Author Topic: LOZ: 2005  (Read 565799 times)

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Offline stevey

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RE: Legend of Zelda: Twilight Princess
« Reply #1375 on: May 26, 2005, 03:42:05 PM »
Aunoma confirmed that *Ganon*(not ganondorf the pig ganon) would be in the game in egm interview plus hitted on 2 player co op but not with gba-gc link and he said thing of zelda when he in the shower but his wife get mad at him when he dose (I just had to say that).
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Offline NinGurl69 *huggles

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RE: Legend of Zelda: Twilight Princess
« Reply #1376 on: May 26, 2005, 04:18:59 PM »
Ganon IS the pig Ganon.
Missing punctuation?
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Offline IceCold

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RE:Legend of Zelda: Twilight Princess
« Reply #1377 on: May 26, 2005, 04:44:09 PM »
Quote

Originally posted by: TMW
And the fact that Iwata said in a interview that Ganondorf would be in the game.
He did?? Must have missed that. I'm anxious to see what way he's used this time, as it won't be the normal way.


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Offline mantidor

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RE: Legend of Zelda: Twilight Princess
« Reply #1378 on: May 26, 2005, 06:51:08 PM »
Although there was a Ganondorf/Ganon disctintion in OoT, in tWW he was just Ganon, and he was no pig at all.
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Offline Hostile Creation

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RE:Legend of Zelda: Twilight Princess
« Reply #1379 on: May 26, 2005, 09:59:41 PM »
They called him Ganondorf in Wind Waker, I believe.  I'm not sure they ever called him Ganon, but I'm not positive.  Anyway, the two are nearly the same now, so I think the names could be used interchangeably in this case.

About Majora's Mask, and TMW's suggestion as to who made it.
I think it's possible, but it was very thoroughly suggested in Majora's Mask that it was made by some ancient race, and more particularly by some shaman or witchdoctor.  I don't think that necessarily discludes Midna from the get-go, but for now I'm going to doubt that she made the mask.  It's reasonable to assume that she's somehow tied to the mask, but for now I don't think that's exactly it.
Also, they may have pre-planned the plots, but I wouldn't bet money on it.  They're more focused on game elements, and as a writer sometimes I'll start writing a short story without knowing how it'll end.  That sort of thing varies.  At most, I'm betting they may have had an idea.  I'm not really sure how much they'd plan ahead.
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Offline mantidor

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RE:Legend of Zelda: Twilight Princess
« Reply #1380 on: May 27, 2005, 06:18:24 AM »
Aunoma mention something about that. The team first has a vision of the game as whole from a purely gameplay mechanics perspective, and once they have it, they try to find what kind of story could accomodate such gameplay's structure.
"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline nemo_83

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RE:Legend of Zelda: Twilight Princess
« Reply #1381 on: May 28, 2005, 12:21:39 PM »
I know I've probably said this before, but it really pissed me off when I got to Ganon in WW and cut through him like cheesecake.  I had seen too few dungeons (I was impressed with those dungeons), but they were too easy.  I was expecting the entire game, before I even got to play the game; once I saw it was cel shaded I was sure that they were taking advantage of the super deformed characters to make Ganon in his pig form because it just looks unbelievable with realistic graphics.  I don't know why they used real graphics for the animal transformation game (TP).  The graphics work great for some things (like the way they can use the water in this game compared to WW, both look great but one has an advantage in that they can go underwater without destroying the illusion of the cartoon), but truthfully the wolf and pig Ganon would have looked better in WW.  In the realistic version, no matter how good they look, they are still going to look out of place.  

I like how TP's dark world is monochromatic.  Has there ever been a black and white game before (on purpose, not because your tv was still bw when atari came out)?  I like how the color of the hand jumps out in the dark world.  This game is going to rock.


LttP = greatest game ever made.  In the REV Zelda they need to make the character models more realistic but use cel shading; and bring back the slash that flies out of the Master Sword when your health is maxed out.

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Offline mantidor

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RE: Legend of Zelda: Twilight Princess
« Reply #1382 on: May 28, 2005, 01:20:09 PM »
The flash that cames out of your sword fits the 2D games, but in the 3D ones with Z targeting it would make the game extremely easy, and you are the one complaining about difficulty

Yeah, I admit the Wind Waker lacked dungeons, but as you said, the few that were there were really awesome, I cant wait to see the new dungeons in TP, although the only one we know is kind of a generic forest temple with monkeys...
"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline ThePerm

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RE: Legend of Zelda: Twilight Princess
« Reply #1383 on: May 28, 2005, 11:39:57 PM »
NWR has permission to use any tentative mockup/artwork I post

Offline TMW

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RE: Legend of Zelda: Twilight Princess
« Reply #1384 on: May 29, 2005, 08:14:36 AM »
I think monkeys would automatically make it a generic "Jungle" temple.  

...is there such a thing yet?  
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Offline mantidor

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RE: Legend of Zelda: Twilight Princess
« Reply #1385 on: May 29, 2005, 08:41:05 AM »
LOL, That made me laugh Perm. Still the figure of the misterious character in cloak is used many times, for instance the emperor in Star Wars, they couldve thought about that from many other movies, books, artwork etc. maybe its really possible it was inspiration from the WW commercial.
"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline TMW

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RE: Legend of Zelda: Twilight Princess
« Reply #1386 on: May 29, 2005, 04:37:49 PM »
Isn't Zeruda's cloak based on a Japanese mourning garment? To show her inability to do anything about Hyrules plight?  

