PM »
Just feeling the need to point it out, I think many people dismissed the game out of hand as yet another shovelware game. It's like Break-Out with a galaxy map to explore (each square on the grid is a level), items to discover and outfit your paddles with and planets to explore (by beating the levels on top of them, usually with some distinguishing features specific to that planet). It's fun, addictive, huge and only 500 points.

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Nintendo Gaming / Could use some decision help
« on: April 09, 2010, 03:11:54 PM »
I'm undecided between FFCC Crystal Bearer, Sakura Wars, Fragile Dreams and Rune Factory, really can't decide which one to try. Though it seems that Fragile Dreams has disappeared from store shelves (was there a recall or has that really sold out?) so maybe the decision will be easier.

35
General Gaming / Casual gamers are more picky than you
« on: March 23, 2010, 05:31:24 PM »
http://www.gamasutra.com/blogs/TimTavernier/20100319/4727/Casual_Gamers_Are_Actually_More_Critical_Then_Hardcore_Gamers.php


Why are casual gamers harder sells than hardcore gamers? Because marketing trickery doesn't work on them!

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Nintendo Gaming / Sniper Elite
« on: February 12, 2010, 01:06:02 PM »
http://www.gonintendo.com/viewstory.php?id=114151 (linking there because they've got the box art too, Gamasutra only has the plain text)


Yay, you can soon get a game I got for less than 2€ on Steam (regular cost is 5€ in a jewel case) for the Wii except it'll cost 40€!
I like how they talk about influencing the bullet physics of CoD because the CoD I played (MW2) had none. No wind, no gravity, not even bullet travel time. Also your dude can carry a Panzerschreck, an MG42, a G43, a bag full of hand grenades and TNT (they all show on the back of your character) and still run at full speed. I don't know if it should be called the Gran Tourismo of war games but I can tell you the ArmA games are WAY more about realism.

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General Gaming / Square Enix expects FF13 to revive Japanese console market
« on: February 10, 2010, 02:37:34 AM »
http://gameinformer.com/b/news/archive/2010/02/09/news-FFXIII-Producers-Say-Game-Will-Use-Phoenix-Down-On-Japanese-Game-Industry.aspx
Quote
“Some people have been saying that the Japanese game industry is dead, and all that…. I dunno. I will say that Final Fantasy XIII is one really epic title for high definition consoles. With this game, we are going to resurrect the whole thing.”
A ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha

38
General Gaming / AI War
« on: January 20, 2010, 02:52:33 PM »
It's an RTS for the PC that's fairly unconventional, you've got a galaxy map with wormholes to move between planets and fight in the space of the individual planets but instead of fighting players you fight the AI which behaves completely unlike players. You've got an AI progress meter that tells you how big of a threat the AI considers you, you get attack waves warping into your territory with a countdown timer to their arrival, you have to steal various buildings from the AI to get new technologies, etc. The game allows for coop play but so far I haven't played that part.

39
General Gaming / iPhone/iPod Touch game thread?
« on: January 09, 2010, 06:35:46 AM »
I don't think we have one so I feel like starting it. Recently got an iPod Touch for Christmas so I'm now accumulating games for it. By the way, if you think the shovelware situation on the Wii is bad you haven't seen the App Store. Recent WiiWare abomination Dragon Master Spell Caster would probably count as one of the better games on the App Store if it were released there.


What stood out for me:


Doodle Jump: It's on the top of the paid games chart and hell, it's there for a reason. Neat little timewaster when you're standing in line somewhere. Quick to start, quick to play and low on the system resources (so the battery won't run out fast from it).


Armor Raiders: It's inspired by the same games as Glory Days 2 but really, GD2 is WAAAAAY better. The heli moves too sluggishly (means refills and respawns take FOREVER), the blast radius on the bombs is too small, units are way too expensive for the income you get and the AI is annoying as **** (always tries to get above you and drop bombs on you, can't escape from that position because the AI always reacts perfectly to your escape attempts and if you collide it's instant death but only you have limited lives). Oh and I don't think the heli tilting is very correct either, I was able to pull off some amazing stuff with the heli physics in GD2 but AR feels like you're piloting a brick.


