Author Topic: No Local Multiplayer in The Conduit; Possibility for Sequel  (Read 23454 times)

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #50 on: February 09, 2009, 08:11:11 PM »
Didn't somebody legendary once state something along the lines of "A delayed game is eventually good; a rushed game is bad forever"?

I had a big post arguing against delaying the game but then you had to go and quote Miyamoto on me.
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Offline GoldenPhoenix

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #51 on: February 09, 2009, 08:12:56 PM »
Didn't somebody legendary once state something along the lines of "A delayed game is eventually good; a rushed game is bad forever"?

I had a big post arguing against delaying the game but then you had to go and quote Miyamoto on me.

Hey I bet Miyamoto had to ::gasp:: not include things because of time restraints. ;)

What i care about with Conduit is a well designed and fun single player mode with a solid online system that is stable. Yeah it is disappointing split-screen isn't included but really we are already getting quite a bit for a first effort!
« Last Edit: February 09, 2009, 08:56:33 PM by GoldenPhoenix »
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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #52 on: February 09, 2009, 08:14:03 PM »
Didn't somebody legendary once state something along the lines of "A delayed game is eventually good; a rushed game is bad forever"?

lol, Too Human.
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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #53 on: February 09, 2009, 08:49:32 PM »
What i care about with Conduit is a well designed and fun single player mode with a solid online system that is stable.

What GP Said.
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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #54 on: February 09, 2009, 08:56:52 PM »
Well I don't think Conduit is being rushed, but there are just some things you have to wait on when it comes to including them! About every game in the universe, polished or not has things they could not implement.
True, very true. This means that I want to see this game be successful, as it's the sequel I'm waiting for.

Also, I should have known it was Miyamoto who said that quote (I don't think it is word-for-word correct either). He says everything meaningful.

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #55 on: February 09, 2009, 08:59:12 PM »
Yeah Miyamoto is especially poetic when he says "I command thy tea table to upend!"
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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #56 on: February 10, 2009, 01:10:18 AM »
I'm sure they made the decision really early on not to do split-screen multiplayer.  My guess is that's because they wanted to focus entirely on the online experience, since that's a much bigger technical challenge than split-screen multiplayer.  They aren't a big company so I'm sure they had to pick their battles from an engineering standpoint.
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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #57 on: February 10, 2009, 06:34:52 AM »
The saying I remember is "A work of art is never finished, merely abandoned." There's always something you could add or improve or whatnot but you want to wrap it up and ship it at some point. A released game may be little fun but a game that ran out of money before it finished won't be any fun at all.

Focussing on online and split screen is not mutually exclusive (though running the system at the limit of its abilities with one screen and having splitscreen might). Keep in mind that Halo 1 didn't have online yet it already sold like hotcakes.

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #58 on: February 10, 2009, 12:03:23 PM »
Cuz Halo was an inferior product for customers that didn't know any better.

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #59 on: February 10, 2009, 04:11:24 PM »
I wasn't aware that online multiplayer would be in The Conduit. That kind of makes me excited.

By the way, "The Conduit" is best said when you use the same voice the computer in Venture Bros. used to say "The Nozzle," including the brief pause between the last word said and "The" in "The Conduit."
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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #60 on: February 10, 2009, 06:31:22 PM »
In her shorts you will find... The Conduit.

"I wasn't aware that online multiplayer would be in The Conduit."

Your staff license is hereby revoked.
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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #61 on: February 10, 2009, 07:23:46 PM »
Hey, ever since PAX, my interest in the game had kinda fallen off a cliff. It is now piqued.
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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #62 on: February 10, 2009, 07:42:17 PM »
In her shorts you will find... The Conduit.

"I wasn't aware that online multiplayer would be in The Conduit."

Your staff license is hereby revoked.

You don't have that power. You liar.
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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #63 on: February 13, 2009, 04:11:42 AM »
All of my hopes for reviving my Goldeneye and Perfect Dark memories are shattered. :'(
I don't have as much fun with online games as I do with local games. Though maybe that's because I don't really have any online Wii-friends.

Though there is always hope for Red Steel 2 which I bet will be out this Christmas.
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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #64 on: February 13, 2009, 04:37:11 AM »
If you get Far Cry: Vengeance you can relive the framerates of yesteryears, you'll love it.
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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #65 on: February 13, 2009, 04:56:38 AM »
Is that the only game along with Red Steel 1 that has split screen multiplayer (that is an FPS)?
Since Conduit is still a ways out I thinking about getting World at War. Does that have split screen or just online.

Far Cry...didn't that play horribly on Wii?
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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #66 on: February 13, 2009, 05:14:56 AM »
Onslaught doesn't have any local multiplayer either...

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #67 on: February 13, 2009, 09:59:46 PM »
I didn't really expect it to 'cause its for WW.
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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #68 on: February 14, 2009, 03:19:23 AM »
I think local coop would have helped it since that way you can actually coordinate your movements, just silently killing stuff is kinda boring.

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #69 on: February 14, 2009, 08:51:10 AM »
Oh, no WiiSpeak for Onslaught?

Wait, let me ask this in the Onslaught thread...
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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #70 on: February 14, 2009, 01:45:37 PM »
Onslaught doesn't have any local multiplayer either...

Because it's a modern game.
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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #71 on: February 14, 2009, 05:23:53 PM »
In her shorts you will find... The Conduit.

"I wasn't aware that online multiplayer would be in The Conduit."

Your staff license is hereby revoked.

You have to understand that Zach is a strange bird.  His gaming knowledge is vast, yet he has random pockets of complete ignorance that are positively baffling to the casual observer.  He also has a penchant for asking very obvious questions that he could answer for himself with a Google search in under a minute, yet it is not in his nature to do so.  Indeed, he is a fascinating subject.
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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #72 on: February 15, 2009, 04:23:36 AM »
YOU CONSIDER US CASUAL
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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #73 on: February 17, 2009, 08:28:34 PM »
Lindy speaks the truth. I am something of a technological (non-avian) dinosaur. In fact, It's a miracle I can use Trac or Excel.

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #74 on: February 17, 2009, 11:49:05 PM »

5) Math--it is my enemy!

Then I hope you don't have to play Math Coach.
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