Author Topic: Resident Evil 3ds!?!  (Read 33742 times)

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Offline Caterkiller

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Re: Resident Evil 3ds!?!
« Reply #75 on: February 06, 2012, 12:19:37 AM »
Hey can anyone tell me if this game is available everywhere? I saw in in a Game Stop and won't touch it. Looked for it in Toys R Us and Target today and didn't see it.

It's out on Tuesday... silly CaterKiller.


Woopsy! I just kept reading how people here had the game, and saw people playing on my friends list and just assumed it was out in the states. Thank you!

Good insight oohhhboy, I have taken it all into consideration and I am getting the game for sure now.
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Offline Caliban

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Re: Resident Evil 3ds!?!
« Reply #76 on: February 06, 2012, 06:55:58 AM »
You're welcome.

Offline Adrock

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Re: Resident Evil 3ds!?!
« Reply #77 on: February 13, 2012, 09:14:30 AM »
I finally put some time into this game over the weekend. It's good, not great. I'm not terribly fond of the Ooze enemies. They just flail around, making the combat more about spamming and less about planning head/knee shots and melee attacks. I know you can shoot them in the head and arm to trigger a stun for a melee attack but in the first few hours, it so hard to do with the weak weapons that I just end up unloading on those mofos. It's different, not better. One of my fondest memories of Resident Evil 4 was shooting a thrown ax out of the air for the first time. Resident Evil 5 was more of the same. Revelations just takes it out entirely. That said, combat just isn't as fun in this game. If the action was reeled back in favor horror, it hasn't worked especially well. Nothing has really gotten my heart pounding. At least, thus far. I'm about 4-5 hours in.

The graphics are stunning. I can't believe how powerful the 3DS is. There are some hiccups with the frame rate but not normally in the thick of the action. The first boss fight had its moments where the frame rate went bonkers and there are a few "loading" rooms where it drops to like a few frames per second but you don't do anything in there except wait for the next door to open. For comparison's sake, it's quite a bit more intrusive than Metroid Prime's loading doors.

I'm not a fan of the customization options as I prefer straight upgrades like RE4 and RE5. I also don't like scanning. Seems out of place and it really slows down the game. Dodging is a nice addition but I'm having trouble doing it consistently. I haven't been able to dodge boss attacks so I'm not sure if it just can't be done or if I'm just being noob.

So far, Revelations doesn't break any new ground with the series and in many ways, it takes steps back. I would have preferred more enemy variety and locales. Also, I would have liked to play the game on a tv but I feel like I'd be less impressed by it. Judging by the trailer of RE6, that's the RE game I've been waiting for.
« Last Edit: February 13, 2012, 09:16:05 AM by Adrock »

Offline oohhboy

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Re: Resident Evil 3ds!?!
« Reply #78 on: February 13, 2012, 11:44:00 AM »
All instant kill boss attacks are undodgable and must be avoided outright by maintaining distance. Stunning boss attacks that do no damage are that same. Normal Zoidberg grab attacks are also not dodgable. The dodge timing is pretty forgiving, but the cue for it are hard to spot.

If you read my post earlier, none of this should have been a surprise. A lot of the compromises was to make it more online friendly with stats, mods and loot. Also the shift from skill based RE4 style to RE:R stat based was to make it more lag friendly since it heavily reduces the need for precise timing. The level design suffers a little bit from being "Dual use".

I have spent 40 hours playing with 30 of that in raid mode. Mostly to try to find better loot and just to go crazy with firepower. It's not very RE.
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Offline Adrock

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Re: Resident Evil 3ds!?!
« Reply #79 on: February 13, 2012, 12:01:18 PM »
If you read my post earlier, none of this should have been a surprise.
Sorry, dude. I chose not to since I was afraid there might be spoilers. I usually go back and read people's thoughts after I've finished a game just to see how they compare with my own.