HAWX: Yes, it's a pretty complete port of the HD console version (obviously with worse graphics) but Gameloft forgot a crucial part of what makes HAWX: The damn OFF mode! It's included as a camera angle but in the original game it did more than that, it changed your plane physics (namely let you get much slower than regular mode, allowing drifts and stalls). Also the gimping of the multi-AA range (4k to 2k) prevents it from really being a multi-AA in most cases because you can't fit enough enemies into range and it has no difficulty selection (HAWX was easy, you had to play on the highest difficulty for any decent challenge and this is locked to the lowest where it takes like 10 rockets to down you!). Of course it's also harder than regular HAWX because of the missing OFF mode physics that made dodging missiles so much fun. Seriously, the shortcomings are just tiny logic parts, nothing that could be blamed on processing power.


NOVA: OVERHYPED! It wants to be Halo. I don't know if it succeeds but I don't like Halo and more importantly a highly story-driven FPS isn't a good match for the iPod, you can't go in and out quickly and expect to have much fun. Malstrom Arcade Test: FAILED!


Tomena Sanner: Hey, it's that WiiWare game but cheaper! I don't like how hard it is to tell when you're supposed to push on each obstacle.


Army Wars: That one's pretty cool, feels a bit like an attack version of Plants vs Zombies. You place units on the battlefield and they march in a straight line, there are no fixed lanes but both horizontal and vertical range play a part (e.g. sidestepping the long but narrow field of fire on a sniper). I don't like how the early weapon unlocks are mostly just veteran units though that have little bearing on the game.


Ice Age Dawn of the Dinosaurs: Sure, it's a licensed game but it's made by Two Tribes, the makers of Toki Tori! It even uses many of TT's mechanics (pillars that you put behind yourself, bubbles that you can float in, etc).


GO! GO! Rangers: Nice TBS game, kinda like an RPG but without the whole levelling stuff. You get a selection of rangers that you can move in your 3x4 grid and fight a boss whose attacks are fairly pattern based (e.g. damages a certain row or column, strikes all heroes in the first manned row, etc), you move your rangers around to use their different abilities (they use different moves in each column) and dodge attacks. The first few levels I played so far only have the same boss with an additional move each time (and of course new unlocked rangers), possibly as an introduction but still kinda boring.


It's interesting how people constantly try to reexamine the definition of a game and while many are duds at least I've found many different takes on genres like the RTS (unfortunately it seems there's a ton of clones of that shitty Nanophage Wars flash game or whatever that cloned too, a type of game that I consider completely devoid of strategy or sense). Been thinking of gobbing into that river myself but I'll probably end up never doing it due to lazyness.

40
Nintendo Gaming / Zangeki no Reginleiv
« on: November 18, 2009, 06:37:31 AM »
People pestered me to make this thread so say it all together: "Here we go!"

Leaflet scans:



What we know:

- Made by Sandlot (Earth Defense Force series, Chou Soujuu Mecha MG)
- Playable characters are Freyr and Freyja (two norse gods) with Freyr focused on melee and Freyja on ranged weapons.
- 300 weapons unlocked through some upgrade tree with mana, can take 3 of them into a mission.
- 4 player online coop with a shared lobby (like PSO or Guild Wars) and some amount of character customization.
- Motion Plus and Classic Controller support (my guess is that the right analog stick will be used to mimic the movements of the Wiimote)
- 5 difficulty levels, if this is like other Sandlot games you will be able to select the difficulty per mission and beating each on different difficulties is tracked (there are five blue and five red stars under each mission on the mission selector, most likely it tracks every combination of character and difficulty and to get 100% you have to beat ALL of them). Usually higher difficulties give better rewards and you're supposed to start on normal and replay older missions on higher difficulties once your equipment is better.
- High quality cast of voice actors (at least in Japan...)
- Bows use multi-target lock-on with the starting one already locking onto 4-6.
- There's magic that uses MP which is regained by killing enemies.
- The framerate is "variable" (Sandlot games ALWAYS have slowdown) but the controls are designed to not be impacted by that.
- CERO D (17+) because of blood and the ability to cut off limbs.
- Release in Japan on 11th February 2010.
- Likely no Wii Speak, just fixed sentences.
- Atmosphere supposedly like LOTR battles (at least it has the huge elephant things...)
- Some weapon specific gauge is there. It's not shown on all weapons. Noone knows what it is.

