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Messages - Morningshark

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51
TalkBack / Re: Quality of Life Updates Announced for Skyward Sword
« on: July 02, 2021, 07:12:00 PM »
Interesting that they didn't acknowledge the autosaves, which were not in the original release. But that was something I noticed when the trailer showed loading a game save.

At this point, it doesn't seem likely any new content is coming, which is unfortunate. I wonder if there are any QoL changes to that last act of the game. Maybe they didn't talk about those because of how far into the game that portion is. Still though...

52
TalkBack / Super Mario Odyssey levels in Super Mario Maker 2
« on: July 02, 2021, 03:03:00 PM »

Return to the expansive kingdoms of the greater "Mario" world, in 2D!

http://www.nintendoworldreport.com/video/57716/super-mario-odyssey-levels-in-super-mario-maker-2

Hello and welcome! I have been having a lot of fun in Super Mario Maker 2, and one of the many fun things I have been creating, have been recreations of the kingdoms from Super Mario Odyssey! I have created several videos that show me playing the level, and breaking down the creative process I went through to make them. If you are interested in checking them out for yourself, I have included the course ID's. I welcome feedback on these, and am excited to share them with you. One thing I might note, is that I have noticed I tend to create more exploratory levels, rather than platform challenges, the ladder is what you may expect from a 2D Mario experience. That said, I tried my hardest to make these as true to the source material as possible, whilst also translating to something fun that can be experienced in 2D. Thanks for swinging by! As new kingdoms and videos are added, this article will be updated, and if you would like my Maker ID, it is: LC3-0JN-LRG.

Bonneton - Cap Kingdom

  • Course ID: MG1-J19-YCG
  • Description: You've landed in a dapper, yet spooky land: make your way to Top-Hat Tower!

Fossil Falls - Cascade Kingdom

  • Course ID: 1CD-BXS-N5G
  • Description: The Odyssey needs fuel! Collect Red Coins, then return to the ship! (Roar!)

Tostarena - Sand Kingdom

  • Course ID: MVC-6H1-QRG
  • Description: Explore the VAST desert! Find the six Power Moo- Red Coins! Why's it cold?

Steam Gardens - Wooded Kingdom

  • Course ID: 2TT-K6S-71H
  • Description: The evil UFO flower-thief, Torkdift, is stealing flowers from the garden!

Lake Lamode - Lake Kingdom

  • Course ID: SVS-M2R-KFF
  • Description: Search the clear waters for the treasure coins the Mermaids left for you!

Ruined-Cloud Kingdom

  • Course ID: 7YD-6SS-QDF
  • Description: Two fierce dragons await you: the King of Koopas and the Lord of Lightning.

Forgotten Isles - Lost Kingdom

  • Course ID: 2SR-4GL-FQF
  • Description: Yikes!! Cappy---I mean your Spiny Shell Hat has been cap-napped by Klepto!!
  • Video: Coming Soon!

New Donk City - Metro Kingdom

  • Course ID: VSK-GM0-G1G
  • Description: Mayor Pauline needs your help getting rid of Mechawiggler! How ridonkulous!
  • Video: Coming Soon!

Bubblaine - Seaside Kingdom

  • Course ID: 6SL-GN8-J1H
  • Description: Ride waves, sip Sparkle Water, collect coins, and beat Mollusque-Lanceur!
  • Video: Coming Soon!

Shiveria - Snow Kingdom

  • Course ID: 1YD-MKC-PBG
  • Description: Bound Bowl through races, and try the Frost-Frosted Cake when you're done! Brrr!
  • Video: Coming Soon!

Mount Volbono - Luncheon Kingdom

  • Course ID: MWK-YB4-P7G
  • Description: Cookatiel is stirring up trouble! Traverse Peronza Plaza and grab a bite!
  • Video: Coming Soon!

Bowser's Castle - Bowser Kingdom

  • Course ID: GMY-MK6-JBG
  • Description: Run atop the rooftops and race to the end... Watch out for RoboBrood!
  • Video: Coming Soon!

Honeylune Ridge - Moon Kingdom

  • Course ID: 2TX-X79-YBG
  • Description: Watch your step! The race is on! Save the princess from the royal wedding!
  • Video: Coming Soon!

Peach's Castle - Mushroom Kingdom

  • Course ID: N78-LBK-LLG!
  • Description: Return to where it all began. Explore the paintings, and grab a Power Star!
  • Video: Coming Soon!

Rabbit Ridge - Dark Side Kingdom

  • Course ID: Coming Soon!
  • Description: Coming Soon!
  • Video: Coming Soon!