Offline Caterkiller

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Re: Resident Evil 3ds!?!
« Reply #80 on: February 13, 2012, 12:21:30 PM »
There is no run button in this game is there? I don't feel as mobile as I once did in RE4.
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Offline leahsdad

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Re: Resident Evil 3ds!?!
« Reply #81 on: February 13, 2012, 01:08:27 PM »
They just flail around, making the combat more about spamming and less about planning head/knee shots and melee attacks. I know you can shoot them in the head and arm to trigger a stun for a melee attack but in the first few hours, it so hard to do with the weak weapons that I just end up unloading on those mofos.

I know what you mean, but at the same time, I am incredibly relieved that they got rid of the whole kneecap/melee combo mechanic.  It just got incredibly obnoxious, especially in RE5, where you've got the manjini with bulletproof steel kneepads.  Seriously.  No body armor, no bulletproof helmets, but they've got freakin' steel kneepads just to make it that much harder to shoot them in the kneecaps (you had to shoot them in the shins).  I remember thinking to myself "If next thing I see are manjini with steel trousers, I'm asking for my money back."
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Offline oohhboy

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Re: Resident Evil 3ds!?!
« Reply #82 on: February 13, 2012, 02:04:27 PM »
The NWR review had a bucket load of spoilers. You should know that if there were any spoilers, I would have used the spoilers tags unless you consider my comment on breast size a spoiler.

There is a "run", but it isn't a discrete button, just push up on the pad, the character breaks into a light jog. With the dodge mechanic, you're actually more mobile than ever before since it is much much harder for them to outright corner you even in tight corridors. It's the setting that makes you feel "slow", it's no faster or slower than before.
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Offline Adrock

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Re: Resident Evil 3ds!?!
« Reply #83 on: February 13, 2012, 02:13:14 PM »
The NWR review had a bucket load of spoilers. You should know that if there were any spoilers, I would have used the spoilers tags unless you consider my comment on breast size a spoiler.
Alright, jeez. There's no guaruntee that people use spoiler tags. I was just being cautious. Calm down. I'll read it...

Offline Adrock

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Re: Resident Evil 3ds!?!
« Reply #84 on: March 02, 2012, 12:51:48 PM »
I put the campaign on hold to play Raid mode last week which I had a lot of fun with. I'm currently at level 17 and have an S rating on stages 1-7. I had to jump back into the campaign to unlock more stages.

I'm currently in the section where part of the ship is half-flooded and I'm getting attacked by the Sea Creepers. F those things sideways, man. They're like the Novistadors in RE4 except 3000% more annoying. It's especially frustrating in rooms where there's more than one and they just take turns jumping on and gang-banging Jill or she shoots one but there isn't enough time to shoot the other before it prison style rapes her. Face + Palm.

Offline ejamer

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Re: Resident Evil 3ds!?!
« Reply #85 on: March 02, 2012, 12:58:39 PM »
I put the campaign on hold to play Raid mode last week which I had a lot of fun with. I'm currently at level 17 and have an S rating on stages 1-7. I had to jump back into the campaign to unlock more stages.

I'm currently in the section where part of the ship is half-flooded and I'm getting attacked by the Sea Creepers. F those things sideways, man. They're like the Novistadors in RE4 except 3000% more annoying. It's especially frustrating in rooms where there's more than one and they just take turns jumping on and gang-banging Jill or she shoots one but there isn't enough time to shoot the other before it prison style rapes her. Face + Palm.


Shock grenades help, and don't bother saving them for other stuff.  Otherwise it's all about effective shotgun usage.  Sea Creepers are ridiculously annoying though.
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Offline Adrock

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Re: Resident Evil 3ds!?!
« Reply #86 on: March 02, 2012, 01:11:30 PM »
Aw, nerds! I don't have any Shock Grenades. I haven't picked any up yet. I only have a BOW grenade and a regular grenade. They take a lot of shotgun blasts, like 4 or 5. I'm almost out. The sniper works but you have to time it correctly, right when their head pops out of the water. They're such dicks.

