Gaming Forums > Nintendo Gaming

Official Sales Thread

<< < (2364/2365) > >>

Evan_B:
On one hand, it’s nice that Nintendo is giving respect to those non-A-listers, and I can at least respect that approach a bit. On the other hand, I think it’s a decidedly unsafe way to approach a new hardware launch, and feels a bit overconfident about the selling power of some of their IP.

I think the critical reception towards Banaza and Z-A was completely warranted, as both felt like extremely polished but conceptually half-baked products. Hyrule Warriors is going to sell off of the IP cache and the “this is canon, guys, honest!” marketing that they’ve been pushing, but I’ve played enough Hyrule Warriors (original and AoC) to know that my body isn’t prepared for more Warriors-style gameplay, which is essentially unchanged. The same goes for Mario Kart, which I still feel has not justified its 80 dollar asking price and will need some sort of roadmap (pun not intended) to justify returning to it, even over MK8 Deluxe. For Air Riders, it kinda feels like Nintendo said “make something for the Switch launch?” to Sakurai, and because of his influence/independence he was like “okay, another Air Ride.” It’s another very polished product and has all the Sakurai-isms one might want from a Sakurai game, but outside of Smash Bros., do his games have universal appeal?

My favorite Switch 2 game so far has been Daemon Ex Machina: Titanic Scion if only because it really swung for the fences in terms of its structure and theming in a way that no other Switch 2 game has done, personally. I won’t deny that it also appeals to my preferences a bit more, but that does leave me asking “what was I supposed to be excited about with this system?” The answer was “many of my Switch games perform better,” which was a delightful surprise, but not what I would expect from a new hardware launch.

electricmastro:

--- Quote from: Louieturkey on February 03, 2026, 05:44:39 PM ---Not sure if lifetime sales were ever put here. Nintendo did just announce the Switch just surpassed lifetime DS sales (I'm assuming they include DS Lite in those sales as I think Switch includes the Lite and LED editions). 

https://www.nintendo.co.jp/ir/pdf/2026/260203_2e.pdf

From Q1-Q3 FY 2026 (I believe this is 4/1/25-12/31/25), Switch sold 3.25 million units. Total sales at 155.37 million units(page 14).  So I would surmise the DS sold between 152.12 million and 155.37 million. Since they waited to announce this until the end of 2025, my guess is it's closer to the 155 million.

--- End quote ---

Dang. Well, since we’re on the subject, I might as well post what I’ve found after compiling various sources, just to come full circle. There are likely some more, but most of the missing ones are prob shovelware nobody really wanted to keep track of otherwise: https://vgsales.fandom.com/wiki/Nintendo_DS#Worldwide

Here it is:

New Super Mario Bros. - 30,800,000
Nintendogs (all versions) - 23,960,000
Mario Kart DS - 23,600,000
Brain Age: Train Your Brain in Minutes a Day! - 19,010,000
Pokémon Diamond / Pearl - 17,670,000
Pokémon Black / White - 15,640,000
Brain Age 2: More Training in Minutes a Day! - 14,880,000
Pokémon HeartGold / SoulSilver - 12,720,000
Animal Crossing: Wild World - 11,750,000
Super Mario 64 DS - 11,060,000
Mario Party DS - 9,310,000
Pokémon Black 2 / White 2 - 8,520,000
Pokémon Platinum - 7,600,000
Dragon Quest IX: Sentinels of the Starry Skies - 7,218,223
Big Brain Academy - 6,150,000
Cooking Mama - 5,490,000
Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness - 4,880,000
The Legend Of Zelda: Phantom Hourglass - 4,760,000
Lego Star Wars: The Complete Saga - 4,760,000
Mario & Luigi: Bowser's Inside Story - 4,560,000
Professor Layton and the Curious Village - 4,462,561
Mario & Sonic at the Olympic Games - 4,220,000
English Training: Have Fun Improving Your Skills! - 3,910,000
Professor Layton and the Diabolical Box - 3,835,630
Tomodachi Collection - 3,760,000
Pokémon Mystery Dungeon: Blue Rescue Team - 3,490,000
Yoshi's Island DS - 3,360,000
Flash Focus: Vision Training in Minutes a Day - 3,230,000
Personal Trainer: Cooking - 3,180,000
Rhythm Heaven - 3,040,000
Professor Layton and the Unwound Future - 3,002,170
Kirby Super Star Ultra - 2,990,000
Style Savvy - 2,980,000
Mario vs. Donkey Kong: Mini-Land Mayhem! - 2,980,000
The Legend Of Zelda: Spirit Tracks - 2,960,000
Pokémon Ranger - 2,930,000
Tetris DS - 2,740,000
Imagine: Babyz - 2,670,000
Dragon Quest IV: Chapters of the Chosen - 2,586,973
Clubhouse Games - 2,570,000
WarioWare: Touched! - 2,470,000
Dragon Quest V: Hand of the Heavenly Bride - 2,370,582
Pokémon Ranger: Shadows of Almia - 2,350,000
Art Academy - 2,330,000
Kirby: Squeak Squad - 2,270,000
Dragon Quest VI: Realms of Revelation - 2,257,473
Final Fantasy III - 2,100,000
Dragon Quest Monsters: Joker 2 - 2,067,166
Mario Hoops 3-on-3 - 2,030,000
Professor Layton and the Last Specter - 2,016,069
Mario & Luigi: Partners in Time - 1,730,000
Super Princess Peach - 1,700,000
General Knowledge Training - 1,680,000
Sonic Rush - 1,620,000
Diddy Kong Racing DS - 1,590,000
Practise English! - 1,550,000
Dragon Quest Monsters: Joker - 1,542,472
Pokémon Ranger: Guardian Signs - 1,530,000
Mario vs. Donkey Kong 2: March of the Minis - 1,520,000
Club Penguin: Elite Penguin Force - 1,500,000
Pokémon Mystery Dungeon: Explorers of Sky - 1,490,000
Personal Trainer: Math - 1,370,000
Hannah Montana - 1,300,000
Kirby Mass Attack - 1,220,000
Kingdom Hearts 358/2 Days - 1,220,000
High School Musical: Makin' the Cut! - 1,200,000
Mystery Case Files: MillionHeir - 1,180,000
Inazuma Eleven 2: Firestorm / Blizzard - 1,157,346
Final Fantasy IV - 1,138,741
Tamagotchi Connection: Corner Shop - 1,110,046
Guitar Hero: On Tour - 1,100,000
Chrono Trigger - 1,100,000
Metroid Prime Hunters - 1,080,000
Oshare Majo Love and Berry: DS Collection - 1,055,821
Final Fantasy XII: Revenant Wings - 1,044,039
Inazuma Eleven 3: Lightning Bolt / Bomb Blast - 1,018,381
MySims - 1,000,000
Imagine: Fashion Designer - 1,000,000
Scribblenauts - 1,000,000
Drawn to Life - 1,000,000
Spectrobes - 1,000,000
Pony Friends - 1,000,000
Carnival Games - 1,000,000