And besides, badasses wear cloaks.  Its kinda like a "cape", only it actually looks cool.  
Jesus saves! Everyone else, roll for damage.<BR><BR>Just because you're paranoid doesn't mean there's not an invisible monster about to eat your face off.

Offline stevey

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RE: Legend of Zelda: Twilight Princess
« Reply #1387 on: May 31, 2005, 09:01:10 AM »
The new np came out with lot about the new zelda.

"Link in a new light"
" the zelda series goes where no link has dared: older, darker, and much hairier."

I think there forgetting about lttp bunny link.
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Offline Renny

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RE:Legend of Zelda: Twilight Princess
« Reply #1388 on: May 31, 2005, 04:55:12 PM »
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Offline Don'tHate742

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RE: Legend of Zelda: Twilight Princess
« Reply #1389 on: May 31, 2005, 06:19:41 PM »
I read an interview over at 1up.com, and it said some very interesting things.

First and foremost, Link can feel light. I don't know what that means, but I am intrigued

Also, though the game is much darker in a way, the trailers shown don't reflect the over all game. The game has a very wide contrast of emotions; from very sad to very happy. It's contrast in lightness and darkness of spirit (and even graphically), is more expansive then ever before.

Link may visit spooky dark duguens but I bet you he's visiting happy forest people and swimming in a beautiful lake.

The trailers focused on the dark parts because most cinematic action happens, of course, while Link is in danger.
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Offline Bill Aurion

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RE:Legend of Zelda: Twilight Princess
« Reply #1390 on: June 01, 2005, 04:43:38 AM »
Quote

Originally posted by: stevey
" the zelda series goes where no link has dared: older, darker, and much hairier."

I think there forgetting about lttp bunny link.

There isn't much to say about a defenseless pink bunny...
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Offline Rincewind

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RE: Legend of Zelda: Twilight Princess
« Reply #1391 on: June 01, 2005, 07:58:22 AM »
I don't like the new Zelda at all. I'm sure it'll have a great storyline, that the playability will be top notch, that the sound will be awesome, but the graphics, although impressive, don't do it for me. The game doesn't make me go "wow !", which was the reaction when I first saw footage of Metroid Prime and Zelda WW. But that's personal choice. The only (upcoming) game that's really making me go "wow" at the moment is Fire Emblem. I can't wait for that one !  

Offline KnowsNothing

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RE: Legend of Zelda: Twilight Princess
« Reply #1392 on: June 01, 2005, 09:28:19 AM »
Quote

I think there forgetting about lttp bunny link.

The bunny had fur, the wolf has hair.
kka wakka wakka wakka wakka wakka wakka wa

Offline stevey

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RE: Legend of Zelda: Twilight Princess
« Reply #1393 on: June 01, 2005, 10:31:43 AM »
"don't do it for me. The game doesn't make me go "wow !", which was the reaction when I first saw footage of Metroid Prime and Zelda WW."

did you see the new vid the 3rd one about 1/3 to 2/3 is ww's cel shaded but it only black & white and grey all over.
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Offline mantidor

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RE: Legend of Zelda: Twilight Princess
« Reply #1394 on: June 01, 2005, 12:55:29 PM »
I love the B&W, its so rarely put on games, its a nice WW inspired touch. And who else didnt like the name and has grow into it? I personally love it now, specially how it sounds in spanish "la princesa del crepúsculo".
"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline PaLaDiN

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RE: Legend of Zelda: Twilight Princess
« Reply #1395 on: June 01, 2005, 07:09:48 PM »
Has nobody pointed out the obvious suggestion yet?

Midna is Zelda's Twilight form.
<BR><BR>It shone, pale as bone, <BR>As I stood there alone...

Offline TMW

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RE: Legend of Zelda: Twilight Princess
« Reply #1396 on: June 01, 2005, 07:15:08 PM »
Unless Miyamoto and co. are hiding some ginourmous surprises up their sleeves in terms of character development, I don't think thats gonna happen.  I mean...for one, we've seen Zelda as herself and whole in the Twilight realm, and two, it's been said that Midna is not exactly a good guy.  Her and Link are only using each other, albeit in a mutually beneficial way, and Midna's overall objective doesn't seem to be "Saving Hyrule", if what the Gawds of Gaming have said is true.  

But...it is possible, but only if they've been lying through their teeth about the characters and such.

...which, now that I think about it, would kick major ass.
Jesus saves! Everyone else, roll for damage.<BR><BR>Just because you're paranoid doesn't mean there's not an invisible monster about to eat your face off.

Offline stevey

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RE: Legend of Zelda: Twilight Princess
« Reply #1397 on: June 02, 2005, 05:32:01 AM »
Why do all of you think Midna is evil? I think she good or is of the icaka (sp?) kingdom.
My Demands and Declarations:
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Offline Bill Aurion

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RE: Legend of Zelda: Twilight Princess
« Reply #1398 on: June 02, 2005, 10:45:27 AM »
Because Ninty has stated already that Midna is an enemy that is only teaming up with Link to take down a stronger evil...
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Offline mantidor

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RE: Legend of Zelda: Twilight Princess
« Reply #1399 on: June 02, 2005, 10:47:15 AM »
dont you mean Ikana, stevey?
"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro