Author Topic: A Whole Lot of Mega Man  (Read 1489 times)

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Offline Bloodworth

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A Whole Lot of Mega Man
« on: January 23, 2003, 08:01:27 PM »
Mega Man is headed to GameCube for the first time, and four new Mega Man games are headed to GBA - all to celebrate Mega Man's 15th anniversary.


LAS VEGAS — January 15, 2003 — Capcom® today announced plans to bring its famous blue bomber to the Nintendo™ GameCube in Mega Man® Network Transmission. Featuring a new visual presentation for the blockbuster franchise, Mega Man Network Transmission promises to provide classic Mega Man action with cel-shaded characters and sharp 3D environments. This latest incarnation will create a story that smoothly combines familiar characters and elements from both ‘Mega Man Battle Network’ Game Boy Advance games that clarifies what happened in-between the two titles. Mega Man Network Transmission is scheduled for release in North America in the spring 2003. The ESRB (Entertainment Software Rating Board) rating is pending.  

Mega Man Transmission introduces the following:
* First Mega Man game for the Nintendo GameCube
* New visual design – All the characters have a 3-D cel-shaded art style.
* Utilizes the popular chip system from Mega Man Battle Network
* Customize attacks – Select and arrange which chips are used in battle
* More than 100 different attacks and a wide array of playing styles
* New storyline – Know what happened in between Mega Man BattleNetwork and Mega Man Battle Network 2  

Mega Man Network Transmission takes place following the events in Mega Man Battle Network and before the clash in Mega Man Battle Network 2. A month has passed since the nefarious WWW organization tried to commandeer a military satellite. Now, cyberspace is about to encounter another menace, a new virus known simply as the “Zero Virus.” Once again, it is up to Lan and Mega Man to defeat this latest threat, battle bosses and solve problems in the ‘virtual’ realm. Players must communicate with Lan, Mega Man and other characters, to gain pertinent information that holds vital hints to solving various predicaments that may occur.  

Mega Man Network Transmission uses the popular chip system introduced in the original Battle Network RPG. By collecting chips, players equip Mega Man with special weapons and support items that can enhance his abilities or provide a defensive advantage. One chip can upgrade his jumping abilities; another can create a protective shieldthat immediately inflicts damage when attacked by enemies. The new enhanced backgrounds will create multiple levels of effects that add a new exciting element to the game play as enemy’s fire shots or explode.  

Mega Man Network Transmission will also be included in Capcom’s yearlong plans to celebrate Mega Man’s 15th anniversary. Capcom will honor Mega Man’s birthday with the help of a massive marketing campaign and the release of six new titles to the franchise in 2003. The six new titles includeMega Man & Bass, Mega Man Battle Network 3: White and Blue versions and Mega Man Zero 2 for the Game Boy Advance; Mega Man Network Transmission for the Nintendo GameCube and Mega Man X7 for the PlayStation2 computer entertainment system.

Daniel Bloodworth
Managing Editor