The final battle was a entertaining idea but had the worst programming in the entire game.
Despite the 1on1 "combat" setting, your strikes were only allowed to connect during certain actions/animations. You could try to be crafty and bring out the best swordplay Link would get to perform in the entire series, deftly sneaking and weaving around every attack (with good 1-sec openings while the Big Man's back is turned due to a missed strike), only to discover your Master Sword swishes right thru the Big Man's 3D model with zero effect -- complete bullshite.
When you do play the way the game wants you to, you're just using the rolling attack all the time, which seems to connect all the time, making the whole thing a joke. So the disarmored Knights can defend against the roll yet the Big Man can't?
Wind Waker's Danongorf had more attacks, actual counters, more ways to block, and when your strikes missed, he surely blocked. The TP fight was several steps back. ideal for nongamers, shazaam