Stratos:

--- Quote from: Evan_B on February 04, 2026, 08:46:19 AM ---I think the critical reception towards Banaza and Z-A was completely warranted, as both felt like extremely polished but conceptually half-baked products.

--- End quote ---

Surely you mean Bananza was extremely polished and Z-A was half-baked, right? There is something about Bonanza that is half baked other than arguably the DLC, which might be a case of marketing forcing something into DLC.

Evan_B:
I didn’t find that Bananza’s gameplay loop showed any refinement of the ideas presented in Odyssey, and the game felt very mechanically shallow.

So some stupid website that has bad takes (not NWR) has reported a rumor that Nintendo is scaling back Switch 2 production in lieu of poor NA sales. Now, the console has already outsold the Wii U but the environment it is existing in, particularly for US markets, is not really making it a very appealing prospect. Nintendo’s relative quietness in regards to its 2026 releases is not personally inspiring much confidence in me, though as someone who missed out on all of the adjacent hardware’s third party releases, I’m not too concerned. However, I do feel that the Switch 2 is lacking purchase power in terms of its software lineup. Pokopia’s viral success seems to be the exception rather than the rule, and with another Mario movie releasing, they’re missing the chance to capitalize on a new Mario game, and not a bizarrely marketed and conceptually befuddling DLC upgrade.

Now, could I simply be projecting my personal feelings a bit too hard, and be out of touch with reality? Yes. I could see Nintendo scaling back Switch 2 production for reasons related to supply chain rather than lukewarm US reception. But I was curious to hear the thoughts of people who may or may not be lurking here, as I don’t want to go on Discord and get dunked on for my bad taste.

Luigi Dude:

--- Quote from: Evan_B on March 24, 2026, 08:52:46 AM ---So some stupid website that has bad takes (not NWR) has reported a rumor that Nintendo is scaling back Switch 2 production in lieu of poor NA sales

--- End quote ---

The source of that rumor is Takashi Mochizuki from Bloomberg who has a long history of posting inaccurate information about Nintendo.  So yeah, there's no credibility in said rumor.

Of course even if the article was accurate, it's saying Nintendo will only produce 4 million Switch 2 for the first Quarter of this year instead of 6 million.  That would still be almost record breaking for a Nintendo system this early in its life.  The Switch 1 in comparison only sold 1.8 million in Q1 of 2018.

Nintendo's own forecast for the system is 19 million by the end of March, and they were already over 17 by the end of December.  Even if they over shipped at the end of last year, we have reports from around the world Pokepedia's success has been selling out hardware everywhere, so not only will they easily reach 19 million, there's a good chance we could be looking at 20-21 million by the end of March.  If that happens the system will have surpassed the Gamecube's lifetime total by the end of April.  Even if the rumors are true and Nintendo has to cut shipments by 30% of what they planned, that would still put the system on track to have a user base that's bigger then then the N64's lifetime total by the end of this year.

At this point articles and YouTubers that try to doom Nintendo should be treated as comedy.  Even in the worst case scenario's, the Switch 2 is on track to be in the upper half of Nintendo's best selling systems.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version