41
Nintendo Gaming / Marines: Modern Urban Combat
« on: October 24, 2009, 05:41:10 AM »
Some screenshots here.

It's probably shovelware but we can hope, right?

42
General Gaming / Metal Drift
« on: October 11, 2009, 04:48:52 PM »
I got Metal Drift for 7.20€ on Steam yesterday (technically I got access to the beta by preordering the game), played it quite a bit today. It's basically football with tanks (and bullets instead of tackles). It's fun even though my matches so far lacked team coordination and I've only played once on a server with tolerable lag (all other times were against bots) because all the regular servers are in the US.

Anyone else in this?

43
General Gaming / Section 8
« on: October 08, 2009, 02:49:43 PM »
I've got this game for my birthday and it's great fun though very chaotic. You can spawn anywhere (but flak kills you if you aren't properly equipped and drop too close to it), move anywhere quickly once your speedbooster is on, buy stuff anywhere, have a mission pop up anywhere, etc. The PC version is really the way to go though, the game may have a lock on that keeps your weapon pointed at the enemy but it's only good for a few seconds and takes a long time to recharge, it's enough to let any noob have some effect in a battle but not so much that it does all the fighting for you. I played the demo on the 360 and dual analogs just don't really do the job, it's much easier to play on the PC.

I only played in random matches so far though so I'm still looking for people to play in a proper team with. It's quite apparent that the game is intended to be all about teams, single people have almost no chance at completing the missions (events that appear and can be done for victory points) but in a group many of the tasks become easier than you'd think. There's still fun to be had just running around and doing whatever you feel like, you still contribute to the team and if it's just by adding victory points by killing stuff or feat points that trigger those missions. Or maybe just tearing down the defenses of an enemy position and inviting your whole team in for a party. An interesting side effect of the slower pace and lock on and whatnot is that lag is much less of an issue than in twitch FPSes.

44
Nintendo Gaming / Ôkami DS
« on: September 01, 2009, 04:56:26 AM »
http://ds.nintendolife.com/news/2009/09/okami_to_hit_ds_in_2010

Let us hope they don't expect us to switch between the buttons and stylus all the time...

45
General Gaming / Modern Warfare 2: Activision is full of itself
« on: August 23, 2009, 03:39:55 AM »
The amount of arrogance Activision is spewing over MW2 is ridiculous. First they raise the price and brag about how they want to raise it even higher, now they're claiming it'll be the best selling game ever. If they're serious about that I'll expect a landfill because there's just no way they're going to sell more than 47 million copies (the current record) when the userbase is 50 million HD consoles (minus overlap) and the PC market. Hell, even 20 million looks questionable.

46
Nintendo Gaming / Toshinden Wii
« on: August 20, 2009, 03:09:55 PM »
Apparently Takara Tomy is reviving that ancient brand. Didn't it have a pretty bad reputation? The screenshots look 50-50 to me, the characters look great but the environment is blurry and uninteresting. Let's see what comes out of this.

47
General Gaming / Shadow Complex (XBLA)
« on: August 19, 2009, 03:03:21 PM »
Well, it's a nice Super Metroid clone, the damage balance is more like an FPS though and the shooting into the depth of the screen can be fairly annoying at times but it sure feels exploratory.

48
Nintendo Gaming / Modern Warfare Mobilized
« on: August 19, 2009, 05:04:35 AM »
Strange, I thought we had a thread on this considering it got announced along with CoD42 and CoD4Wii. It's the DS equivalent of those games but apparently with a different story and finally more enemy behaviours so it's not just a shooting gallery where you have to walk around. They also say it has more radio chatter and such, I hope it also includes subtitles.

49
Reader Reviews / Logic Machines (DS)
« on: August 13, 2009, 02:29:30 PM »
Note: I beat the first 50 levels of the game before writing this, the box promises something like 90 levels so that's about half the game.

Logic Machines, as the title suggests, is another clone of The Incredible Machine for the DS. The game's initial retail price is 20€ which is extremely low for a DS game and for some reason the publisher found it adequate to translate the game and the box but leave the manual in English. First impression upon startup isn't terribly good as the game experiences framerate issues in the main menu. Fortunately the actual game only dips in framerate when the machine gets a bit more complicated. That doesn't mean a whole lot, about 4-5 moving parts can already cause a drop but fortunately only when the machine is running, not during edit mode.

Oh, right, describing the gameplay for those who never played TIM... Basically you've got a goal and a bunch of objects like walls, balls and balloons and you have to add some objects (you are given a set for each level) to accomplish the level goal by e.g. building a slope for the ball to roll along. Unlike Crazy Machines DS the goals in LM are fairly simple, usually just popping all balloons or knocking a brick down or something, none of that three objectives at the same time that are all implicit in the solution anyway nonsense from Crazy Machines. Editing works pretty well, you tap the basket, select a part to place and then drag it into place. Occasionally it's a bit confusing but works usually. You've got the usual arrows and delete button attached to the object and can drag it around. Since levels are larger than the screen you can scroll by dragging where no objects are. The top screen always shows you a view of the whole level.

Now the puzzles themselves. They tend to be too easy and simple. Many levels involve only 2-3 placeable objects which doesn't leave a whole lot of room for errors. Unlike CM DS electronic contraptions are rare and you rarely just throw things into the only gap where they can fit so at least some thinking is involved, usually just not enough. As CM DS did with its action mode there are some interactive components that can be operated while the machine is running, for example a slingshot that slings a stone when you pull it back with the stylus or a wind wheel that turns when you blow into the mic. These mostly work well, just the crank has a tendency to "fall off" your stylus, making it stop turning while you spin it. The interactive parts are strewn into regular puzzles but not very often either. Unfortunately they rarely seem to be used as more than a gimmick either. There's a slim chance that the difficulty will increase in the remaining levels but there's not much room left for that. It's a shame since the game software is pretty good and IMO works better than Crazy Machines, it just could have used better levels.

What makes the game suffer somewhat is the Egyptian style the developers went for for some reason. The story is something about going through a pyramid to find a treasure but really, it's just windowdressing. What's a bit annoying is that this means electric component can't simply be called that, they're labelled as magic components which is a bit confusing and leads to a few counterintuitive designs (like the laser looking like a lens). Other than a few mentions of Egyptian gods in the level goals that doesn't amount to much, it's still your everyday TIM clone. Sound isn't really worth mentioning, I think there's only one track of background music but it doesn't hurt. Palloon pops are a bit loud, sound more like explosions.

Recommendation: If you want a well made but not really challenging TIM clone Logic Machines is the way to go. It certainly compares favourably to Crazy Machines though I think it has nothing on The Incredible Machine in terms of brain use needed.

50
Nintendo Gaming / Go! Go! Cosmo Cops!?
« on: August 02, 2009, 05:13:40 AM »
http://www.amazon.de/NAMCO-BANDAI-Partners-Cosmo-Cops/dp/B002BWQ60I/ref=sr_1_33?ie=UTF8&s=videogames&qid=1249203966&sr=1-33

Linked to the german page because the UK one has no description at all (lists the release date as 30 Sep instead of 27 Aug though). What made me listen up is how the description says it's a cross between Bubble Bobble and Bionic Commando. Metacritic doesn't know it.

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