Offline ejamer

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Re: Resident Evil 3ds!?!
« Reply #87 on: March 02, 2012, 01:50:53 PM »
Aw, nerds! I don't have any Shock Grenades. I haven't picked any up yet. I only have a BOW grenade and a regular grenade. They take a lot of shotgun blasts, like 4 or 5. I'm almost out. The sniper works but you have to time it correctly, right when their head pops out of the water. They're such dicks.


They are dicks.  I tried avoiding whenever possible while playing the campaign... but sometimes that comes back to bite you later.
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Offline Adrock

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Re: Resident Evil 3ds!?!
« Reply #88 on: March 05, 2012, 09:55:26 AM »
I finally completed the game last night. I enjoyed it though I'd probably rank it below Resident Evil 5 in the post-Code Veronica era. My thoughts on the game haven't changed much from my previous posts. Gameplay involves A LOT of spamming which felt like a major step down. The enemies are so strong and not every attack can be evaded resulting in some really frustrating moments. It's a different approach that I didn't think made the game better. I played through the game on Normal difficulty and I had an abundance of green herbs. Still, I barely beat the final boss. I had no green herbs left and one hit from death. I just kept spamming the machine gun. I think the game robbed me of a rocket launcher because I saved one and then it wasn't in my inventory after in the next chapter. Boo/hiss

The plot made almost no sense until towards the end when they flat out give the Spark Notes summary of it. I expected more based on the title. Revelations may have explained a minor detail in RE5 (specifically why a certain character kept another certain character alve) and may explain at least part of RE6 (specifically through the ending). Right now, it feels like a standalone story with no overreaching series ties or revelations, just contained plot revelations. It felt like a story that didn't need to be told, like Degeneration. That's not necessarily a bad thing but as a fan of the series and it's mythos, it would have been cool to find out something crazy that could blow the series wide open.

The new characters ranged from okay (Parker) to go away forever (Quint). Most of them could have been replaced with existing characters, especially those who are MIA like Rebecca. Instead of Quint, it would have been awesome if Josh from RE5 was there. I don't think Quint and Keith ever met Chris so having Josh in there would still be consistent with the events of RE5. Additionally, Barry could have easily replaced Parker and the game's story would have been largely unchanged. I just think it would tie the series together better by focusing on characters that fans already know. Not a big deal, just an observation. Quint really was awful though.

Raid mode is a lot of fun. I actually prefer it to the Mercenaries mode. It made sense for Capcom to change things considering the kinds of enemies in Revelations. Their behavior and greater HP aren't really conducive for the more fast paced, high score action of Mercenaries.
« Last Edit: March 05, 2012, 09:58:20 AM by Adrock »

Offline ejamer

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Re: Resident Evil 3ds!?!
« Reply #89 on: March 06, 2012, 12:35:10 PM »
Ghost Ship question: What route do you like to take?


I've attempted two (solo) runs so far, but didn't make it through either time.  First time I skipped the lab route but only ended up making it to the control room before I had to bail due to low ammo/health.  Next time I tried swimming and made it through the lab and escaped up to the side passage... but again ran low on ammo/health while clearing that section and opted for an early exit just before reaching the deck.  Thinking for my next run I'll grab the (relatively easy) key from the start of the lab path and then backtrack and use that to skip a tougher section later.


I'm roughly level 40 with "ok" weapons. Maybe I shouldn't expect to finish until going back and doing some Abyss levels to power up, but it's fun to have this massive level to play in.


Also: fast mini-Skagdeads suck.
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Offline oohhboy

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Re: Resident Evil 3ds!?!
« Reply #90 on: March 06, 2012, 03:37:01 PM »
You cannot finish at level 40 without an escort to do all the heavy lifting and then some. Enemies rapidly hit level 50 and being 10 levels lower than the cap means to those enemies you will only ever do scratch damage which means even if you have unlimited time, you will still need unlimited ammo, and never be hit since they are extremely lethal with that level gap.

That's why in the raid thread I pretty much outright stated level 45+ is mandatory for a GS run. I wasn't going to take anybody lower.
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Offline Chocobo_Rider

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Re: Resident Evil 3ds!?!
« Reply #91 on: March 07, 2012, 01:22:50 AM »
DJ Adrock-

I agree that including cast members from other games would have been nice.  I really loved new faces like Parker and Jessica.  But Quint and Keith's parts would have been sooooo much cooler if they brought back familiar faces.

I especially miss Rebecca... there's something about a cutesy medic in the midst of this undead insanity that just makes for such a cool character!

But, obviously Quint and Keith were supposed to be "comic relief."  I didn't mind them at all, but they didn't add anything the way a Rebecca or Josh would have.



Offline Adrock

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Re: Resident Evil 3ds!?!
« Reply #92 on: March 07, 2012, 08:20:51 AM »
Capcom went out of their way to bring back Kirk (the helicopter pilot from RE5) so not brining back Rebecca, Carlos, Josh etc. just seems odd. RE5 even goes out of its way to confirm Rebecca is alive (she's listed as a surviving S.T.A.R.S. member in the history files).

As for Keith and Quint, does Resident Evil need a comic relief? The series is unintentionally funny on its own ("Saddler, you're small time"). Capcom trying to be funny just induces facepalms. I didn't even dislike Keith. I just felt like introducing new characters is a missed opportunity to make the series feel more connected when old favorites could easily fill those roles. According to Tsukasa Takenaka, the producer of Revelations, Parker was based on Barry. Why not just use Barry? Even if Capcom has bigger plans for Rebecca and others going forward (hoping for canon appearances in RE6), they still could have shown up in Revelations. Personally, I'd like to see Angela Miller show up again though I'm probably one of the few who do. She's the only character besides Hunk who's dressed appropriately for zombie/monster outbreaks. What the hell was Jessica wearing when she arrived on the Queen Zenobia? Why?

Offline ejamer

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Re: Resident Evil 3ds!?!
« Reply #93 on: March 07, 2012, 08:35:30 AM »
You cannot finish at level 40 without an escort to do all the heavy lifting and then some. Enemies rapidly hit level 50 and being 10 levels lower than the cap means to those enemies you will only ever do scratch damage which means even if you have unlimited time, you will still need unlimited ammo, and never be hit since they are extremely lethal with that level gap.

That's why in the raid thread I pretty much outright stated level 45+ is mandatory for a GS run. I wasn't going to take anybody lower.


You're missing the point (although mostly correct with what you say).


I don't really care about finishing, instead I care about having fun exploring and trying to play through the ship in different ways.  Talking about it with anyone else who is potentially exploring the Ghost Ship at the same time, or who have some tips or suggestions also seemed like fun.  That said, it is easily possible to reach the deck when you are at level 40 - netting yourself some decent loot in the process.


Anyway, made a third run last night and went through the Promenade and up onto the deck.  Terrible idea.  I hate Skagdeads and fighting two or three at a time (along with normal enemies) is slow and incredibly annoying. Will definitely not take that path again until I'm considerably stronger, although I did improve my strategy for fighting them.


When you finally do get on the deck and think that you've reached the goal, that's when the pain starts. I was expecting that I could see what would happen and then go back and exit... nope.  Made it through a couple of weak enemy waves, then the handful of small/speedy mutant koopas totally finished me off. Next time I'm hitting the switch before getting there.



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Offline Adrock

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Re: Resident Evil 3ds!?!
« Reply #94 on: March 07, 2012, 09:06:55 AM »
I haven't gotten to the Ghost Ship stage. I just finished one where I had to get to the UAV control room and stupid Rachel showed up. I went back to some of the old levels scouring for grenades. I would have just bought them in the store but I wasn't sure if fully recharging grenades shows up again. The one early stage with the Hunters gives you like 4-5 grenades.
« Last Edit: March 07, 2012, 09:08:57 AM by Adrock »

Offline oohhboy

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Re: Resident Evil 3ds!?!
« Reply #95 on: March 07, 2012, 09:24:24 AM »
If you have the money, ammo and genades can always be had. The awful english doesn't make it clear that you're just buying ammo in bulk.

If I remember right the UAV control room mission is timed anyway and there is no reason you couldn't skip most enemies making the bee line for the finish. If I am wrong, then this next tip will help you deal with Rachel either way. It's from another thread to save me some typing.

If there is a shotgun that does more damage than your current Drake, use it. You can lose the 2 shot burst as the Drake can fire fast enough. Almost any shotgun you find now will be far better than what you have now even with fewer slots. Slap a charge shot 1 or 3 to put down/stun almost anything, scatter -12 the moment you get it. Piercing if you got it. It means you only need 3 slots to have a workable shotgun that is far better than what your currently packing.

Rachel is knockdown able, so charge a shotgun and send her flying then unload point blank into her in the head. Easy.

edit: I shouldn't type while half asleep. Makes me look like Capcom
« Last Edit: March 07, 2012, 07:00:28 PM by oohhboy »
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Offline Adrock

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Re: Resident Evil 3ds!?!
« Reply #96 on: March 07, 2012, 09:49:59 AM »
I finished the stage and got an S ranking. I just wasn't expecting Rachel to show up but I was at such a high level for that stage in Trench that she was only a mild annoyance. I didn't bring a magnum with me which would have made short work of Rachel. She was only able to damage me when the bone shooters hit me before I could unload more shotgun blasts into her face and boobs.

And I just wanted to make sure that the ammo/grenade recharge weren't one time deals. I have so much BP at this point before I kept replaying old stages.

Offline Adrock

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Re: Resident Evil 3ds!?!
« Reply #97 on: March 08, 2012, 08:38:19 AM »
I attempted the Ghost Ship on Chasm. I'm only on stage 9 in Trench and the bonus stage doesn't have a placeholder in Trench so I'm not sure if there just isn't one or if it'll show up once I beat stage 20 in Trench since you have to unlock stages 1 at a time.

Anyway, holy schnikes... I got the key to the Promonade before I gave up and hit the completion medal due to low ammo. I had no machine gun ammo, No shotgun ammo, and 21 magnum bullets left because those Scarmigliones eat bullets from breakfast, lunch and dinner. I was also low on explosives though I forget the exact numbers. I'm surprised I got that far because I only had fairly low level weapons equipped. I was using a level 14 machine gun, a level 11 shotgun and a level 12 magnum. Jill was at level 24/25. I want to attempt it again later today with my better gear. I actually had to buy them from the store which I hadn't done at that point. My weapon pick ups were pretty low but I just started Trench. Jill is currently level 32 and I have a level 30 machine gun, a level 28 shotgun, and a magnum in the 20s

Offline ejamer

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Re: Resident Evil 3ds!?!
« Reply #98 on: March 08, 2012, 09:43:40 AM »
I attempted the Ghost Ship on Chasm. I'm only on stage 9 in Trench and the bonus stage doesn't have a placeholder in Trench so I'm not sure if there just isn't one or if it'll show up once I beat stage 20 in Trench since you have to unlock stages 1 at a time.


I haven't finished Abyss yet, but am pretty sure that there is only one Ghost Ship level.  Enemies there get continuously tougher as you approach the end, but there are many different paths to explore and strategies you can try.  You can probably make it to the end of the level once you hit mid- or late-30s, depending on what path you take.  Ammo conservation is crucial though.


Did you get any good loot during your run?  I've been able to get a couple of nice parts for my weapons that didn't show up anywhere else so far.  My favorite is probably the Cornucopia - it doesn't help in a big way, but generates free ammo every 30 seconds while playing!  Not bad when you are under-levelled and messing around in a huge level filled with nasty creatures.
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Offline Adrock

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Re: Resident Evil 3ds!?!
« Reply #99 on: March 08, 2012, 10:23:11 AM »
I didn't get anything good yet. I think the only new one I got was Edge Runner 2 or something. In any case, I'm currently not using it.

Apparently, I only need to find the Drake legendary weapon to finish that mission.