53
TalkBack / Re: Mario Golf: Super Rush (Switch) Review
« on: July 01, 2021, 02:40:25 PM »
Bummer. Like many, I'm a big fan of these sports titles. I played Toadstool Tour a bunch and was really excited for this one. It's one of those (lately...common) things where you want to play and enjoy the game you just bought, and don't want to wait a year for it to become finished.

54
You guys made a joke about wanting to have a filibuster regarding Portrait Ghosts in Luigi's Mansion. I made that video already.

https://www.youtube.com/watch?v=c_fbyoRm_a8&t=384s

In regards to the Nintendo cast put in heist within a zombie-invested Vegas, I have developed my own list!
  • Love Interest - Pink Gold Peach from the Mario Kart series. (You can’t get much closer to a “trophy” than what have here.)
  • Muscle - Draguax from Ring Fit Adventure. (His physique speaks for itself. And while he did break out of prison, we can only hope his experience roughing up these zombies will lead him to break into the Smash Bros. series.)
  • Scout - Sheldon from the Splatoon series. (Owner of Ammo Knights, which doubles his role as an arms dealer. His zombie experience is paralleled with his time spent fighting salmon for Grizz Co.)
  • Crazy - Spike from the ? ? ? (We are unsure who this green creature is, where he came from, or why he is coughing up large spike balls.)
  • Safecracker - Gooigi from the Luigi’s Mansion series. (Rather than listening to the clicks of the locking mechanism, he/it prefers to take an approach that is more up close and personal.)
  • Company man who turns on the team - Louie from the Pikmin series, (It’s difficult to say if the grumbles heard around him are from his lust for food, money, or power.)
  • Helicopter pilot - Kapp’n from the Animal Crossing series. (There isn’t a vessel out there that this burly sailor hasn’t piloted.)

55
Podcast Discussion / Re: Episode 708: Can't Out-Edge Mario
« on: June 26, 2021, 07:28:16 PM »
I am greatly reminded of the conversation we had around Paper Mario: The Origami King, and Nintendo's transformation of control on their "golden goose". It's really become something that has fascinated me. Great question, and comparison, GX!

56
I'm not sure I ever knew was this was, and feel like I still don't.

I think, you could create a lobby in Splatoon 2 and it would connect to the app. Then it would give you a link you could share on social media for people to join. Can't say I ever did it myself, but it sounds useful for streamers?

57
Podcast Discussion / Re: Episode 707: Real Experts in Smurf Dancing
« on: June 25, 2021, 10:10:06 PM »
Great lists. The joke about G&G's Consulting Firm is a great response to the sleaze of J&J.

I have spent some time considering a personal list, and it echoes a lot of what was shared on this show.

Hades
Bug Fables
Animal Crossing: New Horizons
Paper Mario: The Origami King
Manifold Garden


58
TalkBack / Re: RFN Covers E3 LIVE on Tuesday
« on: June 23, 2021, 10:29:11 PM »
Great show, gents! Bummed I missed it live, but it was still fun to catch after. I might be the first to campaign for an RFN Mario Party stream.

59
Podcast Discussion / Re: Episode 727: In With the Old (E3 2021)
« on: June 23, 2021, 10:16:26 PM »
Aw c'mon James! Mario Party will be a blast! Just think, all four RFN members can get in on an online party stream now!

60

They sure lounged around when it came to making more games use it.

http://www.nintendoworldreport.com/news/57625/nintendo-switch-online-lounge-service-is-being-discontinued

In an announcement on the Nintendo Switch Online app, as well as the official support page, the Online Lounge feature is being discontinued for Splatoon 2. Players will still have the option to utilize voice-chat, but the ability to send URL links to friends and create lobbies is no more as of July 28th, 2021. This is likely due to the release of Splatoon 3 in 2022.

Nintendo's full statement:"Players have been able to use the Online Lounge feature of the Nintendo Switch Online app to arrange Splatoon 2 online battles using their smart device, such as by sending a URL link that allows social media friends to join a room.

As of July 28, 2021, the Nintendo Switch Online app will no longer support the Online Lounge feature. However, the app will continue to allow friends to voice chat, and no other changes will be made to the app at this time.

You can also continue to start a local or online multiplayer game in Splatoon 2 without use of the Online Lounge feature."


61
TalkBack / Re: Smashterpieces Podcast BONUS - New Pokémon Snap
« on: June 16, 2021, 09:33:34 PM »
But guys, they aren't apples! They're "Fluff Fruit"! Just teasing. Awesome episode, as always! :)

62
TalkBack / Re: Advance Wars Returning In 1+2 Re-Boot Camp December 3
« on: June 16, 2021, 08:39:22 PM »
I was expecting a Fire Emblem remake or even remaster. But this is such a fun surprise!

63
TalkBack / Re: Leaked Box Art Suggests New Super Monkey Ball Title?
« on: June 16, 2021, 08:38:24 PM »
How fun! I was just playing the original last Winter, and it holds up great. So many fun side modes are included too, and it gets incredibly difficult. I'll be checking this one out.

64
TalkBack / Re: Kazuya Coming to Smash Ultimate
« on: June 16, 2021, 08:36:50 PM »
I haven't really followed Tekken, but expect that Sakurai and his team have put a lot of passion into making the character feel authentic. I hope Tekken fans like the character! I got a kick out of watching him transform into a giant purple dragon, because I have been rooting for Dragaux to make it to Smash. That was a fun rendered trailer!

65
I'm a big fan of the older Mario Party games, and this was a really nice announcement. It comes across as a better version of the "Top 100" from a few years ago. I'd love to see some of the GameCube games get upgrades as well, those are my favorites. Perhaps someday.

66
My friend Drew mentioned that he thought it might be interesting if this takes place 10,000 years ago, and Link i/ Zelda are transported there, effectively becoming the ancient heroes from the legend. If you care about the timeline, then that could act as an explanation on why Loftwings are in the game (if they are). And the Minish Cap storyline takes place pretty far back on it too.

67
Podcast Discussion / Re: Episode 720: RFN is NWR Backwards
« on: May 05, 2021, 02:39:20 PM »
James, let it be known that I had to look up the word, "busk" because I had not heard of that word. So whilst you may not get the attention you deserve crave, just know this article provided some benefit.

68
TalkBack / Re: Our Pokemon Snap 2 Pitch From 1999
« on: April 17, 2021, 11:13:35 AM »
This was really cool. Great to see older content brought back when the time for it is right. Great predictions, Justin!

69
TalkBack / Re: New Color Of Switch Lite Launching May 21
« on: April 17, 2021, 09:59:22 AM »
Looks pretty blue to me!

70
Excited to see what this is. It's been teased so much. Hopefully it's something pretty substantial!

71

It's scary how long this took to make.

http://www.nintendoworldreport.com/video/55889/i-recreated-all-of-luigis-mansion-in-animal-crossing-new-horizons

Hey all, Xander here! If you haven't played the original Luigi's Mansion before, or if you're a veteran; this is your chance to live through Luigi's terrifying first adventure... in the context of Animal Crossing: New Horizons. If you'd like to visit my island, and explore a handful of the rooms in the mansion for yourself, my Dream Address is: 1431-3368-4866.

Timestamps!00:59 Neville in the Study1:44 Lydia in the Master Bedroom2:27 Chauncey in the Nursery3:45 The Floating Whirlindas in the Ball Room4:13 Shivers in the Butler's Room4:57 Melody Pianissima in the Conservatory6:16 Mr. Luggs in the Dining Room7:11 Spooky in the Boneyard7:46 Bogmire in the Graveyard8:58 Biff Atlas in the Rec Room10:18 Nana in Nana's Room10:46 Miss Petunia in the Bathroom11:21 Slim Bankshot in the Billards Room12:27 Henry and Orville in the Twin's Room13:20 Madame Clarivoya in the Fortune Teller's Room14:01 Boolossus on the Balcony15:04 Uncle Grimmly in the Wardrobe Room16:01 Clockwork Soldiers in the Clockwork Room16:47 Sue Pea in the Guest Room17:30 Jarvis in the Ceramics Studio17:53 Sir Weston in the Cold Storage18:42 Vincent Van Gore in the Artist's Studio19:29 King Boo in the Secret Altar21:10 Professor E. Gadd's Lab


72
TalkBack / Celebrating NWR's 2020 Graduates
« on: January 01, 2021, 11:07:24 AM »

2020 is over, let's look back and give a round of applause to out grads!

http://www.nintendoworldreport.com/video/55888/celebrating-nwrs-2020-graduates

2020 has come to a close. Before we get too far into 2021, we at NWR would like to celebrate the graduates on staff and all of their academic accomplishments.

Graduates: Adam Abou-Nasr, Joe DeVader, Xander Morningstar, Brett Posner-FerdmanHost: Matt ZawodniakAudience: Steven Green, Adam's sister, Sherb, Flurrie, Charlise, and all of YOU!


73
Podcast Discussion / Re: RetroActive 48: Super Mario 64
« on: October 22, 2020, 07:10:15 PM »
I don’t know anyone was supposed to figure out Break the Wall growing up. I remember stumbling onto it by luck as a kid. And when I it said to drop into the cage, I had to use the cannon and create an arc. Had no idea about that dang owl.

Game is still fun to revisit, but the third floor and onwards is where it gets a little tedious for me.

74
TalkBack / Kirby Fighters 2 (Switch) Review
« on: October 11, 2020, 03:21:26 PM »

The Kirby fighting genre might as well be a copy ability at this point

http://www.nintendoworldreport.com/review/55177/kirby-fighters-2-switch-review

It feels like there are more Kirby-themed fighting games being put out nowadays than any other type of Kirby game, let alone the traditional action-platformer. Kirby Fighters 2 falls right in line as the next take on Kirby throwing down against other Kirbys and different characters from the franchise. This latest take on a party game crossed with a fighter offers a fun, albeit short experience that dances between being a bit lopsided in both content and difficulty, as well as what to expect from a party title. And while it leaves something to be desired, it also has an exceptional amount of charm in the presentation that left me more than simply pleased during my time with it.

Kirby Fighters 2 is actually the third Kirby Fighters game. The first was a side mode in Kirby: Triple Deluxe, and then a sequel called, “Kirby Fighters: Deluxe” was also released. Not to be confused with the separate series, Kirby Clash or Super Kirby Clash, which are also Kirby-themed fighting games. Unfortunately, I can’t really say that Kirby Fighters 2 makes much of an attempt to stick out from its predecessors, and while that isn’t a bad thing, it does make it increasingly difficult to distinguish between them. Essentially, it’s a fighting game where you play as Kirby with different copy abilities, and you fight to the death. Rather than obtaining Kirby’s signature copy abilities while playing, players choose a Kirby holding a specific ability prior to a match, which in turn acts as a character selection menu; there are also a handful of guest characters, like Gooey. Don’t expect the level of playable characters that was seen in Kirby Star Allies. It’s more about the copy abilities this time around, which are unlocked by earning Fighter Points by playing any game mode. If you know you enjoy a specific ability, it can be a bit frustrating having to grind to get it. The experience was decent, but there did come a point where I was losing my focus on what I was doing and just going through the motions. Depending on the mode, things can get slightly more involved, but by and large, it’s a pleasant fighting game.

There is a story mode, but calling it that is very generous. King Dedede and Meta Knight have teamed up and you have to fight them because they’re being bad guys at the top of an evil tower. Every battle you fight takes you up a floor, and the cycle repeats. The kicker is that in between every fight, you can choose an item to buff up you and your partner. This adds a thin layer of strategy to the fights, similar to how a rogue-lite game plays. There are also items found within fights that can drastically change the tides of battles, sometimes unfairly. Some items create random events like putting everyone on one side to sleep or filling the stage with healing items. Item Stars that will occasionally just show up can make almost anything happen, in your favor or the opponent’s. A bunch of healing items could appear, everyone could be put to sleep, or a random explosion could happen. It’s funny because this could be a very enjoyable thing in the party aspect, but I didn’t see an option to turn it off anywhere, which kind of clashes with the competitive aspect that an online match could bring.

There is a stronger emphasis on double battles in Kirby Fighters 2 than I have seen from previous titles. Every online battle has you partnered up with another player in a 2v2 session. In the online mode, you can just forget even trying to play the core game. I won’t dwell on this, but Kirby Fighters 2 is another “your mileage may vary” experience in terms of performance. I had a few crisp matches, and a lot of slide show fights. A computer player will accompany you if you don’t have a friend. The AI is fine, but can occasionally be a bit too daring. I found several instances where it would run headlong into danger, not really accounting for low health, so it can feel a bit like micromanaging in that regard. That said, battles are so easy that it isn’t that big of a deal. The AI definitely won’t play the game for you like in Star Allies.

While I do think there is a slight issue with its identity, Kirby Fighters 2 brings menus, visuals, music, stage selection, and really an entire package with fantastic presentation. The characters look amazing in HD and have very expressive animations, and I loved the stages. A lot of them have bosses on them that act as stage hazards, but unfortunately there isn’t a way to turn those hazards off. Regardless, they do add a lot to the uniqueness of each stage, and that was appreciated. Kirby Fighters 2, overall, is an incredibly easy game that is somewhat lacking in content. In terms of replay value, it’s fun if you want to play with friends for a little bit, or go chasing golden ranks to your heart’s content. I am hard pressed to say, though, that I would find myself picking this fighting game to play at a party over any other game on the Switch that offers a similar experience. It’s not trying to be a full fighting game, and it’s not doing enough to be a complete party game. I think the strategy aspects in the story mode, the party aspect with the items, and the experience in a competitive sense for online could each have been fleshed out a bit more. This is a very pleasant package that’s not as fully equipped as it could be. There’s a lack of diversity with what you can really do, even just down to the options. I don’t think there is anything particularly bad here, it’s just unimpressively lacking.  So for what it’s worth, I think you’d get a few hours of enjoyment out of this budget title. Just don’t expect anything that you can’t find elsewhere.


75
I haven’t listened yet. But I feel slightly targeted based on the title.

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